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Charity speedrunning drive Awesome Games Done Quick 2018 has been a huge success, raising more than $2.26m for the Prevent Cancer Foundation in one week. A late surge in donations helped AGDQ 2018 surpass the $2.22m raised last year.
Some of the AGDQ 2018 highlights include zallard1 playing Mike Tyson's Punch-Out! and Super Punch-Out! at the same time and on the same controller...
UPDATE: Beamdog has responded, and I'm afraid while it was exploring an idea called Planescape: Unravelled, ultimately the idea didn't amount to much.
Here's what Beamdog founder Trent Oster sent me:
ORIGINAL STORY: Is Beamdog making a new Planescape: Torment game? Not an Enhanced Edition, as the small Canadian studio has done for Baldur's Gate, Icewind Dale and even Planescape: Torment, but an actual new game. A few new clues suggest so.
About eighteen years or so after marking Baldur’s Gate off my To-Save list, I’m knee-deep in the Infinity Engine once again with Siege of Dragonspear. I’m not going to talk too much about it here, not least because there’s a full review coming soon. But there’s one thing I do want to talk about – not one new to the Enhanced Editions, admittedly, and that’s its Story Mode option. Essentially, at any time you can flip a switch and even a Level 1 mage can suddenly wander into a Beholder’s lair and poke every single one of its eyes out without the slightest danger. You can’t die. At all. In every possible way, you render playing large chunks of the game pointless.
I entirely approve of Story Mode.
Given a choice, I almost always play as a mage. Swords? Pah. Divine magic? Save it for Sunday School. Give me control over the elements, the power to reshape the very building blocks of the universe according to my every whim, and if at all possible, a cool hat. It’s an easy fantasy to indulge in almost any RPG out there.
I just wish it was a more satisfying one.