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Spelunky

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PC Gamer
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title="Permanent Link to Spelunky world record beaten, $3,109,825 collected over four hours">Spelunky







It was less than two months ago that top Spelunky streamer Bananasaurus_Rex smashed through Spelunky's $3,000,000 barrier to take the high score world record. It's an achievement I thought would hold, thanks to the incredible luck of finding a plasma cannon and jetpack on the first two levels. It wasn't to be, as now YamaYamaDingDong has broken that record by just $3,975. More impressively, he did the majority of the run without the level-blasting power of the plasma cannon.



You can watch the run via the archived Twitch stream. Be warned, though: it's over four hours of highly methodical ghost shepherding, gem collecting action.







Thanks, Kotaku.
Announcement - Valve
Save 66% on Spelunky during this week's Midweek Madness*!

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

*Offer ends Friday at 10AM Pacific Time
PC Gamer
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title="Permanent Link to Mod of the Week: Metroid Mod, for Spelunky">smhead







It was teased a couple months ago, but it's now been released! The Metroid Mod for Spelunky slickly brings the sci-fi world of spacefaring Samus Aran to the subterranean perma-death platformer. It's the best of both worlds: monsters, items, pick-ups, character skins, music, background art, and even the title and menu screens have all been Metroid-ified. The core game, however, is still pure, unfiltered Spelunky. Fans of either game -- or both -- will love it.



From the intro movie to the splash screen to the selection menu, it's clear that modder joey4track did his best to squeeze as much Metroid as he could into Spelunky. Everything from the color scheme to the UI to the music, including background art of the cavern carvings, has been given attention. It all looks great, and is clearly the work of a real Metroid fan.



Can you figure out what everything is before it kills you? If not, after works as well.



Another great touch is in what the modder didn't touch: the gameplay. As far as I can tell, the changes are all aesthetic, and nothing about the core game has been altered. It's still 100% Spelunky. Controls, weapons, enemy speed and behavior, it all still works exactly the same while looking completely different. I found I was immediately running around, jumping, climbing, fighting (also, dying) without ever feeling like I was playing a different game. However! There's a little bit of learning to do.



Spikes look the same. Everything else has gotten slathered in Metroid.



For instance, you might spot a zebesian pacing around below you. You can tell it's a space pirate... but what did it used to be? A skeleton? A caveman? A tiki man? What about that sova (or nova, depending on which Metroid era you come from ) walking back and forth? Is it a reskinned snake, easy to defeat? Or is it a scorpion that's going to leap onto your face? After observing a creature's movement patterns for a moment, you'll probably be able to guess, but re-learning which monster is which becomes its own little mini-game, and freshens up the experience for those of us who are now completely familiar with all of Spelunky's threats.



Behold the Moai! Or maybe the Moaitroid! Or Metromoai. Whatever. It's the thing the thing is hidden in.



Even once you start learning who is who, it can be tricky. Little spiders are now skrees, which give them the appearance of bats while they're hanging from the ceiling, which means even when you know it's a spider, you'll keep thinking it's a bat until you get used to it. Actual bats appear as wavers, and are much harder to spot while roosting, adding a little extra challenge. It's just enough confusion to slow you down and make you think, which might be a welcome change for players who have become accustomed to letting their reflexes do all the work.



The shopkeeper has changed into a kihunter. Unchanged: still a dick if a boulder touches his shop.



There are some other wonderful touches. The ghost appears as -- naturally -- a giant spectral metroid. Instead of sacrificing to (or angering, as the case may be) Kali, you're now paying tribute to mighty Kraid. Instead of stealing a golden idol from a boulder-trapped carving, you're now stealing a Varia suit upgrade from a carving of a Chozo. Unfortunately, you don't get to wear the Varia suit, it's still just an item to sell. But I love the incorporation of the Metroid themes into the Spelunky ruleset.



High Jump Boots for sacrificing a dog to Kraid? The deity has changed, but not the reward for evil.



And, of course, items common to both games, like bombs and high-jump boots, now look like they did in Metroid. Pickups, loot, and items like rocks, crates, gems have all been replaced with Metroid-style images. And, naturally, all your weapons from whips to shotguns have been replaced, again, just aesthetically. Ropes are still ropes. Good old ropes.



Anubis becomes Ridley? That makes a good amount of sense.



Naturally, I didn't finish a game in the time I played, as I'm not particularly good at Spelunky. Last I heard, Olmec was still Olmec, but you're welcome to confirm or refute that for yourself. In terms of playable characters, you'll have a few different versions of Samus to choose from, and one green bug-lookin' dude whose name I don't know. The modder has mentioned he may add more characters in the future from other games, such as Mario or the Castlevania guy.



Don't do it, Samus! It's not what you think it is!



Look, I can keep on describing how great this mod is while showing you pictures, but it's not really going to come across until you play it. So, if you're a seasoned Spelunker looking to spice up your Daily Challenges, or just a long-time Metroid fan, give it a try.



Installation: It's easy, though you're going to be overwriting Spelunky's original assets, so you'll first want to back up your data folder. On Steam, you can find it in Steam > steamapps > common > Spelunky > Data. Just make a copy of that entire folder and store it somewhere safe. Download the mod from this forum page: just scroll down past the screenshots to the Dropbox link. (I don't want to link directly to his Dropbox). Extract the contents (three folders) into your data folder and replace the files when it asks. Then just start the game and say hello to Samus!



To get your old Spelunky back, you'll have to re-overwrite with your original Data folder contents.
PC Gamer
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title="Permanent Link to Spelunky world record beaten, watch all seven hours of this incredible run below">Spelunky high score







Spelunky was our 2013 Game of the Year, and this is why. Streamer/legend Bananasaurus_Rex has beaten the previous, piddly world record of $2,980,000 with a titanic $3,105,850, and all it took was seven-and-a-bit hours of incredibly patient play, a deep understanding of the game and its systems, and a ton of skill. Man, Spelunky is easy. It's the polar opposite of Rex's recent full speedrun, which he completed in just under seven minutes, and you can watch it below if you have most of the day spare (alternatively, you may want to skim it instead). Rex's other achievements include killing the ghost, and making the first successful solo eggplant run.



If you're a Spelunky player and you've not yet plumbed its infinite depths, then for heaven's sake don't watch this video, which reveals almost the full scope of Spelunky's secret-packed world. Achieving that 3-mil score relies on a technique known as ghost mining, which accounts for a good deal of the run and is perhaps not tremendously exciting to watch. The amazing thing about Spelunky is that, even when you know the outcome, watching a run is still a tense-as-hell experience, particularly after so many hours of investment.







Thanks, Eurogamer.
PC Gamer
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title="Permanent Link to Spelunky Metroid mod adds Samus, enemies, music to your randomized dungeons">Metroid Spelunky Mod







My favorite thing about Spelunky, our 2013 Game of the Year, is how endlessly replayable it is. Between randomly generated levels, Spelunky Death Roulette, and the daily challenge, there's always a reason to come back. If those modes aren't enough for you, an upcoming conversion mod will add character skins, music, levels, and enemies from Metroid.



The creator of the mod, Spelunky forum user joey4track, is still finishing the conversion and will release the mod when all four worlds have been remade. So far, two of the four worlds are complete. Here's what the mines look like so far:





Video via YouTube user AGamerInBrooklyn.



The Spelunky Metroid Mod is a great example of what dedicated fans can do to extend the life of a game for a community. Samus can be skinned in either a couple of variations of the classic armored suit or you can just go as Zero Suit Samus. Equally impressive is the inclusion of a music pack that replaces Spelunky s natural tones with Metroid s 16-bit era midi music that continues to haunt my childhood memories. joey4track says he'll release the mod once all four worlds are complete. In the meantime, you can get the mod's music pack at the Mossmouth forums.
Shacknews - Ozzie Mejia
Derek 'Mossmouth' Yu's cave-digging exercise in masochism known as Spelunky has seen a lot of work go towards its PS3 and Vita versions. But while developer Blitworks focused on those versions, Yu has now set his sights on the game's PC version with a new patch, v1.4, that gives it a bit of a visual overhaul.
PC Gamer
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title="Permanent Link to Spelunky update brings level timers, new HUD to the deadly caverns">Spelunky update







Image via YouTube user BaerTaffy.



Spelunky, that addictive roguelike that stole our hearts to win our Game of the Year last year, is getting a bit of a facelift. A new update will include an option to enable a smaller, more streamlined user interface, as well as various tweaks and bug fixes. The update is available as of today for download on Steam.



The biggest change in update 1.4 is the optional Pro HUD, which streamlines the heads-up-display by making most information smaller and less obtrusive. The Pro HUD also includes a timer and a current level indicator, which is great news for speedrunners. It s also useful for the rest of us, should we choose to mesure our exact terribleness down to the tenth of a second.



In addition to a ton of bug fixes, the update also includes an invert run option, which sets running as the default option. This is, again, perfect for mad speedrunning fools who sprint around levels without regard to safety.



If you ve been away from Spelunky for a while, this is a great excuse to come back. You can read the full patch notes here.
Shacknews - Ozzie Mejia
It's a lot of fun to watch the Shacknews Chatty community dive into Twitch and stream their favorite games, as evidenced by a full-on Shackbattle on display this week. In fact, some of us on the staff have decided to get in on the fun, too. This week's edition of Chatty Twitch Highlights is headlined by Chatty's finest getting into a PlanetSide 2 Shackbattle and by our own Alice O'Connor diving into the world of Dark Souls, where she dies. A lot.

Here's a compilation of some of the best Shacknews Twitch highlights for the week of February 1, 2014.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Generate millions of levels! Every one of them horrible.

Do you want to compete against your friends at Spelunky, the randomly generated platforming roguelike? That’s what the Daily Challenge is for; each day, a single set of levels is generated which is the same for everyone and which can be played only once.

But if once isn’t enough to satisfy your competitive urges, there’s now Seedlunky HD. The user-created tool lets you set a custom seed from which to generate levels, which you can then share with your friends while you continue to compare your adventures. (more…)

Shacknews - Alice O'Connor
Part of the point of Spelunky is that players never see the same level twice, always learning techniques to defeat what the level generator throws at them rather than simply layouts. But if you do want to replay a particular world over and over, for whatever reason, a canny little hack made by one fan will let you force the generator seed and recreate the same set of levels over and over.
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