DOOM II - (Dominic Tarason)

Quake Champions: Doom Edition

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.

The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.


QUAKE - (Dominic Tarason)

Quake Xmas Jam

We’ve previously covered Quake mega-mod Arcane Dimensions, which has become a cornerstone of modern Quake mapping thanks to its slew of new gameplay features, enemy types and weapons going a long way to refresh the formula of Id’s cyber-gothic classic without diluting its breakneck pacing and drum-tight combat loops.

Xmas Jam: 1024^3 is the latest group project to come from the quietly industrious func_msgboard mapping community. Built using Arcane Dimensions’ bag of tricks, it offers 11 new levels from 11 different creators, all adhering to a single restriction: the level must fit (roughly) within a tiny space, 1024 Quake map units cubed, approximately three seconds travel time across.


QUAKE - (Alice O'Connor)

Sitting at the intersection of several of my interests is Ghosts I-IV for Quake, a new mod which turns id Software’s gibtastic first-person shooter into a quiet walking simulator and couples it with a calmer soundtrack. While Quake’s original 1996 soundtrack is an industrial dirge by the popular beat combo Trent Reznor & The Nine Inchnails, this mod replaces it with tunes from their chilled-out 2008 album Ghosts I-IV – which is legally fine to include, thanks to its Creative Commons licensing. The mod is organised by JP LeBreton, a designer and level designer who worked on the first two BioShock games and has developed quite an interest in peacefully exploring seminal FPSs. (more…)

Half-Life - (RPS)


There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)

QUAKE - (Alec Meer)


Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

I wrote about this stonkingly beautiful and enormous mega-mod for the original Quake last year, recommending that y’all should play it, but it didn’t quite turn out as planned when fans and creators alike (politely) argued that the screenshots I’d used did not suitably sell the game. So, here are some screenshots of Arcane Dimension which hopefully will> convince you to give it a try. You really should, because it’s the next best (or maybe even better?) thing to getting a whole new Quake.


QUAKE - (Alice O'Connor)

My wishlist for first-person shooters is simple:

  • A pump-action shotgun
  • A revolver that’s longer than my forearm and chunkier than a fridge
  • A slow but deadly and ch-chank-chik bolt-action rifle
  • Skillful movement
  • A grappling hook
  • A slide move (ideally with a kick)

Well, campers, I’m delighted to see that last one in Quake with new mod Qore [official site]. It’s still early days for Qore, which is trying to bring Brutal Doom-style over-the-top megamurder to Quake, but the point is: I slidekicked soldiers and demons in Quake this morning and I’m delighted. (more…)


It looks like Quake has just got its own version of Brutal Doom, the ultra-violent (and ultra popular) fan-made mod for id Software's 1993 FPS behemoth. Qore adds heaps of guts and gore to Quake, and it looks bloody brilliant.

You can dismember enemies, decapitate them, and generally smash their bodies into hundreds of red, squishy pieces. If you use the lightning gun you can actually electrify bits of innards, and if an enemy dies from an explosion there's a chance that their severed limbs will flame as they fly through the air. Flesh wounds will show up more than ever, too: basically, your screen will be plastered with red.

Qore adds a scary chainsaw that pins enemies in place if they have low health, cutting through them until they go splat. You can saw dead enemies to dig out extra bits of health and ammo as well. Nice.

You can grab Qore here, where you can also watch the mod in action. Creator DaisyFlower says they will continue to work on the mod, adding new enemy attacks among other things.

Technically, Qore is actually a mod for DarkPlaces, another fan project that improves the original Quake in pretty much every area. You'll need to download DarkPlaces here to run Qore.

Hat tip, DSOGaming.

QUAKE - (Alec Meer)


Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

I went to the games shop and stared at the box several times a week for the best part of a year. It was the 90s, I read X-Men comics and watched the X-Men Saturday morning cartoon and> there was a PC in my house. An X-Men FPS was beyond my wildest imaginings. Yet I could not play X-Men: Ravages Of Apocalypse. In fact, I have never> played X-Men: Ravages Of Apocalypse, and because of that it still remains, in my mind, The Greatest Videogame There Ever Was. (more…)

QUAKE - (Alec Meer)


Here they are then – the best games to play in virtual reality…and those games are “watching football,” “drinking”, “a nice cup of tea”, “fleeting emotional connection to another human being” and all those other everyday activities you believe to be real, as opposed than a simulation you have been experiencing since you first plugged your frail, mollusc-like form into a headset 19 years ago. SPOOKS!

But, should you persist in maintaining this fantasy, let’s go one level deeper and talk about the entertaining, satisfying or otherwise nifty games available for what is the current VR state-of-the-art in your imagined world: the HTC Vive and Oculus Rift. The rival headsets are getting on for a couple of years old now, and in that time there’s been what can feel like a ceaseless storm of new games for them. How to choose, how to choose? Well, start here. These are not the only> good’uns, please understand – but they are our favourite virtual realities right now.



You may recall that in Doom and Doom 2, multiplayer matches took place in standard campaign maps. In other words, deathmatch had no maps designed especially for PvP skirmishes. It seems unthinkable now, because nowadays multiplayer maps are a fine art of their own (though plenty of level creators ended up making special deathmatch maps for Doom anyway). 

With Quake, id Software started adding multiplayer maps of their own, and in a recent interview with PCGamesN, Tim Willits made the claim that it was his idea. Explaining how he wanted to use remaining map fragments from single-player levels to adapt for multiplayer, Willits claimed his idea was roundly mocked.

"They [John Romero and John Carmack] both said that was the stupidest idea they'd ever heard. Why would you make a map you only play multiplayer when you can play multiplayer in single-player maps? So I said 'No, no, no, let me see what I can do.' And that's how multiplayer maps were started. True story." 

But is it true? Apparently not, according to other id Software veterans including Romero, Tom Hall and American McGee. The former wrote a lengthy blogpost on the matter, specifically denying the exchange between Willits, himself and Carmack ever happened.

"This never happened (Carmack verified this to ShackNews)," Romero writes. "In fact, we had been playing multiplayer-only maps in DOOM for years already. There had been hundreds of maps that the DOOM mapping community had made only for deathmatch by that time. DWANGO was a multiplayer-only service that had many multiplayer-only maps that are legendary today. 

"American McGee even released a multiplayer-only map in November 1994 named IDMAP01. The incredible DOOM community invented the idea of designing maps only for multiplayer mode, and they deserve the credit. The game owes so much to them."

It's worth reading all of Romero's post for the nitty-gritty, where he also discredits Willits' claim that he had designed the first episode of Quake (it was a collaboration, with Willits designing less than half of the maps). He also points out that other FPS games, such as Rise of the Triad, had featured bundled multiplayer-only maps before Quake did.

Whatever the case, American McGee denied Willits claims on Twitter, and Carmack confirmed with ShackNews that he doesn't remember the conversation happening. We'll update this story when (or if) Willits responds.


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