Edge of Space - LordShaggy
Hey everyone. I know it's been quite a some time since we have posted or patched the game.

It's been a very complex ride after the release, and I will go more into it in another post.

What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority.

In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.

Edge of Space - LordShaggy
Hey everyone. I know it's been quite a some time since we have posted or patched the game.

It's been a very complex ride after the release, and I will go more into it in another post.

What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority.

In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.

Edge of Space - LadyAijou
Hey ArkCoNauts!

We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours!



  • Sound now updates while the game is paused (this prevents looping or repeating issues)
  • The ”Welcome to the edge” and “one of us” achievements work again
  • Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3.
  • Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab
  • Fixed an issue where inventory slots could be active past the bottom of the inventory window
  • You can now only drag and drop things from the crafting slots if the target slot is empty
  • Banner popups no longer block mouse input
  • Clarified reforge schematic tooltips in the knowledge window
  • Added a form of triple jump to the defense mech and removed falling damage from it as well
  • Improved vehicle related creature hate (aggro) for vehicles with weapons
  • Fixed the arm animation when aiming left and up
  • Fixed an issue where teleport menu would remain active after teleport and not update
  • Ammo requirements for weapons now appear on the right side of the crafting window
  • Boomerangs no longer knockback targets, which should correct a number of issues
  • Changed how anomalies (non-bunker crab nests and jelly nests, crab eggs, random mechs, etc) spawn near structure tiles and bunkers/nests. This should reduce the chance of anomalies spawning near player bases as long as the background tiles are not empty or naturally occurring resources (dirt, rock, mud, clay, ice, biomass, aluminum, titanium, uranium, radium, or promethium). The dirt structure, rock structure, et cetera tiles will prevent anomalies, just not the basic tiles
Edge of Space - LadyAijou
Hey ArkCoNauts!

We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours!



  • Sound now updates while the game is paused (this prevents looping or repeating issues)
  • The ”Welcome to the edge” and “one of us” achievements work again
  • Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3.
  • Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab
  • Fixed an issue where inventory slots could be active past the bottom of the inventory window
  • You can now only drag and drop things from the crafting slots if the target slot is empty
  • Banner popups no longer block mouse input
  • Clarified reforge schematic tooltips in the knowledge window
  • Added a form of triple jump to the defense mech and removed falling damage from it as well
  • Improved vehicle related creature hate (aggro) for vehicles with weapons
  • Fixed the arm animation when aiming left and up
  • Fixed an issue where teleport menu would remain active after teleport and not update
  • Ammo requirements for weapons now appear on the right side of the crafting window
  • Boomerangs no longer knockback targets, which should correct a number of issues
  • Changed how anomalies (non-bunker crab nests and jelly nests, crab eggs, random mechs, etc) spawn near structure tiles and bunkers/nests. This should reduce the chance of anomalies spawning near player bases as long as the background tiles are not empty or naturally occurring resources (dirt, rock, mud, clay, ice, biomass, aluminum, titanium, uranium, radium, or promethium). The dirt structure, rock structure, et cetera tiles will prevent anomalies, just not the basic tiles
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!


  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!


  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal
Edge of Space - LadyAijou
Hey ArkCoNauts!

Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome!



  • Corrected an issue where players in multiplayer might not get rewards for completing halloween event
  • Corrected an issue where chests could remain open after clicking them twice
  • Corrected an issue where craft window search would only search current section (search now ignores filters)
  • Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
  • Pressing enter in the split stack screen no longer focuses on chat UI
  • Corrected a duplication issue in display modes pulldown
  • Corrected an issue where DJ Dubstep dungeon would not function
Edge of Space - LadyAijou
Hey ArkCoNauts!

Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome!



  • Corrected an issue where players in multiplayer might not get rewards for completing halloween event
  • Corrected an issue where chests could remain open after clicking them twice
  • Corrected an issue where craft window search would only search current section (search now ignores filters)
  • Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
  • Pressing enter in the split stack screen no longer focuses on chat UI
  • Corrected a duplication issue in display modes pulldown
  • Corrected an issue where DJ Dubstep dungeon would not function
Edge of Space - LadyAijou
Hey ArkCoNauts!

Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy!

NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances.


Headline Feature
  • Halloween Dungeon event!!

  • Added zoom speed slider to options
  • Zoom now works when on a vehicle
  • SFX volume functions properly now
  • Adjusted headhunter impact sound
  • Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer
  • Corrected an issue that could cause items to be removed from chests when activating the chest
  • Cubbs’ upgrade quest now autocompletes if the player has 12 or more upgrades
  • Adjusted DJ penguin’s contact damage and size to prevent exploits
  • The crafting window is now paginated instead of scrolled
  • Reduced the volume and range of command center sounds
  • Upgrade podiums no longer show icons if player has that upgrade or returns to the area
  • Corrected issues that could prevent boss/npc rooms from generating in certain dungeons
  • Added tooltips to knowledge window tabs
  • Increased the height of the character panel
  • Adjusted science xp burst text to be smaller
  • Removing placeables is now faster and is no longer interrupted by player movement
  • Placeables can now be placed through platforms
  • The “Esc” key now goes back ni main menu windows
  • Wherebot and Infobot now say the owner’s position instead of their own
  • Coordinate shards now stack to 50
  • The Command Center teleport list is now sorted
  • Corrected several typos
  • Updated several codex entries
  • Added Refining codex entry
  • All factories now open a codex
  • Added new character customization options
  • Added a “no accessory” option
  • Knowledge UI now displays weapon ammo type and energy consumption
  • Added energy consumption to weapon tooltips
  • Added Halloween Dungeon event
  • Added ghost armor and ghostly scythe for halloween dungeon event



Edge of Space - LadyAijou
Hey ArkCoNauts!

Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy!

NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances.


Headline Feature
  • Halloween Dungeon event!!

  • Added zoom speed slider to options
  • Zoom now works when on a vehicle
  • SFX volume functions properly now
  • Adjusted headhunter impact sound
  • Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer
  • Corrected an issue that could cause items to be removed from chests when activating the chest
  • Cubbs’ upgrade quest now autocompletes if the player has 12 or more upgrades
  • Adjusted DJ penguin’s contact damage and size to prevent exploits
  • The crafting window is now paginated instead of scrolled
  • Reduced the volume and range of command center sounds
  • Upgrade podiums no longer show icons if player has that upgrade or returns to the area
  • Corrected issues that could prevent boss/npc rooms from generating in certain dungeons
  • Added tooltips to knowledge window tabs
  • Increased the height of the character panel
  • Adjusted science xp burst text to be smaller
  • Removing placeables is now faster and is no longer interrupted by player movement
  • Placeables can now be placed through platforms
  • The “Esc” key now goes back ni main menu windows
  • Wherebot and Infobot now say the owner’s position instead of their own
  • Coordinate shards now stack to 50
  • The Command Center teleport list is now sorted
  • Corrected several typos
  • Updated several codex entries
  • Added Refining codex entry
  • All factories now open a codex
  • Added new character customization options
  • Added a “no accessory” option
  • Knowledge UI now displays weapon ammo type and energy consumption
  • Added energy consumption to weapon tooltips
  • Added Halloween Dungeon event
  • Added ghost armor and ghostly scythe for halloween dungeon event



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