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The march of progress is slow in civilisation and hey, Civilization can take time too. Civilization 6 [official site] developers Firaxis today launched the 4X strategy game’s Spring Update, bring changes and fixes that may not be mega-huge but are certainly welcome. Warmonger penalties are reworked so your people are no longer forever cursed with the mark of Cain just for twatting your neighbour with a ruler, for starters, and the AI is fixed-up a little too. The patch is a 1GB download now percolating through the pipes so fire up Steam and let’s have a look. … [visit site to read more]
The patch notes for the upcoming Civilization 6 Spring Update break down a wide range of changes coming to the game, which 2K games said will include "balance changes, AI adjustments, multiplayer changes, and bug fixes." Highlights include a Harbor buff that "will bring the strength of the various districts in line with each other," and a reduction in warmonger penalties, "so they only hit with their full strength if you are truly wresting valuable cities from your opponents."
The changed warmonger penalties will impact both your Diplomatic status and City Populations. With a few very specific exceptions, the hit to your Diplomatic status will be reduced by 20 percent if you declare war on, or capture a city from, a player you have previously denounced, or 40 percent if you take the city from someone you're already at war with. Captured cities will also suffer a reduced population loss if the city's population after it's been taken is lower than the average population of all the cities in the game.
The AI is also being tuned to improve to improve its performance on various fronts, and a handful of bugs (and a terribly awkward reference to Australian Prime Minister John Curtin as "President") have been fixed. A multiplayer issue that caused the online games list to fail to properly show all available games has been taken care of, and the list will also now show results from additional regions.
There's no hard date on the Civ 6 Spring Update yet, but 2K said it will hit the PC sometime this week, and don't forget that a couple of Great guys—Cyrus and Alexander—are on the way in an upcoming Civilization and Scenario pack, too. Full patch notes are available on Steam.
Yesterday, 2K announced that Persia, led by Cyrus the Great, would be one of two new civilizations added to Civilization 6 in upcoming DLC. Today, it unveiled Cyrus' partner in that expansion, and he's pretty great too. His name is Alexander, son of Philip, and he's the ruler of Macedon.
Macedon's unique Hypaspist units are elite, shield-bearing soldiers who carry a spear and short sword into battle, while the Hetairoi—better known as the Companions—are a fast, heavy cavalry unit that's "widely regarded as the world's first shock troops." For a unique building, Macedon gets the Basilikoi Paides, where noble sons and young boys taken as political hostages are raised to "serve, honor and protect the king, and to serve Macedon’s interests above all else," and the unique "Hellenistic Fusion" ability grants it a bonus every time a city is conquered.
As for Big Al himself, he's all about the fight. His ability, To the World's End, grants reduced war weariness, so that Macedon can stay at war with its neighbors for longer stretches without suffering unduly for it.
Ironically, in the same sense of the term as Tomyris' appearance in the Persia teaser, Alexander was ultimately unable to reach the world's end: His army refused to follow him into India, and he was forced to turn back at the Beas River. He died three years later, in Babylon, at the age of 32.
Macedon and Persia will be available together in an upcoming Civilization and Scenario Pack, scheduled to come out later this spring.
It seems a little odd to me that the Persians weren't in Civilization 6 right from the start, but better late than never, and today 2K announced that the Achaemenid (Persian) Empire, with Cyrus the Great at its head, will be added to the game in an upcoming Civilization and Scenario pack.
The Persian unique unit is the famed Immortal, a replacement for the Swordsman unit, which boasts a ranged attack and strong defense in combat, while its unique improvement, the Pairidaeza—Persian Gardens—provides culture, gold, and appeal, with bonuses for adjacent tiles. I won't even try to spell its unique ability (related to satraps, as best I can make out), but it gives Persia a free trade route, and bonuses to internal trade routes, when Political Philosophy is unlocked.
As for Cyrus, he brings the Fall of Babylon ability to the table, which provides bonus movement to Persian units following the declaration of a surprise war. He also suffers reduced diplomatic penalties for declaring surprise wars, a handy trait if you're the sort of ruler who gets along well with others but really can't be trusted.
2K said Persia "can be very successful with sneak attacks," but it also used an image of Tomyris of Scythia when talking about Cyrus' military acumen, and she, you may recall, reportedly cut the man's head off and dunked it in a bucket of blood when he messed with her. Kind of mixed signals on that point, then. On the other hand, Persia can also be grown into a wealthy and powerful nation through the more peaceful application of Wonders and the Pairidaeza, so maybe that's a better way to go.
A release date hasn't been announced, but 2K said Persia will be one of two nations included in an upcoming Civilization and Scenario Pack. Based on previous releases, you can expect it to set you back $5, and it will be free if you own the Civ 6 Digital Deluxe edition.