Community Announcements - chubigans


Aw yeah, I'm proud to announce that Cook, Serve, Delicious! 2!! is coming to Steam in 2016! With over 180 foods, tons of new gameplay elements and all new content, this massive sequel will be even more fun and challenging than ever before.

For an even more detailed look at the sequel, including the first screenshots, a reveal trailer and more, visit http://www.cookservedelicious.com and thanks everyone for all the support!
Community Announcements - chubigans


Cya then. ːcsdsmileː
Community Announcements - chubigans
Aw yeah time for a brand new update, which includes various fan-requested changes and minor bug fixes.

I'm also happy to announce that the Cook, Serve, Delicious! Original Soundtrack is now available on Steam for $2.99! Check it out right here:

http://store.steampowered.com/app/359760

Enjoy and thanks for playing the game!


IMPROVEMENTS/BUG FIXES
  • Slightly altered some sounds by fan request for the creamer in coffee and the steak seasoning sounds to provide much better feedback when preparing.
  • The default key for restarting Weekly Challenges has been moved to the function keys to prevent accidental retries (originally it was the Control key).
  • Very minor bug fixes.
  • Changed the deployment structure/backend of the game to better streamline future updates. You won't notice a change but it greatly helps in speeding up the deployment process for patches.
Community Announcements - chubigans
Hey everyone, the newest update for CSD has arrived! This includes a bunch of new additions and features, as well as fixing a few minor bugs. Thanks and enjoy the free update!


NEW ADDITIONS
  • Mystery Box Mode (1-4 players, Battle Kitchen) For the first time in the game, all 30 foods will be in play in this challenge. The catch: all orders will be in secret mystery boxes until they're selected. How far can you go in this crazy challenge?
  • Weekly Sprint Challenges are now supported! These small bite sized challenges are 3 waves long (24 foods) as opposed to the standard weekly challenges (40 foods). There can be a mix of sprints and standard challenges from now on. Enjoy!
  • Wii U Pro Controller support added for the Mayflash Wii U adaptor for PC or any other third party system that allows for Wii U Pro Controller support.
  • Crazy Dave Bet emails now have text that explains the bet offer has expired if it isn't taken on the day it's recieved.
  • The Enchilada tutorial text has been clarified a bit better.


BUG FIXES
  • Adjusted system that deploys VIPs and dates. Originally if you had a high buzz restaurant, there was a chance that your VIP or date would not be "fit" into the order system, resulting in a "missed" date or VIP. That system has been tightened considerablly to try and prevent this from happening.
  • Crazy Dave's Bet 17 now properly resets if won, preventing the "bet not taken" error messages and errors related to bets.
  • Fixed a small menu display error in the Battle Kitchen menus when using a controller under certain circumstances.
  • Endurance runs ending due to food burning now properly reset when immediately retrying the event.
  • Updated Vertigo Gaming Inc. logo across the game.
  • Renamed Characters to Local Co-op in the main menu.
  • Fixed some minor errors with button images when two different controllers are used in the Battle Kitchen.
Community Announcements - chubigans
Hey everybody, here's the latest Cook, Serve, Delicious update, going into beta for PC today!

This new release contains an all new mode, the Mystery Box, as well as some user requested features and bug fixes. As with all betas, if you decide to opt in, please back up your saves! For information on where to find your saves, visit this thread: http://steamcommunity.com/app/247020/discussions/0/864980153147332444/

To opt into this beta (Windows only) you'll need to right click Cook, Serve, Delicious in your library, click properties, select the Beta tab and click the Beta branch from the pull down menu.

Here's a list of what's fixed and new in this update:


NEW ADDITIONS
  • Mystery Box Mode (1-4 players, Battle Kitchen) For the first time in the game, all 30 foods will be in play in this challenge. The catch: all orders will be in secret mystery boxes until they're selected. How far can you go in this crazy challenge?
  • Added an option to enable support for touchscreens and tablet PCs. This will get rid of the "double tap" method of input that had to be done for touchscreen users. To enable, load a game and go to the main options screen, select Keyboard/Tablet Options and then enable the option in the following menu.


BUG FIXES
  • Adjusted system that deploys VIPs and dates. Originally if you had a high buzz restaurant, there was a chance that your VIP or date would not be "fit" into the order system, resulting in a "missed" date or VIP. That system has been tightened considerablly to try and prevent this from happening.
  • Crazy Dave's Bet 17 now properly resets if won, preventing the "bet not taken" error messages and errors related to bets.
  • Fixed a small menu display error in the Battle Kitchen menus when using a controller under certain circumstances.
  • Endurance runs ending due to food burning now properly reset when immediately retrying the event.
Community Announcements - chubigans
Hey, who's ready for ESPORTS? Cause I got a brand new mode for you in this new update for CSD: Battle Kitchen!

When I first announced the new Battle Kitchen update the idea was that I'd have an eSports mode which would generally be another challenge type event with five foods and random recipes, like the strike challenges. However I was quite surprised with how popular the endurance mode was, so much so that I thought I'd just merge the eSports challenge idea into a brand new endurance event.

I hope you enjoy the event and the final part of the Battle Kitchen update (which includes Versus modes for multiplayer) should hit in January. Thanks and happy ESPORTS!


BUG FIXES 3.12
  • Fixed an issue that caused burgers and corndogs to sometimes disappear from your menu even if they've been purchased. Burgers that have been upgraded at least once will be returned to your menu, otherwise burgers and corndogs lost to this bug will need to be repurchased one last time. My apologies for that issue.
  • Fixed an email that referred to some old gameplay modes that have since been replaced with the Battle Kitchen.
  • Fixed minor spelling issues.


BUG FIXES 3.11
  • Fixed an issue that didn't properly reset Risotto calls when retrying an Endurance challenge (both regular and eSports)
  • Fixed bug that would sometimes improperly halt Endurance challenges at the start with a failed "food burned" message.
  • Fixed chef Risotto's calls not coming through properly when the prep stations are full. As a result, some players never got another Risotto call during the initial one for the eSports challenge. Because of this the eSports board has been reset and can only be used with this newest patch. My apologies for the glitch. Do note that your new score for the eSports challenge will go through to the Steam leaderboards, even if you do not beat your old local score.
  • Halved the amount of time the Risotto call is on screen after the player chooses an option.


BUG FIXES 3.10a
  • Fixed a corrupted graphics package that went out with 3.10. The burger's lettuce image is no longer a series of PlayStation button images.


NEW CONTENT
  • eSports Endurance Mode (1-4 players): the new eSports challenge for CSD is finally here! eSports Endurance takes the standard Endurance challenge, changes the four starter foods (which are now Soda, Sushi, Pasta and Ice Cream) and increases the "replacement pool" with hard foods across the board, as well as upping the difficulty at the start at a considerable degree. Good luck!


BUG FIXES
  • Fixed a bug that slowed the first three orders of every Weekly Challenge before adjusting to a fast speed. Orders will now move quickly after the first one.
  • Fixed minor UI elements with Endurance menus.
  • Fixed bug in Endurance where the player was asked to replace a food with the exact same food in the Risotto call.
  • Adjusted leaderboard displays for the removal of avatars. While I hope to bring this back in the future, right now it's causing way too many issues for users so unfortunately they are disabled for now.
Community Announcements - chubigans
Update: v3.04b is available now and fixes a few minor issues:


BUG FIXES
  • (3.04b) Adds developer option to disable handling of avatars remotely. Apologies for all the updates recently but these last few have been critical bugs or additions that the game needs in order to perform properly. Thanks!
  • (3.04a) Fixes a bug that skips half of the tutorial for new players.
  • Performance improvements for booting up the game have been improved for a few users who had issues playing offline.
  • Avatars no longer reset or show up blank after certain instances, such as quitting an event.
  • A few minor menu navigation bugs with the mouse have been fixed.

---

Hey y'all, version 3.03 of CSD: Battle Kitchen is now available! This adds a few general and fan requested improvements as well as fixing several bugs. It's rolling out now for all platforms, and here's the change log:


IMRPOVEMENTS
  • Turning off Rush Hour text flashes in the options now also turns off fireworks screen flashes in Battle Kitchen.
  • Toned down bright flare effects from the fireworks in Battle Kitchen.
  • "New" badges indicate a new weekly challenge has been downloaded, typically scheduled for Monday of each week.
  • The way that scores are being pushed to the Steam Leaderboards have been altered, solving the issue of some beta testers not being able to set new scores.
  • You can now tap or click the top left portion of the screen to continue instead of pressing enter in the CSD title screen. This is to better accommodate touch screen or mouse only users.
  • Leaderboards are now available outside of the game! http://steamcommunity.com/stats/CookServeDelicious/leaderboards/547524/


BUG FIXES
  • Fixed bug that halted the unlocking of characters even if there were still characters to unlock. For those affected by the bug, play any Endurance or Weekly Challenge and then continue to the main menu to get the character wheel spin.
  • Improved the display of combos over 199 in Endurance mode and Endurance menus as well.
  • Fixed a bug that could occur when loading and downloading a Weekly Challenge that would display recipes improperly.
  • Fixed the Campaign co-op bug that booted the expediter when the restaurant closed even if there were still customers to serve.
  • Fixed small bug that would reset Strike Challenge difficulty after clearing a Strike Challenge.
  • For those experiencing hard crashes upon booting up the game, press and hold Shift while the game boots up to disable avatars, as that will solve the issue. To turn avatars back on, press and hold Control while the game boots up.
  • The no-fun police somehow hacked my computer and fixed a hilarious bug that caused restaurant equipment to walk into your restaurant and order food.
Community Announcements - chubigans
Here it is everyone, the big update for Cook, Serve, Delicious! This is part one of a two part free update called Battle Kitchen, which includes campaign co-op, local multiplayer, weekly challenges, endurance modes, and tons tons more! As always bugs or any kind of issues should be posted here: http://steamcommunity.com/app/247020/discussions/0/624075036534507076/

Here's all the improvements you'll see in the patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.


NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time. Also improves performance across all machines.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.



The following is a list of improvements from beta build 3.01:

VERSION 3.02a
  • Fixes minor bug when restarting using Control/Back/Select and then completing a Weekly Challenge.

VERSION 3.02

IMPROVEMENTS
  • You can now restart Weekly Challenges by pressing the Control key, or by pressing Back/Share/View on your controller.
  • Added the option to check the Single and Tag Team Endurance leaderboards through the Endurance menu.
  • Leaderboard mode filters have been added to better navigate through each leaderboard. You can now select Career leaderboards, Weekly Challenge leaderboards and Battle Kitchen leaderboards.
  • Updated Assault Android Cactus logo to the most recent version.
  • Improved leaderboard position of user within the Weekly Challenge mini-leaderboard.

BUG FIXES
  • Fixed bug that did not properly upload or download Battle Kitchen saves from Steam Cloud. Beta testers: be sure to start up the game using the computer you used to test the beta with so that your BK save isn't overwritten.
  • Fixed bug that ended some Catering, Iron Cook and Hungry Festivities events too early which also unlocked the Weekly Challenge achievement.
  • Fixed bug when exiting a failed Extra Event and then trying a Weekly Challenge, which gave you penalty time on the first attempt.
  • Fixed a crash in the pause menu of Battle Kitchen when trying to alter music options.
  • Fixed leaderboard display error for the Weekly Challenge when exiting the Battle Kitchen menu after doing an Endurance event.
  • Fixed bug that showed beer and chicken breast foods as 2/4 star levels when shown as a final food in Endurance Mode.
  • Fixed error that did not allow leaderboard results to be loaded upon exiting an Endurance or Weekly Challenge round.
  • Fixed error when clicking "Back to Modes" when an email is opened up, leading to visual errors.
  • Fixed some minor typos.

Community Announcements - chubigans
Hey everyone! First off, thanks to everybody who sent in bug reports, requests, and general improvement ideas for the initial release of Battle Kitchen. The beta had way more bugs than I was expecting, so I've been busy nailing down every single one of them while improving the game further. This will potentially be the last beta patch before the update goes live for everyone, so if you have any bug reports at all, be sure to post them in the Steam CSD forums!

The update is rolling out right now, and here's the change log:


NEW ADDITIONS
  • Added option in the Delete Saves menu to delete your Battle Kitchen save. Deleting your Battle Kitchen save will NOT affect your main save in any slot.
  • Endurance mode now tells you which four foods you had on your menu for high score records, along with their upgraded star rating. This will only apply to future records set within this new patch.
  • The Hungry Festivities Ninja character is now unlocked for all Platinum Star restaurants.
  • You can now refresh the Weekly Challenge if it does not load properly the first time.
  • You now have filters for the sub-leaderboard in the Weekly Challenge menu.
  • Avatars are now uploaded via Game Maker Server so that your character will represent you on the leaderboards.

IMPROVEMENTS
  • Changed the way controller input is handled. When a gamepad is plugged in when launching CSD, you can press enter on the title screen to switch to keyboard controls, or press A/X to continue using gamepad controls. This also makes it easier to have gamepad and keyboard mixed control schemes for multiplayer.
  • Co-Op/Tag Team: Fixed issues with controller handling when an event or day is completed or failed. (All control is given to Player 1 when navigating menus.)
  • Adjusted achievement difficulty for character unlocks down to three and six character unlocks (from four/twelve unlocks originally).
  • Improved the way the game handles character unlocks after all the characters are unlocked (it no longer displays how many stars to go or bring up the wheel to spin after being awarded stars).
  • ENDURANCE MODE: Slightly increased starting difficulty and increased difficulty after 100 perfect combos and beyond.
  • BATTLE KITCHEN: Resets difficulty to Standard when finishing an Endurance or Weekly Challenge run, and keeps the chosen difficulty when in Strike mode.

BUG FIXES
  • Fixed the wrong menus being shown after completing a campaign day, leading to emails and weekly challenges overlapping each other.
  • Fixed the low tenderize sounds.
  • Fixed small bug with looping friar cook sounds when using gamepad.
  • TAG TEAM (All Modes): Fixed bug that allowed a player to reset the tag team clock and gain control back by pressing B/Circle.
  • TAG TEAM: Fixed bug when using different controllers (PS4 and XB1 together, etc.) which resulted in the wrong button prompts when "frozen."
  • CO-OP CAMPAIGN: Playing Extra Events (Catering/Iron Cook/Hungry Fest) is now supported properly in co-op mode.
  • CO-OP CAMPAIGN: Fixed issues when using a keyboard and gamepad together for co-op.
  • ENDURANCE MODE: Fixed hard crash when completing the mode.
  • ENDURANCE MODE: Fixed bug that compared single player records instead of Tag Team records for Tag Team Endurance.
  • ENDURANCE MODE: Fixed randomization issue with Endurance Mode that prevented unique randomized foods in the Risotto Calls each time you started up the game.
  • ENDURANCE MODE: Fixed bug that did not save blue star progress, causing it to reset to 10 combos needed for the next unlockable star each time the game was booted up.
  • WEEKLY CHALLENGE: Fixed a bug that caused too many zeros in leaderboard times, as well as times being shown in milliseconds instead of the proper format.
  • WEEKLY CHALLENGE: Fixed scrolling bug for Weekly Challenges leaderboards that did not assign the proper times to the correct user.
  • WEEKLY CHALLENGE: Prevented players from trying the Weekly Challenge if the challenge has not been downloaded.
  • WEEKLY CHALLENGE: Fixed a bug that did not halt the challenge when all foods were cleared, making it impossible to complete.
  • WEEKLY CHALLENGE: Installed some failsafes that helps Weekly Challenges to be downloaded properly.
Community Announcements - chubigans
I'm proud to announce that the new big update for Cook, Serve, Delicious, which includes weekly challenges and local multiplayer, is now available!

Originally scheduled for later in the month, I wanted to get a portion of this game's massive update available as soon as I possibly could. So this is part one of two major updates coming this month. In this update, you'll get access to the Weekly Challenges, Endurance Mode, 12 Strike Challenges, Campaign Co-op, and all the engine and game improvements and additions outlined below. A second patch later in the month will add Tournaments, Versus and eSports modes, as well as finish up the menu designs and any gameplay balances needed.

Because of the enormity of this update, I decided to push it into a beta as I feel I need feedback to make sure the new challenges and modes are properly tuned before releasing it to everyone. To play this update, simply right click Cook, Serve, Delicious in your Library, select Properties, then click on the Betas tab and opt into the "Betas" group. The beta is PC only right now but a Mac/Linux version is coming early this week.

PLEASE MAKE SURE TO BACK UP YOUR SAVES, OR USE A NEW SAVE FILE FOR THIS BETA. Battle Kitchen has its own save file so you can unlock content in that mode across multiple saves, however like any beta saves can be volatile and it always pays to back up saves. For information on where to find your saves, visit this thread: http://steamcommunity.com/app/247020/discussions/0/864980153147332444/

Here is a list of improvements in this patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.



NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.


KNOWN ISSUES
  • Avatars do not load properly in the Leaderboards, and the Leaderboards do not show mode specific to where you came from. You can simply toggle them via the button above the boards.
  • Endurance Mode final foods pictures do not load properly.
  • The initial Leaderboards section in the Weekly Challenge menu does not have a filter selector.
  • Gaps in between players (such as player 1 and player 3 joining a game without player 2) can cause issues.
  • Small other oddities will be addressed when the game is released outside of beta.
...

Search news
Archive
2015
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002