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Another bag of indies are up for grabs at a price of your choosing in 'The Humble Bundle for Android 2,' launched today with Canabalt, Cogs, Zen Bound 2 and Avadon: The Black Fortress--plus Swords & Soldiers if you beat the average. Don't be fooled by the name; it does pack PC, Mac and Linux editions of them all too.
Hit up HumbleBundle.com to buy it, where you'll get DRM-free downloads of Avadon, Canabalt, Cogs and Zen Bound 2 no matter how little you pay. If you pay more than $1--and you surely will--you'll get Steam keys for all games except Canabalt, which isn't sold there. Then, should you spend more than the current average price, you'll get Swords & Soldiers thrown in too.
All five games are making their Android debut in the Bundle, and it's first time several are on Linux. Avadon is only for Android tablets, though, as it's a bit too much for a small phone screen.
This latest Humble Bundle will be sold until 4 p.m. PDT on April 2. Given the bundleer's track record, we can probably expect a surprise addition or two to the package along the way.
The new Humble Indie Bundle is terrific. For a price of your own choosing, you can get indie gems Super Meat Boy, Bit. Trip Runner, Jamestown, Shank and Nightsky, as well as Cave Story + and Gratuitous Space Battles for paying more than the average selling price.
Today, the folks behind the bundle announced that they've added a new batch of games for anyone who pays more than the average price, which is currently at a mere $5.16. So in addition to those seven games, you'll get Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves. So, a bunch of games from the last Humble Bundle tacked on to an already killer lineup.
Need more incentive to pick this up? (Seriously? You do? Wow. You are demanding.) Okay then, you'll also get the soundtracks for every game thrown in for free.
I'm not sure what could make this deal more appealing. Maybe if they like… deliver you a pie, to your door. And give you a back massage while you eat it. Before dusting and re-threading the cables behind your TV.
Humble Indie Bundle #4 [Humblebundle.com]
PlayStation Network has a lot more indie games than you might expect. For example, Steam/iOS darling Cogs is available as a completely free-to-play multiplayer game on your PS3. The only thing is, it's hidden within the confines of PlayStation Home.
Gaming is a big push for Home, especially with its upcoming redesign. However, I had to ask Jack Buser, director of Sony's PS3 social network, why developers would even want to make content for Home in the first place. Wouldn't chasing PSN and the Pub Fund be the wiser choice? Buser told me that "A lot of developers start at Home" because "Home tends to be one of the easiest points of entry for content creation on PlayStation."
"Home is all scripting (LUA), and all the 3D stuff is being done in Maya. So it's super-easy," Buser explained. "You can have teams of literally one person. Usually team sizes vary between 5-10 people. You can create a full-on game the scope of Sodium in six months. That's just not possible in traditional console development."
And sure, approaching the broader PSN market would be more lucrative, the audience of Home is rather sizable. "We've had 23 million downloads of Home. It's a very active service, so the traffic is extremely high. And we just point that traffic to whatever game is featured at the time." At any given time, Home is promoting a game through multiple points of entry, including the What's New icon on the XMB. By clicking through, you'll be able to bypass most of Home's intimidating menus and go directly to game content. "We're a managed platform, we make sure that if you take the time to build a game on our platform, we tell people to go play that game."
The business model is entirely different on Home, with most games opting for a "freemium" model that allows users to play for free, but augment the experience with add-ons. Buser calls development on Home "data-driven," where user feedback is implemented almost immediately, thanks to Home's weekly update schedule. "It's a model that's really common on the open internet, like Facebook games," Buser said. And the results? "You can see traffic and revenue increase over time."
Buser is confident that the Home team will continue to draw the attention of indies to the platform. "You're not writing any assembly, no C. So your cost of development is very low," he said. However, there's an even more lucrative opportunity: getting paid by Sony directly for content. "We do investments ourselves, strategically. If we see a developer with a game idea that we really want, we can invest in those games. We'll actually buy some games outright."
"We can go to a developer and say 'we need a first person shooter built,' we'll just pay them outright to do it." That may be how the ambitious free-to-play FPS Bootleggers found its way into Home. With the impending re-launch of Sony's evolving online community, it'll be interesting to see what other games it will play home to.
Sales for the "pay what you want" Humble Indie Bundle 3 have passed the $2,000,000 mark, an impressive factoid which also provides a handy reminder that today is the last day you can snap up the mega-bargain. If you haven't yet, do so!
The Humble Indie Bundle 3 is now the most successful of the four Humble Bundles so far (1, 2, the Frozenbyte Bundle, and 3), comfortably passing #2's record of $1.8 million. And it's not over yet: you have until 4pm Pacific today to buy the Bundle. If you already have it yourself, you can always buy more Bundles as gifts, to give away now or save for later.
For the very reasonable price of 'as much or as little as you jolly well please,' The Humble Indie Bundle 3 gives you And Yet It Moves, Atom Zombie Smasher, Cogs, Crayon Physics Deluxe, Hammerfight, Steel Storm, and VVVVVV. All games come DRM-free for Windows, Mac, and Linux, and can be activated on Steam and Desura too.
If you pay more than the average price (currently $5.81), you'll also receive the five games from the second Humble Indie Bundle: Braid, Cortex Command, Machinarium, Osmos, Revenge of the Titans. These can also be activated on Steam and Desura. Ultra-bargain!
By default, the Humble Bundle money is split between the HIB 2 and 3 developers (27.5% each), the EFF and Child's Play (15% each), and the Bundle's organiser, Wolfire Games (15%), though buyers can adjust the shares. Assuming people don't tinker with the percentages too much, well, that's a whole heap of money for everyone involved and for charity.