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Kotaku

Is Nothing Kotaku's Game of the Year?This may sound off-key coming from the guy who nominated the 12th edition of annual sports franchise for overall GOTY last year. But I'm inclined to say "None of the above," this year. I prefer for these honors to truly mean the game, at minimum, was the best at what it did. This year's big games, nearly all of them sequels, seem to arrive at that point more out of incumbency and the expectation that they would be a game of the year nominee.


I agree with Luke that the best games are the ones where you lose yourself in another world, or lose tremendous hunks of time doing something you truly enjoy. I just lost myself in these worlds long before Skyrim came along. As much as I enjoyed these games, I realize their shortcomings (or, to be honest, lack of heft) don't make them GOTY timber.


That doesn't mean I'm going to give a GOTY vote to another title simply because everyone else is.


WHAT I LOVED


Tiger Woods PGA Tour 12: The Masters—This was our Sports Game of the Year. Nothing in 2011 hooked me from the start like this did, and I'm not much of a golf fan. While Augusta National—as picturesque as anything in Skyrim—was the big selling point, this was the rare sports game that transformed how it was played. The inclusion of a caddy made a very technical game accessible to neophytes like me, without babying the difficulty level. It was made on a nine months production schedule, too, which exposes some flaws, and threadbare areas, but also underlines its real strengths.


DC Universe Online—This should be MMO of the year, largely because we haven't had enough time to judge The Old Republic's impact. Sony Online Entertainment's post-release support has been fantastic, giving two new power sets, including a thoughtfully composed Light Powers grouping. The key is building a character you really do enjoy. When I created a perfect analogue of the Hobgoblin (different continuity; sue me) I was back into up-all-night mode, terrorizing Gotham. Although the necessity of teaming up was something a little off-putting to me at first, it's a laudable design goal that forces you to use an MMO's greatest resource: the other players. Bringing it all to a console was an enormous undertaking that should be lauded.


Fruit Ninja Kinect and Pinball FX2—The first two games made the PS3 my dominant console this year. If it wasn't for these two Xbox 360 downloadables, it could have been a shutout. Fruit Ninja Kinect is probably the best Kinect game available, which is due more to that catalog but shouldn't diminish the game's simple appeal. Pinball FX2 inhaled my time and money like a real pinball table and its superb Marvel table series reconnected me to the comics and characters I loved as a kid.


WHAT I HATED


Nearly Everything on a Phone—This has been the year of mobile phone gaming. We've reviewed more than 225 games in our App of the Day feature, and they are now all bleeding into one. I'm sick and tired of three-star scored physics puzzles and endless runners and I'm mindblown by how much PR representation 99 cent games have. The field is unbearably oversaturated with developers all trying to do the same thing, which ends up making an entire platform feel like derivative piffle.



Kirk Hamilton responds:


I know how you feel, Owen. In fact, my own GOTY nomination stood out to me out in part because so many of the (great) AAA sequels we saw this year felt like iterative improvements on past GOTYs. But all the same, I don't think we should give our Game of The Year award to the villain from The Neverending Story just yet.


WHAT I LOVED


Mobile Games—Since my GOTY nomination is an iOS game, obviously I don't think that the smartphone category was a complete wash. That said, I feel your exhaustion with the avalanche of middling mobile phone games. But in addition to S&S EP, we also had Jetpack Joyride, Infinity Blade II, SpellTower, and SpaceChem. Not too shabby, I'd say.


So Many Super-Strong Sequels—While I don't think that most of the AAA sequels this year are worthy of GOTY consideration, I'll counter your wide-ranging "Nothing" with an equal wide-ranging rebuttal. 2011 saw several GOTY-worthy sequels like Portal 2, Skyrim, Arkham City, Deus Ex: Human Revolution, Super Mario 3D Land, Skyward Sword, and Rayman: Origins. But the year also featured a ton of games like Dead Space 2, Saints Row: The Third, FIFA '12, Crysis 2, inFamous 2, Gears of War 3, LittleBigPlanet 2, Mortal Kombat 9 and Forza 4 which, while perhaps not GOTY material, were all highly polished and fun.


In Other Words, "Everything"—It was hard for me to choose my own GOTY nomination not because everything was so bad, but because most games were so good. 2011 gave us an overwhelming number of well-made, enjoyable video games. In the words of The Wire's Marlo Stanfield: "Sounds like one of them 'Good Problems.'"


WHAT I HATED


Dragon Age II—Seriously. God.



Luke Plunkett responds


What is this, Time magazine? I thought the criteria for Game of the Year was to pick the best game of the year. If the best game was a derivative piece of shit, then you pick it, by virtue of it being better than any other piece of derivative shit. That said...


WHAT I LOVED


Man Has a Point - Most of the big games of 2011 were, in some ways, disappointing. Mostly in that they all, Skyrim included, were simply honing formulas set down years or sometimes even decades earlier. If barely-improved iterations like Modern Warfare 3, Assassin's Creed Revelations and Uncharted 3 are the very best the video game industry can produce at the biggest time of year, it's a sad state of affairs.


WHAT I HATED


GOTY Means GOTY - That doesn't mean none of them don't deserve the accolade. It's not like they're terrible games. Indeed, many of them - and my two favourites of the year, Skyrim and Total War: Shogun 2, are among this group - should be applauded for finally mastering a genre of design that's been years in the honing. Like I said above, the Game of the Year winner should be awarded to what you think is the best game of the calendar year, not whether a season's crop of games meets some spectral criteria.



Brian Ashcraft responds:


Nothing? NOTHING?!


WHAT I LOVED:


Numb - We are supposed to come up with our favorite game of the year. But who says we have to? What if by not coming up with a favorite, we are then able to unleash a bitting commentary on 2011?


WHAT I HATED:


Oh Come On - OWEN! There's got to be at least one game you liked. Pick that! This is Game of the Year, not Best Game Ever Made. Just select something you liked. Nothing feels like a cop out!



Stephen Totilo responds:


Owen, I don't think you're well. I prescribe a dose of PixelJunk Sidescroller. This year was awash in wonderful games. Every year is. The only thing years aren't awash in is time, and I wonder if that's what your 2011 was short on...the time to play the greats. Hell, I wish I had time to play more Dark Souls so I could sleep at night when the commenting howls stir.


WHAT I LOVED


So many games: Portal 2, the aforementioned Sidescroller, Super Mario 3D Land, Bulletstorm, The Legend of Zelda: Skyward Sword, Pushmo, Lego Star Wars III, Sword & Sworcery, PixelJunk Shooter 2 and, for a time, Find Mii.


So many parts of games: The bomb system in Assassin's Creed: Revelations, Horde 2.0 and Beast Mode in Gears of War 3, the sandstorm level in Modern Warfare 3, the moments I wondered if I could trust my own character in L.A. Noire, the ending evil levels of Infamous 2, the mid-game twist in Lost in Shadow, and more.


WHAT I HATED


Complaint: The Sequel: The insinuation that games that aren't the first in a series are inherently creatively limited. Video games are an iterative medium. Sequels are a valid vehicle for improvement.


On any one platform this was a thinner year than year's past, but, game-for-game, I think it's as good as it ever was.



Evan Narcisse responds:


This nothing talk reminds me of Nietsche's quote about staring into the abyss. But 2011 wasn't totally abysmal, or even totally meh.


WHAT I LOVED:


See Me, Feel Me, Touch Me: Owen, you're rankled by the torrent of middling mobile games and that's fair. But I loved the little discoveries I was able to make this year, like soaring with Tiny Wings, weaponizing boogers with Gesundheit or leisure driving with Bumpy Road. None of them may have been GOTY material but they and games like them were clever little underdogs that made the year great.


WHAT I HATED:


That Bloated Feeling: Too many AAA games—even some of the best ones—felt padded in the name of some algorithmic value proposition, as if X number of hours justifies charging Y number of dollars. Whenever a game overstays its welcome, it feels to me like the developers were too insecure to make cuts or find a punchier pacing. I think it's that kind of fumbling that makes it easy to feel like nothing deserves to be 2011's Game of the Year.


Bottom line: for all the shovelware and overweight offerings, there's no way I can't say that 2011 didn't give me games that I'll remember for years to come.




Mike Fahey responds:


I disagree with the whole concept here. As far as I am concerned, Game of the Year does not equate BEST. GAME. EVAR. It simply means that among the games released during any given calendar year, this one is the best. If three shitty games and one mediocre game is released in 2012, then welcome to game of the year, Mr. Mediocre.


In other words, what Luke said.


WHAT I LOVED:


What Luke said: Remember back when Luke said "I thought the criteria for Game of the Year was to pick the best game of the year. If the best game was a derivative piece of shit, then you pick it, by virtue of it being better than any other piece of derivative shit"? That was awesome.


WHAT I HATED:


Nothing: I can't think of a single game I truly hated this year. Call me a ridiculous optimist in a feathered cap (Also buy me a feathered cap. What? You said it!), but even the most useless piece of Wii shovelware had some redeeming qualities. Maybe it was the graphics, or a clever bit of writing. Hell, just the fact that the developer has a product up for sale is some sort of triumph, in much the same way I praise my babies for dropping a particularly large load. There's always room for accolades.



There you have 'em, our arguments for and against nothing as Kotaku's 2011 Game of the Year. We'll have two more arguments this week, and then we'll vote and announce the winner on Monday, January 2.


Read the rest of our 2011 GOTY debates.


(Image by Shutterstock)
Shacknews - Xav de Matos

DC Universe Online has received one final update for the holiday season, available to all players on PC and PS3. "Larfleeze--"greedy, devious leader of the Orange Lanterns"--has hidden items throughout Gotham and Metropolis, waiting for the perfect time to ship them back to the forbidden territory of the Vega System and it's up to heroes and villains to hunt down the treasure.

Green Lantern Hal Jordan will direct heroes, while the menacing Sinestro will lead the villains in the rush to "locate the presents." Stealing "presents"? It's the closest thing the DC world has to a happy holiday season!

Players can also contend with new enemies, have access to a new PVP map, and more.

Game Update 7 - Season's Greedings Features:

Larfleeze Sightings: Players can receive a Feat if they can spot Larfleeze lurking about Metropolis or Gotham City once a day for, of course, 12 days in a row.

Watchtower PVP Map: Players can battle it out in a new 5v5 death-match arena located in the Watchtower.

New Holiday Marketplace Items:

Festive Winter Hat: Do you have a jolly side? Have you been wanting to show off your festive spirit? Does your head get cold in that brisk winter air? If so, then this Festive Winter Hat is for you!

Reindeer Antlers: Oh, deer! Declare your appreciation for these beloved holiday animals by wearing your very own set of Reindeer Antlers.

    New Holiday Vendor Items:

    Holiday weapon appearances to give your weapon a sweet new look

      New Holiday Elf outfit set

      Snowman form trinket

      Holiday snowglobe grenade

      Kotaku

      In DC Universe Online, Christmas Belongs to LarfleezeFirst DC Universe Online introduced the Green, Yellow, and Red Lanterns. Now, just in time for Christmas, they're getting all greedy. The one and only Orange Lantern Larfleeze has appeared in game update seven, spreading Season's Greedings to Gotham and Metropolis.


      Oh hee. I just got that.


      Larfleeze, the Lantern so greedy he's the only one of his kind, has been stealing Christmas presents from the good people of Metropolis and the borderline insane folk of Gotham City, and it's up to the heroes and villains of DC Universe Online to return them to their rightful owners. Players will have 12 days to spot Larfleeze lurking about the two main cities to earn a special holiday feat.


      While they aren't busy hunting the Orange Lantern and his construct minions, players will be able to purchase all sorts of festive holiday items, beat people with candy canes, and even participate in the new, non-holiday themed five-on-five death-match arena located in the Watchtower.


      Update seven should be live as we speak. Just remember: It doesn't matter who gives or receives; it's all yours anyway.


      In DC Universe Online, Christmas Belongs to Larfleeze
      In DC Universe Online, Christmas Belongs to Larfleeze
      In DC Universe Online, Christmas Belongs to Larfleeze
      In DC Universe Online, Christmas Belongs to Larfleeze


      PC Gamer


       
      Massively multiplayer spandex puncher DC Universe Online has released it's second DLC pack, Lightning Strikes. The update is themed after super speed hero The Flash and will take players on a time travelling adventure back to his origins as a superhero, adding a new electricity powers into the bargain. Some of those sparkly new powers are on show in the trailer above, plus some clips of The Flash running on his cosmic treadmill. Yes, that's how he travels in time. Yes, we know it's ridiculous, just roll with it.

      If you're not sure if you're going to splash the cash for the DLC, check out ourDC Universe Online Lightning Strikes preview to see what you get.
      PC Gamer

      http://www.youtube.com/watch?v=q1T77zNtCS8

      Let's get this out of the way up front: yes, the Flash has a ridiculous contraption called the Cosmic Treadmill that he runs on to somehow transport people back in time. It's weird, it's goofy, and it's going to provide some of the coolest gameplay moments of any superhero game ever.

      How can a treadmill of the cosmos possibly provide such mind-blowing gameplay experiences? Well, just think of the most memorable, awesome events in DC comic history. Now, imagine getting to play out all of those events and see them unfold first-hand. That's the power of the Cosmic Treadmill, my friend.

      We sat down with DC Universe Online's Creative Director Jens Andersen, who walked us through all of the content in the big Flash-themed update releasing next Tuesday, and teased us about his big plans for the future, including revisiting the origin stories of DC's biggest villains and heroes.

      The first origin story is coming in next week's big update and is, of course, centered around the Flash himself. In a new two-player Duo instance - balanced for players with top-end Tier 3 gear - you and a buddy will be transported back in time to stop meddlers from screwing with Barry Allen on the fateful night he gets struck by lightning and turned into the Flash.

      The first portion of the Duo was my favorite: you're tossed in a long hellish hallway filled with crazy electric minions trying to sabotage your attempt to travel back in time. A whirling vortex of time is constantly moving up behind you, threatening to suck you in, and if you can't clear the baddies fast enough, you're going back to modern day and Barry Allen is doomed. I felt the same panicked sense of urgency I get on those Super Mario Bros. levels where the screen is constantly moving to the right. One slip-up and you're toast!



      Once you break on through to the other side, you find yourself in a Central City police station from times-past, with all the colors bathed in a light sepia tone to complete the old-timey look and feel. I won't spoil the story of the encounter, but there were a few elements that I really enjoyed about it and want to point out. During the demo, Jens told me that one major thing they'd learned from player feedback on existing content is adding more interactive objects to Duos. So, Central City's police station is loaded with secret areas, computer terminals, and robots to interact with that can provide extra challenges or alter the way boss fights work.

      For example, if you take your time and snoop around the office area, you can hack terminals to disable security robots that are protecting one of the bosses. In another room, prisoners are breaking out of their cells. Some of them start releasing their fellow prisoners, while others make a beeline for the wall of guns in the back of the room. Who you decide is the bigger threat and take out first will change how the fight in that area plays out. It's a lot of small twists that add up to a diverse set of possible outcomes that should make these repeatable instances more exciting for players tackling them frequently.

      The other thing I love about the Duo is that it features The Pied Piper. I have to admit I'd never heard of this guy before, but he's a villain that plays a flute to mind control people (such as the well-armed cops surrounding him in the police station). It's a cool concept that allows for some very fun combat mechanics throughout the instance, and I'm really excited that the devs are using these lesser-known characters in DC history, who would never get a chance in the spotlight in a limited-world game like Arkham City, to create unique and interesting content.



      Of course, the Duo is only one part of the content pack, which will be free for subscribers and 10 bucks to F2Pers--a tremendous value for all the content it opens up. The pack also gives you access to a huge zone loaded with new daily quests, collections, and gear sets; about 10 new bounties for both factions (villain players hunt the Teen Titans and hero players hunt the Rogues); and a brand new Electricty powerset that has DPS and healer roles.

      The Electricity power set is a lot of fun to play as. A few of my favorite abilities were Lightning Arc, which shoots a bolt of electricity at an enemy that bounces between other people near him (the closer the enemies are together, the more times it will bounce between them) and Tesla Ball, which launches an orb of high-voltage pain in a straight line out from you, continuously zapping anyone too distracted to move out of the way. The overall flow of the power set was strong - the healing lands somewhere between Nature's high-burst reaction heals and Sorcery's slow-and-steady prediction heals, and DPS isn't quite as frantic as the other recently-added Light powerset, but has the same level of fun visual effects.



      Central City, a modestly sized city plot instanced for 50 players at a time, is probably the closest thing we're going to get to a third large city for a good long while, now that DCUO is doing quarterly updates. (There's no current plans to build another city on the scale of Gotham or Metropolis, according to Andersen, but the team does want to start making origin stories a regular occurrence in DCUO.) The city offers some new areas to explore, but it's not the sort of place that you're going to be hanging out in during your downtime. Still, it's leaps and bounds more exciting to fly around a city with alleyways, shops, and little nooks and crannies than run around an island that you can see immediately see everything it has to offer, which is what so many other MMOs add in updates like this.

      Andersen saved the best part of our demo for last, though. After we'd taken down the Pied Piper, he used cheat codes to summon all of the new characters being added as open-world bounty targets in Gotham and Metropolis to let them duke it out in front of us. With collective nerd-breaths held tight, we watched as the Teen Titans did battle against the Flash's Rogue gallery. Cyborg blasted Captain Boomerang with lasers, The Trickster chucked out toy helicopters and JLA action figures that came to life and harassed Donna Troy, and some weird "villain" named The Top twirled in circles semi-quickly to annoy everyone while Weather Wizard, Nightwing, and the rest duked it out. After the dust settled, Titan and Rogue lay side-by-side, and Cyborg emerged victorious. So there you have it, fellow geeks, we can all cross one "What if..." question off our comic book fight club lists. Cyborg wins.





      Kotaku

      The Next Batman Video Game Won’t Look Like Arkham City. Here’s Why That’s A Good Thing When I first heard about Gotham City Impostors, this lifelong Batman fan got very nervous. Part of it comes from the way the game's premise rubs up uncomfortably against Caped Crusader canon.


      "Batman doesn't use guns!" my inner fanboy cried. (Except that he did in his earliest appearances.) "And there's no way that he'd allow amateur vigilantes—especially ones that use guns—and evil clown wannabes to roam through his city!" Gotham City Impostors sports a more exaggerated art style than the detailed hyper-realism of RockSteady Games' latest Bat-outing. More worries.


      This is going to be a disaster, I thought. However, my thinking on that's changed.


      The more I thought about Impostors, I was able to put some of my fanboy fears to rest. Why? Because the game serves as a reminder of where Batman comes from. and the fact that, when it comes to the ways that the character's been portrayed, Batman is legion. He contains multitudes. The 1950s Batman comics had him and Robin adventuring in broad daylight with a lighter, boys-adventure tone that diverged wildly from the gothic shadows of his first few outings. And then, for TV watchers of a certain age, Adam West's campy Caped Crusader will always be their touchstone for the character and the comics made while the 1960s Batman TV show was on the air followed that interpretation's lead. Comics readers and Bat-observers know the rest: how a young Denny O'Neil and Neal Adams brought the character back to its pulp influences in the 1970s, followed by Frank Miller's gritty bookends The Dark Knight Returns and Batman: Year One in the 1980s.


      The point, of course, is that multiple interpretations for Batman aren't anything new. What's new is that video games are just now getting to the point where they can reflect the multivalent potential of Bruce Wayne's masked alter ego. Shortly after Batman: Arkham Asylum came out, Warner Bros' game division released Batman: The Brave and The Bold, a side-scrolling action title that tied into the popular Cartoon Network show. And, as part of a heroic triumverate with Superman and Wonder Woman, Batman figures prominently in the DC Universe Online MMO, too. He's slightly chattier, friendlier and willing to be a mentor. A different guy than in Arkham City, but the same, too.


      So, if you're scared like I was, take a deep breath, fellow Batman fans. As good as Arkham City is, there needn't be one Batman to rule them all. Gotham City Impostors won't invalidate Arkham City, especially since Batman's out of town in the former game. Instead, it's evidence that we just might be entering where gamers of all ages and tastes—kids, FPS players, character creation enthusiasts—will have a Batman game they can enjoy.


      [Pictured above, from left to right: DC Universe Online, Gotham City Impostors, Batman: Arkham City]


      Shacknews - Steve Watts

      Sony Online Entertainment has announced a release date for the upcoming DC Universe Online DLC, just as the classic MMO EverQuest II goes free-to-play. Both MMO events are set to hit next Tuesday, December 6.

      The relaunch of EverQuest II as a free-to-play MMO will include a new membership system, an updated Freeport city, and new quests. You can still purchase a Silver membership for $5, or Gold for $15. Gold membership will give you all regular races and classes, and Platinum membership is being discontinued. December 6 will also see the launch of the paid "Age of Discovery" expansion, which will add the Dungeon Maker feature and the Beastlord class. Since the class is tied to the DLC, it's not included in the Gold membership.

      The DCUO pack is titled Lightning Strikes, and will introduce Electricity Powers as the eighth power set in the game. For obvious enough reasons, it features The Flash, whose Silver Age origin story involved getting struck by lightning. Comic book writers in the 50s didn't even pretend to understand science. It will cost $9.99, but Legendary members will get it for free.

      PC Gamer
      DC Universe Online - green punch men
      The superhero MMO has been super-punching above its weight since its shift to free to play with news of a massive bounce in player numbers and profits since the shift. Massively spotted Sony Online Entertainment president John Smedley tweeting some quite interesting stats. The superhero MMO has seen a "700% increase in daily revenue" since it relaunched earlier this month.

      Smedley also says that "DCUO's playerbase is growing at 6% a day," adding that 47% of the boosted profits are coming from the PC version. The rest are from the PS3 version. Smedley also says "we are over 1000% of our pre-F2P concurrent numbers" and "more than 85% of daily log-ins are returning players."

      Lag and long log in queues are proving to be a problem for many players at the moment. "We're very aware of the long queues and other issues. We're on it," says Smedley, adding "very bluntly this has been a wee bit more successful than we planned on." The DC Universe Online client is available to download for free on Steam.
      Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

      Revenue POW!

      Just in case there were any doubt left that the owners of Lego Universe were completely bonkers to just close down their subscription game without trying a free-to-play model, DC Universe is reporting a slight increase in revenue since they made the switch. The small matter of an extra 700% per day. Eurogamer spotted that the very enthusiastic Sony Online Entertainment president, John Smedley, tweeted his good news. News that will surely be yet another blow to the subs model.

      (more…)

      Eurogamer


      Daily revenue from superhero MMO DC Universe Online is up 700 per cent since it adopted the free-to-play model on 1st November, according to Sony Online Entertainment boss John Smedley.


      Smedley Tweeted the figure earlier today, along with a number of other stats.


      Apparently, revenue is split 47 per cent from the PC version and 53 per cent from the PlayStation 3 version.


      The game's userbase is growing by six per cent a day, while 85 per cent of daily log-ins are returning players.


      The most popular in-game purchases are additional character slots and the Vanguard of the Heavens character skins.


      Earlier this month, SOE announced that the game has attracted a million new users since the shift to free-to-play.

      ...

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