Rock, Paper, Shotgun - email@example.com (Nathan Grayson)
Sometimes you want to charge guns, swords, and words a-blazin into a game world and tame the land until Iron Maiden writes a song about you. Other times, you just want to heft your heavy eyelids, sip a light tea, and gently sail through friendly old places made new again. You’ve got a long day ahead of you, but you don’t have to venture out into the cruel sadlands of life just yet. Remember better days. Here, let me help with videos of the original BioShock and Deus Ex: Human Revolution re-realized in Unreal Engine 4. They’re quite a sight.
Apr 25, 2014
I played The Fall on a tablet and thought it was pretty good. It did a solid job of translating Human Revolution to a mobile platform, at the expense of some complexity. But on PC it s like watching a 240p YouTube video on an IMAX screen.
Its mobile roots are obvious, from the tiny environments, blurry textures and low-poly character models, to the on-screen prompts, which use the old touchscreen icons. It s an unforgivably half-arsed port.
You play Ben Saxon, a gravel-voiced English war veteran and mercenary who joins the Tyrants, otherwise known as those annoying bosses from the main game. Your missions still revolve around a city hub, in this case Panama City, and it s filled with the requisite sidequests, chatty NPCs, vents, hackable doors, and hidden items. But it feels so small, even compared to the not-even-that-massive Detroit and Hengsha. The streets are bizarrely narrow, and there s no sense of it being a metropolis that s sprawling and alive. This wasn t such a big deal on a mobile screen, but on PC it feels claustrophobic.
This goon will vanish when he hits the deck.
It might look like Human Revolution at first glance, but it won t take you long to discover that it s a stunted and hamstrung version of the game you like. The AI is dismal, guards patrolling in slow, predictable patterns and standing motionless in firefights. When I was wrestling with the laggy touchscreen controls on the mobile version that was a blessing; here, with traditional FPS controls, the lack of intelligence is wholly unsatisfying. Enemy bodies vanish, even if taken out nonlethally, which was presumably to save memory in the mobile version, but makes no sense on a modern PC. Robotic animations, weedy shooting and floaty movement don t help.
The menus have been streamlined, the inventory Tetris elements removed, and you can buy anything you need at any time from a magical shopfront. This is, of course, the microtransactions store from the mobile version, which has been brought over unchanged except for the removal of the real-world money option. Ridiculous. And why are the menus so unresponsive? Often you ll have to click on a button several times before it registers. Something as simple as upgrading your gun is rendered frustrating by the sticky, messy menus.
Panama City, capital of bad voice acting.
It s a shame, because this could have been a very decent slice of DLC had they remade it in the Human Revolution engine. There are a few good missions in here, and fans of HR s story will appreciate learning more about the motives of the Tyrants, whose backstories were only touched on in Jensen s story. Don t be fooled by the black-andgold screenshots and the familiar interface: this is not the Deus Ex you know and love. It s a bad cover version, and truly one of the worst PC ports I ve played in some time, and I ve played Deadly Premonition. I definitely didn t ask for this.
Expect to pay: 8 / 10
Release: Out now
Developer: Eidos Montreal, N-Fusion Interactive
Publisher: Square Enix
We never asked for this reportedly shoddy PC port of the Deus Ex mobile game The Fall. We never asked for this impressive Human Revolution short fan film, but we're glad it got made anyway. We also never asked for this Deus Ex expanded universe thingy, but we'll be glad if it results in another PC game as good as HR. That day may be sooner than we thought, if a recent filed trademark is anything to go by. Deus Ex: Mankind Divided is its name, and there is a modicum of evidence to suggest it may be a proper HR sequel, rather than another mobile game. We never asked you to join us after the break.
The trademark details have been collected here by NeoGAF user R sti, and suggest that it relates to "Computer game software", "Printed matter" and "Entertainment services", ie the sort of things that tend to encompass your average Square Enix release. That admittedly sketchy evidence involves the following quote from Eidos Montreal head David Anfossi, taken from an old blog post regarding a future Deus Ex game.
"I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex. It represents a "ghetto-city' voluntarily built in order to separate the classes. The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex." Trans-human segregation, eh? Sounds a bit like Mankind is Divided.
Let's not get our hopes too far up about this trademark, seeing how the last one resulted in a mobile game, but still: I'd say we're long overdue a proper Human Revolution sequel. And with E3 around the corner, the timing seems about right too.
A short minute-long teaser for the Deus Ex: Human Revolution fan film was released back in December 2012. Fifteen months later, and you can finally see the short film's extra eleven minutes. They contain improbable hair, piercing arm-spikes, and the non-standard use of a cigar clipper. As was the case back then, it's still a brilliantly realised recreation of the looks and feel of the game.
Okay, so not quite the look and feel of the game. For that to happen, every frame would need to be filtered through an unhealthy yellow sheen.
Mar 18, 2014
Rock, Paper, Shotgun - firstname.lastname@example.org (Craig Pearson)
News of the now: there is a newish Deus Ex game on Steam. Deus Ex: The Fall is a conversion of the mobile game from a few years back, one that did an okay job of squeezing down to be prodded and poked at by commuters. I warn you, despite being a slice of Human Revolution-esque Deus Ex, the launch trailer below makes it look pretty bad. Better augment your eyes before watching.
Mar 4, 2014
Rock, Paper, Shotgun - email@example.com (Nathan Grayson)
So it continues. It’s once again preening season in the gaming industry (Start of the year! Financial results! Losses! Fun, fun, fun!), and big studios are tightening their stylishly arrayed goth belts. 2K Czech, EA’s Ghost Games, Irrational, Disney Interactive, and Turbine have all taken their licks on the chopping block, and now reports suggest that Thief and Deus Ex developer Eidos Montreal is up next. Kotaku sources suggested that more than 20 developers are back out on the mean streets of the city after spending eons working on the mean streets of The City. We got in touch with Square Enix, and they confirmed the unfortunate news.
Rock, Paper, Shotgun - firstname.lastname@example.org (Graham Smith)
Before Eidos Montreal tore the internet asunder with their Thief reboot, they made Deus Ex: Human Revolution. It was well liked upon release, but I still feel like it doesn’t get enough attention. It did, however, get a recent, somewhat crappy tablet spin-off called The Fall.
That spin-off is now coming to PC on March 25th. If it was somewhat crappy, why does that matter? When The Fall is all there is of Deus Ex, it matters. … [visit site to read more]
Feb 25, 2014
Square Enix have announced that mobile game Deus Ex: The Fall is being re-released on Steam in a new and reworked PC edition, to be released on March 25th. Did anyone ask for this? Probably, because The Fall was supposedly a competent if somewhat unremarkable extension of the atmosphere and ideas of Human Revolution. As you'd hope from a PC port, the game has been augmented to support keyboard, mouse and controller. The mobile version's in-app purchase options have also been removed.
Here's the feature list that Square Enix have released alongside their announcement:
No in-game purchase options
28 Steam achievements
Steam Trading Cards, Badges and (TBC)
Full keyboard and Mouse control optimisation
Rebalanced game economy taking into account no IAP
Microsoft Controller support
Removal of auto target options
Reduction in aiming recital size
Choice in cover style as DXHR (HOLD or Toggle)
Anti Aliasing option
Control maps for keyboard and gamepad
Basically, they're doing everything that would be required of an iOS to PC port. Will it be enough? It's hard not to be massively sceptical about a mobile port, but, if Square Enix can deliver a quality conversion, The Fall should be a nice slice of Deus Ex to tide us over until the mysterious Deus Ex: Universe is further revealed.
Deus Ex: The Fall will release on Steam this March 25th, priced 8/$10.
Oct 25, 2013
The Deus Ex: Human Revolution Director's Cut does seem to be a matter of pride for Eidos Montreal. Director's Cut builds are a common way to offer new players a jumping-on point long after launch, but few redesign sections of the original game to account for fan feedback. When it comes to Deus Ex: Human Revolution's boss fights, the negative feedback was loud and unanimous. They've been reworked with new level geometry to allow for multiple approaches, thank goodness.
The Director's Cut also includes a 45 minute "making of" video, developer commentary, a strategy guide, and "major enhancements" have apparently been made to the energy system and enemy AI. There have also been "striking visual improvements", which seem to amount to toning down HR's yellow tint, colloquially referred to as "the piss filter" in certain corners of the Internet.
There's a sensible tiered pricing system to the Director's Cut. It's £12 / $20 if you buy it new, and that includes all Tong's mission (originally a pre-order bonus) and the excellent Missing Link DLC. If you own HR without the DLC, you can upgrade to the Director's Cut for £6 / $10. If you own the DLC and want the new boss fights, commentary and other improvements, it'll cost £3 / $5. It's available on Steam now.
Deus Ex: Human Revolution is brilliant. Here's our Deus Ex: Human Revolution review, and our review of the Missing Link DLC. And a video why not.
There sure has been a lot of activity with the Deus Ex franchise lately. After Eidos Montreal announced a new entry in the series, we get another, albeit much more tenuous, piece of information. A recent casting call for a "confidential video game" makes it sounds like the developer is either about to start or has already started shooting motion capture for the next game.
The casting call asks for a Japanese male to play a character in good physical condition who "has a mild Japanese accent, able to range from professional with his superiors, militant when undercover, and smirky when talking to enemies." The shoot would take place in Montreal, Canada, which is of course where the studio in charge of the Deus Ex franchise resides. But what might be the most indicative of this game's true nature is the description of the character's job: "Hiroshi Saito is an Illuminati Shadow Agent. His current assignment is to infiltrate the Augmented Rights Coalition, to replace its leader and to discredit its movement by committing a series of attacks in their names."
The Illuminati are a staple of the Deus Ex series, and the last game in the series, Deus Ex: Human Revolution, dealt with the emergence of "Augmented" people. "Augs" were mechanically-enhanced citizens who marked the beginning of that world's transition into cybernetics. Prejudice against Augs was a prevalent theme within the game, as some people feared their capabilities and believed that they violated what humanity's natural evolution. The inclusion of an Augmented Rights Coalition heavily implies that this sequel will pick up where Human Revolution left off with Augmented citizens.
All of this comes off as a big neon sign pointing to plot points for the next Deus Ex game to me. And even though this is the farthest thing from official you can get, I 'm just excited at the prospect of a new one.