Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

I know the cause of every single one of my thousands of deaths in Spelunky. I died down that snake pit because I frittered away my bombs and ropes, leaving me with no way to escape. I died to that inanimate rock because I drifted down towards it with the jetpack when it was being propelled into the air by a jump pad. I died to that blue frog because I overestimated the extent of its jump.

I died because I am not good enough at negotiating the roguelike platformer’s strict rules. Not yet.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I’ve had a copy of ZZT by Anna Anthropy – a book about the game of the same name – kicking around for six months, but I haven’t yet had the time to read it. That prompted me to almost instantly scroll by news that the same publisher was Kickstarting a second series of books in the same vein: small, independently published, and each focused on a different game.

Then I saw that one of the books in the second series is about Spelunky. And it’s written by Derek Yu, the creator of Spelunky. And the project is already funded anyway.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Spelunky is, I think, better designed than any other roguelike, platformer, or roguelike platformer. It’s not because it’s a work of genre revivalism. It’s not the procedural generation, which jumbles level geometry upon every funny, frequent, fist-shaking demise.

It’s the bats. The bat, found in its opening world, is a dimly flapping lense through which the entire game can be better appreciated.

… [visit site to read more]

PC Gamer
The best living room PC games
PC Gamer
Spelunky


Well this is a surprise. Not just the fact that someone has set a new Spelunky any% speedrunning record with a time of under 2 minutes, but also that you can use the game's Teleporter without immediately becoming fatally embedded inside of a wall. Both of these feats were performed by "Pibonacci", and have now been uploaded for all to see. Just make sure you've turned your speakers down... he becomes understandably, er, animated towards the end of the run.
PC Gamer
Spelunky SD


Spelunky HD earned our Game of the Year award last year, thanks to its systemic difficulty and new Daily Challenge mode. But, should its smooth and unpixelated graphics feel like an afront to the almighty retro gods, you can now enjoy a modification to the game's original (and free) incarnation. Called Spelunky SD, the mod not only offers fixes, but also introduces a 2-player online co-op mode.

"For the past three months I was working on a Spelunky Classic modification called Spelunky SD," writes 'YellowAfterlife', who for the past three months was working on a Spelunky Classic modification called Spelunky SD. "It is a pretty broad project, implementing a number of fixes and improvements to original game, and, most importantly, adding a 2-player cooperative online game mode." That project is now available as a first public release.

It's an impressive change to the game; one available as a standalone executable, thanks to original Spelunky being open source. And 'YellowAfterlife' plans to continue development of his mod: hoping to add a PvP mode and other game-extending features.

Of course, if you don't want to do co-op, Spelunky SD's text chat also lets you narrate (short) campaigns.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

How does it handle shopping, I wonder?

The original Spelunky – the free, low resolution Game Maker-made Classic version – is open source. That means it can be broadly modified, which is what Ukrainian programmer Vadim has done in Spelunky SD. The project merges features from the polished remake Spelunky HD with the lo-fi original, most notably adding two-player, online cooperative multiplayer.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Oh dear, I’m going to have to buy one of those Xbone pads now that they’re PC-friendly, aren’t I? Too often lately I’ve scowled at a game only to find that it improves immeasurably when played with a gamepad instead. Last week it was Watchunderscoredogs (still a bit dull though, innit?), this week it’s indie Metroid/Spelunky mash-up Crystal Catacombs. All ready to dismiss it, I was, as its core wall-jumping mechanic was a miserable and oft-fatal chore when hung around the space bar, but now I’m rather taken with its odd creatures and caverns and its gently punishing aRPG qualities. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Also it's so cute.

If you’d rather not read spoilers on whether a cool mod exists, you’d better stop reading this sentence right now because – SPOILERS – it does. If you’d rather not be spoiled as to the name of that mod, you’d probably be better off not reading the rest of this post, really. Because – SPOILERS – it’s called the Blue Frog mod. It’s for Spelunky, and it turns every character sprite in that game – the player, plants, bats, exploding frogs, the ghost, everything – into the blue frog sprite. That sounds initially dumb, but actually it’s clever and great. If you don’t want spoilers as to why, you definitely shouldn’t read on.

… [visit site to read more]

PC Gamer
Spelunky


It was less than two months ago that top Spelunky streamer Bananasaurus_Rex smashed through Spelunky's $3,000,000 barrier to take the high score world record. It's an achievement I thought would hold, thanks to the incredible luck of finding a plasma cannon and jetpack on the first two levels. It wasn't to be, as now YamaYamaDingDong has broken that record by just $3,975. More impressively, he did the majority of the run without the level-blasting power of the plasma cannon.

You can watch the run via the archived Twitch stream. Be warned, though: it's over four hours of highly methodical ghost shepherding, gem collecting action.



Thanks, Kotaku.
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