Community Announcements - Kimiko
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.

This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.

Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.




New Camera Mode - Top Down
  • You can now use the new Orthographic camera.
  • This keeps the camera locked in top down 2D view.
  • This is great for games that require more of a top down view or for placing down and aligning objects perfectly.
  • Press P to toggle between the camera modes or right click on a non-object to bring up the Global Contextual Menu.

ALT Zoom Revamp
  • Orthographic camera so everything is perfectly flat and readable at any angle.
  • Improved object clipping prevention.
  • You can now see objects as they are supposed to be.
  • It will use the entire screen if it’s supposed to.
  • This now works on animated objects and the 3D UI.



UI Improvements
  • Added Spotlight section on the Main Menu for any relevant news, updates & community spotlights.
  • Updated the Main Menu and Multiplayer sections to fit with new UI.
  • Improved sharpness of sprites throughout the UI.
  • There are a still a lot more updates that need to be done.



Scripting Improvements
  • setPositionSmooth() / setRotationSmooth() works on locked objects and they stay locked
  • Added isSmoothMoving()
  • Added getLock() and setLock(bool)
  • Added highlightOn(table color, float duration (Optional)) and highlightOff()
  • Fixed issue with cards in new decks not being given a unique GUID.
  • Fixed scripting exploit to spawn objects when they are destroyed.
  • Fixed not cleaning up Lua coroutines properly.

Sorting & Saving Improvements
  • Sorting in the Games menu will now save between sessions.
  • Games Menu will not forget search term when reloading the UI after expanding mods & saves.

Loading Screen Improvements
  • Fixed issue when resizing the game wouldn't update video / loading image size.
  • Fixed load screen for 21:9 aspect ratio.

Improvements
  • Objects are now highlighted the player color when they do any functions - scaling, rolling, color tinting, under, locking, etc. This will allow you to see who are doing things when they aren’t supposed to.
  • Improved all 3D object previews.
  • Optimized physics sleep settings for better performance.
  • Optimized stutters.
  • You can now load custom tables when expanding a mod.
  • You can now expand and load custom backgrounds from the Workshop.
  • Improved protection against corrupt player prefs.
  • Added safe guard for objects falling forever if colliders are lost.
  • Better error handling when saving long name URLs to disk.
  • Added mouse scrolling to the Games Menu so you can use your scroll wheel to quickly scroll through the pages, as well as on the front menu with the categories.
  • Moved Saved Slot number to the top left of thumbnail instead of in the name to give more space for the text.
  • Saved objects added to Objects menu in the top bar, so you no longer need to go to the Chest to access it.
  • Added confirmation button when loading a save to prevent accidental missclicks.
  • Added a /debug command to highlight objects red that are moving. Great for tracking down objects that are causing network and physics overhead.

Fixes
  • Fixed UI issues with the mp3 player.
  • Found lost card (Solar Engineering) inside the table and added it to the Research deck for Darkrock Ventures DLC.
  • Fixed issue with building cards locking into place upside-down in Tiny Epic Western.
  • Fixed issue with the possibility of DLCs breaking when changing from one DLC to another.
  • Fixed having to exit to main menu when having a DLC breaking loading.
  • Fixed custom token not resizing correctly with more than one in save expand or bag search.
  • Fixed expand save / bags not working correctly on old cjc files.
  • Fixed issue with closing a custom model menu that hasn't loaded correctly not being properly deleted.
  • Fixed issue with Tooltips being behind elements.
  • Fixed issue where the camera spins like crazy when pressing space when at 0.
  • Fixed spectator error message when they try to move a piece.
  • Fixed issue with Ellipse ... text not wrapping correctly.
  • Fixed deck override sideways property on card.
  • Fixed locked object in deck / bag.
  • Fixed issue with Games Menu not refreshing correctly when you save as Promoted.
  • Fixed pixel paint drawing not loading between saves.
  • Fixed create folder and saved objects appearing behind the UI.
  • Fixed tooltip getting stuck on the tools menu.

Stay up to date on development by following us on Twitter and Facebook!

Community Announcements - Kimiko


Tabletop Simulator was nominated for the “Game Within A Game” award on Steam and today is the day! Voting is only for 24 hours so cast your vote here!

Thanks for your support and be sure to help spread the word!
Community Announcements - Kimiko


It's that time of year again, the Steam Holiday Sale!

Tabletop Simulator is 50% off for both the individual and 4-packs.

All of our DLCs (other than the newest ones) are 30-50% off.

We're also excited to find out that Tabletop Simulator was nominated for the "Game Within A Game" award and you'll be able to vote on Dec. 27th, so be sure to come back then!

Here's wishing everyone a very Happy Holidays and thank you for your support!
Community Announcements - Kimiko
This is the probably the longest we’ve gone without an update, so thanks for your patience! We’re all set up in our new little studio in Austin, TX and while we’re not completely situated, we’re happy to be in one place! We’re still looking for programmers, so if you’re in the area (must live in Austin already!), then please send us your info.

Our latest DLC Tiny Epic Western by Gamelyn Games is now live! Tiny Epic Western marks the 4th game from Gamelyn Games we have released. We’re looking forward to seeing what else the future holds.

We have made some major changes to our Games menu which now houses the default “Classic” games, DLCs, Workshop mods and Saves. You can now easily find all your games in one spot along with thumbnails! We can finally get rid of those old ugly Workshop and Save/Load menus! We have also updated the Top menu and ESC menu, with more changes to come!

This will be our last update of 2016 as we go home for the holidays. We wish you all a very happy holiday and we look forward to seeing you next year. Lots more great things to come in 2017, including updates to VR and getting Oculus Touch users up and running.



New DLC - Tiny Epic Western
  • In Tiny Epic Western, you are the boss! And upon your boss card, you will keep track of your posse and your influence.
  • Now available for $4.99 with a 10% launch discount.
  • 1-4 players, Ages 13 and up.
  • Only the host needs to own the DLC for everyone to play.



Games Menu Overhaul
  • Updated the Games menu to be more user friendly.
  • New Games menu showcases the base "Classic" games, the DLCs, your Workshop mods you've subscribed to and your Saved games.
  • Each section highlights the first games listed on each respective list.
  • When you click on one of the categories, you will see your games listed in a grid style in default order.
  • Workshop and Saved games are now shown with a thumbnail.
  • Old save files will not have a thumbnail until resaved.
  • Pages have been implemented so you can easily scroll through the different pages without having one continuous scroll.
  • Unowned DLCs will have a lock icon.
  • Depending on the game category, you can sort by Name, Random, Date Released, Recently updated games, the Slot number, and the Date created.
  • This is still a work in progress as we add more features to the menu, like creating folders and favorites. If you have suggestions, please post them below.



Hover over a game for different options:

WORKSHOP
  • Info - Opens up workshop page in overlay .
  • Expand - Lets you open up and see what is in each mod.
  • Delete - Will both unsubscribe to the mod and delete the files from your computer.

SAVES
  • Overwrite - Will overwrite the existing saved game.
  • Expand - Lets you open up and see what is in each save.
  • Delete - Deletes the saved game.
  • To create a new save, click on GAMES, SAVES and then press the CREATE button.
  • When you save a game, an image will be taken based on where your camera is facing and this will become your thumbnail image.



Top Bar and ESC menu Overhaul
  • Updated Top Bar menu & icons to give it a cleaner and more streamlined look.
  • Each icon represents a category and either a window will pop up or you will get a drop down menu with more options.
  • This helps keep everything more organized and quicker to find what you’re looking for.
  • ESC menu has also been updated to reflect the new UI changes.
  • You can bring up the menu by pressing the ESC key or pressing the menu icon on the Top Bar.
  • To change your color and team, you can now find this by clicking on your name in the top right.



UI Improvements
  • Fixed some UI elements not being as sharp as they should have been (especially noticeable on text).
  • Improved the sharpness of the hover tooltip.
  • Color picker: Fixed drop shadow, added tooltips, adjusted placement.
  • Search Menu: Fixed clipping.
  • Fixed and cleaned up miscellaneous UI elements.



High Quality Screenshots
  • You can now take high quality screenshots of your games at twice resolution and x8 msaa.
  • The UI is ignored, so you don’t need to worry about turning it off.
  • Press SHIFT + F11 to take the pictures.
  • Screenshots are located in your Documents/My Games/Tabletop Simulator/Screenshots folder.



Darkrock Ventures Improvements
  • Fixed scaling on Research Deck.
  • Changed grey pips to black on the mining dice for easier readability.
  • Reference Card is now able to be Alt Zoomed.



Spirits of the Rice Paddy Improvements
  • The Water Tokens custom bag is now a normal bag, not an Infinite one, and contains the correct limited number of Water Tokens for a legal game.
  • Various pieces have been drawn from their bags to form piles beside the main board for the convenience of players when a game begins.
  • Each player's starting Laborer, Gate, Wall and Rock Tokens have been added to their areas to reduce set-up time.
  • The player-color-marked pieces set before each of the four Spirit-Card slopes at the back of the table have been moved forward to reduce interference with cards.
  • The tray for the Rice Token-bags has been moved forward to be more convenient to reach.
  • The bags for Laborer, Growth and Livestock Tokens, and for Achievement Tiles, have been moved forward to be more convenient to reach.
  • The offering-bowl object containing the Water Tokens bag has been moved to the other side of the table for convenience.
  • The reflective setting on the Round Marker piece has been altered slightly to make it appear more authentically wooden and less shiny.
  • The scale of the Water Tokens has been reduced slightly to make them more manageable on the player-boards.

Other DLC Improvements
  • Added information to the Notebook’s Key Points about the corridors in the Wizard’s Academy DLC.
  • Fixed typo for the “Acolyte” character sheet in the Darkest Night DLC.
  • Fixed spacing in the tooltip for the “Anna & Wojtek” figurine in the Scythe DLC.

Improvements
  • Added a tooltip in the chat settings to include a link to the global chat rules.
  • In global chat your name is highlighted purple when someone mentions you.
  • Added Peek option under Modifiers in the Help Menu.

Fixes
  • Fixed issue when searching objects would add random snap points.
  • Fixed zombie search icon getting stuck on object.
  • Fixed issue where blindfolded users were able to see peek and card search indicators.
  • Fixed issue with Tutorial being stuck on ? mark stage because ESC Help Menu didn't work.
  • Fixed issue with loading a new save not clearing out any drawings from the previous save or game.
  • Fixed search clipping on different aspect ratios.
  • Fixed search lighting being too bright.
  • Fixed issue with Tooltip getting stuck on pointer.
  • Fixed issue when searching a bag that contains a custom infinite bag.

Stay up to date on development by following us on Twitter and Facebook!
Community Announcements - Kimiko
You guys have all been talking about it, so we thought we'd help spread the word!

Tabletop Simulator is a game, or rather a platform where you can do a multitude of things, but one of them is being able to play any kind of board, card and tabletop game you can think of. There are thousands of great mods on the Workshop along with 15 classics and 20 (with a lot more on the way) DLCs you can play.

To vote just go to our store page and choose "Nominate this game for an award". Choose "The Game Within A Game" award and voila! We'll see what happens. Nominations close on November 29th.



Thanks for your support and don't forget you can still get TTS and all our DLCs for 30-50% off!

http://store.steampowered.com/app/286160/

Community Announcements - Kimiko


Tabletop Simulator is 50% off during Steam's Autumn Sale! You can get both the individual and the 4-pack at this discounted price.

http://store.steampowered.com/app/286160

Additionally, our DLCs are on sale for 30-50% off!

Here's wishing everyone a very Happy Thanksgiving, no matter where you live!

Sale ends November 29th at 10am PST.
Community Announcements - Kimiko
Happy Halloween! It’s that time of year again and while this is a small update, we’ve got some great things in the works.

First up, our latest DLC, Darkrock Ventures by Magic Meeple Games is now available with a 10% launch discount!

Darkrock Ventures is a worker placement board game about deep-space asteroid mining. Each player takes control of their own Asteroid Mining operation with little more than a ship and a skeleton crew. Corporate Sponsors are assigned to give each player some resources or credits to start the game with and then it is a race to extract as much wealth from the Asteroid as you can before the game ends when the Asteroid is nearly depleted.


Our next focus will be on overhauling the weaker parts of our UI. Here’s a sneak peek of what’s to come.


This isn’t complete yet, but you’ll have a menu just like this for your Workshop Mods and Saves as well. And the game you are hovering over will stand out a bit more, like in the gif below. Let us know what you think!




It may be some time until our next update, as we are finally getting our game dev studio all situated in Austin, TX. If you’re a game developer in Austin and would like to work with us, please send your resume to business@berserk-games.com.


DLC - Darkrock Ventures
  • Darkrock Ventures by Magic Meeple Games is now live!
  • 2-5 players with a solo variant, ages 14 and up.
  • Available for $5.99 with a 10% launch discount.
  • Only the host needs to own the DLC.



Wizard’s Academy Improvements
  • Added names to cards that didn't have them.
  • Fixed spelling errors in tool tips.
  • Fixed some punctuation in the Notebook.


Viticulture Improvements
  • Added link to the rulebook in the Notebook.
  • Unlocked white starting pieces.


UI Improvements
  • Improved draggable windows look and clarity.
  • Drop shadow added on focused window.
  • Improved window focus recognition.
  • Swapped out all background menus for an improved look.
  • Improved look of close buttons.




Fixes
  • Fixed issue with drawing on interactable = false objects not working.
  • Fixed pointer position on interactable = false objects not being aligned properly.
  • Fixed custom model and custom tile sharing an image together having messed up aspect ratios.
  • Fixed issue with tabs influencing other windows


Stay up to date on development by following us on Twitter and Facebook!

Community Announcements - Kimiko


Tabletop Simulator is 50% off on Steam for the week!

http://store.steampowered.com/app/286160

Additionally, our DLCs are on sale for 30-50% off!

Sale ends on Monday, October 24th at 10am PST.
Community Announcements - Kimiko
Here’s a quick patch as we’ll be heading to Seattle next week for Steam Dev Days.

Our latest DLC, Spirits of the Rice Paddy by Ape Games is now in Tabletop Simulator! Spirits of the Rice Paddy is a strategy game, where you must compete with fellow rice farmers to construct and tend rice paddies. Available now for $5.99.

We have also added some improvements to both global chat and scripting.

We’re always listening to your feedback, so be sure to always post your suggestions on our official forums or in the pinned thread in our sub-reddit.



DLC - Spirits of the Rice Paddy
  • Spirits of the Rice Paddy by Ape Games has been released!
  • Now available for $5.99 with a 10% launch discount.
  • 2-4 players, ages 13 and up.
  • Only the host needs to own the DLC.



Global Chat Improvements
  • Developer and Moderator tags added to Global Chat [DEV] & [MOD].
  • Developers now show up as red and Moderators are now orange.
  • The bot Berserk will show up as red but without any tags.
  • Fixed Global Chat mods/devs coloring not working consistently.

Scripting Improvements
  • Added setCustomObject() getCustomObject() assetbundle, image_secondary.
  • Added AssetBundle trigger and looping effects.
  • Improved the look of smaller scripting buttons to allow smaller sizes and reduced pixelations at further away zooming.
  • Fixed issue with scripting button at zero size not hiding for clients.



Improvements
  • Peek now works in searching, so you can see the front and backs of objects.
  • Improved icon indicators for Peek and Search for better tracking.
  • More hover over icons have been added to dice, RPG figurines, the clock and effects for AssetBundles.

Fixes
  • Fixed issue with Broadcast messages getting stuck on screen if disabling the UI with F11.
  • Fixed issue with Viticulture DLC colors of textures being off.
  • Fixed text in tooltip for Automa cards in Viticulture DLC.
  • Fixed issue with AssetBundle physics material setting not working.
  • Fixed issue with Particle effects not triggering with TTSAssetBundleEffects.
  • Fixed issue with custom model flying up when removed from bags.
  • Fixed issue with Vector and Paint tool being seen in solid hidden zones at certain camera angles.

Stay up to date on development by following us on Twitter and Facebook!
Community Announcements - Kimiko
Another quick update for you this week to release our latest DLC, Tiny Epic Defenders, a cooperative board game! In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe. Now available for only $4.99!

In addition, we have added a new Peek feature, where you can look at the backside of cards and other objects!

Thanks the great community feedback, we were able to correct mistakes that came up in our Viticulture DLC. Remember to let us know if you encounter any issues as we’ll never know unless you tell us!

One last thing - It’s very important to update your AssetBundle projects because any AssetsBundles you create will not work on other platforms, so before doing anything else, update your project and make sure to update all your AssetBundles!



DLC - Tiny Epic Defenders
  • Tiny Epic Defenders by Gamelyn Games is now released!
  • Available for $4.99 with a 10% launch discount.
  • 1-4 players, ages 13 and up.
  • Only the host needs to own the DLC.



DLC - Viticulture Improvements
  • Added snap points to the mats for worker placement.
  • Fixed sizing to make the board more proportional to the table.
  • Fixed Mama & Papa cards to be in the proper orientation and placement.
  • Fixed coloring of all textures.



Peek Cards/Objects
  • You can now view the backside of a card or object with Peek.
  • In conjunction with ALT Zoom, hold shift while alt zooming to see the backside.
  • Similar to the Search, players will be notified when someone is peeking an object with an eye icon over the object.
  • Eye icon will disappear after 3 seconds when the player done peeking.
  • Also works with custom figurines to see the other side of the image.
  • Spectators will not able to peek objects to avoid information being passed along to other players.

AssetBundle Project Improvements
  • Updated alert script to check github to see if there is a new version.
  • Confirms you have the correct version of Unity installed.
  • Tries to verify your project install.
  • Make sure to update to the latest version.

AssetBundle Improvements
  • Bag searching now works with AssetBundles.
  • Changed AssetBundle model default to a cube.
  • Added AssetBundle URLs to multiplayer local file check.
  • Fixed duplicate AssetBundle on client breaking the download tracker.
  • Fixed pink texture bug on Mac / Linux by including shaders with build.
  • Fixed issue with AssetBundle bag numbering not working.
  • Fixed issue when importing AssetBundle with looping effects and no trigger effects.

Improvements
  • Control Scheme updated with Peek info & updated Tips section.
  • Added a hyperlink to the blue helper question marks on certain menus that goes to the Knowledge Base, appropriate for that menu.
  • Improved depth sorting of snap points.

Fixes
  • Fixed Custom Tile image messing up.
  • Fixed issue with Custom tile ‘Mat’ as stackable not working properly.
  • Fixed issue with custom tiles stacking and changing the image when they have different back images.
  • Fixed issue with custom models stacking incorrectly.
  • Fixed custom model color tint applying to all sub models.
  • Fixed custom model searching not working.
  • Fixed sub-meshes in custom models being tinted incorrectly.
  • Fixed scripting related crashes that has to do with buttons.
  • Fixed issue with script button not working on custom objects.
  • Fixed script buttons causing weird physics.
  • Fixed issue with Unique backs and Back is hidden as false not working properly.
  • Fixed issue with client creating tabs in notebook getting duplicated.
  • Fixed issue with cards being too “sticky”.
  • Fixed calculator so it works again.
  • Fixed issue with Team Text Chat tab disappearing when switching teams.
  • Fixed issue with icon showing up when searching in hidden zones.
  • Fixed bag duplication exploit.

Stay up to date on development by following us on Twitter and Facebook!
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