Community Announcements - Duke
Albedo received an update today!



Please restart your client to begin the automatic update.

Included in the update:
  • Cave monster monologue cutscene
  • Improved GUI for the climbing scene
  • Clipping in first room fixed
  • Action difficulty re-tuned
  • Animated controls guide are now available in the main menu
  • Animated controls guide added as tutorial in the first room

Community Announcements - James
Happy Halloween!

We hope that you are enjoying Albedo: Eyes from Outer Space!

Today, we are releasing the next two levels for the game and these are two levels you’re definitely going to want to play for Halloween! The atmosphere gets more eerie and intense as the story unfolds a little more. :)

This update also addresses several bugs that all of you have helped identify in the Community Hub! Check out the notes below for a more comprehensive overview of changes.

Release Notes:
  • Two new work in progress levels! : "Oesophagus" and "The Cave"
  • The broken bulb bug is fixed
  • Clipping in the secret lab is fixed
  • The “jump on box bug” is fixed
  • The white screen bug is fixed
  • Missing text has now been filled in
  • Dodge movement added, quickly pressing the left or right key twice during combat will make the player dodge accordingly.
  • Kiwi apparition added as lighter position hint
  • Input key chart available in the main menu
  • Combining pipes now has visual feedback
  • Motion blur toggle option added
  • Miscellaneous minor bug fixes
Community Announcements - James
Hey everybody!

Firstly, thank you ten thousand times over, for your support. Secondly, thanks again so much for your incredible support. Thirdly, last but not least: THANK YOU for your support!

It’s wonderful, working here in the Cave; giving substance to the visions in my head; thinking that all of you, clever playerz, will play the world I’m creating. Or should I say, a maze! A-A-A-mazing!

Well! Halloween is here! So, here are some SPECIAL BONUSES!
FIRST -> An idea to terrorize your neighbors: Take a pumpkin, paint it white (not black, as rolling stones said), cut out one hole (the pupil in the middle of the eye) and put it on your head! You’ll be an Albedo monster!

SECOND -> The main one: I FINISHED THE UPDATE!!! Two brand new levels for you!
I already suggested what they will include and added some spoiler pictures, so as to avoid revealing other things. I’ll give you this one: you will meet someone, or something… in the end.
So, be sure to have a rifle in your hand. It could be useful.

THIRD -> The second main one: For all the players who didn’t get the game yet on Early Access: It will be available during the Steam Halloween sale!

Let me know what you think of these new levels, so I’ll be able to fine tune ’em.

OK… back to work! The Cave is waiting for me! Next step: two new levels AS SOON AS POSSIBLE!!!!

ROCK ’N’ ROLL AND HF!
Community Announcements - James
RADIO Z4G0 FROM THE ALBEDO CAVE!
A super-mega-ultra-update is coming!

Hello everybody! First of all, thank you for your support and your beautiful reviews, comments, videos and everything! It’s really important to me, here in the Albedo Cave, to get your support!

Ok, this post will contain some spoilers. Actually, a lot. So, if you haven’t finished the game (we can call the Early Access version as First Part! as you know it finishes with a particular event… cliffhanger… BRRRRR!!!!), DO IT (if you are skilled enough, AH AH AH -Evil LOL) then read this absolutely interesting post!

Don’t worry if I seem a little crazy writing these words: since I’m working on Albedo, sometime (if ever) I forget to sleep, and, as it is good to be productive and creative, sometimes it makes you (me) a bit crazy. However!

In the next update (I think you will be able to play it for Halloweeeeeeen!) you will have two (2) new levels! Hope they’ll be as complete as possible!
About the first one: you know when you eat something VERY heavy, and you feel as something is climbing from your stomach through your throat? No? (Uhhhmmmm… Better if I change some of my food habits!) OK, don't worry. Anyway, try to imagine the way that this piece of heavy food can feel while climbing! All the efforts it has to face!
Ok, now you have a rough idea of the first new level!



About the second one:... ehmmm... the CAVE! and YES! a lot of things to kill! I’m making it very very VERY hard in hard-mode (Ivan gets killed in about 3 seconds -but he is an OLD guy and his reflexes are very slow)... I’m an old school guy, as you know. Video games must be difficult!!! And then…. Well, I can’t tell you anymore! TOOOOOO MAAAAANY SPOILERS! Luke and James of Merge Games would kill me! (No, they can’t! I have to finish the game!)



So, have a wonderful autumn weekend (you humans who lives outside of the Albedo Cave), and please continue to support me as much as you can, and HF!
Community Announcements - merge buzz
Check out this review by GameScouts:

"Albedo: Eyes from Outer Space is one of the most enjoyable Early Access titles I’ve played in a long time."

http://www.thegamescouts.com/2014/10/albedo-eyes-from-outer-space-preview.html
Community Announcements - James
Hi guyz, Z4G0 here; from the Albedo darkness, working on the new level (I won’t tell which one)!
This is a snapshot directly taken from Unity… I think that these screens have some poetry. Nerd poetry!
Anyway, take this:

Hover above for a preview!

It’s enjoyably difficult for me to consider finishing an environment in the game. EVERYTHING can ever be better. Details are never finished.
For example, take a look to this ‘evolution’ screen, referring to the third room of the game.
From the top left, you can see the very first version, about 1 and half years old. Mas o menos.


I liked it!
Then, a friend of mine told me ‘Nice. What the hell are these apples growing on the wall?’. They were NOT apples! They were eyeballs!!!
But, evidently, they didn’t seems like that.
So, I threw my friend out of the window (the western one) and I worked on the environment again.
Then: you can see that apples clearly became eyeballs.
My friend came back and saw it “Nice. What a cozy environment, with this warm light and these stairs so easy to reach!”. I threw him out the window (the southern one) and so I went back to work again!
After three or four flights of my friend through the window, the environment was similar to the one you can see now in the game.
An environment: You create it, you fill it full of assets needed for the game logic, you insert details, till you (think that you) finish the environment and you (almost) like it… then, one or two weeks later, you see it another time, and you see how poor it is, how many details you still can add. You discover another shader you can use, you set another spotlight which changes the whole appearence of the screen…
You never finish! Till you understand that you are extremely in delay with next environments! 24h a day aren’t enough, believe me or not. Life is tough!
…but when the going gets tough, the tough get going!
Anyway, thank you for reading me and supporting me playing my game!

This is Radio Z4G0 from the Albedo cave working on your favorite game!

HF! :)
Community Announcements - James
Cosmetics for Monsters



OK guys, here we are, present day with my dev diary. Someone of you are already playing the game while I’m working on new levels. But I can’t tell you too much about that, better to avoid spoilers!!!
So, I think that I will show you the evolution of the creature you will meet in the beginning of your adventure. It is a really lovely creature: one-big-eyed, an angry mouth in the middle, two funny claws which can be used to cut your feet, a couple of dinosaur’s legs with some pretty nails. And, obviously, a funny tail in the back. Ermm… well, not exactly a tail. A tentacle.
Ivan calls it Oculus Peculiaris Sauris Tentacolus.
I call it FUFFI.
In this picture, you can see the evolution of the sweet beast, from LONGY 1 (more than ten years ago, when I was a very young Z4G0… Z3G0) :D I produced it with a Cinema 4D , rendered it to be used in the LONGY 1’s 2D environment.
Please pay attention to the (absent) antialiasing, and the dark pixel on the border! I was a really young dev…
Anyway, after that, when I began moving to 3D, I used (mas o menos) the same model in 3D real time. Well, the crude 3D real time is not so beautiful, if you don’t pay attention to a lot of cosmetics. So, I did cosmetics for monsters.
Not enough. You know, when a monster goes to the beautician, it is never satisfied, it will always say “my tail is too short”, or “my jaws are too opaque”, “I want more mortal claws” and so on. The normal complaints that you hear when you go to the beautician.
So, I worked heavily on the different parts, also on their animations, to keep the creature cheerfully lively. Lots of cosmetics!
So, keep in mind when, in the game, when you get the desire to hit its poor big-eyed-head. It is only a little, sweet, funny pet with some tentacle and claws, at least!
Remember this when it goes to eat you!
OK… back to work for your favorite game! :D

Community Announcements - Duke
A quick note to say Albedo: Eyes from Outer Space has just launched into Early Access.

In conjunction with the release we have launched a new trailer. I hope everyone enjoys the 'Pulp Fiction' style of music........

Merge Games
Community Announcements - James
Beam us up, Scotty!!!! Albedo's ready to conquer the universe! (I hope)

Game Connection 2013, Paris. In early December, Ivan flew to France with the alpha version of Albedo installed on his laptop. He showed the game to a lot of people, and discovered that yes; Albedo was a good name, befitting the personality of the game.
Interest in the game was really strong.
Anyway, our interest was to keep our ‘indie’ nature as much as possible but at the same time, we wanted to find someone helping us to fulfil a very important role for the game: publishing.
As we don’t live in Wonderland, where easy-ways-to-do-things are possible, we knew absolutely that we needed someone to work on this with us.

At Game Connection, you have a meeting-app helping you organize a sort of speed-dating setup between developers/buyers/publishers/journalists and so on. Often, you can’t decide the schedule of your meetings. Well, the very first meeting for Ivan was with Merge Games!

Ivan met Luke and Joanne Keighran at the 9:00 a.m. of the first day of Game Connection. Showed them Albedo; they said WOW. Ivan, Joanne and Luke previously met, in the European Game Connection the previous year. The meeting was, once again, the first one of the agenda! It’s destiny…

Business is business; but not completely. It is very important when you work with someone to develop a business; to trust your partner completely. But, before you complete your business, you can’t know for certain if something bad will happen. So, we follow our instincts a lot, the money comes after, what’s important are the Good Vibrations!

Well. We picked up very good vibrations with Luke and Joanne! They evaluate the project (thanks Mr. James de Silva!!!) and found it interesting; we cut straight to the point and made a publishing agreement. They visited us in Bologna after some weeks, they tasted some very good tortellini (wonderful kind of pasta of Bologna) and wonderful Scottish whisky!

Merge Games is an independent publisher, spending a lot of time, attention and resources on every game. So, I can tell you, we really worked together well on the game, deciding a lot of things together.

So, the Albedo team was done!
It was springtime.... birds were singing on the trees… flowers growing in the fields… and me in my neon-lit-office developing ALBEDO! So romantic!

I was working 24.5 hours per day to complete the game. A game not for casual gamers, as enigmas are not easy, the game structure itself is not so easy. Yes, it’s quite linear, but I’ve put a lot of different genres in my game. There’s a lot of improvisation. As I said previously, the beautiful thing about being a one-man-dev-team is that you can plan things, and decide what to do very quickly. It is a very creative way to work.

To be as quick as possible, while deciding things and implement them in the game, I created, in ALBEDO, a scripting language; something like SCUMM (someone out there remembers Monkey Island, right? :) )

Something like this:


So, I was able, for example, to get drunk, have crazy ideas, and implement it immediately!
Umm… honestly, I don’t get drunk often. I’m a geeky good fellow!

As I wanted to give Albedo a particular visual style, with a lot of colours, grunge and warm lights (Albedo actually means something like, reflection value of light off materials… coal is around 0, snow is nearly 1 on the albedo scale) I started work on a lot on shaders.

Question: WTF are shaders?!
Answer: Shaders, in poorly worded, are scripts, now written in a simple language (as HLSL of Direct X, GLSL of OPENGL, or the Unity one -Shaderlab and CG- which is a mix between DirectX one and OPENGL one) which explains to the graphical hardware, what to do; for example, post processing every pixel of the rendered image on screen. Very useful to create beautiful effects for textures, lighting and so on, pixel by pixel. Or, post processing the whole picture; for example, adding static like on an old TV (you’ll be able to see this shader in the credits of the game).

Ermmm… Anyway, I bought some shaders from the asset store! (the best ones in my opinion)
All the ugly ones are done by me! :P
NO! just KIDDING ! I wrote most of the best shaders!
(false)

I worked a lot on the GUI, trying to create something special. Again; not for casual user. I tried to create specific enigmas, where you must think to face a ‘normal’ enigma’s logic, but it isn’t. So you have to modify your perception of the enigma, your point of view, because just maybe, the solution is not only pure logic!

Will this be the correct direction? Or are all of you players going to send me to hell, filling comments with bad words because the game is difficult?
I think that You (and I, as I am a Steam user as well) will enjoy a challenge, well-mixed (I hope) in with the original game mechanics. I hope you will like the colourful darkness I tried to create, to give you an unforgettable experience.
[But ---> Important! I inserted options for EASY-MEDIUM-HARD mode… there are a lot of hints and tips, if you want them!]

For this, with Ivan and Luke we decided to go in Early Access, with 12 levels (of 20 planned for the final version). We want to hear from you, we need your advice, to make the game perfect for you and to make the game perfectly clear. So, help me to develop Albedo. I’m working hard on the next levels, so I’ll be listening.

OK. Here we are!
Tomorrow is Day One. In a few hours, Albedo: Eyes from Outer Space will be available on Early Access. I think that I’ll work a lot tonight… I’m so excited; it’ll be very hard to sleep!
I’m ready!

Scotty, One for beaming up to Steam!!!!

Community Announcements - James
Have you ever seen the hit TV series Gomorrah?

In the season 1 finale, the young boss is playing a video game, before he [SPOILER! CENSORED]...
The game he was playing was ALBEDO!

Check out the show's credits (6th credit from the bottom):

...

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