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PAYDAY™ The Heist

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PC Gamer
Payday 2 610x347


Idea for preventing all future crimes: install trackers in those creepy plastic masks that are only ever used by budding criminals. They're a clear giveaway that a heist is about to go down. That's a lesson still to be learned by the guard in this teaser for Overkill's Payday 2. He's far too nonchalant for someone being approached by a guy equipping a sneering stars and stripes face mask and wearing surgical gloves.

Unless he's assuming it's a particularly theatrical GP.

The original Payday was an enjoyable, if shonky, co-op experience. For the sequel, Overkill seem keen to really nail the atmosphere of a tense crime caper. The new Crimenet acts as a dynamic mission database, with players progressing from convenience store burglaries through to full bank raids. It also offers four professions - Mastermind, Enforcer, Ghost and Technician - with new skill trees offering a variety of upgrade paths. Although how a Mastermind contestant is going to help you commit a robbery remains to be seen.

Payday 2 is due out this Summer. You can see more footage below, courtesy of CVG.

PC Gamer
payday2


Last week I got a first look at Payday 2, the sequel to Overkill’s heist-themed co-op shooter. The presentation offered a hands-off run through of the game’s features and a two-man mission, played twice, in very different styles - both of which proved extremely exciting. It was clear even from this brief glimpse that the level of ambition for this game is a considerable factor of the original. It no longer feels like an indie conversion (albeit a commendable one) of Left 4 Dead. Indeed, it feels less like a straight-up shooter and more of a fulsome heist simulator.

We’ll open the vault doors to our preview of Payday 2 in a coming issue of the magazine, but hit the jump to see the shiniest trinkets we’ve plundered so far.



Character persistence is more important

Your robber now has to specialise, putting XP into four divergent skill trees. Masterminds are better at crowd control, and turn corrupt cops to your side; Enforcers are your token weapons experts, dealing and taking a good deal of punishment; Technicians have improved safe-cracking skills, explosives and deployable turrets; Ghosts can sap cameras and jam alarms. It’s not possible to be a jack of all trades - you really need to carve out a niche in the criminal underworld, forcing you to think about who on your Steam friends-list will balance out your crew.

Don’t worry, there won’t be any microtransactions

Overkill haven’t gone for the (presumably tempting) option of appending microtransactable goodies to your crook’s personalisation. In fact, they looked pretty offended when I even suggested it.



More mission variety

All that specialisation plays an important role in the expanded mission variety. Each mission now offers a broader range of approaches, and some favour a softly-softly strategy more befitting of light-fingered crooks than gun-toting psychos. The choice is presented via a dynamic map screen: contacts pop up with new missions, and it’ll be up to you which you take on. Some may be quick scores for a mere pocketful of dirty dosh, while others may require you to play through a chain of five or so phases - each lasting between five to ten minutes each. Your success in one affects your circumstances in the next, too.

Planning is way more important

This is more a fullsome heist game than its pureblood shooter predecessor. Now - as in the films which inspire the game - planning plays a much larger role. That’s in no small part because you’ll want to construct the perfect crew for a given mission. There are also ‘assets’ which you can purchase to help your preparation: maps which show the camera positions in a jewelry store, for example, or the codes to activate its metal security shutters - which will keep prying eyes and sniper scopes off the scenes occurring within. It’s worthwhile casing the joint before going in, too - different dynamic elements may be in play.



Stealth is now a much more realistic alternative to mass murder

Missions have been designed to account for the different skill biases: put your points into the ghost skill tree and you can shimmy open a window round the back of a jewelry store, knock out the camera feeds with a handy jammer gadget, crack a safe quietly, and then slip right out again before anyone is the wiser. Of course, such a restrained approach may leave some money on the table...

Bags are a physical component of any escape plan

Money is heavy. Gold bullion is even heavier. Sling a bag full of it over your back and you won’t be getting anywhere in a hurry. It’s wise to plan not only for your escape, but for your bags’ escape, too: you might think about setting up a relay, tossing a bag out of a window to a waiting accomplice. Nor do you want bags getting in the crossfire - a sack full of coke will leak its dollar value out of every bullet hole and the cops will try and confiscate your score if you leave it lying about.

It’s all looking to be a thoughtful expansion of the Payday formula, and one which encapsulates the whole crime caper fantasy in a far fuller way. We’ll have to see how the idea of creating a criminal career within Payday 2 unfolds over time, but the potential is prize enough to set any thief’s fingers itching.
PC Gamer
payday


If you have a good few hours of your life to spare, if you enjoy ludicrously convoluted treasure hunts, and you're ridiculously good at co-op heist game Payday, you might want to embark on the masochistic quest to discover its hidden vault. (Alternatively, just watch the following video). A dedicated team of players has followed the clues, ticked off an obscure set of criteria in the opening map First World Bank, avoided deadly gas and survived wave after wave of enemies, and finally uncovered the vault and its contents. Was it worth it? You tell us after the break.

For their Herculean efforts - not least of which is a freaking two hour wait while the drill busts a hole in a particularly stubborn door - the team received a message of congratulations from developers Overkill and, oh yes, a "metric fuck-ton" of gold. Thankfully they filmed their endeavour, with instructions on the right way to go about it, if you're tempted to try this out for yourself.

Announcement - Valve
Kick off the weekend by playing PAYDAY The Heist for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup PAYDAY The Heist all this weekend at 75% off the regular price! Sale ends Monday at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

Product Update - Valve
PAYDAY: The Heist celebrates 1 year of heists!

PAYDAY: The Heist has been out for 1 year! During the year we have robbed banks, run away from the cops, been ambushed by thugs, saved inmates, dropped CEO’s from sky-high, disrupted money transports, stolen blood, interrupted pool parties and interrogated taxmen with gloves of silk. More than 700,000 ordinary citizens have donned their masks and started climbing the ladder to become master career criminals.

To commemorate this great day we want to give our community a real payday. We will host another Play-for-Free weekend, where players will be able to play PAYDAY: The Heist for free for a full weekend! In connection with the anniversary, the mask ideas of the community have haunted us. We will release spooky anniversary masks for all our players – for free.

For those of you who like to rock, we release the PAYDAY: The Heist Game Soundtrack on Steam and Bandcamp.com for €5. It will contain:

All 17 tracks in high quality MP3 format (198 kbps)
All 17 tracks in superior quality Wave format (48 kHz, 24 bit)
Additional sound effect free versions of the tracks that have sound effects
Exclusively for the Steam buyers, an all-new Venetian mask pack – if you have both PAYDAY and its soundtrack on your Steam account you get four new and unique in-game masks!
Exclusively for the Bandcamp.com buyers, a package of PAYDAY themed answering machine messages, ring tones and text message signals!
Music remix material for seven of the tracks, so that you can make your own remixes of select PAYDAY tracks!

If you like PAYDAY: The Heist but haven’t bought it yet – now’s your chance. A special 1 year anniversary Steam deal will be available for 75% off – a complete steal. The following items in the PAYDAY™ franchise will be available at the 75% sale between October 18th-22nd:;

PAYDAY: The Heist
PAYDAY: The Heist Wolf Pack DLC

“We are happy to see that PAYDAY™ The Heist has turned one year old. It’s been an incredible journey that we have done together as a team, with our fans and the community. We are looking forward to continue making the PAYDAY™ franchise the number one-stop for people that want to rob banks together with their friends.” - Bo Andersson, COO Starbreeze Studios AB.

We would also like to thank Vyse from clan =THT= for hosting a PAYDAY: The Heist Charity event earlier this year.

Last but not least, we at OVERKILL Software want to thank our community that has been with us on this great adventure. Thank you all – we salute you.

OVERKILL Software – A Starbreeze Studio
Product Update - Valve
Patch 17 is now live!

This patch brings network fixes and also solves some glitches some perceptive players have found. It includes the following:

NETWORK
  • Fix for lost network peers not being timed out properly and blocking drop-in for other peers

  • Fix for rare client crash occuring if host drops a client that has missed the loading sequence from lobby to load-out

  • Fixed network related bugs connected to time outs

  • Made a fix for clients not being able to connect with each other under severe network related circumstances

  • Made a fix connected to clients that have been kicked out of the lobby and then tries to rejoin the game again

  • Fixed a bug where the game would crash while dropping in a game


GENERAL:

  • Fixed a collision error in UNDERCOVER where you could go glitch out of the map

  • Fixed a bug in PANIC ROOM where players were able to take money bundles from areas originally not intended to

  • Fixed a bug in COUNTERFEIT where players were able to jump up on the roof

  • Fixed a bug in NO MERCY where the elevator display wouldn’t work properly



  • That's it for now!
    OVERKILL Crew

Product Update - Valve
PAYDAY: The Heist Patch 9 Update Notes

FEATURES AND FIXES

Fixed slow moving Teammates
Changed up some SWAT tactics for better group flow
Secret stuff...

PAYDAY: The Heist Patch 8 Update Notes

FEATURES AND FIXES

Much better AI movement with almost no clipping issues when moving around
Fix for civilians wanting to run ontop of things when in panic
Multicore CPU optimizations for more performance
Fixed some issues with users being able to tamper with memory and getting access to Sentry Guns
WOLF PACK levels outed in the menu to prepare for DLC
Added a percentage progress counter on the drop-in status for players joining mid-game

PAYDAY: The Heist Patch 7 Update Notes

NEW FEATURES

New Menu theme selection: The players can now switch menu theme from original to heat. For all our dedicated heisters we upgrade the menu theme so they can pick their favourite theme to heist in.
New option - Light adaption on/off: The players can now choose to have Light adaption on or off.
Unveiling of the technician class: The players can now view a tease of the Technician class in the upgrades menu.
A bright future: Someone in the Garnet Group Skyscraper is heading for a bright future...
A dark future: Someone in the projects is preparing for a dark future...
New moves and tactics by the SWAT AI.

NEW BUG FIXES
General

Fixed a bug where Bain's subtitles appear on the post game screen
Fixed a bug where the rep limit is set to level 0 from the edit game settings menu even if it is set higher before creating a heist
Fixed a bug where the game would lock when the character is in custody and one of his mines would defeat a cop
Fixed a bug where enemies sometimes would teleport to a nearby location after performing an evasive maneuver
Fixed a bug where the "Play With Team AI" selection would not save when turned off
Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings
Fixed a bug in Single Player, with no AI, dialogue would still talk about freeing comrades after each assault
Fixed a bug where previously selected character flashed briefly on screen when navigating back to 'Choose Character'
Fixed a bug where the Reputation Limit description had a grammatical error
Fixed a bug where Cloakers would be able to club players at range
Fixed a bug where the Select Difficulty description was not entirely correct
Fixed a bug where Merry Xmas challenge was still present in the Challenge list
Fixed a bug where masks would not update correctly after a game had been played
Fixed a bug where a late join would cause looping sound effects
Fixed a bug where levels are not listed under Available Heists when selecting difficulty
Fixed a bug where the number of players in a game would not display correctly on the load out screen
Fixed a bug where the challenge complete bar would not pop up when completing any of the 145+ challenges
Fixed a bug where Dallas' President mask would appear incorrect

First World Bank

Fixed a bug where grey rectangular polygons would drop in and out in the basement area
Fixed a bug where a 'Unknown Location' would be found right before the Basement
Fixed a bug where the game would lock all players when a player late joined after the heist had started
Fixed a bug where dialogue would continue to play after commanding the Bank Manager to get down

Heat Street

Fixed a bug where only 10/11 objectives would be able to be completed
Fixed a bug where the door for the orange container next to the crashed van was slightly clipping into the van

Panic Room

Fixed a bug where corrupt graphic was seen coming from a mouse on the floor
Fixed a bug where corrupt ceiling fan graphics was seen
Fixed a bug where there were no enemies in the smoke that fills the stairway to the roof
Fixed a bug where there would be multiple collision issues during gameplay
Fixed a bug where flickering text graphics could be seen above each doorway
Fixed a bug where the enemies throughout the heist could be found in the ”t-pose”

Green Bridge

Fixed a bug where two objective markers appear on-screen at the same time when running to the exit
Fixed a bug where there would be missing side rail graphics at the end of the bridge during the "Make The Escape" objective
Fixed a bug where the yellow end game marker does not appear if players reach the exit before the escape prompt
Fixed a bug where the ziplines would not show from the towers to the top of the scaffolding
Fixed a bug where the user was able to place trip mines on invisible collision on open prison trucks

Diamond Heist

Fixed a bug in where as the alarm was triggered some A.I. guards would appear to be warping from their current location
Fixed a bug where two waypoints appear on the screen
Fixed a bug where the game would crash when the codes did not work on the Vault door
Fixed a bug where the Big Diamond was able to be taken through the metal fence that drops down after the cutter had completed
Fixed a bug where there would be multiple collision issues during gameplay

Slaughterhouse

Fixed a bug where the player could become stuck inside the falling safe
Fixed a bug where the Armored truck was appearing incorrectly in the main room
Fixed a bug where the A.I. Was seen standing on invisible collision
Fixed bugs where four 'Unknown Locations' were found inside the building of the Main Room
Fixed a bug where meat hanging in the main room would be inconsistent from the host and the clients

PAYDAY: The Heist Patch 6 Update Notes

PC patch 6 is finally here, and we’re bringing out the big guns on this one! We bring a whole new set of bug fixes, random events, masks and even more stuff… what do you say about an entirely new difficulty setting and new challenges/Steam achievements? Yeah, and this stuff isn’t even the DLC, which will contain even more stuff that is even more awesome!

Here is the complete change log for PC patch 6:

NEW DIFFICULTY For the PAYDAY fans that think the action is the juice, we now introduce a new difficulty setting called OVERKILL 145+. It can only be played if you have reached level 145 and opens up the possibility for new achievements as well as the OVERKILL 145+ leaderboards!

NEW RANDOM EVENTS All the heists now have new events that will surprise and challenge you like never before.
FIRST WORLD BANK: New OVERKILL 145+ events
STREET: New OVERKILL 145+ events
PANIC ROOM: New OVERKILL 145+ events
GREEN BRIDGE: New OVERKILL 145+ events
DIAMOND HEIST: New OVERKILL 145+ events
SLAUGHTERHOUSE: New OVERKILL 145+ events

NEW ACHIEVEMENTS The patch includes eight new achievements for Steam.
FOUR MORE YEARS: Awarded for reaching reputation level 145. Along with the achievement, players are also rewarded with the presidential mask set!
BANK ON ME: Awarded for beating FIRST WORLD BANK on the OVERKILL 145+ difficulty setting.
HILLS STREET BLUES: Awarded for beating HEAT STREET on the OVERKILL 145+ difficulty setting.
BRUSH WITH DEATH: Awarded for beating PANIC ROOM on the OVERKILL 145+ difficulty setting.
BEAT THE SHIELD: Awarded for beating GREEN BRIDGE on the OVERKILL 145+ difficulty setting.
BAD CODE: Awarded for beating DIAMOND HEIST on the OVERKILL 145+ difficulty setting.
LOTS OF PIGS, BUT NO PIGS: Awarded for beating SLAUGHTERHOUSE on the OVERKILL 145+ difficulty setting.
YOU ARE GOLDEN! Awarded for beating all six original heists on the OVERKILL 145+ difficulty setting. Along with the achievement, players are also rewarded with the golden 145+ mask. Overkill salutes you!

NEW MASKS
Players who reach reputation level 145 (and get the FOUR MORE YEARS achievement) are awarded with the presidential mask set.
Players who beat all heists on the new OVERKILL 145+ difficulty setting (and get the YOU ARE GOLDEN! achievement) are awarded with the golden 145+ mask – the most fashionable way to show others that you are a true career criminal!

NEW OPTION By popular demand, players can now set their FOV (field of view) ranging from 60 to 100. Simply go to the Advanced Graphics Menu to make the change.

HALL OF FAME 200 dedicated career criminals are in for a surprise! As a token of appreciation to our community, 200 of the most dedicated PC players have gotten their nick names immortalized in the PC version of the game. Where could your name be hiding?

WORLDWIDE SUCCESS RATE Payday players can now view statistics on how large a percentage of players in the world have completed the different heists on all difficulties. Access this information in the Select Heist Menu.
NEW CHARACTER ANIMATIONS The law enforcers can now move like never before! Expect the unexpected! Also, the party goers in DIAMOND HEIST have new dance moves.

HUD UPDATE Players can now see the name of the character they are currently playing in the portrait window while in-game.

NEW MUSIC The DJ at the party in DIAMOND HEIST has a nice playlist.

BUG FIXES
Added a fix for those who experience lag after a successful heist.
Collision fixes on all levels.
Added separate mouse sensitivity for aiming and looking. Added an optional check box for mouse sensitivity (PC only).
Added a fix for AI movement in DIAMOND HEIST.
Added a fix for the glitch where the enemy could not see you in SLAUGHTERHOUSE.
Added a fix for LOD (level of detail) steps on several heists.
Added a fix for the big red diamond abuse in DIAMOND HEIST.
Added a fix for crashes when leaving multiplayer.
Added fixes for several rare crashes.
Added a fix for the Cloaker who would not attack players.
Added a fix for the Cloaker who would do range attacks on players.
Added a fix for brightness control which previously didn’t always work properly.
Added a fix for snipers that would shoot through the building walls in PANIC ROOM.

BALANCING
Added a fix for the Taser, who now has a longer interval before he starts to tase again after being interrupted.

MISCELLANEOUS UPDATES
The shotguns now have new – more realistic – reload animations, in which the weapon isn’t cocked unless it’s needed.
Graphical updates on some heists. New events have caused us to make certain graphical improvements, changing the layout of several environments.


PAYDAY: The Heist Patch 5 Update Notes

Fix for custom Nvidia Settings being reset by PAYDAY
Fix for Steam disconnect crash
Fix so you can play PAYDAY in Steam Offline mode
Fix for random crashes in DIAMOND HEIST
Fix for Drop In disabling some interactions for the dropped in clients on SLAUGHTERHOUSE
Optimizations for higher FPS

That's all for now - enjoy!
Product Release - Valve
Save 75% on PAYDAY: The Heist during this week's Midweek Madness!

In addition, pick up Wolfpack, the new DLC for PAYDAY: The Heist which includes New Weapons, Heists, Skills and Upgrades!

Product Update - Valve


PAYDAY: The Heist - Mercy Hospital out now!




OVERKILL brings you Mercy Hospital - OVERKILL's fan fiction for Left 4 Dead!




The Mercy Hospital Heist is finally here! We have collaborated with Valve to bring our beloved PAYDAY fans a completely new heist, free of charge! Set in the Mercy Hospital - made famous by Left 4 Dead - everyone's favorite robbers are out for blood. We also have some extra candy hidden in there for those who just can't help ending up in the hospital.




If the regular difficulty levels won't do it for you, don't forget that you can play the Mercy Hospital Heist in the new OVERKILL +145 difficulty. We promise you that this one will leave you gasping for air...




But wait, the infection seems to be spreading: not only do our beloved players get a new heist for free, they also get new zombie masks AND a new zombie theme! Oh, the horror! New related challenges and Steam achievements will be released in an upcoming patch.




Here is the complete change log for the Mercy Hospital Heist release:



  • NEW HEIST: The Mercy Hospital Heist is available to everyone who owns PAYDAY on the PC.

  • NEW MASKS: Players that have "Left 4 Dead" or "Left 4 Dead 2" in their Steam library and have it installed on their computers, are awarded the new zombie masks. Wolf and the gang can now disguise themselves as the walking dead.

  • NEW THEME: Players are now able to choose a new theme inspired by our favorite undead.



Until then - Stay alive! If you can...

PC Gamer
Left 4 Dead 2
Shortly after Payday devs, Overkill, announced that they were working on something with Valve, rumours began to pop up suggesting that that something could be a prequel to Left 4 Dead. That might sound like a promising idea, but it isn't happening. Valve developer Chet Faliszek put a swift "woah, nelly!" on those rumours in a chat with PCGamesN.

"I want to make sure that people don't think the prequel is coming," said Faliszeck. "If that happens, then it will make this other thing we're doing feel uncool, when the thing we're doing is really cool."

Chet described Valve and Overkill's new thing as "kind of akin to how in TF2 you might see some other games' weapons get translated and put into that game."

"We're doing something similar to that, but it's a little bit more involved," he explained.

A character crossover perhaps? Criminal clown masks for Left 4 Dead survivors? Tanks in cop hats? Valve are being discreet. "We're trying to be a little coy and a little fun because we want the communities to discover it," said Chet, "but those guys are still making Payday: The Heist, we're still making Left 4 Dead."
...

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