There have been multiple updates to Blockland since the last news steam post. Here's a catch up post.
Fixed crash related to getWords/getFields
Iconshots/ folder now writable from screenshot functions
The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting.
File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle)
Fast packets will now stop immediately when client goes below the ghosting threshold
Fast packets will now stop for a given client if their ping goes above 350
Added missing Parent::onTrustCheckFinished to Brick_Large_Cubes
Fixed some cases where you could create multiple orphan ghost bricks
Fixed clicking while tumbling erroneously causing respawn
Fixed instantly typing "wwwwwww" if you wrench a brick while moving
Fixed ghost brick moving in the wrong direction while looking straight down
Fixed WinXP compatiblity problem from r1972
Multiple packets are now sent to ghosting clients on each network tick, reducing ghosting and file download times
Fixed certain cases of file downloads stopping
Fixed missing admin checks on some bot_hole server commands
Fixed case where moving slow moving players can phase through walls
Fixed issue where you could travel through a teledoor before it is removed by the build trust check
Fixed vehicles not burning (both client and server will have to be running r1966)
Fixed certain timescale/framerate combinations causing the game to freeze
Fixed coverage issue on ModTer 8x CornerA brick
Fixed crash when player type has no animations
You can no longer execute files named "Support_AdminEvents.cs" - this user created script was used in several other add-ons and contained an eval injection vulnerability which would allow an attacker to execute arbitrary script code on the server. Note: this was not a malicious script, it was simply poorly coded and could be exploited to attack the server.
Fixed LAA flag regression, should fix some crashes
Reduced ghost lookup table size by ~10%
Brick limit replaced by $pref::server::ghostlimit - this setting puts a hard limit on the number of ghosted objects in the game and reduces the size of the ghost lookup tables accordingly.
You cannot change the ghost limit while the game is running.
The ghost limit can also be set in gamemode.txt. Lower ghost limits are now set for the default game modes, saving significant amounts of memory per player.
The label in the custom game gui still says "brick limit" so people might have a clue what it does.
The valid values are powers of 2 from 32768 to 1048576, if you set some other value it will automatically round up to next highest power of 2
$Pref::Server::BrickLimit checks replaced by getBrickLimit() - this function derives the brick limit based on the current ghost limit.
Reverted ghosting optimization while I figure out what's wrong with it
Fixed camera relative brick movement with supershift enabled
Fixed issue with deleting bricks
ParticleData framesPerSec value is now synced to clients
Removed deprecated aiConnection class
Removed old, non-functional "storm" features of precipitation object
Sky object network update size reduced significantly, should fix bad packet when changing environment settings rapidly
Light list in wrench gui is now sorted alphabetically
Brick movement is now camera relative when in free cam mode
Fixed https link parsing in chat
Partially typed chat messages are now preserved when going from the loading screen to game
Fixed case where player is stuck in animation on spawn (credit)
Fixed chat being the wrong size in the loading screen
Fixed backspace not repeating while playGui is active
Blockheads Ruin Xmas game mode added. Gather presents and jump into the fire pit to destroy them. Build by Sumz & Hamburger, code by Zor. (Note: I tweaked and reformatted the code, so problems may not necessarily be his fault)
Removed $Pref::Steam::DisableSteam, replaced with -nosteam command line option
Improved error messages for authentication dns/connection failures
Vehicle steering options moved from "advanced" to "controls"
I will be working to fix these as soon as possible. In the mean time, make sure you're actually connected to steam when you start the game and don't leave the game window while the steam overlay is up and you should be fine.
I will also be updating the registration system on the Blockland forums so that people who bought the game on steam can post there. I will post an announcement here when that is working.
Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks. These structures can be built in either a single-player or multiplayer (either online or through a local area network) setting.