Product Release - Valve
Starpoint Gemini 2 is Now Available on Steam and is 20% off!*

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

*Offer ends October 3 at 10AM Pacific Time

Community Announcements - danijel
Developer Little Green Men Games and their publisher Iceberg Interactive and are proud to announce today, that Starpoint Gemini 2 has left Early Access, and is available now with an SRP of $34.99, discounted by 20% during launch week. Enjoy !!

Starpoint Gemini 2 enables players to command their own Starship, and roam the enormous Gemini star system, to mine, loot, fight or trade - or play missions via the main story arc or side missions.

The final update from Beta to launch includes some important features:

  • Unlocked entire singleplayer campaign (featuring cutscenes and voiceover)
  • Added full soundtrack, ambiental and combat tracks
  • Added character selection and ship selection for freeroam mode
  • Updated entire skill system, now based on power pool
  • Unlocked Steam achievements


You can find the complete patch notes here:
http://steamcommunity.com/app/236150/discussions/0/846963711029359276/

"This past year of Early Access has been an incredible ride,” said Danijel Mihokovic, Lead Scripter at Little Green Men Games. “We have seen an amazing community take shape and our thanks go out to them. Our forums really got overwhelmed with positive feedback, productive opinions and countless new ideas, and in a joint effort between us and our community, we have managed to raise the quality of the game significantly. As we embrace the game’s official release today, we understand one thing - this is the end of one process and the beginning of another. Even after 50 updates during Early Access, the wish-list created on the community forums will enable and oblige us to continue to refine the game and add new content for a long, long while. And that is something we really look forward to."
Community Announcements - danijel
So... it has been noted on numerous occasions that some of you esteemed ladies and gentlemen want to put faces to our names. As much as we frown on such frivolities, it is only fair that we abide by your wishes ;).

Please refrain from beating us into a pulp if you see us passing somewhere in the street. While I'm personally not a big fan of my bearded face , I'd rather not part with it either ;).

Oh and Oliver is in the video too... sort of... so have a look won't you ;).

Meep on!

https://www.youtube.com/watch?v=_OqiGaEBz1M
Announcement - Valve
Today's Deal: Save 40% on Starpoint Gemini 2 & 75% on Starpoint Gemini!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Community Announcements - danijel
Greetings spacefarers!



AN IMMEDIATE EDIT:
Time for a touch of sad news. We've hit two problems, late encountered, as can be seen from the time we're releasing this update.
One is related to compressed sector files. We know what the problem is exactly, but it will take until tomorrow to fix. Once that's done, you can expect the freeze when crossing sector border to reduce some more.

The other is related to combat music, more specifically switching from standard to combat music and back.
To prevent you fair ladies and gents from having your ears bleeding (the symptom was screeching noise from the deepest pits of the 9th circle of hell), we've switched off combat music for now, until we get to the bottom of the problem.
We hope to have it fixed tomorrow as well, in which case you can expect both of these features in working order tomorrow too.
The more varied music tracks are not impacted by this problem, so at least that's some consolation :).

While the below list might seem small in comparison to our usual changelists, a lot of work has been done since the last update.
Most changes unfortunately have no point in being mentioned since they're important for the upcoming campaign mode.

Highlights? Well... how about updated loot drop system, or full controller support, or perhaps the twin suns Castor and Pollux, more music tracks, artefacts, improved streaming... Feel free to take your pick :).
------------
IMPORTANT!
Full controller support. This one is a bit tricky. We've made default profiles for all gamepads and joysticks we could get our hands on, but we need your help once again ladies and gentlemen.
All the controllers we tested have different configurations, making our work much harder. Basically this is what I'd like to ask of you:
If you try out a gamepad configuration, and you realize the default sucks big-time, let us know please. Moreover, if you're feeling especially generous, please configure your gamepad in the in-game options,
and then send oliver@starpointgemini.com both your StarpointGemini2Configuration.cfg and log.txt, located in the game root directory. This will allow us to create a default profile for that specific device.

Also if you encounter some problems using your controller device, let us know. We'll tweak, update and fix 'em all. In general, we're looking forward to feedback regarding controllers :).
------------
We plan to have one more update before final launch, but of course if necessary, we'll release quickfixes in the meantime. And it is possible we'll be iterating through smaller, focused updates over the next two weeks.

And finally one more thing to mention: Cinematic trailer. I won't yammer too much about it. Have a look instead ;).

https://www.youtube.com/watch?v=qHr9tqOYvN4

CHANGE LIST

  • FIXED: An issue where destroying ships that spawn a derelict, caused outlaw looters to appear, which in turn could create an endless stream of outlaw looters. Several more script checks implemented.
  • FIXED: Tzar carrier hangar parameters fixed and tweaked
  • FIXED: Heavy weapon blast radius now deals damage to the object that was actually hit
  • FIXED: Ice asteroids now use appropriate destruction visuals
  • FIXED: A script problem where in certain instances a for loop never activated.
  • FIXED: A crash related to Caridad station. Its parameters were all messed up
  • FIXED: A crash that occurred if capturing a grappled ship that was on the verge of breaking grappler hold (distance)
  • FIXED: A bug that resulted in player ship not being visible on loading game after dying
  • FIXED: A a bug related to the Capture freelance mission that resulted in game crash
  • FIXED: Ship sell price, when selling immediately on docking and when selling from the garage is now identical
  • UPDATED: Blueprint part drop rate

    • Based on feedback, drop rate of blueprints is increased in all instances
    • Blueprint parts can now be acquired by hacking structures
    • Blueprint parts can now be acquired by transporting onto structures
    • Blueprint parts can now be acquired by scanning anomalies

  • UPDATED: Loot drop system changed

    • Loot drop definition files completely changed to make it easier to balance
    • Loot drop now depends more on experience level and target type

  • UPDATED: Orpheus mine damage is generally reduced, but damage now depends on player level
  • UPDATED: Damage of the SETH deployable platform now depends on player level
  • UPDATED: Station will no longer call in a large security force to deal with you if you caused problems near it. The numbers are tweaked, largely based on player level.
  • UPDATED: If a station doesn't have any friendly ships nearby, security forces will no longer show up
  • UPDATED: Destroying bounties that are hostile towards you no longer yields negative reputation change
  • UPDATED: Reset general settings confirmation box text changed to display appropriate text.
  • UPDATED: Ship, structure and station shaders to improve material glow quality
  • UPDATED: Spire station now only offers lawful licenses
  • UPDATED: Tortuga Bay station now only offers outlaw licenses
  • UPDATED: Nebulas optimized some more. More specifically, when inside a nebula, other nebulas are not rendered
  • UPDATED: Mission objective text that appears next to a mission-related object, is no longer hard-coded, but is taken from misc.txt file
  • UPDATED: Numerous texts in the German and Russian localizations
  • UPDATED: Removed Evasion parameter from defense platform files (*.def)
  • UPDATED: Increased chance of triggering global events that are related to prices and trading to make the market more lively
  • UPDATED: NPC ships now come with a full complement of Troopers, making them harder to capture (further updates will bring other balancing)
  • ADDED: Big picture mode & full controller support

    • Simply plug in a gamepad or joystick and restart the game
    • You're offered a different control scheme which makes it possible to choose how you want to control the various game panels
    • Using controllers is possible in both control schemes
    • Further tweaks, improvements and manufacturer presets will be done based on feedback

  • ADDED: Artefacts

    • Artefacts can now be collected from special structures scattered around Gemini
    • Collecting all artefacts yields a special reward

  • ADDED: Another optimization pass focused mostly on sector-to-sector streaming

    • Model streaming implemented
    • Audio streaming implemented
    • Script files compressed

  • ADDED: Twin suns now shine over Gemini from its center (will be further graphically improved)
  • ADDED: Confirm resolution change panel can now be closed and resolution change can be cancelled
  • ADDED: A new type of encounter into the game world, generated randomly, but with certain conditions
  • ADDED: Scanning anomalies can now cause a revenant to drop out of rift space (can be either friendly or hostile)
  • ADDED: Info panels for stations, structures, planets, derelicts and anomalies
  • ADDED: Leviathan is now placed into the game world
Community Announcements - danijel
Crossing into the 0.8 range this time. Getting closer and closer to release ;). I apologize in advance if I've noted anything that was introduced in one of the recent smaller updates.

OK. There's a lot of new stuff going on. I'll mention only the nebula optimizations (more will be done) and blueprints. How blueprints work is explained below in the change-list :).

The second, but perhaps even more important thing is the MODDING RELATED ISSUE. Here's the link where we explain the problem.

PLEASE CHECK IT OUT. Especially if you've modded the game yourself or if you're using mods.

CHANGE LIST

  • FIXED: Several errors in weapon range calculations
  • FIXED: An error where names of nebulas were not shown on the Starchart
  • FIXED: NPCs start firing weapons at more appropriate distances and not from miles away
  • FIXED: Your own SETH platforms will not shoot each other
  • FIXED: Beam weapons now work in Fire at will mode as intended
  • FIXED: NPCs no longer have impossible weapon range when using beam weapons
  • FIXED: An issue where the planetary screen gets overlapped with the station interface overlay
  • FIXED: Material editor->Ship editor now saves trail parameters as intended
  • FIXED: Station color-coding (friendly, hostile, neutral) is now equivalent in the main viewport and on the Starchart
  • FIXED: An error related to Weapons energy refill and Weapons downtime, where the two could get swapped in-game
  • FIXED: Equipment modifiers are now nullified on loading as intended
  • FIXED: An error that would manifest in an NPC ship powering up Power to Engines, but remaining in the same position
  • FIXED: Damage effects are now properly removed from the ship on repair
  • FIXED: An error that could crash the game when clicking on a mission icon in the starchart
  • FIXED: An issue with mission completion notification being displayed wrongly
  • FIXED: A bug related to Steam Workshop integration and updating mods that could cause the game to crash
  • FIXED: Grappling a captured ship no longer turns every neutral or allied ship against you
  • ADDED: Blueprints

    • You can collect blueprints pieces from various sources (more will be added over time)
    • Once you collect enough pieces, a complete blueprint will be assembled in your Items list automatically
    • After that, simply dock on any station or planet, and you will find that something new is available for purchase (depending on the blueprint)
    • Blueprints are used up in the process
    • Blueprints available: light weapons, heavy weapons, enhancements for all primary systems, an officer, fighter crafts

  • ADDED: Energy redistribution shortcuts to Options->Controls. They are NOT set by default. Set them manually!
  • ADDED: NPCs can now drop Orpheus mines. Frequency greatly depends on player level and difficulty setting.
  • ADDED: Explosion shockwaves can now impact asteroids and junk pieces
  • ADDED: Sporadic lightning flashes inside nebulas
  • ADDED: Profession parameter is now shown on the Quick scan
  • ADDED: Several skill modifiers changed/added

    • Sensor jam
    • Virus (Chance to drop target's shields on hit)
    • Life support sabotage (Reduce target's troop effectiveness)
    • Mainframe shutdown (Chance to completely shut-down target on hit)
    • Disabling shockwave (Range set to 600)
    • Energy drain => Power drain
    • Scramble now states Chance to disable weapons on successful hit
    • Disabling hit now states Drain target's battery energy (% per second)
    • Disabling hit
    • Tracer round
    • Razor

  • ADDED: Additional Perks are now fully functional

    • Hawkeye
    • Collector
    • Space wolf
    • Torrent surfer
    • Large vessels

  • ADDED: Officers that used the same bonuses as the above Perks are now also fully functional
  • ADDED: Another difficulty level added. This is mostly ground work for future use.
  • ADDED: Several game version checks to comply with latest Steam API
  • ADDED: Several notifications (entering hostile territory) received a boost to be more noticeable
  • ADDED: Ship is automatically decloaked when anchoring on stations/planets
  • UPDATED: Grappling a friendly/allied ship is now treated the same as if you were boarding it
  • UPDATED: Accuracy mechanic. Increased weapons fire spread on longer distances.
  • UPDATED: Game log records more data to catch potential problems.
  • UPDATED: Repairing your ship on a station or planet now removes the effects of Radiation and EMP damage.
  • UPDATED: NPCs accuracy improved
  • UPDATED: Bounties improved weapons (enhancements)
  • UPDATED: Jumping away from a captured ship makes it highly possible for that ship to regain control and flee
  • UPDATED: NPCs now carry less Equipment
  • UPDATED: Strong gravitational pull is now only possible if influenced by a wormhole
  • UPDATED: SETH platform now has limited duration before it self destructs. This is to prevent a potential mem-leak
  • UPDATED: Nebulas are now limited to 120 particle patches at a time to improve performance
  • UPDATED: Nebula particles orientation
  • UPDATED: Several nebulas modified specifically to improve performance (Gulf)
  • UPDATED: Tweaked experience gain with trading
  • UPDATED: NPC random encounter spawning system now takes into account more variables and relies more on player level, but also on difficulty settings
  • UPDATED: (Permanent) Quick Target Scan is now active by default
  • UPDATED: When stations react to nearby trouble (someone starting a high-tech space cannon brawl), instead of reaching out to the faction in control of the region, they simply call their own reinforcements.
Community Announcements - danijel
Update v0.7021

Here's a short one ladies and gentlemen. I suppose the biggest change is the mounted camera. Please check below on how to use it. This is the first iteration, so more work will be done based on Your feedback!


  • FIXED: Weapon battery bug. There was a mixup with system parameters. Thanks for the assistance Ryouchan!
  • ADDED: Mounted camera. You can cycle to with with the Switch camera button. IMPORTANT FOR MODDERS: Mod ships are now one version behind in the *.shp file. Check one of our ship files to see the new Mounted camera parameters. The game won't crash, but the camera won't be available in-game until this part is added to the file!
  • UPDATED: Nebulas slightly optimized
  • UPDATED: Flares optimized (ONLY on Low environment detail setup)
  • UPDATED: Game log now records more data used for hunting down mem-leaks and other issues
Announcement - Valve
Today's Deal: Save 33% on Starpoint Gemini 2 and 75% on Starpoint Gemini!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Community Announcements - danijel


Greetings captains! First an apology is in order for being late on the delivery of this update. We hit some bumps in the last days, so we needed to take care of those. It did give us time to put a few more things into the game, so we've got that going for us ;).

To cut a long story short, below is the latest change-list. Enjoy!

CHANGE-LIST


  • FIXED: Game configuration file is now properly saved in the default game folder instead of a mod folder, if a mod was active.
  • FIXED: A problem with Bounty spotted title being separated into two lines on the Station->News panel
  • FIXED: Engine sound volume is now affected with the appropriate Options slider
  • FIXED: An issue with only one fighter craft in a wing firing, while the others were just flying about like nothing important is taking place
  • FIXED: An error where ship markers would not change color to red even if they became hostile to the player
  • FIXED: A bug where a ship would turn back to friendly after the player left its vicinity
  • FIXED: Material editor -> Ambient editor Save and Load buttons are displayed correctly
  • FIXED: A problem where fighters would not acquire targets on-the-fly, but only on launch
  • FIXED: An instance where not all fighters would return to their carrier when recalled
  • FIXED: An issue where ships would first turn hostile when attacking them, but then they turned back to neutral/allied after you destroyed one of their ships
  • FIXED: A bug in the Material editor where flares and lights from an old ambient remained in the new one, on loading the new ambient
  • FIXED: Planet icons now highlight properly on the Starchart
  • FIXED: Slow rate of firing at allied NPCs will no longer make them revert from hostile back to allied
  • FIXED: A text overlap issue when smuggling onto planets fails
  • FIXED: An issue where the Planetary customs panel would overlap some other opened panel
  • FIXED: An issue where the Loot panel would overlap some other opened panel
  • FIXED: Ship system prices are now displayed as intended on both the Drydock->Systems tab as well as the Drydock->Loadout tab
  • FIXED: PTE temporarily disrupted notification is now properly displayed when the disruptor hits and NPC
  • FIXED: An error with Engineer skill Hack, more specifically the modifier Immunity. It now works as intended.
  • FIXED: Deleting models and particles from an assembly via the Material Editor now works as intended
  • FIXED: Last seen info for bounties now shows appropriate info instead of the place-holder value
  • FIXED: An issue regarding physics engine that caused problems in calculating collisions with large objects like stations
  • FIXED: A memory leak occurring when hitting a ship, that could potentially cause the game to crash
  • FIXED: F2 no longer activates the Phaseshift effect on the player's ship
  • FIXED: anomaly SetPosition function now works as intended
  • FIXED: Add turret button is now greyed out and unusable when a hangar slot is selected
  • FIXED: A physics error where a derelict created when a ship explodes would push the ship faaaaaaaar away
  • ADDED: SSAO (ambient occlusion) is now unlocked in the Video options and can be activated. Be careful though; remember the game isn't optimized yet ;). The options is OFF BY DEFAULT!.
  • ADDED: TDrive effect in the Video options is now added and unlocked and can be activated. Try it out, and if you don't like it, turn it back off. The options is OFF BY DEFAULT!.
  • ADDED: Camera now shakes while in Power to Engines
  • ADDED: Best Buy/Sell panel is now introduced into the game in its first form

    • You can access it via the starchart. A new button on the upper-right panel
    • This is the first iteration, and it will be further improved, mainly accessing it will be made easier and we'll make it easily and quickly accessible in numerous places, so you don't have to open the Starchart every time ;).

  • ADDED: All Nebulas are now added to the game map

    • Gas pockets that can be found inside nebulas can be Scanned and then Collected as loot
    • Nebula collector equipment can be used on the gas pockets for increased collecting yield
    • Nebulas are visible on the Starchart, but can be toggled with the button on the top-right panel

  • ADDED: You can now enter Area effects that can cause various detrimental effects

    • For now, Area effects are only linked to nebulas, but in time, other objects will also be able to have them

  • ADDED: Junkyard is now visible on the Starchart
  • ADDED: Phaseshift equipment is now available for purchase on numerous stations
  • ADDED: Scavenger nanobots equipment is now fully operational
  • ADDED: There is a chance that you will jump into the wrong location when passing through a wormhole
  • ADDED: If you have the Free scientist license, you will now get paid for each anomaly you scan
  • ADDED: Some Experience is rewarded when trading
  • ADDED: Ship markers on the radar now fade-in when they appear
  • ADDED: Depending on cargo value and other region-based parameters, it is possible for you to get ambushed by outlaws trying to get your cargo
  • ADDED: VO warning is now heard when your Troopers are in trouble
  • ADDED: More situations now affect player Reputation change, governed by a new database
  • ADDED: Soft-particles make nebulas blend better with other objects
  • ADDED: Camera shake slider in the Options
  • ADDED: You can now encounter various battle encounters while flying about. Warzones have higher chance of appearance, but still... be careful ;).
  • ADDED: Several new micro-events that can happen when you're undocking from a station. A lot more will be added over time.
  • UPDATED: Station equipment stock no longer replenishes each time player undocks
  • UPDATED: Stations will now also turn hostile if you start attacking its friends in the vicinity
  • UPDATED: Cloaking no longer reverts attacking ships back to neutral/allied
  • UPDATED: There is a chance that cloak is deactivated when colliding
  • UPDATED: Cloak is automatically deactivated when grappling a target
  • UPDATED: Contest bounties now have proper OnSeen and OnKilled news texts
  • UPDATED: Numerous tooltips to display useful information
  • UPDATED: Skill hint tooltip to be properly displayed in all versions
  • UPDATED: Chase camera shortcut transferred from Boarding into Views section in the Options->Controls panel
  • UPDATED: Heroes/bounties are now always hostile towards the player
  • UPDATED: PTE no longer remains active after passing through a wormhole
  • UPDATED: Cloak no longer remains active after passing through a wormhole
  • UPDATED: Saved games list is now sorted by date instead of alphabetically
  • UPDATED: Numerous typos and errors in both German and Russian localizations
  • UPDATED: Derelict cool-off shader effect
  • UPDATED: Outlaws that appear to claim a derelict, will no longer attack you if you're on good terms with them
  • UPDATED: Structures now have increased Hull
  • UPDATED: SETH activation now has its own animation as intended
  • UPDATED: Additional in-script checks are made to prevent continuous spawning of ships near derelicts, stations and structures that was possible in some instances, eventually leading to the game crashing
  • UPDATED: Numerous ship textures and materials for improved visuals
Community Announcements - Hplx_ICE
Dear community, while we come closer to having a finished product we would like to show you our gratitude again for all the feedback and support we have received. We are having a contest where you will get the chance to leave your mark in the Gemini Universe! We ask you to visit our forum for more information about the contest: the SPG forum]
.........

1977, the cold war, NASA sends out 2 Voyager space crafts into deep space containing a Golden Gramophone with sounds and images representing Earth’s culture, science, nature, languages and DNA. The records are intended for any intelligent extraterrestrial life form, or for future humans…

We can only wonder if these Global Records will ever be found in the vast Gemini system, but if one does, it must make an impact! What would you like to send into deep space? Submit your idea in any format (audio/image/text/video) you seem fit to the official Golden Record thread, and maybe you will come across your Golden Record while exploring Starpoint Gemini 2!

The top 5 best submissions will be put in the game and win a limited edition T-shirt! #SPGoldenRecord

Good luck captains!
...

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