October 16, 2009, 1:39 pm - Valve - Press Release
To celebrate Gamespot's "All Time Greatest Game Hero" award to Half-Life's Dr. Gordon Freeman we are offering all Half-Life games at 55.8% off!
There are other great game heroes, and we're gonna let you play with them, but Gordon Freeman is THE BEST GAME HERO OF ALL TIME at least according to 55.8% of the gaming public - thank you to all who voted.
August 25, 2009, 5:29 pm - Valve - Product Update
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
Counter-Strike: Source- Novint Falcon support is now enabled by default
August 21, 2009, 1:39 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file thatâs shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fixed another case where items weren't being validated properly in class loadout slots
Community requests- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
August 17, 2009, 3:56 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
May 1, 2009, 3:00 pm - Valve - Product Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Minor update to address several exploits that allowed users to fire guns without any recoil
March 23, 2009, 3:17 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed screenshots being black when Multicore Rendering is enabled.
- Fixed sprays not showing up on some surfaces.
- Fixed decal crash during changelevel.
- Fixed crash caused by setting the decal limit too high on some machines.
- Fixed crash caused by decals in the world render loop.
- Fixed crash caused by convars changing while rendering is queued.
February 17, 2009, 3:16 pm - Valve - Product Update
Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
- Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
- Reverted the change that capped rate at 30000
February 16, 2009, 4:17 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source- Protected several more commands from client exploitation
January 29, 2009, 3:19 pm - Valve - Product Update
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
- The -pidfile command line option now works for Windows dedicated servers
January 28, 2009, 4:50 pm - Valve - Product Update
January 13, 2009, 6:48 pm - Valve - Product Update
January 12, 2009, 6:08 pm - Valve - Product Update
September 23, 2008, 5:20 pm - Valve - Product Update
July 9, 2008, 4:39 pm - Valve - Product Update
July 9, 2008, 1:27 pm - Valve - Product Update
July 2, 2008, 5:35 pm - Valve - Product Update
June 18, 2008, 6:34 pm - Valve - Product Update
June 11, 2008, 5:20 pm - Valve - Product Update
June 3, 2008, 5:10 pm - Valve - Product Update
May 28, 2008, 5:00 pm - Valve - Product Update
May 27, 2008, 2:23 pm - Valve - Product Update
May 23, 2008, 11:38 am - Valve - Product Update
March 13, 2008, 1:02 pm - Valve - Press Release
November 12, 2007, 4:36 pm - Valve - Product Update
October 10, 2007, 12:00 am - Valve - Product Release
September 12, 2007, 1:10 pm - Valve - Product Update
September 6, 2007, 8:24 am - Valve - General Announcement
June 15, 2007, 5:58 pm - Valve - Product Update
June 14, 2007, 3:20 pm - Valve - Product Update
June 12, 2007, 1:45 pm - Valve - Product Update
March 27, 2007, 3:21 pm - Valve - Product Update
March 26, 2007, 11:43 am - Valve - Product Update
March 12, 2007, 4:50 pm - Valve - Product Update
January 17, 2007, 10:30 am - Valve - Product Update
December 11, 2006, 2:35 pm - Valve - Product Update
November 16, 2006, 2:31 pm - Valve - Product Update
November 1, 2006, 5:00 pm - Valve - Product Update
October 27, 2006, 4:10 pm - Valve - Product Update
October 12, 2006, 3:14 pm - Valve - Product Update
October 11, 2006, 6:00 pm - Valve - Product Update
September 19, 2006, 7:10 pm - Valve - Product Update
September 12, 2006, 12:20 pm - Valve - Product Update
August 30, 2006, 4:16 pm - Valve - Product Update
August 24, 2006, 2:10 pm - Valve - Product Update
August 18, 2006, 2:03 pm - Valve - Product Update
July 27, 2006, 10:55 pm - Valve - Product Update
July 11, 2006, 5:53 pm - Valve - Product Update
July 7, 2006, 1:00 pm - Valve - General Announcement
July 6, 2006, 11:50 am - Valve - General Announcement
June 28, 2006, 7:36 pm - Valve - Product Update
June 27, 2006, 7:18 pm - Valve - Product Release
June 26, 2006, 10:03 pm - Valve - Product Release
June 22, 2006, 4:00 pm - Valve - Product Update
June 14, 2006, 2:50 pm - Valve - Product Update
May 30, 2006, 6:25 pm - Valve - Product Update
May 26, 2006, 6:19 pm - Valve - Product Update
May 24, 2006, 6:45 pm - Valve - Product Update
April 19, 2006, 4:15 pm - Valve - Product Update
April 12, 2006, 1:30 pm - Valve - Product Update
March 20, 2006, 4:02 pm - Valve - Product Update
March 8, 2006, 6:06 pm - Valve - Product Update
March 1, 2006, 3:01 pm - Valve - Product Update
February 10, 2006, 12:10 pm - Valve - General Announcement
January 31, 2006, 3:03 pm - Valve - Product Update
January 25, 2006, 2:48 pm - Valve - Product Update
January 18, 2006, 5:44 pm - Valve - Product Update
January 17, 2006, 4:23 pm - Valve - Product Update
January 9, 2006, 3:35 pm - Valve - Product Update
December 22, 2005, 6:59 pm - Valve - Product Update
December 22, 2005, 4:30 pm - Valve - Press Release
December 20, 2005, 5:10 pm - Valve - Product Update
December 1, 2005, 5:40 pm - Valve - Product Update
November 30, 2005, 5:30 pm - Valve - Product Update
November 22, 2005, 12:39 pm - Valve - Product Update
October 19, 2005, 4:12 pm - Valve - Product Update
October 3, 2005, 5:11 pm - Valve - Product Update
September 28, 2005, 11:37 am - Valve - General Announcement
September 27, 2005, 7:09 pm - Valve - Product Update
September 26, 2005, 4:00 pm - Valve - Product Release
August 10, 2005, 4:22 pm - Valve - Product Update
August 4, 2005, 11:30 am - Valve - Product Update
July 20, 2005, 5:00 pm - Valve - Product Update
July 13, 2005, 4:46 pm - Valve - Product Update
July 6, 2005, 2:55 pm - Valve - Product Update
June 1, 2005, 12:33 pm - Valve - Product Update
May 19, 2005, 5:14 pm - Valve - Product Update
May 13, 2005, 12:00 am - Valve - Product Update
April 26, 2005, 4:27 pm - Valve - Product Update
April 25, 2005, 5:56 pm - Valve - Product Update
April 13, 2005, 6:12 pm - Valve - Product Update
April 5, 2005, 4:05 pm - Valve - Product Update
March 25, 2005, 3:56 pm - Valve - Product Update
March 23, 2005, 5:46 pm - Valve - Product Update
March 9, 2005, 4:36 pm - Valve - Product Update
February 24, 2005, 5:21 pm - Valve - Product Update
February 17, 2005, 4:13 pm - Valve - Product Update
January 17, 2005, 3:12 pm - Valve - Product Update
December 16, 2004, 3:41 pm - Valve - Product Update
December 2, 2004, 5:41 pm - Valve - Product Update
November 30, 2004, 8:05 pm - Valve - Product Update
November 3, 2004, 7:41 pm - Valve - Product Update
October 25, 2004, 5:15 pm - Valve - Product Update
October 22, 2004, 5:05 pm - Valve - Product Update
October 19, 2004, 7:39 pm - Valve - Product Update
September 23, 2004, 7:00 pm - Valve - Product Update
September 8, 2004, 5:59 pm - Valve - Product Update
September 7, 2004, 4:55 pm - Valve - Product Update
August 31, 2004, 6:02 pm - Jess Cliffe - Product Update
August 28, 2004, 7:41 pm - Valve - Product Update
August 28, 2004, 5:36 pm - Jess Cliffe - Product Update
August 23, 2004, 7:58 pm - Valve - Product Update
August 20, 2004, 7:47 pm - Valve - Product Update
August 20, 2004, 3:33 pm - Valve - Product Update
August 13, 2004, 3:12 pm - Valve - Product Update
August 17, 2002, 12:00 pm - Valve - General Announcement