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Half-Life: Source

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Community Announcements - alfred
We have updated the public release of Half-Life: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Fixed crash when fighting the Apache helicopter
  • Added in drowning sound effects when drowning
  • Fixed glock to have 17 bullets per clip to match the original Half-Life
  • Fixed missing HEV suit when starting on Unforeseen Consequences and Residue Processing
Community Announcements - alfred
We have started a new Beta for Half-Life: Source.

To access this beta go to the Properties page for Half-Life: Source and use the Beta tab to opt-in. To opt-out use the same tab.

Changes in this update are:

  • Fixed crash when fighting the Apache helicopter
  • Added in drowning sound effects when drowning
  • Fixed glock to have 17 bullets per clip to match the original Half-Life
  • Fixed missing HEV suit when starting on Unforeseen Consequences and Residue Processing
Community Announcements - alfred
We have updated the public release of Half-Life: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Half-Life:Source to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Linux and Mac OS X operating systems
  • Added an optional HD pack, you can enable this via the Video tab in the Options menu
  • Numerous bug fixes contributed by community members
Community Announcements - alfred
We have released a Beta update for Half-Life: Source.
Changes in this update are:


  • Fixed Apache not firing its guns when attacking
  • Fixed baby headcrabs not pitch shifting their sounds correctly
  • Fixed Vortigaunt pain and die sounds not playing
  • Fixed crossbow bolt not appearing in the world correctly
  • Fixed missing suit in c1a0c
  • Fixed missing music in c2a1
  • Fixed incorrect start items in c2a4
  • Fixed incorrect start items in c2a4d
  • Fixed incorrect start map for Lambda Core (changed from c3a2 to c3a2e)
  • Fixed missing music in c4a1
  • Fixed dialogue in c4a1, c4a1b, c4a1c, c4a1f
  • Fixed missing sounds in c4a2
  • Fixed incorrect sounds and effects in c4a3
  • Removed world texture changes from HD addon, making it more closely match the original Half-Life HD addon pack
Community Announcements - alfred
We have released a Beta update for Half-Life: Source.
Changes in this update are:

  • Added ability to run with the Half-Life 1 HD content pack. Go to the video options dialog and select "Load HD content if available" to enable this option. This HD content pack was adapted from the original Half-Life version by A. [Stone] Denisov.
  • Fixed skyboxes not showing correctly on Xen
  • Fixed muzzle flash from gunfire not showing
  • Fixed Nihilanth being very hard to kill
  • Fixed Alien Grunt armor not being taken into account during fights
  • Fixed Apache health amount to match Half-Life 1
  • Fixed map logic bug in c1a3 controlling the 2 sentry guns
  • Fixed flashlight rendering incorrectly when shone onto chrome object


Note - if you have a problem launching the current public release of Half-Life: Source then please opt into this beta
Community Announcements - alfred
We have released a Beta update for Half-Life: Source.
Changes in this update are:

  • Fixed houndeye not attacking players properly when in groups
Community Announcements - alfred
We have released a Beta update for Half-Life: Source.
Changes in this update are:

  • Enabled autosave by default
  • Fixed Houndeye's not joining together in a squad (preventing them from dealing increased damage)
  • Fixed scientists Q&A chatter having the wrong response target
Community Announcements - alfred
We have released a Beta update for Half-Life: Source.
Changes in this update are:

  • Added support for custom FOV settings as we have in our Source engine games
  • Fixed Audio options dialog
  • Fixed Chapter 3 not starting at the correct map
  • Fixed blood color on aliens to more closely match original Half-Life 1
  • Fixed sentry guns not firing correctly
  • Fixed headcrab not playing all their sounds
  • Fixed scientists not engaging in their question and answer dialog
  • Fixed crowbar sounds to more closely match original Half-Life 1
Community Announcements - alfred
In support of the Steam for Linux release we have made Half-Life: Source available on Linux and Mac OS X.

This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page.

Linux and OS X users can simply install the Half-Life: Source application to access the beta. You MUST also opt into the Beta version of Half-Life 2 when testing on Linux and OSX, you can do this by right clicking the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing.

For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

(I was going to title the post Gordon ‘The Body’ Freeman, but I figured people would just think it was porny fanfic). james Benson, the chap behind the splendid Dance Fortress video has gone for a rather different tack for his next project. He’s cut a new trailer for the original Half-Life, demonstrating how the game might look if Freeman was a real physical presence rather than just a hand with a gun. The first-person perspective remains, but it’s now augmented with believable arms. Arms that open doors, climb ladders, prise open vents, raise to protect the face from leaping Head-Crabs and even pick up and don a certain pair of spectacles that have fallen to the floor. I would like to play this non-existent videogame.
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