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Civilization 6 is about to get much, much weirder. A post on the Civilization blog on Thursday announced the "Australian Summer 2017 update," available now, includes support for Steam Workshop and modding tools for anyone who wants to give . The update also includes team support for multiplayer, premium DLC for the Australia civilization, and the usual balance changes and bugfixes.
The post also adds that ModBuddy will be updated in the future as part of a modding SDK update, and that "these tools do not include DLL source for Civilization VI at this time."
The Australia DLC marks the first time an Australian civilization has appeared in the series. , and it turned out "coming soon" really meant soon. The Civ blog says Australia has been a "consistent top pick by our fans," which finally earned it a seat at the table. and includes the 'Outback Tycoon' scenario, which the blog describes like so:
"In this 60 turn non-combat scenario, you race to explore Australia, find its natural resources, and use them to enrich your colony. This competitive economic scenario has no combat. It emphasizes exploration and territorial expansion to increase your Gold per Turn net income, which is your score."
Modding/Steam Workshop support, and the rest of the changes in this patch, are free.
Civilization 6 is set to add Australia to its turn-based 4X strategy bounds, which is the first time the land Down Under has featured in the series. Led by its 14th Prime Minister John Curtin, the Ozzies will enter the world domination fold as premium DLC alongside the game's forthcoming Australian Summer update.
Said to be "coming soon", the update itself will be free-of-charge and will see the introduction of both multiplayer teams and mod tools. "Steam Workshop will allow you to browse, add, and subscribe to mods more easily," reads this Steam community post, while other tools are set to make things easier for modders themselves. The addition of multiplayer will of course allow players to bundle up and conquer the world against AI or human opponents.
As for the Australian DLC, the new Civ will come packing a new unique ability, named Land Down Under, which provides cities extra housing when built on coastal tiles; a new unique unit, named The Digger, which replaces the infantry unit and offers additional power on land tiles adjacent to water; and a new unique improvement, the Outback Station, which unlocks with the guild civic and provides food and production—providing bonus food for adjacent pastures.
More on that is written here, and showcased here:
Civilization 6's Australian Summer update is "coming soon." You may wish to check out the Humble Civilization Bundle in the meantime.
Today's launch of the Humble Civilization Bundle means that, for the low price of just $1, you can be the proud owner of Sid Meier's Civilization 3 Complete and Sid Meier's Civilization 4: The Complete Edition on Steam. And if you have more money, they have more games.
Bounce that buck up to more than the average purchase price and you'll add Civ 5, the Gods and Kings and Brave New World expansion packs, a big wad of DLC including Scrambled Continents, the Explorer's Map Pack, and the Civilization and Scenario packs, and coupons for 20 percent off Civ 6, and 25 percent off Civ 6 Digital Deluxe, in the Humble Store.
Make it $15 (or more, if you're feeling generous) and you'll also take home Civilization: Beyond Earth, and the Exoplanets and Rising Tide expansions.
That is a ridiculous amount of Civilization for a ridiculously good price. Dare to compare: Civilization 5, without the expansions, costs twice as much on Steam as this entire bundle, as do each of the expansions. The Civilization: Beyond Earth Collection, with the base game and the two expansions, lists for $60—four times the price of the bundle. Even Civ 4 is still $20, compared to $6 here.
The Humble Civilization Bundle is live now and will be available until 1 pm ET on March 7.
Australian will join Sid Meier’s globedwar for the first time in new DLC for Civilization 6 [official site], 2K have announced. WW2-era Prime Minister John Curtin will rise from the grave to lead them. Continuing the theme, 2K have also announced that the ‘Australian Summer’ update is “coming soon” to add neat-o features like official mod tools with Steam Workshop support and the option to play as teams in multiplayer. … [visit site to read more]
Official Civilization 6 mod tools and Steam Workshop integration aren't ready yet, but they are still on their way. Firaxis's Pete Murray reconfirmed during a multiplayer livestream today that "the team is working on those, and when we have more information to share with you, we will be sure to do so." You can watch the statement in the Twitch clip above, posted to Reddit by user ConsiderableNames.
Murray also included multiplayer teams in that list, which is another hotly requested item among the multiplayer community. We had previously heard these features were coming, but Firaxis hadn't given too much information recently about the status of them. So in this case, no news is good news as it means nothing was canceled.
Of course, the lack of official mod support hasn't stopped people from making great Civilization 6 mods, but the community hasn't grown in the way Firaxis's other hit XCOM 2's mod scene did by having mod and workshop support at launch. Obviously they are different teams working on the two games, but given the lush history of Civilization 5 mods one would think support would have arrived sooner. Still, it's always nice to see big developers support the mod community at all.
Video games always come with an expectation that the player will suspend disbelief to some extent. Genetically engineered super-soldier clones don t exist, radiation has never and will never work like that, and overweight Italian plumbers could never make that jump. In most cases, if we are unwilling or unable to suspend our disbelief, we may well struggle to enjoy the game and our questioning of the basics of its reality would probably make us insufferable to be around.
There are some games however, where the realities of our world are key to enjoying the game. These are the builders like City Skylines, simulators and sports games like Prison Architect and FIFA, and even crime games like Grand Theft Auto. One genre has a particular problem when it comes to maintaining a foot in the real world yet still creating a setting where one can have fun without becoming mired in morally questionable events and choices: historically based games. And among historical games, few subjects are as complex to represent as slavery. Many have tried, from Europa Universalis IV and Victoria II to Civilization and Assassin’s Creed: Freedom Cry, and in this article I’ll investigate the portrayal and use of slavery in these games and more to explore what they get right, what they get wrong, and how games could do better in future.