Sid Meier’s Civilization® VI

The Civilization series' endless modability is one of the reasons many of us are still playing it today. In a game all about replayability, being able to inject some user made variety into your world-dominating conquests can keep the game feeling fresh after hundreds of hours. From simple gameplay changes to total conversions, the best Civ mods around are truly things to behold.

And then there's the other guys. While some players mod in snubbed historical figures or their favorite videogame characters as new playable leaders and nations, other modders take a different route. We dove deep into the Steam Workshops for both Civ 5 and Civ 6—the latter of which only has one representative on this list as official modding tools and Workshop support just arrived at the end of February—and found the weirdest custom civs players have inexplicably decided need to be in the game. 

Guy Fieri of Flavortown

Steam workshop page

The spikey-haired host of the television show Diners, Drive-ins, and Dives gets to rule his very own country. Guy Fieri tops this list because it's a mod that goes all out in its unrelenting lunacy. It has custom graphics and text all throughout, and even has a synopsis and history at least five paragraphs long in the civilopedia. It also shouldn't be a surprise that all his unique abilities and buildings center around boosting both culture and food.

Antarctica 

Steam Workshop page

An Antarctica civ doesn't sound so crazy on the surface, but modder Methodialexis decided to take it in a very strange direction. A continent with essentially no human life, the leader is instead a "genetically enhanced Penguin named Pengu that is not only smarter than humans by a long shot, but has gained mastery over human mind control, and is seeking world domination." All of its Workers are replaced with human slaves, and the Granary is replaced with a 'Human Farm', because if you are going to make a civ of penguins why not really lean into the absurdity of it? 

I AM A MOD (Kanye Civilization)

Steam Workshop page

Not going to lie, half the reason this is on the list is because the name is just brilliant. The other half is because how on earth has Kanye West ended up as a civ mod? The civ also comes with Beyonce as a Great Musician, a Kim Kardashian unit, and a religion called Kanyeism. I also love that according to the Steam page, his first city is just 'Kanye', while the second is the also brilliant name of 'Westville'.  

KORAIL - KTX-Mini

Steam Workshop page

This may be my favorite of the entire list, and I have no idea why. Someone, for some utterly incomprehensible reason, has turned the Korean national railroad company into a playable civ. As you might expect, the entire mod is in Korean, but I'm not sure I'd really understand what was going on even if it was in English. Also as you might expect, KORAIL doesn't have to pay maintenance on Roads or Railroads and has improved Great Engineers.

Empire of Microsoft

Steam Workshop page

Lead, of course, by Bill Gates, the Empire of Microsoft is pretty much a reskin of the American civ with some small differences. The biggest being they generate Great Scientists and Generals faster, for which the rationale on the Workshop page is "so that Microsoft can invade other companies and recreate their products with their scientists faster I guess…" Bombers become 'Flight Simulators' and Walls become 'Windows Vista Defenders', which is sure to scare opponents away. 

Shia Labeouf

Steam Workshop page

Our only representative from Civ 6 on this list, Shia Labeouf is an alternate leader for the American civ. I was pretty disappointed to see how slim Civ 6's Workshop page still is, but I suppose Civ 5 is still the more-played game and has a longer lineage of weird mods to pull from. Shia's ability is 'Just Do It', which gives Builders more charges and improves your Theater Squares. 

John Madden's Moonbase Alpha

Steam Workshop page

It was upon finding this civ that I knew my hunt was not in vain. John Madden's Moonbase Alpha is a custom civ built around the incredible videos spurred by free-to-play game Moonbase Alpha's text-to-speech feature—for those out of the loop, this is essential viewing. John Madden leads the lunar-themed civ, which is complete with its own 'Singing Astronauts' instead of Great Musicians, and the unique ability 'Aeiou'. This mod is a gift.  

Boss Key Productions

Steam Workshop page

Why someone would want to play Civ 5 by controlling a nation themed after Lawbreakers developer Boss Key Productions wasn't entirely clear to me, but it was the story behind this mod that earned it a spot onto the list. Apparently modder Angeflo made it as part of their portfolio while applying for an Engineering Intern position at the studio back in 2015. The real kicker: four days after posting it Angeflo commented on the Workshop page saying he had been turned down, and the mod was never updated again. Pour one out for Angeflo, but at least now we can all play Civ as Cliffy B. 

Patrick Bateman's Civilization 

Steam Workshop page

"We salute you with a finger pointed squarely at the two-o'clock position," the intro for the great nation of 'Pierce & Pierce Mergers and Acquisitions' begins. A civ based on Christian Bale's character in the movie American Psycho is hardly the strangest one here, but I'm left wondering all the same how someone was struck with the idea to do this. Still, their attention to detail is admirable, with lines from the movie scattered throughout trade deals and dialogue options.  

Pootopia

Steam Workshop page

The only civ on this list with a content warning on the Workshop page, saying "DO NOT install this mod if you are likely to be offended. This mod contains mild bad language, sexual references and toilet humour." Basically, it's bunch of poo jokes, with the poo emoji itself as the symbol of the civ. It also has bonuses built around cows and sheep, and a 'Sewage Plant' that increases food and culture. I'm not sure why anyone would want to spend the duration of a civ game playing as poo, but to each their own. 

MUGEN

Steam Workshop page

Right up there with KORAIL in terms of confusing theme choices, someone went ahead and made a civ based on the fighting game engine MUGEN. The leader of the civ is developer Elecbyte, and all of its unique units and abilities are fighting game themes with a focus on military bonuses. Modder nomercyjeffc has at least a dozen other custom civs ranging from Minecraft to Markiplier, so I guess they just threw topics at a wall to see what stuck.  

Arnold Schwarzenegger Civilization

Steam Workshop page

This civ is essntially a bad montage of any and every movie Schwarzenegger has been in, pulling quotes and images from Conan, Mr. Freeze, Total Recall, and lots more. Arnold Schwarzenegger leads the land of Schwarzeneggeria, a predictably barbarous country that gets bonuses for pillaging and Great Generals. Similar to the Guy Fieri mod, just a little bit too much work has gone into making this civ, which may be why it still has nearly 10,000 subscribers three years after releasing. 

Sid Meier’s Civilization® VI

The patch notes for the upcoming Civilization 6 Spring Update break down a wide range of changes coming to the game, which 2K games said will include "balance changes, AI adjustments, multiplayer changes, and bug fixes." Highlights include a Harbor buff that "will bring the strength of the various districts in line with each other," and a reduction in warmonger penalties, "so they only hit with their full strength if you are truly wresting valuable cities from your opponents." 

The changed warmonger penalties will impact both your Diplomatic status and City Populations. With a few very specific exceptions, the hit to your Diplomatic status will be reduced by 20 percent if you declare war on, or capture a city from, a player you have previously denounced, or 40 percent if you take the city from someone you're already at war with. Captured cities will also suffer a reduced population loss if the city's population after it's been taken is lower than the average population of all the cities in the game.   

The AI is also being tuned to improve to improve its performance on various fronts, and a handful of bugs (and a terribly awkward reference to Australian Prime Minister John Curtin as "President") have been fixed. A multiplayer issue that caused the online games list to fail to properly show all available games has been taken care of, and the list will also now show results from additional regions. 

There's no hard date on the Civ 6 Spring Update yet, but 2K said it will hit the PC sometime this week, and don't forget that a couple of Great guys—Cyrus and Alexander—are on the way in an upcoming Civilization and Scenario pack, too. Full patch notes are available on Steam

Sid Meier’s Civilization® VI

Yesterday, 2K announced that Persia, led by Cyrus the Great, would be one of two new civilizations added to Civilization 6 in upcoming DLC. Today, it unveiled Cyrus' partner in that expansion, and he's pretty great too. His name is Alexander, son of Philip, and he's the ruler of Macedon. 

Macedon's unique Hypaspist units are elite, shield-bearing soldiers who carry a spear and short sword into battle, while the Hetairoi—better known as the Companions—are a fast, heavy cavalry unit that's "widely regarded as the world's first shock troops." For a unique building, Macedon gets the Basilikoi Paides, where noble sons and young boys taken as political hostages are raised to "serve, honor and protect the king, and to serve Macedon’s interests above all else," and the unique "Hellenistic Fusion" ability grants it a bonus every time a city is conquered.   

As for Big Al himself, he's all about the fight. His ability, To the World's End, grants reduced war weariness, so that Macedon can stay at war with its neighbors for longer stretches without suffering unduly for it.   

Ironically, in the same sense of the term as Tomyris' appearance in the Persia teaser, Alexander was ultimately unable to reach the world's end: His army refused to follow him into India, and he was forced to turn back at the Beas River. He died three years later, in Babylon, at the age of 32. 

Macedon and Persia will be available together in an upcoming Civilization and Scenario Pack, scheduled to come out later this spring.   

Sid Meier’s Civilization® VI

It seems a little odd to me that the Persians weren't in Civilization 6 right from the start, but better late than never, and today 2K announced that the Achaemenid (Persian) Empire, with Cyrus the Great at its head, will be added to the game in an upcoming Civilization and Scenario pack. 

The Persian unique unit is the famed Immortal, a replacement for the Swordsman unit, which boasts a ranged attack and strong defense in combat, while its unique improvement, the Pairidaeza—Persian Gardens—provides culture, gold, and appeal, with bonuses for adjacent tiles. I won't even try to spell its unique ability (related to satraps, as best I can make out), but it gives Persia a free trade route, and bonuses to internal trade routes, when Political Philosophy is unlocked. 

As for Cyrus, he brings the Fall of Babylon ability to the table, which provides bonus movement to Persian units following the declaration of a surprise war. He also suffers reduced diplomatic penalties for declaring surprise wars, a handy trait if you're the sort of ruler who gets along well with others but really can't be trusted. 

2K said Persia "can be very successful with sneak attacks," but it also used an image of Tomyris of Scythia when talking about Cyrus' military acumen, and she, you may recall, reportedly cut the man's head off and dunked it in a bucket of blood when he messed with her. Kind of mixed signals on that point, then. On the other hand, Persia can also be grown into a wealthy and powerful nation through the more peaceful application of Wonders and the Pairidaeza, so maybe that's a better way to go. 

A release date hasn't been announced, but 2K said Persia will be one of two nations included in an upcoming Civilization and Scenario Pack. Based on previous releases, you can expect it to set you back $5, and it will be free if you own the Civ 6 Digital Deluxe edition. 

Sid Meier’s Civilization® VI

Whenever a developer decides to throw Australia into the pool of cultural insensitivity that videogames can sometimes be, I get a little scared. The trepidation is caused as much by patriotism as it is by the opposite of that: I don’t want my glorious nation to be represented by a slouch-hatted cattle drover whose key trait is ‘mateship’, but on the other hand, leave us alone we’re boring!The latest Premium DLC for Civilization 6 brings the great southern land into the fray for the first time in the series’ quarter-century history. At the helm is our 14th Prime Minister, John Curtin, who’s perhaps best known for leading the country in its defense against the Japanese during World War II, and having been the only PM to go to jail. He was no doubt chosen due to the former of these two facts, as Curtin’s unique ability triggers a production boom whenever war is declared on Australia, or when it liberates another civ’s city.

I ll wait all day for my game to load if it means I get to gaze into Curtin s agreeable face.

The Aussie portrayal in this game preys on both my fears: it is at once dripping with stereotypes, and grossly incongruent with the history books. There is something unnerving about sending your ‘Diggers’, fresh from bumming around an ‘Outback Station’, to storm the beaches of a distant land at the request of an overly-powerful ally. On the other hand, it’s even more peculiar to play as some Anglo-looking brutes romping around Canberra in the year 4000 BC, eventually researching mass production, signing off on extensive foreign trade agreements, and rising to the height of modernity well before Australia was even due to be colonised in 1788. However, this goofy dissonance is a cornerstone of the Civilization series and shouldn’t be taken personally. The joy of this game doesn’t have to come from some attempt at a realistic play-by-play of historical events—atomically-aggressive Gandhi should have made this clear by now. Instead, it can be found in the forging of your own civilization from a melting pot of randomised events and bad decisions, and the specialities that come with your chosen civ can just as easily be exploited as ignored. In fact, it’s fair to say that the region in which your first settler is randomly plopped is probably going to be a more significant factor in your complete annihilation at the hands of Montezuma (that leafy bastard) than your civ’s strengths and weaknesses will be.The perks and uniquities of any particular civ is more akin to the playable races found in Skyrim, where there are obvious advantages to choosing a sneaky Khajiit if you want to pickpocket your way across the province, but with a tiny bit more effort you can become a cat with a battleaxe. See what you miss out on when you play by the rules?

As dry as a dead dingo's donger

Now that we’ve dealt with historical purists who only play videogames to get off on the gritty realism, let’s talk details. Australia’s unique unit is the Digger, a burly alternative to the standard infantry of the modern era, who excels at fighting on foreign soil and coastal tiles. This makes for some supreme Gallipoli-style shore assaults (except more successful), as well as a pretty handy boon when defending your own coastal cities—which you will have a lot of due to the extra housing Australia’s unique ability provides. 

Darwin hasn t changed much in the last 3,000 years.

While there are rich rewards for founding a city on the coast, especially if it happens to be surrounded by sheep, cattle, and horses, Australia is also able to make use of its vast sunburnt plains thanks to the Outback Station tile improvement. This dusty domicile is at its dinkum-est when within range of a cluster of pastures (which themselves set off a ‘culture bomb’ when improved—much better than it sounds) or more outback stations. So when you see some precious resource in the middle of the desert surrounded by shit-all else, it may still be a viable settling location. Alongside conquering the globe with your regime of mateship, there’s a new scenario to play that goes by the name ‘Outback Tycoon’ (okay guys, we get it). This is a purely peaceful scenario and is surprisingly fun in spite of this. It was a pleasant change to be forced to focus on economics and expansion and not even be given the option of conflict, considering my generally bloodthirsty approach to the game. You can choose to play as the premier of Victoria, South Australia, Queensland, or Western Australia, and each have their own leadership bonuses like any other civilization, although they are a little less powerful. You set off from New South Wales in the year 1814 AD and immediately begin the process of exploring and settling the vast continent—and it truly is massive, complete with aptly located natural wonders and resources. You then have 60 turns to blossom into a booming business state, with the dollars that you rake in every turn counting as your score.Generally I find that you’re either a scenario person or you’re not, and even though I’m in the latter camp, this was by far one of the better and more involved scenarios I’ve played in strategy games over the years. It felt genuinely specialised and non-tokenistic, with relevant civic policy, research, worker units, and even these adorable messages that would pop up and tell me that my explorer has permanently lost a movement point because he was “harassed by dingoes”. 

The pleasure you get out of this DLC will boil down to how seriously you take it, and how seriously you already take the Civilization franchise. For some of us, it may be a little ‘too real’ having to decide if 2017-Australia should support and expand its mining industry in order to satisfy international trading partners, even if it means sacrificing some of the globe's last remaining national parks and all hope at conservationism—all while a fiddle and a didgeridoo slowly drone through a somber rendition of Waltzing Matilda. But for others, they’ll just nuke France then go to bed.Oh, and the flag is a kangaroo.

Sid Meier’s Civilization® VI

Since its arrival last October, Firaxis and 2K's Civilization 6 has launched a host of updates, a catalogue of player-made mods, and its Australian Summer DLC—which sees the land Down Under enter the fold for the first time in the entire Civ series. If you're yet to experience any of that, it's also now launched a free demo. 

Downloadable via Steam, players who do so will assume control of China's Qin Shi Huang and play out 60 turns in charge of The Red Dragon. World domination can be levied by way of the Crouching Tiger Cannon, a ranged gunpowder unit; and the Great Wall improvement, where early game defence and gold transitions to culture and tourism—however you should consult Civ expert T.J. Hafer's full rundown over here

Here's how T.J. summed up Civilization 6 in his review last year: "Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth."

Alongside the free demo, 2K is running a Publisher Weekend Sale which will net you discounts on Civ 6's full release, as well as the likes of XCOM 2 and Mafia 3. More information on that can be found this way.

Sid Meier’s Civilization® VI

Civilization 6 is about to get much, much weirder. A post on the Civilization blog on Thursday announced the "Australian Summer 2017 update," available now, includes support for Steam Workshop and modding tools for anyone who wants to give Dr. Eggman his own Civilization. The update also includes team support for multiplayer, premium DLC for the Australia civilization, and the usual balance changes and bugfixes.

The mod tools include the following, as detailed on the blog

  • Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.
  • ModBuddy: A packaging and development tool.
  • Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.
  • FireTuner: In-game debugging and editing tool.
  • Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.

The post also adds that ModBuddy will be updated in the future as part of a modding SDK update, and that "these tools do not include DLL source for Civilization VI at this time." 

The Australia DLC marks the first time an Australian civilization has appeared in the series. We got a first look at it on Tuesday, and it turned out "coming soon" really meant soon. The Civ blog says Australia has been a "consistent top pick by our fans," which finally earned it a seat at the table. The Australia civilization and scenario pack costs $5 and includes the 'Outback Tycoon' scenario, which the blog describes like so:

"In this 60 turn non-combat scenario, you race to explore Australia, find its natural resources, and use them to enrich your colony. This competitive economic scenario has no combat. It emphasizes exploration and territorial expansion to increase your Gold per Turn net income, which is your score."

Modding/Steam Workshop support, and the rest of the changes in this patch, are free.

Sid Meier’s Civilization® VI

Civilization 6 is set to add Australia to its turn-based 4X strategy bounds, which is the first time the land Down Under has featured in the series. Led by its 14th Prime Minister John Curtin, the Ozzies will enter the world domination fold as premium DLC alongside the game's forthcoming Australian Summer update.  

Said to be "coming soon", the update itself will be free-of-charge and will see the introduction of both multiplayer teams and mod tools. "Steam Workshop will allow you to browse, add, and subscribe to mods more easily," reads this Steam community post, while other tools are set to make things easier for modders themselves. The addition of multiplayer will of course allow players to bundle up and conquer the world against AI or human opponents.  

As for the Australian DLC, the new Civ will come packing a new unique ability, named Land Down Under, which provides cities extra housing when built on coastal tiles; a new unique unit, named The Digger, which replaces the infantry unit and offers additional power on land tiles adjacent to water; and a new unique improvement, the Outback Station, which unlocks with the guild civic and provides food and production—providing bonus food for adjacent pastures. 

More on that is written here, and showcased here:

Civilization 6's Australian Summer update is "coming soon." You may wish to check out the Humble Civilization Bundle in the meantime.

Sid Meier’s Civilization® VI

Today's launch of the Humble Civilization Bundle means that, for the low price of just $1, you can be the proud owner of Sid Meier's Civilization 3 Complete and Sid Meier's Civilization 4: The Complete Edition on Steam. And if you have more money, they have more games. 

Bounce that buck up to more than the average purchase price and you'll add Civ 5, the Gods and Kings and Brave New World expansion packs, a big wad of DLC including Scrambled Continents, the Explorer's Map Pack, and the Civilization and Scenario packs, and coupons for 20 percent off Civ 6, and 25 percent off Civ 6 Digital Deluxe, in the Humble Store. 

Make it $15 (or more, if you're feeling generous) and you'll also take home Civilization: Beyond Earth, and the Exoplanets and Rising Tide expansions.  

That is a ridiculous amount of Civilization for a ridiculously good price. Dare to compare: Civilization 5, without the expansions, costs twice as much on Steam as this entire bundle, as do each of the expansions. The Civilization: Beyond Earth Collection, with the base game and the two expansions, lists for $60—four times the price of the bundle. Even Civ 4 is still $20, compared to $6 here.

The Humble Civilization Bundle is live now and will be available until 1 pm ET on March 7. 

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.

Sid Meier’s Civilization® VI

Official Civilization 6 mod tools and Steam Workshop integration aren't ready yet, but they are still on their way. Firaxis's Pete Murray reconfirmed during a multiplayer livestream today that "the team is working on those, and when we have more information to share with you, we will be sure to do so." You can watch the statement in the Twitch clip above, posted to Reddit by user ConsiderableNames.

Murray also included multiplayer teams in that list, which is another hotly requested item among the multiplayer community. We had previously heard these features were coming, but Firaxis hadn't given too much information recently about the status of them. So in this case, no news is good news as it means nothing was canceled.

Of course, the lack of official mod support hasn't stopped people from making great Civilization 6 mods, but the community hasn't grown in the way Firaxis's other hit XCOM 2's mod scene did by having mod and workshop support at launch. Obviously they are different teams working on the two games, but given the lush history of Civilization 5 mods one would think support would have arrived sooner. Still, it's always nice to see big developers support the mod community at all. 

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