Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.
And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well.
VR and Touch is currently not working in this update, but we plan on adding it back in very shortly.
Please be sure to post your feedback and suggestions on our forums.
Networking has moved over to Steam.
Reduced overall networking traffic.
Alleviates host desync issues.
Reduces stutters and FPS loss when hosting.
Optimized cpu usage for networking.
Better game security against hackers.
People that had problems with server browser before should now work for everyone.
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.
We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process.
To access the open beta:
In your Steam Library, right click on Tabletop Simulator and click on Properties.
Click on the BETAS tab.
Click the drop down arrow and choose public_beta - Public beta branch.
Give it time for the update to take place and then play as normal.
Be sure to play in multiplayer for efficient testing.
You can join through Steam friends or via the Server browser.
All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel.
A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat!
We also focused on figuring out where any networking issues are coming from, so we have added networking indicators next to your names on the top right, so you know exactly what’s going on.
Type /debug in chat and take screenshots of your readout if any networking issues come up. Use the following networking chat commands to help make adjustments when clients are connected.
/networktickrate 20-120 (default 60) - this is how often the network will transmit data each second.
/networkpackets 1-5 (default 2) - how many packets per tick to send out. Higher values make it so more objects can be synchronized each tick. (Host only command)
/networkinterpolate 0-5 (default 1.1) - the amount of time for interpolation, increasing this value increases smoothness but also increases input lag for the clients. (Client only command)
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.
We also have some additional fixes and improvements for Voice Chat that should hopefully resolve the last of the issues.
Thanks for your patience and post on our forums of any issues that come up along the way so we can make sure it is working properly.
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated.
After working all weekend and implementing a brand new system, we think we have something even better! Crystal clear voice using the latest Opus codec, the gold standard of voice chat. This new voice chat should sound better and perform better than Steam Voice or our old system.
Currently, Team Voice Chat icons do not show for other players. Disable voice chat only disables your voice. Click on a name to mute individual players in the meantime.
Thanks for your patience during this time. Hopefully the new voice chat works well for you all. If you have any feedback, please post on our forums.
Voice Chat Commands:
/mics (will return a list of available mics with a number.)
/setmic # (to assign your new mic as default.)
This will be moved into the configuration menu in the future.
Scripting inputs now support BBCode.
Fixed movement/jitter with scripting 3d ui.
Fixed auto save not occurring during a table flip.
Fixed steam authentication issues when reconnecting to server.
If you are having problems talking to others players make sure your GLIBCXX_3.4.20 is on this version. This might change in the future.
We’ve been working on a lot of stuff these past few weeks to finally use Steam networking. We’ve got a great head start by converting our old voice chat over to Steam Voice, so you’ll see a great improvement! We’re still working on the full conversion, so let us know what you think thus far.
So many of you have been asking for the ability to create character sheets since nearly the beginning and it hasn’t been easy to come up with something that was feasible, but now we have! Through scripting - createInput(), you can now create your own custom character sheets.
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!
We also have an exciting update to Hands, where you can now bring any object into them! Your hands aren’t just for cards any more! And not just that, but you can now draw and deal from loot bags, infinite bags and stacks!
We also have a new tool for you in the gizmo side menu - Rotation Values! What does this mean? You can now create custom tooltips for your dice or anything else that needs a tooltip that changes depending on the rotation of the object. Names or numbers are allowed!
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han.
And for our VR users, rejoice! Oculus Touch support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!
And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.
Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator! In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.
We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!