Nov 4, 2015
Community Announcements - RedBedlam
Build: 1.0.1.5822
  • Fixed issue that could cause dialogue to be skipped on Rescue Run
  • Fixed an issue where mirror shader on Alive1 would appear black
  • Fixed occasional issue that could result in player dying while transitioning into next level
  • Fixed checkpoints status not being saved correctly on Planetfire: Ascension
Oct 12, 2015
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden s experimental project The Beginner s Guide, we now have Bedlam [official site]. (No, not that one. The other one.) Based on Christopher Brookmyr s book of the same name, and written by the author, this is a tale of being trapped inside the history of first-person shooters. Here’s wot I think:>

… [visit site to read more]

Oct 9, 2015
Community Announcements - RedBedlam
Build: 0.9.13.5816
  • Improved level loading process to reduce memory usage when transitioning between large scenes
  • Fixed some unpredictable behaviour when restoring a saved game on Mac
  • Many visual improvements to Death or Glory levels
  • Many visual improvements to Age of Attrition level
  • Various tweaks and improvements to NPC behaviour
Oct 6, 2015
Community Announcements - RedBedlam
Build: 0.9.12.5809
  • Fixed a memory allocation crash on Macs, when transitioning between Calastria levels
  • Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive
  • Many visual tweaks and improvements to Planetfire levels
  • Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss
  • Fixed an issue where all weapons would be visible simultaneously on loading into a level
  • Fixed an issue where sound that was played in the player's head would sometimes distort
  • Fixed checkpoint at the start of Calastria: Upper Village overlapping world-space of previous level
Sep 28, 2015
Community Announcements - RedBedlam
QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)
Sep 21, 2015
Community Announcements - RedBedlam
While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Skyshine’s Bedlam [official site] (that awkward prefix is because a first-person shooter named Bedlam is already on Steam) is a team-based roguelike in which you drive a giant APC across a post-apocalyptic desert, getting into regular turn-based fights and trying not to run out of food and fuel. It’s out today.>

A list of games which have made me swear the most:

5) Syndicate (original)4) Prince of Persia: The Sands of Time3) Mario Kart2) Quake III: Arena1) Bedlam … [visit site to read more]

Sep 14, 2015
Community Announcements - RedBedlam
This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.
Sep 11, 2015
Community Announcements - RedBedlam
Build: 0.9.11.5766
  • Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel
  • Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel
  • Fixed an issue with objectives not being restored correctly from a save
  • Fixed The Citadel exit stairs appearing dark like the rest of the scenery
  • Lightened the "power off" state of The Citadel finale
  • Visual tweaks and re-lightmapping for Planetfire Ascension
  • Miscellaneous visual polish to other levels
Sep 7, 2015
Community Announcements - RedBedlam
A few nice improvements to be made after our last patch. As always, thank you for your feedback :)
...

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