A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat!
We also focused on figuring out where any networking issues are coming from, so we have added networking indicators next to your names on the top right, so you know exactly what’s going on.
Type /debug in chat and take screenshots of your readout if any networking issues come up. Use the following networking chat commands to help make adjustments when clients are connected.
/networktickrate 20-120 (default 60) - this is how often the network will transmit data each second.
/networkpackets 1-5 (default 2) - how many packets per tick to send out. Higher values make it so more objects can be synchronized each tick. (Host only command)
/networkinterpolate 0-5 (default 1.1) - the amount of time for interpolation, increasing this value increases smoothness but also increases input lag for the clients. (Client only command)
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.
We also have some additional fixes and improvements for Voice Chat that should hopefully resolve the last of the issues.
Thanks for your patience and post on our forums of any issues that come up along the way so we can make sure it is working properly.
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated.
After working all weekend and implementing a brand new system, we think we have something even better! Crystal clear voice using the latest Opus codec, the gold standard of voice chat. This new voice chat should sound better and perform better than Steam Voice or our old system.
Currently, Team Voice Chat icons do not show for other players. Disable voice chat only disables your voice. Click on a name to mute individual players in the meantime.
Thanks for your patience during this time. Hopefully the new voice chat works well for you all. If you have any feedback, please post on our forums.
Voice Chat Commands:
/mics (will return a list of available mics with a number.)
/setmic # (to assign your new mic as default.)
This will be moved into the configuration menu in the future.
Scripting inputs now support BBCode.
Fixed movement/jitter with scripting 3d ui.
Fixed auto save not occurring during a table flip.
Fixed steam authentication issues when reconnecting to server.
If you are having problems talking to others players make sure your GLIBCXX_3.4.20 is on this version. This might change in the future.
We’ve been working on a lot of stuff these past few weeks to finally use Steam networking. We’ve got a great head start by converting our old voice chat over to Steam Voice, so you’ll see a great improvement! We’re still working on the full conversion, so let us know what you think thus far.
So many of you have been asking for the ability to create character sheets since nearly the beginning and it hasn’t been easy to come up with something that was feasible, but now we have! Through scripting - createInput(), you can now create your own custom character sheets.
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!
We also have an exciting update to Hands, where you can now bring any object into them! Your hands aren’t just for cards any more! And not just that, but you can now draw and deal from loot bags, infinite bags and stacks!
We also have a new tool for you in the gizmo side menu - Rotation Values! What does this mean? You can now create custom tooltips for your dice or anything else that needs a tooltip that changes depending on the rotation of the object. Names or numbers are allowed!
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han.
And for our VR users, rejoice! Oculus Touch support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!
And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.
Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator! In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.
We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!
An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!
Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).
Bounds Table: Vector center Vector size Vector offset (transform offset from bounds)
New Class Lighting: float light_intensity Table getLightColor() setLightColor(Color) float ambient_intensity int ambient_type Color getAmbientSkyColor() setAmbientSkyColor(Color) Color getAmbientEquatorColor() setAmbientEquatorColor(Color) Color getAmbientGroundColor() setAmbientGroundColor(Color) float reflection_intensity apply()
New Class Physics: HitTable cast(Table Cast) Vector getGravity() setGravity(Vector)
Cast Table: Vector origin Vector direction Vector size (Box and Sphere) Vector orientation (Only Box) float max_distance int type (1 Ray, 2 Sphere, 3 Box)
Hit Table: Vector point Vector normal float distance Object hit_object
Fixed: Improved erroring when trying to Json.Encode() a table with string and number keys. Editing a button not changing its color.
Cloud Manager Improvements
Revamped cloud manager menu to match the rest of the UI.
You can now see previews of your cloud images.
To see previews of the OBJ files, click the triple dot icon and choose "preview".
Clicking on the file will copy the URL to the clipboard.
Blocked Menu Improvements
Updated the block menu to match rest of the UI.
Added ability to block people manually with a name and steam id.
You can find the Steam ID in Steam by going to View -> Players -> Recent.
Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
DPI works in non auto scaling mode.
Added help and knowledge base articles to missing menus, as well as updating old ones.
Fixed miscellaneous blurry parts of the UI.
Fixed some click colliders to be more accurate.
Fixed some UI glitches on high resolution screens.
Fixed jittering when removing blindfold.
Moving objects around should feel much more smooth.
Chip stack alt zoom will always look down from the top.
Saved object will no longer be automatically unlocked when spawned.
Grouping cards while holding them will now hold the deck created from that grouping.
DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
Fixed table & objects disappearing when using gizmo tool & top down camera.
Fixed AssetBundles or obj files in bags having colliders.
Fixed Rotation in bags being bugged.
Fixed AssetBundles that are loaded in hidden zones not being hidden.
Fixed issue with Hand Zone creating card copies when grouping them.
Fixed Custom Token collider issues.
Fixed issue with clients getting stuck loading when rewinding.
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!
The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.
We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!
We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.
To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!
In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!
And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!