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About eighteen years or so after marking Baldur’s Gate off my To-Save list, I’m knee-deep in the Infinity Engine once again with Siege of Dragonspear. I’m not going to talk too much about it here, not least because there’s a full review coming soon. But there’s one thing I do want to talk about – not one new to the Enhanced Editions, admittedly, and that’s its Story Mode option. Essentially, at any time you can flip a switch and even a Level 1 mage can suddenly wander into a Beholder’s lair and poke every single one of its eyes out without the slightest danger. You can’t die. At all. In every possible way, you render playing large chunks of the game pointless.
I entirely approve of Story Mode.
Given a choice, I almost always play as a mage. Swords? Pah. Divine magic? Save it for Sunday School. Give me control over the elements, the power to reshape the very building blocks of the universe according to my every whim, and if at all possible, a cool hat. It’s an easy fantasy to indulge in almost any RPG out there.
I just wish it was a more satisfying one.
We move from custodian to creator.
That was how Trent Oster described it. Beamdog s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying s most beloved and most influential series. This time, he won t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company s Enhanced Editions of the Baldur s Gate games. No, Baldur s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it s Baldur s Gate 3.
An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.
As wonderful as RPGs are, some tropes and cliches and just general bloody annoyances really do spoil the fun. Some of them might only crop up occasionally, others just won’t go away. Some, you might think, are just petty irritations. But no! All these incontrovertible sins must be destroyed at once! Here’s a few of my least favourite offenders. What others would you add to the cursed list?