Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Ελληνικά (Greek) Deutsch (German) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Русский (Russian) Română (Romanian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam
A trio of Google engineers have ported id Software's gib-filled first-person shooter Quake II to browsers— you know, for kicks—as a way to show just what HTML5 compatible web browsers are capable of.
Unlike other browser based games, like Quake Live, no plug-in is required to play this version of Quake. Of course, you'll need a "bleeding edge browser" that supports the HTML5 spec, like Google's own Chrome, but we'll all get there someday. (Check out Gizmodo's helpful "Giz Explains" feature on HTML5 for more.)
Here's how Google engineers did this in their spare time.
That's kind of a big deal, especially to those of you who may be picking up an HTML5 supporting iPad this weekend. (No, don't expect to play Quake II in the iPad version of Safari just yet. But someday?)
Look ma, no plugin! [Google Web Toolkit Blog]