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PAYDAY™ The Heist

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PC Gamer
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title="Permanent Link to Payday 2 helps developer Starbreeze post record profits">payday-1





It s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze s best earning game. Today, a press release from the developer revealed that it made $6.1 million between October and December 2013, $5.3 million of which came from Payday 2.

To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).

This is due mostly to Payday, which became a Starbreeze property when the company acquired its original creators, Overkill, in 2012.

It s good but slightly shocking news when you consider some of the big games Starbreeze has produced since it was founded: The Chronicles of Riddick: Escape from Butcher Bay, The Darkness, and Syndicate, to name the obvious examples.

Hopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.

Starbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.
PC Gamer
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title="Permanent Link to Payday 2 update adds Infamy end-game content for dedicated players">Payday 2 masks







Veteran Payday 2 players will know that at a certain level it happened to me around level 70 or so you ve unlocked all the guns you want and maxed out the essential skills. From there on, the game is still fun, but there s not much left to do. There s even less to do after devoted heisters to grind to level 100. Well, no more the latest Payday 2 update adds an option to reset your skills and levels, start over, and become Infamous.



Maybe it s time to call it quits, the official update page reads. Maybe start looking at that retirement plan. Maybe settle down somewhere quiet, raise cattle, play poker on Wednesdays. Get a dog. Sound like fun? We didn t think so.



The setup is familiar to Call of Duty players who reset their levels to get prestige points: you lose your level 100 rating, all of your skill points, and access to your arsenal of modded guns. The guns won t go anywhere, but you won t be able to use them until you ve leveled up again. You ll also have to pay out $200 million from your off-shore account, the criminals piggy bank inside the Payday 2 universe.







What do you get? Well, bragging points and a new goal for the game, mostly. You ll also get infamy points that will unlock certain perks, skills, and decorations that haven t been named yet. For the more casual players, like me, it sounds like a lot of grinding and not that much fun. For die-hard Payday 2 players, it s new end-game content that will keep the community alive while Overkill continues to update the game over the next two years.
Community Announcements - OVERKILL_Almir
Hey everyone!

The Steam Autumn sale is here! Sweet baby jesus, I better hide my wallet.

If you or your friends don't own any or are missing a piece of the PAYDAY franchise - now's your chance.















Keep those helmets flying!

Almir
OVERKILL - a Starbreeze Studio.
Announcement - Valve
Save 40% on PAYDAY 2 as part of this week's Weekend Deal*! Addiitonally, grab the original PAYDAY at 75% off.

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?

Additionally, check out the just released Armored Transport DLC!

*Offer ends Monday at 10AM Pacific Time
PC Gamer
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title="Permanent Link to Payday 2 director: open communication helps foster “a real connection” with players">Payday 2







Developer Overkill Software has been uncommonly dedicated to communicating with fans of its recently released heist shooter Payday 2, absorbing feedback, and releasing sweeping overhauls of game systems. Payday 2 was solid but had a few problems when Craig reviewed it, but since release, Payday 2 has been updated 13 times, receiving a new heist, new masks, a rebuilt economy and unlocking system, new skill tree descriptions, and numerous balancing tweaks.



Overkill also frequently answers fans on Twitter with screenshots of new characters and plans for future updates. In a lot of ways, this continued support and free updating of a game is the kind of attention we’d see from the team behind an MMO. A Halloween update has already hit, and more free content is on the way. David Goldfarb, game director at Overkill, says that they plan to continue to support the game for the foreseeable future.



PCG: One of the things I've noticed about Payday 2 is the many frequent updates. How long do you plan to keep up this pace for updating the game?



David Goldfarb: We definitely haven’t slowed down much but we’re moving to a slightly different model now where we batch up a bunch of updates together and try to roll them out together as a package to simplify communication. As a result, our pace will slow down slightly as we add more and more content to each update, but we intend to support the product for a long, long time. It’s worth saying that we would love to patch the consoles as much as we have patched the PC on Steam but the process isn’t as easy and takes a lot more time for us as well as the platform owners. Hopefully though, that wait will end very soon and everyone will be up-to-date on all .







What kinds of things have you chosen to prioritize for updates?



It has varied—the skill system has gotten some tweaks, adding heists, difficulty tweaks, improving the economy and improving stealth, adding better informational displays for items and skills, and of course the bug fixing. In general, we’ve focused on looking at the things that seem like they aren’t quite working the way we anticipated; things that are obviously broken; things that we feel have emerged as issues (like crime.net hosting) which we need to create something new for.



How many people play Payday 2 on a daily basis?



Concurrent users vary. When we launched our peak was around 57,000 on Steam and now we are pretty steady at 9 to 11k or so. The install base has grown a lot from Payday: The Heist, for sure.



Why do you think the online community is as active as it is?



They’re passionate about the game. We’ve been pretty good about being open and available with the game as well and we’ve let people stream it, monetize, talk about it however they want, no real limitations or rules. In general, we always want people to be able to engage the game on their own terms and not ours. We think it’s better for them and ultimately better for us.



I see the team is particularly involved with fans on Twitter, including sending screenshots of upcoming masks and answering questions about future updates. Why is this kind of communication important to the team?



Yeah, we do that frequently. I think it’s great to be no-bullshit about what you’re doing and show you care, especially show what you’re working on. In many cases we’ve had some really incredible feedback from community people, stuff that went directly into the game. That definitely is something we love. We’ve made a point of involving some of the most dedicated people in our private betas as well and it definitely goes a long way toward making people feel like their input matters and can take real form, even if it’s just dialogue between us and them. As I mentioned above, it’s important to us to have that real connection with people, not some marketing drone blowing smoke up your ass in a room full of journalists. This is one way of doing it.







Could you give me an example of something the community suggested that made its way into the game?



I can't actually call people out, however there are a few different folks who have talked to me regarding skills at length and the product of those discussions will definitely be in the game. Also, "carry a secondary saw" came out of a conversation with community members as well. Recently, someone had a pretty clever solution for triggering abilities that we're very likely implementing in the future.



Many developers are wary about this kind of interaction in case they promise something that doesn't end up being released. Why have you decided that this kind of openness is worth that risk?



I think it’s a contract we have with fans that they (or most of them) implicitly understand, where we do the best we can with the admission that we don’t always know what’s going to happen, but we’ll do our best to make the right choices. And I guess we always look at it like, hey our fans are really smart, why not show them some of this stuff, maybe they’ll give us some insight we’re missing. Our experience is that the vast majority of people appreciates the forthrightness and like being part of that whole discussion. It’s not a stance that would go over quite as well at EA, but being an independent and having a history of talking honestly to fans definitely helps.
Community Announcements - OVERKILL_Almir
Dear criminals and esteemed heisters,

As a part of celebrating the PAYDAY franchise, I'm going to participate in a Q&A hosted by T$E.

Update: Q&A is now over, thanks for all the questions!

Almir
OVERKILL - a Starbreeze Studio.
Product Release - Valve
PAYDAY 2 is Now Available on Steam!

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?

Community Announcements - OVERKILL_Almir
Hey everyone,

We at OVERKILL want to salute all our PAYDAY: The Heist veterans.

I have the pleasure to tell you that we are doing this by giving PAYDAY: The Heist owners free access to the PAYDAY 2 Beta from now on up until release.

If you own PAYDAY: The Heist and have it in your game library, you should now be able to see the PAYDAY 2 Beta there as well.

Please note that you will need to buy the full game if you like it. :)

You can install and play the Beta right now.

Enjoy yourselves - you've earned it.

Almir
OVERKILL - a Starbreeze studio.
Announcement - Valve
Purchasers of the Career Criminal Edition of PayDay 2 can now jump in and experience the Beta!

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.

The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?

Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a new character customization and crafting system that lets crews build and customize their own guns and gear.

Community Announcements - OVERKILL_Almir
Hi everyone!

http://www.crimenet.info/

The PAYDAY 2 official website is now live!

Stroll on by and get the latest information about anything PAYDAY 2!

Our ambition is to keep it as a living site with a lot of valuable information and cool content.

Tell me what you think about it and I'll forward it to our publisher 505 Games! :)

Thanks!

Almir
OVERKILL - a Starbreeze Studio.
...

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