Community Announcements - fláráðr ljós
Hello everyone,

We've just released version 2.3.3. This patch fixes an issue where the game would freeze on some systems when taking a photograph.

This update also fixes a long-standing issue where some players would receive the error message "you must be signed in to Steam to play INFRA" when trying to play the game, even if they were signed into Steam.

There are also a couple of other minor fixes that can be found on the full patch notes.

Previous saved games are compatible with this patch.
Community Announcements - fláráðr ljós
We've just released update 2.3.0. While we're still hard at work on INFRA: Part 3, this patch focuses on fixing some long-standing issues and providing overall quality of life improvements:

  • Intro improvements. The intro briefing scene has received new character animations, and some character models have been improved. The intro can now be skipped from the pause menu. The whole first level has received some additional polish.
  • Options are now accessible from the pause menu. Key bindings, video settings, audio settings, everything can now be tweaked without leaving the game.
  • Lots of bugfixes and level improvements. This update contains over a hundred individual changes across both INFRA: Part 1 and INFRA: Part 2 levels. The full patch notes can be found here.

Unfortunately this update is not fully compatible with existing saved games.

If you try to load an old saved game, the game might prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.2.0 (that's the version prior to this patch).

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.2.0" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.
Community Announcements - |Yucca|


Hello everyone!

It's been a busy year. We've released Part 1 and 2 of our first game. We've received great feedback from you. We've pushed out countless of fixes and updates.

The longer we have worked on INFRA the more we've come to realize how massive project it in fact is. It will still take some time to finish it for good. But even with INFRA: Part 3 still under development, you can often see a total playtime of well over 20 hours. And apparently you have mostly enjoyed those hours. The feedback we've received from you has been really flattering and we're honoured by it. Nothing makes us more happy than to hear you've enjoyed INFRA us much we've enjoyed developing it.

Happy holidays for all of you! Stay tuned for more updates.
Community Announcements - fláráðr ljós
Hello,

We've just released version 2.2.0, which is mainly a bugfix update. Here are the highlights:

  • A new achievement has been added for repairing the water treatment plant in INFRA: Part 1.
  • Fixed a regression that was causing problems when progressing through the water plant in INFRA: Part 2. If you had a saved game on this level, the game will prompt you to restart the level (sorry!). All your progress from prior to this level will be intact upon restarting.
  • A lot of small bugfixes and improvements. This update contains around 40 individual changes. See the patch notes for a detailed list.

Existing saved games (in other than the water plant level) are fully compatible with this update. The full patch notes can be found here.
Community Announcements - fláráðr ljós
Hey,

We've just released version 2.1.0 and it fixes a lot of issues with the game. Here are the highlights:

  • INFRA: Part 1 ending improvements. The player won't be able to end the level until they have interacted with certain things in the room.
  • Achievement improvements. New achievement icons! Also, the Sign of an Open Eye achievement is achievable now. Descriptions have been clarified for some achievements. The "Treasure Hunt" achievement has been renamed to "TB OUT".
  • Level improvements. The maintenance tram has received some polish. The weird gate puzzles in "stormdrain" have been reworked and should make sense now. Turning on the power in "bunker" now looks and feels better.
  • A ton of bugfixes. This update contains over a hundred individual changes. Some INFRA: Part 1 levels and almost all INFRA: Part 2 levels have been updated.

Unfortunately this update is not fully compatible with existing saved games.

If you try to load an old saved game, the game will prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.0.7 (that's the version prior to this patch).

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.0.7" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.

The full patch notes can be found here.
25 Sep, 2016
Community Announcements - fláráðr ljós
Hey guys,

An update has been released, which should fix issues with the maintenance tram failing to appear. If you load a saved game where the tram is missing, it should automagically appear in the right place.

We're aware of a few other issues and are working on those now. This post will continue to be updated with the changes as the updates roll out.

September 25th 2016 (Version 2.0.1)
  • Fixed the raft breaking after the level change during the raft ride
  • Fixed the maintenance tram failing to appear in some cases
September 26th 2016 (Version 2.0.2)
  • Fixed incompatible saves not showing up in the main menu
  • Fixed a crash in some cases when entering deep water
  • Fixed a possible black screen when loading a save
  • Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases
  • Fixed missing maintenance tram and random black screen in "metro" in some cases
  • Fixed level transition from "stormdrain" to "cistern" booting you to the main menu in some cases
September 27th 2016 (Version 2.0.3)
  • Fixed an issue where it was possible to exit the crane in "bunker" while it was still moving
  • Fixed the crane in "bunker" not moving sideways when playing with a controller
September 29th 2016 (Version 2.0.4)
  • Fixed crouching while on a ladder not working properly
  • Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
  • Fixed a rare issue where players could get stuck on computer screens
September 30th 2016 (Version 2.0.5)
  • Fixed a regression where players couldn't to bring up the phone in the office meeting anymore
October 6th 2016 (Version 2.0.6)
  • Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" in "tunnel2"
  • Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here" in "furnace"
  • Fixed viewmodels shaking like crazy when standing on certain kind of slopes
  • Fixed being unable to equip the camera with mouse wheel down
  • Fixed the camera getting unequipped on its own on level transitions
  • Fixed the crosshair fading in too late after a screen fade in
  • Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
  • Fixed unuseable radiophones receiving use highlights
  • Fixed a possible issue with unuseable boots receiving use highlights
  • Fixed the collision model of certain cardboard boxes
  • Fixed an issue with the level transition from "servicetunnel" to "skyscraper"
  • Fixed misaligned text in certain documents
  • Fixed grammar in the gas sensors sign in "bunker"
  • Removed the smeared text from the door code hint in "central"
October 11th 2016 (Version 2.0.7)
  • Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA
Community Announcements - fláráðr ljós


Hey guys,

INFRA: Part 2 is out now for everyone. Go play it! If you don't own the game yet, this is a content update that is included with the game.

To start INFRA: Part 2, click "Continue" on the main menu if your last save was at the end of INFRA: Part 1. Otherwise you can simply click "New Game" and select "Public Transport".

We have a few patches in the pipeline already, and those will follow soon. Here's a highlight of what's currently in INFRA: Part 2:

  • New content. INFRA: Part 2 continues straight from where INFRA: Part 1 left off and includes 13 new levels. The soundtrack has also been updated and contains 4 new songs from those levels.
  • Improved loading times. Loading times should be roughly half of what they used to be. We measured a 52% improvement on HDDs and 63% on SSDs.
  • New pause menu. The old pause menu has been replaced by the phone that Mark carries with him.
  • Bugfixes. INFRA: Part 2 also fixes some issues in INFRA: Part 1 levels. Further improvements are planned in future updates.

Full patch notes can be found here. As usual, if you run into any problems, let us know on the Steam Discussions!

We have one more major content update planned – INFRA: Part 3 – that will wrap up the story, but we don't have a release date for it yet.

As you might've noticed, we've also increased the price of the game a bit. It now matches more closely what we were thinking it should be before we decided to cut the game into multiple parts.
Community Announcements - fláráðr ljós


Hey guys,

We have big news today. After a lot of thinking, we've come to the conclusion that we're going to release INFRA in three parts instead of just two as originally planned.

INFRA: Part 3 will be a free update to the game, just like INFRA: Part 2 will be.

What this means is that you will get new content faster, instead of waiting for us to finish work on the entire game. We've noticed that whenever we release new content, we receive a lot of valuable feedback. That's feedback that we can take into account when working on the rest of the game.

So, not only will you get new content faster, it will also probably be better with your feedback.

For our Indiegogo backers, we will be shipping out all physical rewards with the release of INFRA: Part 3. This is primarily because we don't want to print out physical disks of an unfinished product.

So, with all this talk about INFRA: Part 3, when is INFRA: Part 2 coming out, then? Hold on, I think Jeff Walter would like to have a word with you.



Now, where was I? Oh, the release date. It's soon. Also, we've just released version 1.1.5 of INFRA, which fixes a lot of things in the game.
Community Announcements - fláráðr ljós
Hey,

We've just pushed out version 1.1.5 and it fixes a lot of issues with the game. You can look forward to the following things:

  • Full controller support! The main menu is now fully useable with only a controller or a keyboard.
  • Performance improvements. You should see a slight performance improvement across the board.
  • Interaction improvements. Valves and other things should be a lot easier to use now without having to aim straight towards them. Also, things shouldn't be useable through walls anymore.
  • Raft ride improvements. Mark can now photograph things while on the raft. It should also feel a bit nicer to steer.
  • Bugfixes and miscellaneous improvements. Every level in the game has had their fair share of bugs fixed.

Unfortunately this update is not compatible with existing saved games.

If you try to load an old saved game, the game will prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 1.1.4.

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "1.1.4" from the drop-down menu.

The full patch notes can be found here
Community Announcements - fláráðr ljós
Hey guys,

Here's another patch that fixes a couple of issues.

One notable feature is the return of demo recording – a feature commonly used by speedrunners to record gameplay. This was really broken in earlier versions, so it was briefly disabled. All the major issues with it have now been fixed, so this patch re-enables the feature.

This version is compatible with previous saved games.

Version 1.1.4
  • Added autosaves to be loadable from the pause menu
  • Added a subtle red tint to the player hurt effect – on lower settings this is displayed instead of the post-processing effect, but on higher graphics settings this is displayed in addition to the post-processing effect
  • Added demo recording back (issue #124)
  • Changed "restart from checkpoint" pause menu option to read "restart from last save"
  • Changed the player hurt effect to be also played for the killing blow
  • Fixed a case where triggers could cause 0 damage to the player (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed the main menu focusing multiple menu options at once in some cases after a video mode change
  • Fixed the pause menu being briefly visible during level loading
  • Fixed a case where the player could receive 0 fall damage if near the fall damage velocity threshold (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed frame rate drop when taking a photo (or repairing a spot, etc.) for the first time
  • Fixed demo recording issue where the game would crash when the player died (issue #124)
  • Fixed demo playback ending when the player dies (issue #124)
  • Fixed demo playback issue where the electrified water death sound was still playing after the player had respawned (issue #124)
office
  • Changed the intro sequence so that the player view is less restricted
...

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