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Gone Home

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Community Announcements - SteveG
It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

Community Announcements - SteveG
Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!

You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I've returned to this particular Proteus island many times. But am I simulating walking or exploring or wandering or dreaming or?

I’ve discovered a novel way to conduct interviews: tweet vaguely about something you’re interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: “I use ‘walking simulator’ warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max.”

The trap snared my chums Ed Key and Ricky Haggett. Ed created walking simulator Proteus while Ricky is working on Hohokum, a dicking-about sim for PlayStations which might, with fewer puzzles, be called a walking simulator. Unsuspecting, they discussed Proteus, the ‘genre,’ exploring and wandering, and what a “walking simulator” even is. Afterwards they decided “Just email it to Alice,” rather than blog about the chat themselves. “She can turn it into ‘news,’” they said. Suckers!

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 66% on Gone Home!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

SOMA didn’t scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain’t. Or at least, it’s not aiming to be. Currently, it still feels a lot like a slower-paced, less-monster-packed Amnesia in a different (though still very traditionally survival-horror-y) setting, but Frictional creative director Thomas Grip has big plans. I spoke with him about how he hopes to evolve the game, inevitable comparisons to the Big Daddy of gaming’s small undersea pond, BioShock, why simple monster AI is better than more sophisticated options, the mundanity of death, and how SOMA’s been pretty profoundly influenced by indie mega-hits like Dear Esther and Gone Home.>

… [visit site to read more]

PC Gamer
rel="bookmark"
title="Permanent Link to Surreal psychodrama Ether One lands next week">Ether One







Ether One has been teasing us for quite some time, but next week the Oculus Rift capable exploration game is finally free to mess with our minds. To celebrate, we ve got a spanking-new release trailer to check out the weird world of the memory repair technician, also known as a Restorer.







As Tom discovered in his preview last summer, being a Restorer seems to be a pretty ordinary job. You strap into a virtual reality machine made quite meta by the inclusion of Oculus Rift support and head into some poor person s mind to heal their traumas and neuroses.



There are a lot of influences going on here, including Myst, Dear Esther, and Gone Home. The idea of walking free-form through a Spotless Mind style scenario is fascinating, and the deeper mysteries hinted at during the trailer have me wanting to dive right in.







Ether One will be available on Tuesday, March 25, on Steam and GOG.
PC Gamer
rel="bookmark"
title="Permanent Link to PC Gamer Podcast #376 – GDC 2014 with Steve Gaynor, Sean Vanaman, and more">Steve Gaynor, Sean Vanaman, and Tim Rogers playing Towerfall before podcasting.



Steve Gaynor, Sean Vanaman, and Tim Rogers playing Towerfall before podcasting.







In this week's special GDC 2014 episode, we recorded from Tyler's kitchen in downtown San Francisco with two groups of game developer guests who hiked over from GDC. First up, hear from Xaviant design director Tim Lindsey, whose resume also includes CCP, Bethesda, and Hi-Rez; Twinbeard Studios founder and Frog Fractions creator Jim Crawford; and Mode 7 Games' Ian Hardingham, who designed and programmed Frozen Synapse and is now working on Frozen Endzone.



The second group features Steve Gaynor, co-founder of The Fullbright Company and writer/designer of Gone Home; Sean Vanaman, former lead writer and project lead on The Walking Dead at Telltale Games, Idle Thumbs podcast co-host, and founder of Campo Santo; and Tim Rogers, creator of "abstract minimalist electronic sport" Videoball.



Download: PC Gamer Podcast #376 GDC 2014 Special



Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.



Subscribe to the podcast RSS feed.



Follow us on Twitter:



@ELahti (Evan Lahti)

@wesleyfenlon (Wes Fenlon)

@tyler_wilde (Tyler Wilde)

@demiurge (Cory Banks)

@Timothy_Lindsey (Tim Lindsey)

@mogwai_poet (Jim Crawford)

@IanHardingham (Ian Hardingham)

@fullbright (Steve Gaynor)

@vanaman (Sean Vanaman)

@108 (Tim Rogers)



Podcast theme by Ben Prunty.
PC Gamer
rel="bookmark"
title="Permanent Link to Unity 5 unveiled at GDC 2014">Unity 5 dynamic lighting engine







Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.







Every time we ship a new version of Unity, we re looking to empower developers with technology that's more powerful and easier to apply than ever before, David Helgason, CEO of Unity Technologies, wrote in a press release. With the huge additions of physically-based shading, lighting workflows, a new platform, and a new built-in method for user acquisition, we re improving Unity dramatically from both a creative and business perspective.



Unity has also partnered with Mozilla to bring the game engine to WebGL, meaning that Unity games could run inside Firefox without any additional plug-ins. Mozilla has written up a full post about the collaboration here, and the Unity booth will be showing off this ability with in-browser builds of Dead Trigger 2.



Users who pre-order will also get access to the current build of Unity 4 and all planned updates. Unity 4 launched two years ago, and has provided the base for games like Rust, Kerbal Space Program, Gone Home, and Surgeon Simulator.



Thanks to Aaron San Filippo, developer of Unity game Race the Sun, for the tip.
PC Gamer
rel="bookmark"
title="Permanent Link to Papers, Please and Gone Home take BAFTA Awards, Houser brothers make rare appearance for Rockstar’s Fellowship">BAFTA







I'm not going to sugar-coat this for you: last night's BAFTA Game Awards didn't end with the PC hunched under an unbearable weight of face gold. The platform struggled against heavy hitting console match-three games, like The Last of Us, and Grand Theft Auto 5. Even so, there were awards for indie gems Papers, Please and Gone Home, and multi-platform titles like Bioshock Infinite. In addition, the reclusive Rockstar heads showed up in person to accept their BAFTA fellowship. You can find that video, and a full list of winners, below.



Also, before the big list, be sure to check out the BAFTA Steam sale that's running until later today. There are some particularly great deals in there, like the excellent XCOM: Enemy Within for a ridiculously low 5/$7.50.



BAFTA FELLOWSHIP

- Winner: Rockstar Games







BEST GAME

- Winner: The Last of Us

- Assassin's Creed 4: Black Flag

- Grand Theft Auto 5

- Papers, Please

- Super Mario 3D World

- Tearaway



ACTION AND ADVENTURE

- Winner: The Last of Us

- Assassin's Creed 4: Black Flag

- BADLAND

- Grand Theft Auto 5

- LEGO Marvel Super Heroes

- Tomb Raider



STRATEGY AND SIMULATION

- Winner: Papers, Please

- Civilization 5: Brave New World

- Democracy 3

- Forza Motorsport 5

- Surgeon Simulator 2013

- XCOM: Enemy Within



MULTIPLAYER

- Winner: Grand Theft Auto 5

- Battlefield 4

- Dota 2

- Super Mario 3D World

- The Last of Us

- World of Tanks



SPORTS

- Winner: Fifa 14

- F1 2013

- Football Manager 2014

- Forza Motorsport 5

- Grid 2

- NBA 2K14



FAMILY

- Winner: Tearaway

- Animal Crossing: New Leaf

- Brothers: A Tale of Two Sons

- Rayman Legends

- Skylanders SWAP Force

- Super Mario 3D World



STORY

- Winner: The Last of Us

- Brothers: A Tale of Two Sons

- Gone Home

- Grand Theft Auto 5

- Ni no Kuni: Wrath of the White Witch

- The Stanley Parable



GAME DESIGN

- Winner: Grand Theft Auto 5

- Assassin's Creed 4: Black Flag

- Papers, Please

- Tearaway

- The Last of Us

- Tomb Raider



DEBUT GAME

- Gone Home

- BADLAND

- Castles in the Sky

- Gunpoint

- Remember Me

- The Stanley Parable



ARTISTIC ACHIEVEMENT

- Winner: Tearaway

- Beyond: Two Souls

- BioShock Infinite

- DEVICE 6

- Ni no Kuni: Wrath of the White Witch

- The Last of Us



GAME INNOVATION

- Winner: Brothers: A Tale of Two Sons

- Grand Theft Auto 5

- Papers, Please

- Tearaway

- The Stanley Parable

- Year Walk



AUDIO ACHIEVEMENT

- Winner: The Last of Us

- Battlefield 4

- BioShock Infinite

- DEVICE 6

- Grand Theft Auto 5

- Tomb Raider



ORIGINAL MUSIC

- Winner: Bioshock Infinite

- Assassin's Creed 4: Black Flag

- Beyond: Two Souls

- Super Mario 3D World

- Tearaway

- The Last of Us



MOBILE AND HANDHELD

- Winner: Tearaway

- BADLAND

- DEVICE 6

- Plants vs. Zombies 2

- Ridiculous Fishing

- The Room Two



BRITISH GAME

- Winner: Grand Theft Auto 5

- Tearaway

- The Room Two

- LEGO Marvel Super Heroes

- Gunpoint

- DmC Devil May Cry



PERFORMER

- Winner: Ashley Johnson (Ellie - The Last of Us)

- Courtnee Draper (Elizabeth - BioShock Infinite)

- Ellen Page (Jodie - Beyond: Two Souls)

- Kevan Brighting (The Narrator - The Stanley Parable)

- Steven Ogg (Trevor Phillips - Grand Theft Auto 5)

- Troy Baker (Joel - The Last of Us)



BAFTA ONES TO WATCH AWARD

- Winner: Size Does Matter

- Project Heera: Diamond Heist

- The Unknown
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Gone Home was an inspired, beautifully heartfelt thing that clearly had a profound affect on people of multiple codes and creeds. It was powerful, delicate, and… we’ve probably said everything about it that it’s possible for one website largely made up of hairy men to say. At some point, it becomes time to move forward and explore new territory. That’s exactly what Steve Gaynor, Karla Zimonja, and the rest of the Gone Home team are doing right now: exploring. They don’t know precisely what form their next game will take just yet, but in a lengthy (and frankly, often very silly) interview, they let me inside their creative process. Go below to find out what lies beyond Gone Home for the Fullbright Company. >

… [visit site to read more]

...

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