We really believe that you're going to enjoy the remastered version on Yet Another Zombie Defense! If you encounter any bugs or have any ideas for improvements, please report them on the game's Community Discussions section: http://steamcommunity.com/app/674750/discussions
Steam Trading Cards are already done and will be added as soon as the game is marked as elligible by Valve. We also plan to launch Steam Workshop in the next week and we'll fix any bugs as soon as possible.
Note: Everyone who owns the non-HD version should have received a 75% off coupon. If you own the old version and haven't received the discount coupon, please try logging out from Steam and logging in again.
We have some great news who everyone who wanted more from Yet Another Zombie Defense. An upgraded version is coming to Steam in just two weeks and it's going to bring a lot of awesome improvements, including frequently requested Steam Workshop integration!
First of all, the HD version was entirely rebuilt with Unity3D engine, which is an awesome tool for indie developers and drastically decreases time needed to make any changes. The tech that the old version was build with called Microsoft XNA was abandoned by Microsoft in 2010 and it's been a burden to work with. This is why last year we've decided to drop XNA and switch to Unity3D. It's been a lot of frustrating and painful work to port an entire game from one engine to another, but now it's clear it was well worth it - it looks much better now and we're able to add new features and content in no time.
The use of Unity3D engine also allows us to integrate Steam Workshop, so hopefully we'll see some great stuff that the game's community will make! Other improvements already made are better rendering and physics, new zombie characters and animation, as well as the addition of new enemies trying to get you killed. And the fourth playable character, finally. There's also features like localization including non-English chat, cloud saves, non-Xbox controller support with full controls remapping, overall better stability and performance, as well as many other minor improvements.
Another great news is that everyone who owns the base version will be granted a 75% off coupon at the game's launch, and will be able to cut its price from $3.99 to just $0.99! It's as low as we could get in order to justify the cost of porting to Unity3D, upgrading the content and keeping the game updated after launch. We really believe that you won't be disappointed by what you're going to get for the one buck!
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Today's update fixes a few bugs and significantly optimizes network usage so gamers who experienced difficulty playing online games due to limited bandwidth should have greater chance to play it now. It also adds loading progress indicator as well as "darkness" setting for those playing on TV screens who might find the game too dark on their screen.
If you still experience any bugs please report them to contact[at]awesomegamesstudio[dot]com so we can fix them for you.
Today's update includes a complete rework of all sound effects - the game should now sound a lot better than the original! There's also a few minor fixes and improvements, including visuals, UI and networking.
This update adds completely new game mode: Deathmatch, where your goal is to kill other players and don't get eaten by zombies, as well as several other features such as: - Local mulitplayer - A new barricade type "Propane Tank Barricade" - Reworked barricades, turrets and background visuals - Ping indicator
Hope you're going to enjoy the update, especially the Deathmatch mode!
The new update adds some useful gear to help you fight the zombie horde: - Chainsaw - Freeze gun - Blaster - Grenades - Landmines - Electro barricades - Upgraded turrets
It also includes a lot of rendering optimizations that allowed some balance changes: - There can now be up to 50% more zombies on screen at the same time - Zombies get tougher at a slower rate than before - Basic turret's cost reduced to $6000
Apologies to everyone who waited for the update for too long and hopefully next time the wait will be much shorter!