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King Arthur Collection

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Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.08

- Fixed an issue of unit levels at Military Training
- Quests don’t spawn on armies anymore
- Fixed display bug at the final Objectives
- Fixed Minimap issue of Victory Locations in certain battles
- Sir Lancelot's Grail Shard fixed
- Retroactively fixed an issue with earlier saves being stuck regarding late-game Objectives
- Fixed issue of forged set items (recipe)
- “Beast Master” skill fixed
- “Respected” trait fixed
- Fixed recipes lacking components – missing components added to the Campaign
- Fixed path finding on the Campaign map – clearly seen if a location is reachable on ground or Teleport required
- Hero requirement at battle quests fixed
- Fixed the tooltip of Spellpower at the Military panel
- “Beastmaster” trait boosts the Lair locations in the province of the liege lord from now on
- Several issues fixed at the Spanish, French, Russian and German localized versions
- Other minor bug and balancing fixes
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.07

- New button on the Hero Inventory panel (usable on an Artifact Store location) – moves all unequipped Artifacts to the Store
- Beast Master skill fixed
- The settings of the Minimap icons always saved (at returning from battle, starting a new game or loading a saved game from the Main Menu)
- Enemy armies no longer block the route towards the target (some part of the route is marked by red colour, indicating that a battle have to be fought)
- End Turn button popup properly tells if a Delegate quest is waiting to be solved
- Resurrection spell popup fixed
- Tier 2 Elmet Legionaries receive the Fomori Slayer skill properly
- Knights of the Light units receive an upgradable skill (Golden Basilica locations)
- Armies defending a passage cannot be lured away anymore
- “University” (London) diplomacy action fixed
- Woodlander skill of Wolfbreeds fixed
- Units cannot move to an army from faraway Army Reserves anymore
- Marriage for female heroes is not available anymore
- Items received and lost in the same quest no longer appear among quest rewards
- Faith requirement at Unseelie Champions training fixed
- Spell cooldown never drops below 10% of the original number
- Popup of item type filter buttons in Artifact Store improved (info about possible modifiers at forging)
- Unit icons during Tutorial fixed
- Time limit requirement always appears properly in the popup of the quest
- Traits modifying Lore points (from locations) fixed
- Solving late game quests in “wrong” order issue fixed
- Passive skill bonuses appear properly in the statistics
- Lost level up bonuses of hero retinue on new Tier fixed
- Battle alert sounds (gate destroyed) fixed
- Sub-objective text in Call to Arms Objective fixed (15 units available, including own units and heroes)
- Non-16:9 resolution notification windows fixed
- “Careful Tactician” promotion fixed
- First sub-objective of the "Nimue" Objective fixed
- Grendel's Lair teleport location fixed

Known issues – fixing in progress

- The level of some units drops back to 1 in unique situations
- Few quests spawn on the top of the army that is supposed to solve it
- Some of the final Objectives don't appear properly on the Objective panel if a certain option in a specific Diplomatic quest is chosen
- Some Victory Locations don’t appear properly on the Minimap
- Lancelot's Grail Shard Essence gathering
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.06

- Corrosive Bile skill fixed
- Popup does not appear when Leadership drops below the total requirement (the excess units are grey and do not fight in battles)
- Extreme Morality bonuses (over 20) fixed
- "Upload" expression changed
- Opposing traits of the Ladies fixed
- Retreating from the Guardian of a Nether Gate fixed
- The Tomb of the Emperor Objective bug fixed (if the Western gate solved as last in “The Immortals” Objective)
- Fixed bugs at closing Nether Gates
- Stronghold locations bug fixed
- AI units cannot learn morality skills of the player anymore
- Lair type location modifiers fixed
- The popup of combat stats (Damage, HP, etc.) lists the bonuses from Promotions and Morality separately
- The popup of Fiefdoms (on the Fiefdom List and the Hero screen) lists the type of the Locations in the province
- The popup of Locations on the Location List provides the description of the Location
- Clicking a Fiefdom icon moves the camera to the chosen province
- Sir Galahad never gets killed by any raiding Fomorian army anymore
(Saved games having such situation are retroactively fixed by spawning another Sir Galahad army and restarting the Grail Knight Objective.)
- Tear in the Veil bug fixed (grants Leadership discount to all special units)
- Teleports and some other special locations appear on the Minimap
- Buttons for activating/deactivating icons on the Minimap are available (above the Minimap)
- Adventures of Sir Balan Objective fixed (Army of King Alwick bug)
- Right-clicking on one of the Main Hero icons at the top of the Campaign Map GUI selects the army without moving the camera. Left-clicking remains unchanged.
- “Army changing trick” at the Artifact Store fixed
- Buying Artifacts at Traders is available without hero(es) at the location. Such Artifacts arrive to the Artifact Store.

Known issues – fixing in progress

- Beast Master skill
- Path finding issue when an enemy army blocks the one and only route
- At Delegate quests, the popup of the End Turn button should read as "A delegate is waiting for you."
- Resurrection spell popup information
- Knights of the Light units skills
- Tier 2 Elmet Legionaries and the Fomori Slayer skill
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.05

- Knights of the Lights Leadership cost fixed
- Summerborn and Winterbreed units recruitment cost and skills fixed
- Damage boosting skills fixed (e.g. Voice of the Shadows – properly boosts shadow damage)
- Experience points balancing
- Red Knight battle nerfed
- Huge Demon shooting defense buffed
- Wounds of the Land Objective fixed
- Heroes of Eboracum battle buffed
- Morgawse, Dal Riata and Pictland ruler naming fixed
- Buildings increasing HP and Damage fixed
- Slider not showing up when selecting units from three armies fixed
- Artifact giving the same bonus twice works properly
- Defeating Fomorian armies gives reputation properly to the appropriate Rulers
- Research items bug fixed
- Some trait bugs fixed
- Units that have no skills to choose at levelling does not display the golden wreath anymore.
- Experienced retainers skill fixed
- Drag and drop from Artifact Forge slots fixed
- Castle location provides Leadership even if the liege lord is a secondary hero
- Equipped two-handed weapon visually denies the other weapon slot
- Location slot issue fixed
- Arm bonuses from Locations fixed
- Multiple battle warnings issue fixed
- Diplomacy warnings at dead rulers fixed
- Flashing unit circles in battles (at selecting direction) fixed
- Accumulated units at selecting direction fixed
- Leadership issues fixed
- Magic Shield boosting at AI armies and Shield boosting spells for AI heroes added
- Mana of the AI heroes on high levels buffed
- 1280*1024 resolution GUI problems fixed
- Missing pictures for forged artifacts added

Known issues – fixing in progress

- Proper pop-up info about casted spells (Spellpower)
- Seelie Council Guards model
- Wyrmligs high tier model
- Wrong characters in the name of some enemy heroes
- Missing textures on two battlefields
- Wrong surface on two battlefields
- Increased and more proper AI spell usage (e.g. Dispel)
- Desperate Mobs bug
- William Pendragon’s Grail Shard skill bug
- Warlocks of Morgawse quest issue
- Giants of Morgawse quest issue
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.04

- Champions of Balor Objective fixed (the location is destroyed at certain options)
- Harbingers of Sickness Event fixed (the player looses the location)
- Artifact battle rewards (4 or more) fixed
- hero skill levelling animation fixed
- Living Statue Tier level fixed
- Diplomacy notify window fixed (selects the ruler of the available diplomacy action)
- unit selection does not change after selecting spell target on the GUI
- Philbius’s Flamewall fixed
- Northward Bound quest fixed (Morgana is required)
- Sidhe Council “alliance” political action fixed
- Crystal Shards spell levelling fixed
- Chain lightning spell (at heroes and Victory Locations) became stronger
- Other minor bug and balancing fixes

Known issues – fixing in progress

- multiple battle warnings issue
- diplomacy warnings at dead rulers
- flashing unit circles in battles (at selecting direction)
- accumulated units at selecting direction
- Leadership issues
- Magic Shield boosting at AI armies and Shield boosting spells for AI heroes
- more Mana for AI heroes on high levels
- "Experienced retainers" skill issue
- 1280*1024 resolution GUI problems
- missing pictures of forged artifacts
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.03

-Added infantry ability to follow and guard archers automatically
-Balanced Dal Riata battle
-Fixed missing model for Tier 4 “Pict warriors”
-Fixed flag loading error occurring when loading saved games
-Fixed missing pictures for some units
-Reaching the “Tomb of the Emperor” without acquiring Morgana is no longer possible
-Various scenario fixes
-Various quest fixes
-Other minor bug and balancing fixes
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.02

-Fixed crashing battles (Pict armies and Fomorian raiding armies)
-Adventure and diplomatic quest fixes
-Modified skills (Chain lightning, Summon skills, Power of Sacrifice)
-Fixed experience level display and reduced experience required for higher levels
-Fixed some artifact drag and drop issues in heroes’ inventory and Artifact Forge inventory
-Modified Leadership bonuses of artifacts
-Increased Leadership value (Warlord class - level up choice)
-Fixed missing unit images and artifact icons
-Beast Lairs allow two units to be recruited per Lair
-Some of the Morality Lairs allow two units to be recruited
-Lair creatures acquired in quests no longer limit maximum availability
-Fixed ruler naming
-Kingdom of Alba: army behavior fixed
-Added automatic replenishment for Morgana’s core units while questing in the Northern territories
-Fixed experience levels for Sir Galahad’s army
-Fixed hero skill trees (Philbius, Numerius Andronicus)
-Player’s units will be at full strength if battle occurs while replenishing losses
-Removed empty Ring of Gorlois recipe from the Encyclopedia (became an acquirable set item)
- Other minor bug and balancing fixes

Known issues – fixing in progress

-Improved ground units defense against flying units
-Dal’ Riata battle difficulty and enhanced ability to fight dragons
-No Will to Fight values on some units
-Missing unit skills when received at higher levels than 5th
-Issues with closing Nether gates at Tier 4
-Some unit animation bugs
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.01

- Fixed issue with armies spawning on top of each other with no deployment
- Fixed stone circle teleporting, both in main and prologue campaign
- Fixed loops, incorrect texts and other bugs in quests
- Fixed issues with diplomatic actions
- Changed spell penetration level for several spells (e.g. Meteor Strike, Enchanted fog)
- Decreased effectiveness of Resurrection spell to reasonable level
- Decreased combat stats of Changeling/Sidhe units to reasonable levels
- Fixed emergence order of Shard abilities
- Fixed difficulty level issues in regard the Mad Emperor’s army
- Casting unit abilities applies to all units selected
- Improved general game performance, added option to disable multi GPU optimization
- Other minor bug and balancing fixes
Product Update - Valve
Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

King Arthur - The Role-playing Wargame
  • speed optimization
  • fixed misspellings
  • Trade Quest spawning fixed
  • “Knights and Prophecies” Objective spawn requirements changed
  • bug at “Enchanted Spring” Victory Location fixed
  • "King Arthur – The Druids" now appears in the DLC tab of the game
  • 5 additional autosave slots inserted (saves the game after any battle up to five battles)
  • general quest starting bug fixed
  • fixed Ctrl+G issue
  • Sir Damas’ invisible horse removed 
  • unused “Subtitles” checkbox in the Options removed
  • Spectre, Soul Hunters and Ghost warriors graphics bug fixed
  • artifacts created by the “Artisans Workshop” in the Stronghold will always go to an active Knight
Product Update - Valve
Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

King Arthur - The Role-playing Wargame
  • Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
  • Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
  • Autobattle balancing – losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
  • Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
  • Spell balance
  • Weakened archers
  • Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
  • Weakened traits for the army of Samhain
  • Moving cavalry gets extra defense against ranged attacks
  • Information about the difficulty of the upcoming battles is available in the text based quests
  • The timing of the various Objectives appearing on the Campaign Map is now more balanced
  • The new Morality icon appearing in the text based quests indicates the choices that affect Morality
  • Diamond formation becomes more effective against trampling cavalry
  • Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
  • “Torture” in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
  • Invasion of Christian armies in Chapter 4 delayed
  • “Dispel” works on the spells granted by Victory Locations as well
  • Magic resistance affects the Dragon’s Breath spell
  • Other minor bug fixes
...

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