Tabletop Simulator - Kimiko
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.

We’re happy to announce our latest DLC, Three Kingdoms Redux by Starting Player is now live!

Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han.

And for our VR users, rejoice! Oculus Touch support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!

And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.

https://www.youtube.com/watch?v=SGPdpGn0DCM



DLC - Three Kingdoms Redux
    http://store.steampowered.com/app/610692/Tabletop_Simulator__Three_Kingdoms_Redux
  • Created by Starting Player.
  • Now available for $7.99 with a 20% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • This game is for 3 players only.
  • To begin, follow the instructions on screen or open up the notebook when the on screen notes disappear.
  • Make sure to hover and read tool tips as some things have specific instructions that need to be followed.
  • High quality and detailed with a lot of scripted elements to play around with.

Unity 5.6.2 Update
  • Improved CPU Multi-threaded rendering (up to 50% performance increase when there are lots of objects).
  • Improved physics calculations at high speed.
  • Greatly improved camera collision code to reduce jitter and clipping. (This will also stop cheating by trying to clip under the table to look at cards)
  • Chat colors have changed due to the update (are a bit darker).
  • Custom AssetBundle project has been updated to the new Unity version as well.
  • TTSAssetBundleEffects adds animator support.
  • Assetbundles with custom shaders might be pink (Either don't use custom shaders or re-export your Assetbundles with the updated project).

VR Improvements
  • Added support for Oculus Touch.
  • VR performance improvement up to 30% faster.
  • Controllers now animate to match your controller in real life.
  • You can toggle UI mode to have a floating UI that can be dragged into position.
  • Alt Zoom works a lot better now on everything.
  • Hover tooltip text now works with description.
  • Fixed resizing game view breaking the UI interaction.

Scripting Improvements
    Event:
  • onObjectTriggerEffect(Object, int index)
  • onObjectLoopingEffect(Object, int index)
  • onObjectRandomize(Object, string player_color)

  • Player.getSelectedObjects()
  • Player.getHoldingObjects()

    Physics.cast():
  • Added bool debug to cast() to visualize the cast
  • Fixed size parameter in cast() being double in size than it should all script must be updated
  • Increased the number of hits from 100 possible to 1000



Lighting Improvements
  • LUTs (look-up textures) have been added to the lighting menu.
  • This gives you a wider variety of lighting and color choices from one extreme to the other.
  • You can choose from over 100 different LUTs or import your own (256x16).
  • You can read more about LUTs here.

Cloud Improvements
  • Added “Upload all loaded files” button on the Cloud menu.
  • This takes all the files in the mod and uploads them directly to your Steam Cloud.
  • This is useful when a mod has a broken file and there’s no other way to fix it.
  • This is also great for transferring your local files automatically to the Cloud when you’re ready to play your game in multiplayer.
  • Custom files must be cached to your disk in order to work, so make sure to search any bags to force a cache.
  • Keep in mind that it will upload ALL files to the Cloud. There’s no way to pick and choose individual files.

UI Improvements
  • Tooltip text is now aligned left instead of center.
  • All menus in the Options folder, as well as the Workshop Upload menu have been slightly updated to match.
  • Updated Teams menu.

DLC Improvements
  • Scythe - Updated lighting for better presentation.
  • Warfighter - Updated lighting for better presentation.
  • Warfighter - Fixed issue with tokens not turned the correct way.
  • Updated Tiny Epic Western and In the Name of Odin DLCs so there are no longer any pink elements for Mac & Linux users.



General Improvements
  • Added support for 5 teams - welcome, Team Jokers!
  • Replaced tablet with a new one that is thinner with smaller bezels.

Fixes
  • Fixed assetbundle name conflict when reloading an object.
Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!

http://store.steampowered.com/app/286160/Tabletop_Simulator


Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator!
In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.

We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!



DLC - Cavern Tavern
http://store.steampowered.com/app/610691/Tabletop_Simulator__Cavern_Tavern
  • Created by Final Frontier Games
  • Now available for $7.99 with a 20% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • Can be played solo or with up to 6 players.
  • If playing solo, just press the Start button for auto setup and follow the instructions on page 18 of the rulebook.
  • For multiplayer, each player must select a character first, then press start for the automated setup.



Turns Improvements
  • Updated the menu to match the rest of the UI.
  • You can now create custom turn orders.
  • You can now Disable Interactions for players when it’s not their turn.
  • Moved end turn button higher up, so it doesn't block broadcast messages.
  • Pass turns from the player names (if box is checked).
  • Player names are ordered the same way as turn order on the top right.
  • You can change the turn order by moving the color circles in the menu after choosing Custom.

Scripting Improvements
  • Documentation on github: https://github.com/Knils/Tabletop-Simulator-Lua-Documentation
  • Feel free to make pull requests to improve the documentation.
  • Cast now returns the table as a hit object.
  • Player class:
    Added getSpectators()

  • BBCode now works on creatButton().
  • Fixed getBoundsNormalized() center being wrong.

UI Improvements
  • SAVE & EXIT removed from Grid, Lighting & Hands Menus as it will now automatically save each setting.
  • Updated Hands menu to match the rest of the UI.
  • Reset button added to Grid, Lighting & Hands menu.
  • Smooshed thumbnail images instead of cutting them off in the Games Menu.
  • Lots of miscellaneous improvements throughout.

Improvements
  • Improved player contextual options to match what is available.
  • Alt Zoom doesn’t clip super wide objects offscreen.

Fixes
  • Fixed issue with not being able to see Rotation Snap points when placed.
  • Fixed issue with custom infinite bags spawning objects with the wrong rotation.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!

An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!

Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).



    http://store.steampowered.com/app/468739/Tabletop_Simulator__AbracaWhat
  • Designed by GARYKIMGAMES and published by Korea Boardgames.
  • Now available for $5.99 with a 15% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • The dealing of spellstones is automated through the clicking of the relevant spell scroll, as is temporary blindfolding when taking a secret spellstone.
  • The health tokens can also be added/removed by buttons, and will be refilled at the start of every new round.
  • This is a game where you aren’t supposed to see your own pieces. To prevent pieces from getting knocked out of your hidden zones, the host should set the physics to either semi-lock or locked.



Lighting
  • You can now adjust the lighting by going to Options -> Lighting.
  • You can adjust the intensity of the light shining from above.
  • The color of the light shining from above can be changed with the color picker.
  • Choose between ambient light from the default backgrounds or gradient with 3 colors.
  • Choose how strong you want reflections on shiny objects to be.
  • You can load lighting from a save file by expanding it.
  • You can read all about Lighting in our Knowledge Base: http://berserk-games.com/knowledgebase/lighting

Scripting Improvements
    Doocumentation:
  • Added type Color and Vector to documentation to cleanup all duplicate documentation.

  • Event:
    fixedUpdate()
    onScriptingButtonDown(int index, string player_color)
    onScriptingButtonUp(int index, string player_color)

  • Player:
    Transform getHandTransform()
    bool setHandTransform(Transform)

  • Object:
    BoundsTable getBounds()
    BoundsTable getBoundsNormalized()
    Vector(Direction) getTransformForward()
    Vector(Direction) getTransformRight()
    Vector(Direction) getTransformUp()
    Vector positionToLocal(Vector)
    Vector positionToWorld(Vector)

  • Bounds Table:
    Vector center
    Vector size
    Vector offset (transform offset from bounds)

  • New Class Lighting:
    float light_intensity
    Table getLightColor()
    setLightColor(Color)
    float ambient_intensity
    int ambient_type
    Color getAmbientSkyColor()
    setAmbientSkyColor(Color)
    Color getAmbientEquatorColor()
    setAmbientEquatorColor(Color)
    Color getAmbientGroundColor()
    setAmbientGroundColor(Color)
    float reflection_intensity
    apply()

  • New Class Physics:
    HitTable cast(Table Cast)
    Vector getGravity()
    setGravity(Vector)

  • Cast Table:
    Vector origin
    Vector direction
    Vector size (Box and Sphere)
    Vector orientation (Only Box)
    float max_distance
    int type (1 Ray, 2 Sphere, 3 Box)

  • Hit Table:
    Vector point
    Vector normal
    float distance
    Object hit_object

  • Fixed:
    Improved erroring when trying to Json.Encode() a table with string and number keys.
    Editing a button not changing its color.



Cloud Manager Improvements
  • Revamped cloud manager menu to match the rest of the UI.
  • You can now see previews of your cloud images.
  • To see previews of the OBJ files, click the triple dot icon and choose "preview".
  • Clicking on the file will copy the URL to the clipboard.

Blocked Menu Improvements
  • Updated the block menu to match rest of the UI.
  • Added ability to block people manually with a name and steam id.
  • You can find the Steam ID in Steam by going to View -> Players -> Recent.

UI Improvements
  • Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
  • DPI works in non auto scaling mode.
  • Added help and knowledge base articles to missing menus, as well as updating old ones.
  • Fixed miscellaneous blurry parts of the UI.
  • Fixed some click colliders to be more accurate.
  • Fixed some UI glitches on high resolution screens.
  • Fixed jittering when removing blindfold.

Improvements
  • Moving objects around should feel much more smooth.
  • Chip stack alt zoom will always look down from the top.
  • Saved object will no longer be automatically unlocked when spawned.
  • Grouping cards while holding them will now hold the deck created from that grouping.
  • DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
  • Fixed table & objects disappearing when using gizmo tool & top down camera.

Fixes
  • Fixed AssetBundles or obj files in bags having colliders.
  • Fixed Rotation in bags being bugged.
  • Fixed AssetBundles that are loaded in hidden zones not being hidden.
  • Fixed issue with Hand Zone creating card copies when grouping them.
  • Fixed Custom Token collider issues.
  • Fixed issue with clients getting stuck loading when rewinding.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!

The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.

We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!

We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.




DLC - Khronos Hunter



Grid Improvements
  • The grid now projects onto the surface on objects instead of being static (Great for uneven terrain)
  • Grid projection needs to be turned on via toggles for individual objects, but will always project onto the tables.
  • Updated the grid ui to include a lot more options and improved visual look.
  • In addition to the old horizontal hex grid, you now can use a vertical hex grid.
  • You can now change the color & opacity of the grid.
  • You can now choose between a thin or thick grid line.
  • Line snapping has been added to the hex grid.
  • Fixed hex snapping issue with offsets.
  • Fixed box snapping issue when dropping object in same spot.



New 2D Pointers
  • Added new 2D pointers for the Gizmo, Snap Points, Decals, Vector Paint, & Zones.
  • Updated 2D pointers for Joints and Rulers.
  • Removed the mini fog icon when in the Zones mode since there is a new pointer (2D pointer only).
  • You can now differentiate between the Vector Paint and the Pixel Paint tools.
  • We plan on updating the 3D pointers as well in the near future.


Infinite Bag Improvements
  • Custom Infinite Bags will no longer load the infinite object into memory.
  • Reduced network bandwidth of infinite objects.
  • Fixed issue with infinite object positioned in the wrong spot for clients

Decals Improvements
  • Added ‘delete all’ to Decals.
  • Fixed issue with decals on infinite objects breaking.
  • Fixed decals not hiding in the hand.

Scripting Improvements
  • Timers are much more optimized.
  • Added color and font_color to ui buttons.
  • Added alpha to color table values accessed with either "a" or 4 entry.
  • Added grid_projection object member variable.
  • Fixed issue with timer not cleaning up correctly and other bugs.

Chat Improvements
  • Increased history log of chat window to 400 messages.
  • Eliminated lag when changing tabs that have lots of chat entries.

Updated JSON Reader
  • Faster.
  • Less bugs.
  • Less memory issues.

Revamped Company Video at Launch
  • This change should prevent those who would sometimes crash at launch with the old intro video.
  • Less annoying sound and more minimal fade in and out.

Improvements
  • Made it easier to update your workshop mods by adding an easy way to get your ID in the Update Workshop section.
  • Mousing over 3D buttons will not show an icon like it does for bags, Assetbundles, etc.
  • Reduced stuttering caused by Gizmo tool.
  • Added DirectX11 launch option (beta).
  • Updated Warfighter so that the tokens in the two boxes are now facing the player names.

Fixes
  • Fixed skip empty hand in Turns.
  • Fixed bb code name exploit.
  • Fixed issue when saving a hidden object, it would reveal its name in the input field.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!

http://store.steampowered.com/app/286160/Tabletop_Simulator/

In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!

And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!



DLC - In the Name of Odin



New Feature - Decals
  • You can now place decals on any object.
  • Access the Decal tool in the side menu.
  • Decals are saved per game.
  • When a save is loaded, everyone will have access to the decals in that save.
  • Click the plus sign to create new decals.
  • The decal you select with have a “Selected” text on it.
  • You will see a ghost of your decal so you know how it will look when you place it down.
  • The placement will be affected by your camera position.
  • Decals will stick to cards and can be shuffled in the deck.
  • Decals can be placed on any surface, vertical, horizontal and angled.
  • Click a decal to delete it.
  • You can rotate decals by using Q and E.
  • You can scale decals with the + and - keys.
  • When ALT Zooming, you’ll be able to see the decal on the object.
  • To disable decals in permissions, it is under the Paint section (just for now).



Debugging
  • Added new launch commands to help debug issues and figure out what’s going on.
  • If you are having any type of crashing or problem with something, then using these launch options will help us track down issues that we cannot reproduce on our own.
  • Input these in Properties, General and click the SET LAUNCH OPTIONS button.
  • You can input multiple launch options by putting a space in between them.
  • Remove the quotes before entering them in.
  • “-nothreading” - Disables loading system in the backload.
  • “-nosteam” - Disables all the steamworks related stuff.
  • “-notablet” - Disables the tablet.
  • “-nosubscription” - Stops steam from checking your workshop subscription.



Improvements
  • Added an empty table option called None so you can place your own custom tables (or anything) in its place.
  • Scaling object will scale all of its states as well.
  • Updated link in the Notebook for Scythe DLC to ensure the latest rules are available.
  • Optimized C# calls to Lua that don't have parameters.

Fixes
  • Fixed crashing issue with tablet (if still occurs, use -notablet launch option for now).
  • Fixed issue with Steam avatar portraits being mirrored.

Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Knil
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.

We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.

Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.



New DLC Indonesia
    http://store.steampowered.com/app/468721
  • Indonesia by Splotter Spellen is ]now available on Steam for $6.99 with a 10% discount!
  • Once players are seated, pressing the "Shuffle First Turn" animated button will randomly select a player order and place colored tokens onto the board.
  • Decks will be shuffled.
  • The button will then switch to allowing you to raise or lower hidden zones over the player mats, to suit player preference.

64-bit Support
  • 64-bit support added for Windows, Mac, and Linux.
  • Window 32-bit will still exist, while Mac and Linux will be 64-bit only.
  • Better game stability due to being to able to use all system RAM.
  • Create larger and more detailed mods due to the ~3 gb limit being removed.
  • Faster loading time for mods with larger images.
  • Less stutters when loading images.

Unity Engine Upgrade to 5.3.8
  • Overall improved fps.
  • Better game stability due to fixes on Unity’s end.
  • Fixed https ssl loading issue for Mac and Linux.
  • Host of other small improvement and fixes.

New Tablet Browser
  • Migrated from Awesomium to Embedded Browser.
  • Works on Mac now.
  • More up to date browser will cause less issue loading websites.
  • Perform better compared to the old implementation.
  • 64-bit support.

New Steamworks Wrapper
  • Migrated from Ludosity to Steamworks .net.
  • More up-to-date feature set.
  • Ability to add new Steam related features in the future.
  • Better Steam related stability.
  • 64-bit support.

Fixes
  • Fixed searching a deck and cards weren’t being scaled correctly to match the deck.
  • Fixed scrolling or opening a folder the triple dots wouldn't appear on menu buttons.
Tabletop Simulator - Kimiko
This update focused on a lot of behind the scenes stuff that will really help the way we test and release patches in the future.

We’re also looking into getting Tabletop Simulator upgraded to 64 bit as only .8% of our player base is on 32 bit. We will not be offering both, so once we upgrade to 64 bit, we will phase out 32 bit support. So if you are on a 32 bit OS we recommend looking to upgrade.

There is still a lot of work to getting Tabletop Simulator 64 bit, but the advantages of using more than ~3 gigs of ram will greatly improve the game’s stability and allow you guys to be more creative with your mods.



New DLC - Xia: Legends of a Drift System
  • Xia by Far Out Games is now available on Steam for $7.99 with a
  • 20% discount!
  • This is for the base game only - the expansion is not included.
  • High quality and detailed with a lot of scripted elements.
  • Auto-shuffle of decks.
  • Color protection so only the Game Master or the seated player can operate their own buttons.
  • Drawers that open and close and contain bags of items.
  • Trash chute that, when you close it, deletes the contents.
  • Scroll through your ship/npc/ability cards.
  • Triggering animation and highlighting when a victory is achieved.
  • Xia is for 3-5 players, ages 12 and up.
  • Only the host needs to own this DLC.



Updated DLC - Cosmic Encounter Expansion #5 - Cosmic Dominion
  • Cosmic Dominion has finally been released in Tabletop Simulator!
  • Now available for $2.99 on the Cosmic Encounter store page.
  • 30 new aliens - Thirty new aliens blast their way in!
  • 32 Reward Cards - Brand new deck!
  • 30 Flare Cards - Wacky new powers and flares.
  • 8 Ship Markers - New ship markers to create your own variants.
  • Cosmic Encounter is required to play Cosmic Dominion.
  • Only the host needs to own Cosmic Encounter and its expansions.



DLC - Warfighter Improvements
  • Reset card with the sideways setting back to normal.
  • Removed the Infinite Bag type from the Warfighter main rulebook cover.
  • Main board is now locked in place.
  • Returned XP and SUPP tokens to their original Chip setting.
  • Tooltip added to the Designator Board to aid clarity.
  • Warfighter includes expansions #1-9.

Workshop, Saves and Saved Objects Improvements
  • Improved name sorting of folders in saves, workshop, and saved objects.
  • Preview games menu now includes save/workshop files that are in folders.
  • When searching in Workshop, Saves, and Saved Objects it will search all files in your folder or below.



Steam Cloud Improvements
  • Major increase from 1 gig to 100 gigs in the Steam Cloud.
  • This should fix issues people had when they reached the 1gig limit.
  • 1,000 file limit to 10,000 file limit.
  • No need to use external web hosts if you don’t want to.
  • Steam Cloud now syncs thumbnail images.

Gizmo Improvements
  • The Gizmo Tool now works for Promoted Players.
  • When an object is selected with the gizmo tool it will also be highlighted by the player’s color.
  • Gizmo Tool swapped hotkey with Snap Points to now be F9.

Mac & Linux Improvements
  • Fixed Tabletop Simulator documents location for Mac and Linux.
  • Should automatically move files.
  • Mac: ~/My Games/Tabletop Simulator to ~/Library/Tabletop Simulator
  • Linux: ~/My Games/Tabletop Simulator to ~/.local/share/Tabletop Simulator

Improvements
  • Saves folder can now have save files with any format name - they no longer have to be TS_Save_#.
  • Added delay for download progress appearing onscreen.
  • When searching the new menus, thumbnails should flicker less.
  • Added scale property to createButton() and editButton()

Fixes
  • Fixed duplication exploit.
  • Fixed some potential issues with TTSAssetBundleEffects with null references.
  • Fixed Saved Objects not loading for some people.
  • Fixed grid hex setting being lost when opening the grid menu.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Warfighter: The Tactical Special Forces Card Game by Dan Verssen Games, has been in the works for a long time, and we’re happy to finally have this game released! Warfighter includes not just the base game, but also expansions 1-8, so you get a jam packed game for one price!

Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.

We also have some great improvements this week with the addition of creating folders in the Games Menu for Workshop and Saved Games! The Saved Objects Menu got a much needed overhaul with improvements to the entire folder system. Keep reading on for full details!



DLC - Warfighter: The Tactical Special Forces Card Game

Workshop & Saves Folder Creation
  • You can now create folders and sub-folders in both Workshop and Saved Games.
  • Folders and Save Files can be moved from the root directory to any folders in the respective category.
  • Use the Options menu (Triple dots icon) to move files.
  • Folders will always default to show on top, except on the main Games Menu.



Saved Objects Menu
  • Revamped the Saved Objects menu to reflect the updated UI.
  • You can now create sub-folders in the Saved Objects menu, as well as move objects around.
  • There are now thumbnail preview images.
  • A warning pops up when you try to overwrite an object with the same name.
  • A warning pops up when you try to move an object into a folder with the same name.
  • You can sort the objects by name, updated, loaded and random.

UI Improvements
  • Updated checkboxes and radio buttons throughout the UI.
  • Thumbnails for Saves and Workshop items have been moved out of the thumbnails folder and into the same folder as the Save and Workshop files.
  • Image quality of Workshop/Saves thumbnail is less shimmery.
  • Added icons for custom table and custom background expand saves.
  • Added tooltips to the Server browser Country section.



Text Tool Improvements
  • You can now move the text with the Gizmo Tool.
  • Updated the UI menu.
  • Fixed up flickering background.
  • Fixed late joining players breaking the Text Tool.

Gizmo Tool Improvements
  • You can now use the Gizmo Tool with the Text Tool.
  • You can now move the Hand Zones with the Gizmo Tool
  • You can now use the box select tool to select multiple objects to use the Gizmo Tool.



Box Select Improvements
  • Improved visuals of the rectangle Box Selection.
  • It no longer scales based on distance to camera.
  • It has a sharper look with the fill color.
  • Removed misleading hover highlighting.

Improvements
  • Improved text selection to highlight all for certain input fields.
  • Thumbnails will be removed when deleting files.
  • Cleaned up project files by deleting old files and rearranging other files.

Fixes
  • Fixed issue with Hotseat not working properly.
  • Fixed thumbnail not updating correctly when overriding save.
  • Fixed camera colliding with invisible bounds.

Stay up to date on development by following us on Twitter and Facebook!
Community Announcements - Kimiko
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.

We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.

We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.



New DLC - Scuttle!



New Gizmo Tools
  • The Gizmo tools have been overhauled to be more easy to use and give you more flexibility and control.
  • The Gizmo will always be the same size on screen.
  • The Gizmo tool can move non-interactable items.
  • It works on all objects including zones (excluding Hand Zones).
  • You can now use the Gizmo tool on multiple objects.
  • CTRL + Click to multi select objects.

    Move Tool:
  • Use to move an object in space.
  • <Ctrl> Snap move.
  • <Shift> Screen space translation.

    Rotate:
  • Use to rotate an object.
  • <Ctrl> Snap rotate.

    Scale (NEW):
  • Use to scale an object.
  • <Ctrl> Snap scaling.
  • <Shift> Uniform scale.

    Volume Scale (NEW):
  • Use to scale an object by stretching its sides.
  • <Ctrl> Snap scaling.
  • <Shift> Scale from center.

    Transform Space (NEW):
  • Local: Gizmos are in selected object's rotation.
  • Global: Gizmos are in global rotation.
  • Pivot Point:
  • Center: Gizmos placed at the center of the selection.
  • Pivot: Gizmos placed at selected object's pivot point.



Transform Menu
  • Added Transform menu to Gizmo tool.
  • When using the Gizmo Tool, click an object and a menu pops up so you can input the values for the X, Y & Z axis.
  • This will let you place, move, rotate or size objects to your exact specifications.
  • Drag the x, y, or z label for each component to increase or decrease the value.
  • Easy to select and copy (for pasting into Lua scripts) or click to copy it all to clipboard.



Hidden Zones Improvements
  • With the improvements to the Gizmo Tool, comes improvements to the Hidden Zones.
  • You can now use the Gizmo tools to have precise control of the zones.
  • Create your Zones, then switch to the Gizmo Tool (you can use any of them).
  • Use Volume Scale to really get the precise size and placement that you want.
  • You can also input exact values into the Transform menu if you know the sizes you need.
  • Zones no longer have a larger invisible collider (new zones will be default taller).



Revamped Chest Menu
  • Renamed Chest to Components.
  • Updated the Components menu to match the rest of the UI.
  • Larger buttons for bigger previews.
  • Improved drag & drop spawning positioning.
  • Updated category menu icons.



Scythe DLC Improvements
  • All doubled separator dash lines have been removed from Tool Tip texts.
  • The "Innovative" and "Militant" Mat running order has been switched to match the numbers on the Selection cards.
  • Fixed issue with snap points on the Mechanical game mat.
  • Fixed typo for 'Innovative' in Mat tooltip.
  • Fixed minor scripting issues.

Tiny Epic Western DLC Improvements
  • Made the Influence and Industry tokens not sticky, so that manipulating them is easier when trying to move stacks.
  • Fixed Colored zones for Red/Green being mixed up.
  • Fixed rotation snap points for the porch slots of the player mats so the cards face the correct way.

Scripting Improvements
  • getStateId()
  • onObjectLeaveContainer(Object Container, Object LeaveObject)

Improvements
  • Fixed Superfight DLC so table and backgrounds can't be clicked on and accidentally deleted.
  • Camera reset position for colors that don't have hands is now calculated based on the positions of the hands on the table.
  • You can now ALT zoom objects in the UI menus.
  • Improved rotation on objects in the UI to match ALT zoom (Sideways cards, figurines, tools, etc).
  • Loading local assetbundle that is already in the caching location will use the shorthand version.

Fixes
  • Fixed issue with ALT RMB dropping both cards when the deck gets down the last two.
  • Fixed copying Text Tool guid to clipboard.
  • Fixed issue with drop sound for Assetbundles not working.
  • Fixed issue with Assetbundle point filter texture being weird.
  • Fixed issue with Workshop search tooltips being messed up.
  • Fixed issue with loading assetbundles from your local disk.
  • Fixed issue with saving in VR.
  • Fixed bizarre camera spinning when pressing the spacebar to reset the camera.

Stay up to date on development by following us on Twitter and Facebook!


Community Announcements - Kimiko
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.

And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.



DLC - Scythe Expansion: Invaders from Afar
  • This is a free update for the base DLC game, Scythe, by Stonemaier Games.
  • Scythe has been updated to be more user friendly and is our first DLC to include scripting.
  • Invaders from Afar adds two new factions, Albion and Togawa.
  • The Invaders from Afar rules are incorporated into the existing two rule books.
  • Automa cards have been updated to incorporate the new Factions.
  • The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
  • The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
  • The bulk of the factions elements now start the game off the table.
  • Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
  • Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
  • These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
  • To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
  • All assets overhauled with brand new materials and shaders.
  • Note: Old Scythe saves will not work. Please update to the latest version.



UI Improvements
  • Added text to the main Top Menu for ease of use.
  • Added date to delay tooltip for Games menu - Workshop and saves
  • Added tooltips to main menu selections.
  • Cleaned up various areas of the UI so they are all matching.
  • Games menu can now sort by the last "Loaded".
  • Auto save can now be deleted and expanded like other save files.
  • Improved spacing of tooltip when adding a delay tooltip like description.
  • Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
  • Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.



Scripting Improvements
  • Greatly cleaned up overall code base for faster iteration times in the future.
  • Clicking copied to guid to clipboard closes the contextual menu.
  • print() goes in all chat tabs now.
  • Optimized an empty global script from being executed
  • Fixed some bugs with auto play scripts

    Event:
  • All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
  • onObjectSpawn()

    Object:
  • setVelocity(table velocityVector) setAngularVelocity(table angularVelocityVector)
  • resting (set)
  • getStates() name, guid, id
  • reload()
  • randomize()
  • putObject()

Loading Improvements
  • More reliable without getting stuck loading.
  • Unified all loading under one system for better maintainability.
  • Loading progress more accurate to how many unique assets are having to be loaded.
  • Fixed issues when changing from one game to another while loading.
  • Normal maps load much faster.
  • Objects that fail to load will no longer fall through the table but will be locked in the correct position.
  • Loading progress will inform you if mod caching is turned off.
  • Added a better DLC loading progress indicator.
  • Almost eliminated massive lag right when DLC finishes loading.

VR Improvements
  • VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
  • VR Alt zoom now works on assetbundles.
  • Search and Peek icons show up correctly in VR.
  • Fixed VR so it can interact with 3D UI elements just like regular mode.

Improvements
  • Updated most DLCs with links to rulebooks in the Notebook.
  • Turn order is now based on the position of the hands on the table instead of a preset list.
  • Shaking a stated object will no longer shuffle it.
  • Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
  • Increased states and effects selection menu from 50 to 99 cap.
  • Added better error handling and reporting for Workshop downloading.
  • Added broadcast message when copying something to your clipboard.
  • Updated Help Menu with Top Down camera info.

Fixes
  • Fixed DLCs with Tablets not loading Rulebooks.
  • Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
  • Fixed some selected drop shadow issues with overlapping windows.
  • Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
  • Fixed issue with Camera bouncing off non locked objects.
  • Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
  • Fixed potential memory leak from spotlight.
  • Fixed issue with users choosing game master when not the host.
  • Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
  • Fixed issue with Table getting destroyed by falling through the world and breaking the game.
  • Fixed issue with 3D objects clipping and overlapping 2D menus.
  • Fixed issue with Custom boards not resizing correctly.
  • Fixed issue with Korean characters not working correctly in the chat.
  • Fixed promoted player spawning custom table / background from expanding a save.
  • Fixed loading .cjc error with corrupt custom decks.

Stay up to date on development by following us on Twitter and Facebook!
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