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Terraria and space, sitting in a tree, K I S S I N G. First comes Kickstarter, then comes Early Access, then comes- no, not Starbound, I’m talking about Edge of Space [official site]. It’s a bit ‘Terraria in space’ in that it’s a 2D platform-o-explore-a-mine-o-craft-a-build-o-fight-a-silliness game, but different enough in ways that fans of the genre might dig.
After two years on Steam Early Access, Edge of Space has finally been declared done (enough to launch), and is available on Steam for 8.02.
The work of a little team built by former developers of the ever spacey Fallen Earth and EVE Online, you might recognise Edge of Space [official site] from its successful Kickstarter campaign a few years back. It racked up just over $35,000 at the time, with the team providing regular patches and updates ever since. Now the game has finally gotten its official release date, September 17th – My birthday, Gera Fact Fans!
Edge of Space is yet another one of those reminders that game development has gone completely bonkers in recent years. Like direct inspiration Terraria before it, Edge of Space offers massive, bit-and-bob-and-secret-and-jetpack-laser-shark-packed worlds, despite being developed by an itsy bitsy team of two. It’s also run the full gamut of crowd-powered developmental aids – from Kickstarter to Steam Greenlight to Steam Early Access. Lead developer Jake Crane has, in other words, been around the block. But in an ever-expanding genre with a single game’s influence looming heavy, how do you avoid being more than just a clone? And is the trend of Early Access actually a danger in disguise – both for gamers and developers? Also, what’s on the horizon for Edge of Space, a game that’s still very much unfinished? I spoke with Crane about all that and more.>