Franchise offered at 70% discount and new DLC announced
This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.
Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.
There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.
About Starpoint Gemini 2 Titans DLC:
3 new Titan class ships and 3 new chain-quests.
Choose and help one of the three major factions finish their Titan and fight other Titans.
New update on 1-year anniversary and a 70% discount on the franchise!
It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.
Oh... and we also have an update ready and released :).
FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
FIXED: A potential CTD error when merceneries are attacking a defense platform
FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
UPDATED: Slight PhysX optimization
UPDATED: Optimized Junkyards to increase performance
UPDATED: Riftway slightly optimized for better performance
UPDATED: Game now records more data into the Log.txt
Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.
I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).
IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).
If you encounter any problems, let us know :).
You know how this last bit goes already:
Safe travels, Captains! :)
FIXED: An issue where Iolian NPCs would equip Unique codename weapons
FIXED: An issue where enemies would launch wings with zero fighters
FIXED: A problem preventing Cloak stability parameter to work as expected
FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
FIXED: A database error in the localized versions that could cause the game to crash
FIXED: An error in At an empire's end mission with ships exploding in advance
FIXED: Numerous text errors
Thanks for this goes to Unbroken as he's done the additional proofreading.
FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
UPDATED: Mod Manager to reflect the addition of the Origins DLC
ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
ADDED: Tooltips for context menu in Controller mode
ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!
But, let's return to the business at hand. What's this update about? Several things:
Preparations for the upcoming free DLC
Standard assortment of minor fixes
And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!
As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.
And finally we come to the already standard change list:
ADDED: Follow mission button, which comes in handy when juggling several missions at once
FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
ADDED: Campaign missions now have mission-appropriate images
FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
FIXED: Several minor errors in Second Front Baeldor side mission
ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
UPDATED: Support for the following controllers:
Logitech F710 Wireless Controller
Logitech Rumble Gamepad F510
Thrustmaster Flight Hotas X
Logitech Extreme 3D Pro
FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
UPDATED: Minor changes in the flare system
FIXED: Minor fixes in the Defense platform hitpoints calculations
UPDATED: File loading system improved (optimized for mods and DLCs)
FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
FIXED: A potential problem related to loading textures on some graphics cards
FIXED: A potential problem when drawing asteroids on some graphics cards
FIXED: A potential problem when drawing junkyard on some graphics cards
FIXED: Several fixes and improvements in the game log recording
It's been some time since our last update, but we've been hard at work.
The full change-list for the update is below, but as highlights I'd definitely mention the all new side missions, the shield charger structure and the new global events!
Naturally, along came a number of fixes as well.
If you like what we're doing with the game, I'd suggest checking out the Secrets of Aethera DLC :).
FIXED: A bug that could trigger a constant loading of new video files, without first releasing the unused ones
FIXED: An error that could in some instances cause asteroids to render improperly
FIXED: A rare crash bug that happened when the player chose maximum weapon energy or shield energy in the energy transfer panel while affected by an engine dampener anomaly.
FIXED: A problem with the drydock turret button that caused it to become permanently disabled
FIXED: A bug related to Freelance mission generation that could in some instances cause the game to crash
FIXED: A visual bug related to very bright or very dark ships
FIXED: Several errors in the Assembly editor
FIXED: Several minor errors on Taxy and Ferry Freelance missions
FIXED: Side mission HUD icon is now identical to the log icon
FIXED: Side mission markers are now properly shown on the Starchart, when the mission is acquired
FIXED: Various minor errors that could appear when using controllers
FIXED: A minor error with Thaddeus Malen hero definition file
FIXED: A minor bug related to audio playback while anchored
FIXED: A minor database error in the Russian localization
FIXED: An error where a notification did not always appear when exiting a wormhole even if an event occured
ADDED: Ships can now be added using global parameters instead of only local (region-based)
ADDED: Automated repair facilities, artefacts, shield chargers now have special individual Starchart icons for easier recognition
ADDED: Ion storm global event can now occur
Be careful when entering Ion storm. It's discharges can severely damage your ship
ADDED: Ion Storm now encompasses the Maelstrom region
Maelstrom can be a good source of Ionized gas which you can sell for profit
ADDED: Numerous side missions, mostly faction-related
Side missions can be triggered in various ways
Appearance of side missions is linked to both Reputation and player level
ADDED: Bounty hunters of the Gladius Group now hunt for the player if his/her reputation is Outlaw
The lower the reputation, the higher the chance of appearance
Chance is automatically higher in some regions
ADDED: Shield charger structure is placed in the world and can be used in the same manner as Automated repair facility (enter it...)
Charging your shield costs Credits
Simply enter the ring-like structure to start charging your shield. Credits are automatically deducted
ADDED: Regions now become more difficult in several stages
First switch occurs when player reaches level 30
Second switch occurs when player reaches level 60
ADDED: A third control scheme ONLY for Xbox 360 and Xbox One controllers
when starting the game, choose the Joystick/Gamepad scheme
this scheme has predefined controls configured specifically for these controllers
modifying controls in this mode is NOT possible!
ADDED: Several gameplay effects on anomalies (when scanned) and accompanying HUD warnings
ADDED: A specific side mission related script function to prevent bugs and glitches
UPDATED: Target locking of objects is now automatic when using gamepads.
Simply cross over an object with the targeting reticle to lock onto it
In combat, some objects are filtered out so they don't get in the way (you can still manually target such objects by cycling through available targets)
UPDATED: The in-game menu on the upper right (Starchart, Captain info...) is now hidden by default when using controllers. You can get the menu to appear by pressing the START button. This automatically pauses the game as well.
You can change which key is used for this action in the Controls Menu, command is called "Show Menu". This change allowed us to free up some additional buttons on the controller, like DPad Up/Down for Tactical Overlay/Align To Plane
UPDATED: Opening any panel/in-game menu/context menu pauses the game when using controllers
UPDATED: When boarding enemy ships, troopers are automatically sent when possible
UPDATED: Various hints and tooltips are added when using controllers (Drydock, Trader, Hiring... panels)
UPDATED: Hints when using controllers are no longer placed in the middle of the screen
UPDATED: Changing your avatar name when starting a new Freeroam game, when using controllers is now possible
UPDATED: Changing the name of your ship on the Drydock->Customization panel when using controllers is now possible
UPDATED: Autosave is now created when ANCHORING on a station/planet, NOT when leaving
UPDATED: On normal and lower difficulty levels, when boarding an enemy ship - all allied/neutral/mercenary ships will immediately stop firing on it, unless instructed otherwise by Marking the ship (via the Context Menu)
UPDATED: Starchart icons of collected Artifacts are greyed out
UPDATED: NPCs no longer attack a ship you're attempting to capture
UPDATED: Several minor changes in NPC AI
UPDATED: Several changes to the game text files
UPDATED: Increased level requirement for some events to occur when leaving stations or planets
UPDATED: Numerous smaller changes made to different files to make the Secrets of Aethera DLC possible and in working order. Modders are encouraged to cross-reference their files with the default game files
UPDATED: Added current contraband quantities so that players can decide whether they should pay the fine or fight for the valuable goods.
UPDATED: Stations now show faction-ownership changes
UPDATED: Several minor changes done to cloaked NPC ships
UPDATED: More distant stations now keep a more detailed info on commodity prices
UPDATED: Accepting quests is no longer possible when using T-Drive to open the Starchart
UPDATED: Player name is now displayed on the dialog panel
UPDATED: Add & Remove turret buttons are now exchanged with the Configure turrets button so it gives more info on what exactly is going on