Community Announcements - sPray
Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


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Community Announcements - John
Having read the feedback, we think that we made the hot water pipes too fiddly for many players by requiring every shower head to be wired up to warm water to avert a riot of frigid prisoners.

We've now changed the system so that a hot shower is an optional luxury and gives a benefit to prisoners' well-being if you feel generous enough to provide it.

Changes:
- If a shower head is connected to hot water, this will benefit prisoner's warmth and comfort needs. Cold showers no longer cause frigid effect.
- Hot water range increased.
- Hot water makes sinks work faster.
PC Gamer

Prison Architect's hidden 3D mode was discovered the other week, and with the cat firmly out of the bag, developer Introversion said there may be updates on the way to the experimental mode. Said updates are now here as part of the grandly titled Update 5, which also adds hot water boilers, hot water pipes and, yes, hot water to the prison management sim. No wonder your prisoners have been trying to flee this whole time: they've had to make do with tepid showers.

Of the 3D view, Introversion says that it's "improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry", but that it "remains very experimental", so use at your own risk.

You'll need a boiler, hot water pipes, and a direct electrical connection to funnel hot water to your inmates, but it does come with a few benefits.

"When supplied with hot water, showers will also reduce a prisoner's Warmth need. When supplied only with cold water will apply a Frigid effect, which acts as a kind of short-term suppression while also spiking their Warmth and comfort needs."

There are other additions and fixes included in the update, detailed here, or if you're not in the mood for reading, you could watch this video:

Community Announcements - sPray
Update 5 has been released!

https://www.youtube.com/watch?v=E3jNtSckFvk

Performance optimisations

We focussed on performance this month, and achieved a speed boost of at least 50%.
This work is ongoing.

- Now defaulting to the VS2015 build, with the old VS2008 build still
available for Safe mode (Prison Architect Safe Mode.exe). This gives
a good speed improvement over the VS2008 version.

- Asynchronous job search system. Instead of synchronously looking for a job,
workers, guards, prisoners, doctors now place a request for a new job in a
queue. This queue is processed during render phase of the game loop so
shouldn't take up any time during the main game loop.

- Speed up rendering of the Feed Prisoners Objective. This was particularly
slow when their were a lot of hungry prisoners.

- Rebuild the indoor/outdoor shadow mask only when a cell changes its material
or indoor/outdoor status.


Thermodynamics (continued)

- New pipe type in the utilities view: Hot water pipes
These operate on a seperate layer to the existing pipes, and can be overlaid without conflict.

- New utility: Hot water boiler
Requires a large pipe connection of cold water, and a direct electrical connection
You can run hot water pipes from this boiler in any direction.
Nb. Water will lose heat the further it gets from the boiler.

- All radiators now require a hot water connection to function

- Showers can take cold water or hot water.
When supplied with hot water, showers will also reduce a prisoner's Warmth need
When supplied only with cold water will apply a Frigid effect, which acts as a kind of short-term surpression
while also spiking their Warmth and comfort needs.


3d mode has been discovered

This update we have improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry.
3d mode remains very experimental.

Known bug: The mouse position is wrong when using graphics/Supersampling.
Known bug: Long pauses caused by geometry changing, eg wall construction/demolition


BUG FIXES

- Thermodynamic map to use 16 bit number type to represent the temperature
instead of 8 bit. This fixes a bug with fire showing negative temperatures.

- 0010610: [Graphics] entire screen is black and white boxes
PC Gamer

Prison Architect left Early Access back in October of last year, but that hasn't stopped Introversion Software from continuing to deliver monthly content updates to the game. And recently, a rather significant new feature has been discovered that was never in the patch notes; a hidden button that renders out your prison and all of its denizens in 3D, allowing you to zoom in and get a rather unique look at what's always been a flat, top-down game.

I reached out to Introversion's lead designer Chris Delay to see what he could tell me about this seemingly new addition to the game, and it turns out it's been in there longer than anyone realized. "We are astonished it took this long for the secret to be found!" Delay said. "3D Mode has been present in the public version of [Prison Architect] since v1.0, so that s October 2015—almost six months. We actually believed it would be discovered in days initially."

But evidently, it took much longer than days. Delay mentioned that the first public post he saw about it was from Steam user Rico on the game's Steam forum late last week. But the post went largely unnoticed, and the feature remained rather hidden, until TheLogical Lowdown posted a video of the feature (embedded above) a couple days later, which then picked up steam on the /r/Games subreddit

However, a big question remained; what was the 3D mode for? Delay told me they started working on it during the Alpha as an experimental visualization. "It was basically a massive engine hack that gave a fascinating alternative view on your prison—literally looking at it from a new angle. We never managed to bring it up to a decent quality sufficient to actually say 'This is now an official feature.'" Despite not being happy with how 3D mode was turning out, Introversion decided to secretly put it into the 1.0 release of Prison Architect for players to stumble upon. "We did think it was very cool, hence hiding it as an easter egg for people to discover. Why let such an awesome, albeit completely unfinished feature, go to waste?" 

When we had Delay and Introversion producer Mark Morris on The PC Gamer Show last September, they both expressed their excitement for VR and mentioned that they were already playing around with it, so I thought maybe this 3D mode had roots in making Prison Architect more appealing (or at all usable) in VR—but Delay said that wasn't the case. "Yes we do have a Vive kit and yes we are totally in love with it and VR in general. I don t think the 3D in our secret mode quite stacks up to the quality required for VR, but it would definitely be cool to look down on a wargaming table that had a Prison built on it, all animated and alive." Whether or not that was their intention, it'd be great to see a modder make this new mode work in VR eventually.

Delay also made it clear that 3D mode was nothing to be alarmed by for those who prefer how Prison Architect looks now, saying "we don t see it replacing the main game view. That said, we will probably do some improvements to 3D mode now that it s been discovered." Five months is a long time to wait to update a new feature but, like Delay, I'm pretty amazed it's gone by unnoticed for this long in the first place. 

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Prison Architect has been adding extra dimensions to its simulation of prisons for years now, but this is a big one: it now has a 3D mode. The option is semi-hidden but can be activated by a small ‘TT’ button in the bottom left of the game’s “Extras” menu. It doesn’t require any mods, but it will convert your existing 2D prison into a three-dimensional representation of same, complete with prisoners, furniture, vehicles and a camera that can swoop and dive among the corridors. You’ll find a video and more details below.

… [visit site to read more]

Community Announcements - sPray
Update 4 has been released!
https://www.youtube.com/watch?v=XOqQv4_piL0

New features for this month:

= Thermodynamics
The game now models the ambient temperature of the world, and it's effect on your prisoners.
The outdoor temperature will vary during the day, and turn cold at night
The temperature of your indoor areas will be affected by this. Indoor areas near doors and windows will lose heat fast.
Certain existing objects generate lots of heat : Cookers (when in use), power stations, water pumps

- New toolbar button under Logistics : Temperature. Visualises the temperature of all areas of your prison
- Prisoners now have a Warmth need. This need increases when they are cold.
- They will protest if cold for too long, and eventually cause trouble.

- If prisoners are too hot for too long (for example working in a hot kitchen) they will develop a status effect "Overheating"
This makes them more likely to cause trouble

- New item : Radiator. Build these around your prison to warm up the indoors when required.


= Quick Build menu
The old "Clone" toolbar item has been replaced with a new "Quick Build" menu, with more options.
You can now pick from a set of template rooms, and stamp them dowm in your prison.
All neccesary foundations will be built (if required), and the area will be cleared of walls and objects.
Then your workmen will build all the walls and objects required.
The room type will be automatically assigned.
You can rotate a quick build room using R or middle mouse click.

Available quick build rooms:
- Basic Cell
- Solitary Cell
- Luxury Cell
- Shared Cell
- Office

Nb. Clone is now available in the Quick Build menu and no longer needs to be researched.


= New prison sharing options

- A new option in the Extras menu 'Most Popular Prisons' lets you view the most popular Steam Workshop prisons
You can choose to view the most popular over the last week/month/year/all time
Play the prison instantly by clicking Play

- We are now bundling 10 of the best community made prisons with all versions of the game.
These are designed for times when you have no internet connection, or are not running the Steam build (so no workshop access)


- You can now attach a Phone Tap to the Secure vistation booths added in Update 3.
This will give you more intelligence on contraband, escapes etc.


- New Translations:
Ukranian, Bulgarian, Traditional Chinese


= BUG FIXES
- 0010454: [Gameplay] Escape mode: Revive prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010588: [AI & Behaviour] Prisoners can work and get paid even when job room is invalid
- 0009100: [AI & Behaviour] Mail delivered to solitary cell after inmate has left
- 0010566: [AI & Behaviour] Prisoners do not use weight-benches
- 0010500: [Performance] Snipers in Guard Towers cause major lag.
- 0010567: [AI & Behaviour] Doctors get stuck while attempting to heal
- 0010539: [Gameplay] Saved game, crashes at same spot
- 0010519: [AI & Behaviour] Wrong delivered mail.


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Community Announcements - sPray
Prison Architect Update 3 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=bsfyfGNiAYg

This month we start with a special demo of the console build of the game, showing off the completely redesigned interface.

Our new features:

Guard Towers + Snipers
You can now build guard towers around your prison for an extra level of security, intimidation, and force.

- New entity type : Snipers
Hired from the staff menu.
These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
They will then take turns manning the guard towers you have built.

- Snipers will project 'Suppression' to all prisoners within their line of sight.

- Rules of engagement
When snipers see trouble occuring, they will fire warning shots.
If three warning shots are ignored, they will shoot to kill.
If you have enabled "Freefire" they will always shoot to kill, without warning.
They will also shoot to kill if they see an escaping prisoner already outside the prison secure zone.


Secure Visitation Booths
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.

- No contraband can be imported through a totally secure visitation room
- However the inmates family needs will not be satisfied nearly as well
- Nb. There must be a complete seperation of visitors and inmates for a room to be considered secure.


Female Names-in-the-game
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
Go to http://www.prison-architect.com/register to do this.


Mod API updates
Scripted interface buttons now correctly pass click callbacks to the script that created them.
This allows scripts to add interactions to other objects in the game world.


- Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning


New Translations
Japanese


Bug Fixes
- Fixed: 2x3 Dormitories with a bunkbed will now correctly accept 2 prisoners

- 0010359: [AI & Behaviour] Doctors not treating during Virus Outbreak Event
- 0010445: [AI & Behaviour] Overdosed prisoners put in solitary instead of infirmary
- 0010477: [Gameplay] Intake System brings in wrong amounts of certain levels of prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010438: [Control & User Interface] CI window shows two % signs rather than one
- 0010352: [AI & Behaviour] Nasty change in the priority of the job assignment
- 0010461: [Gameplay] Contraband scan cooldown causing problems
- 0010459: [Control & User Interface] Suspicion percentage is displayed twice
- 0006604: [Control & User Interface] Double billing of reform programs
- 0010437: [AI & Behaviour] Multiple mailrooms do not work
- 0010480: [Gameplay] Intake not calculated properly
- 0008937: [Control & User Interface] Carpentry Apprenticeship
- 0010452: [Gameplay] Dormitories and adjacent rooms counts as one room
- 0010322: [Gameplay] Prisoners not being taken to Dormitories
- 0010298: [Gameplay] 2x3 dorms dont get extra prisoner space
- 0010472: [AI & Behaviour] Opened mail thrown throughout Holding Cell
- 0010453: [AI & Behaviour] Laundry taken from Dormitorys
- 0006883: [Mod System] Allow mods to augment the selected object popup
- 0010367: [AI & Behaviour] Prisoners get ReadBook status and freeze in place
- 0010417: [Control & User Interface] Policy screen in female prisons says "HIM"
- 0010471: [AI & Behaviour] Laundry Room uniforms in odd piles
- 0010095: [Performance] One specific prison that has updated across mutiple alphas is experincing 1sec freezing every 10sec
- 0010468: [AI & Behaviour] Shower Drainage Behaviour Issues
- 0010370: [Performance] Extreme low FPS with many idle prisoners.
- 0010348: [Other] Open mails spawning from my inmates


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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Joe Donnelly)

Prison Architect [official site] emerged from its long stint in Early Access earlier this year and recently clinched the Best Management Game accolade in RPS’s Advent Calendar 2015. Now it has, finally, added female prisons. Luckily, there’s more to it than simple sprite swapping, as Introversion’s Chris Delay and Mark Morris detail in the accompanying video featured below.

… [visit site to read more]

Dec 18, 2015
Community Announcements - sPray
Prison Architect Update 2 has been released. Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=PsTOSHhy-_Y


Women's Prisons
You can now choose the gender of your prisoners in the "New Prison" screen.
Female prisoners have different needs and behave differently than male prisoners.

- Children : Some female prisoners are mothers of young babies (less than two years old)
and are entitled to look after their baby during their stay in your prison.
This requires some new facilities - often called "MBUs (Mother and Baby Units)"

- Family Cell : A new type of cell for mothers with babies only.
Similar to a normal cell, but also requires a Cot and an integrated Shower.
Nb these cells will never be assigned to female prisoners without babies.

- Nursery : A shared room for all mothers to live in, typically isolated from the rest of the prison.
Mothers will spend much of their time in this room with their babies.
Requires cots and play mats for the babies.

- Mothers will eat their meals in this room, so it also requires a serving table, benches etc.
Your kitchens will be assigned to cook meals for the nurseries as if they were canteens.


Modding API (continued)
- Added world and world cell data variables to the scripting API.
This includes getting the size of the world, time index, etc.
Setting these variables, however, is currently unsupported.

- A new interface scripting API has been included as well.
Mods can now add, remove, and change buttons in the BiographyWindow (shown when you select a non-prisoner object in the world), with callbacks to it's script.

- Modding in escape mode has also been improved by allowing player interaction on scripted objects.
A callback to the script is given when the player is close to an object and interacts with it.


- General performance enhancements, especially to laundry system.

New Translations
Danish, Dutch, Hungarian, Thai


Bug Fixes
- Needs.txt not loaded in correct order when using mods
- 0010162: [Gameplay] Surrendering in escape mode causes insane amounts of rep points / surrendering doesn't work
- 0010309: [Control & User Interface] [Prison Architect] Crash when opening confidential informant window

...

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