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Fuse

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Community Announcements - Tyler
Hey community! Now that you can add custom content into Fuse, we want to show you our best tips and workflows to get the highest quality possible. In this webinar, Fuse lead developers Charles Piña and Dan Babcock will cover:

- How to set up assets to import into Fuse
- The asset import process for your own custom body parts, clothing and textures
- Best practices on how to get your content to look good in Fuse

Registration URL: https://attendee.gotowebinar.com/register/3184669816671964418
Webinar ID: 155-141-451

Can't make the webinar during the scheduled time? Don't worry! We'll be recording it and posting it to the Fuse videos.

-T
Product Release - Valve
Fuse is Now Available on Steam!
Fuse is a data-driven, modular 3D character creator that comes packaged with 60+ body parts, 90+ clothing meshes, 25 dynamic texturing substances, and 2 free Auto-Rigs per week. The new Asset Import feature allows you to integrate custom assets with the existing library. Workflows are available for Gmod, SFM and Source.

Version 1.0 is Now Available on Steam, at 50% off.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.
Mar 27, 2014
Community Announcements - Tyler
Hey community, big update with a lot of new stuff! The biggest and baddest of all is the new Asset Import feature. This allows you to add your own custom gear or characters to the Fuse database so you can mix and match them!

And this is just the beginning. We eventually want to open up a space where community members can swap, sell even just give away their own custom content.

“The whole is greater than the sum of its parts.”
Aristotle

Check out the import guide here and also pick up a copy of the developer package to get you started:
http://www.mixamo.com/fuse/import/

Other great stuff in the update: Improved character quality, memory optimization, 2 free rigs a week, and nipples! Your copy of Fuse should update automatically in your Steam client (like pretty much everything else).

ʕ•ᴥ•ʔ
Here's the high level stuff:
New in v1.0!:

  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports


Next up: adjustable facial features and higher quality TF2 characters!

-T
Jan 23, 2014
Community Announcements - Tyler
Hey Community! Fuse just got updated with some new stuff. The update includes some new features to improve and speed up the Substance and texturing workflow, and some brand new content! Your copy of Fuse should update automatically in your Steam client (like pretty much everything else).

Here's a changelog:

  • Changed the names of the materials and textures to include the character name and clothing type
  • Added the ability to copy/paste substances! Crazy fast!
  • Added the ability to import external Allegorithmic’s Substance technology files (.sbsar)
  • Added export option for including the occluded character geometry


    New Content added:
  • Open Jacket with Shirt
  • Casual Blouse
  • Casual Skirt
  • Professional Dress Jacket
  • Professional Dress Skirt
  • Suit Jacket with Shirt and Tie
  • Trenchcoat
  • Tank Top
  • Sweatshirt (Closed)
  • Sweatshirt (Open)
  • Workout Shorts
  • Black Dress Shoes
  • Cowboy Boots

    On top of that, the Substance Expansion pack (25 extra Allegorithmic Substance .sbsar files) has seen a dramatic price change to $19.99 that was based on your feedback! And now that we're in Steam's new Weeklong Sale, with the discount on top of that, the price is all the way down to $9!! OMGawrsh!

    Big plans this spring, really looking forward to GDC!

    -T
Community Announcements - Tyler
Hey Community! We're excited to let you know that the December update to Fuse has been rolled out. The update includes some new features, much improved existing ones, a bug fix or two, and some brand new content! Your copy of Fuse should update automatically in your Steam client (like pretty much everything else).

Here's a changelog:

  • Added Save/Open functionality for your characters
  • Added "Triangulate Mesh" Export option
  • Added Poly Count, Triangle Count (View/Show Poly Count)
  • Light mode cycling (Key Light, 3-Point Light, MatCap)
  • Improved camera navigation
  • Added axis labels (Windows)
  • Fixed AMD OpenGL issue on Mac
  • 1-Click Substance UI improvements
    - You can now preview multiple substances easily, as the current substance remains active after selecting a new substance.
    - substance selection is one click, no more "Change Substance" button
    - made substance category tabs less wide, to allow whole window to be narrower
  • Autosave every 10 minutes to ~/fuse_autosave.fuse
  • New Content added:
    - 2 heads
    - 7 glasses
    - 3 polygonal strip hair meshes with alpha masking
    - 15 texture based hair options in the body texture controls
    - 4 hats
    - 1 bikini top and bottom

    There are many exciting things coming up for Fuse in the new year, stay tuned, and Happy Holidays!
    -T
Nov 27, 2013
Community Announcements - Tyler
Hi community!

As you may have noticed, Valve recently added public reviews to Steam, and we would love to hear what you have to say! We hope that Fuse is living up to your expectations, and are looking forward to the future!

New features that will be available soon: File Save and Open functionality, Improved texture selection, Polygon strip hair, Export as triangles, Display number of polygons in the workspace, and of course, new content will be added to the existing Fuse library fo' free!

We are already doing R&D on changing individual facial features, a highly desired feature that will definitely be coming in a future update, as well as importing your own models.

As we're all getting ready to chow on some good food, one or two of us fire up some menorahs, and spend some quality time with family, the team working on Fuse wanted to give thanks to everyone who has been supportive of us. We truly appreciate your input and support, and look forward to making Fuse the best dern character creator out there!

Happy Thanksgiving!
-T
Product Release - Valve
Fuse - Clothing Substances Expansion by Allegorithmic, all new content for Fuse is Now Available on Steam and is 50% off!*

The Clothing Substance Expansion Pack by Allegorithmic doubles the smart texture library in Fuse with an additional 25 dynamic substances: complex fabric weaves like Herringbone, Houndstooth, Damask; expanded patterns like floral prints and plaid variations; organics like Zebra/Tiger stripes and reptilian scales; synthetics like Rubber and Plastic, and Brushed metal and a Copper substance that can age dynamically.

Multiply the amount of customization available for your Fuse clothing with the Clothing Substance Expansion!

This DLC is currently only available for Windows. A Mac compatible version will be available in the near future.
*Offer ends November 20 at 10AM Pacific Time
Product Release - Valve
Fuse is Now Available on Steam Early Access and is 50% off!*

Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built, automatically rigged, animation-ready characters in a matter of minutes.

Fuse is a data-driven modular 3D character creator. It was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the latest release, Fuse integrates Allegorithmic’s Substance technology to add dynamic texturing, an expanded content library, and greatly increased speed optimizations for a universal character modeling solution. With Fuse, users can browse, resize, customize and combine various body parts, textures, materials, clothing and accessories, to easily generate high-quality, royalty-free 3D characters in seconds. Through seamless integration with Mixamo’s online 3D animation platform, users can also effortlessly animate their Fuse characters.

*Offer ends November 14 at 10AM Pacific Time
...

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