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I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: … [visit site to read more]
Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. … [visit site to read more]
Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level.
Most importantly, it was good>. It could have become its own game, honestly. Oh, wait. It looks like it has! Unloved has broken out on its own as a fully-fledged horror shooter after escaping the confines of Steam’s Early Access. It’s available in full now, in fact, and looks like it’s well worth trying.
After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:
Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular>.
Of all the genres I would choose if someone held a gun to my head and forced me to make a Seinfeld video game, I can’t say a first person shooter would be high on my list. But hey, that didn’t stop Doug Keener from trying that very thing using Doom II, and dammit he has done a fine job.
I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?
If you were the type to draw fanciful Doom scenes all over your schoolbooks, rejoice! Thanks to the mod Brutal Doom, id's shooter is now every bit as violent as your younger self's doodles. Every dismemberment; every curbstomping; every immolation; every Hell Knight being kicked square in the soul spheres: they're all here. A new version came out last week, letting me post a long-overdue story about this gory marvel.
Brutal Doom, as the name suggests, makes Doom and Doom 2 more violent. Blood sprays across walls, gibs fly freely, you can blow enemies' legs off to make them crawl then curbstomp them, the Beserk powerup adds horrifying fatalities, more weapons are in, and it's generally, well, brutal. Now moreso, since creator 'Sergeant_Mark_IV' released version 18 on Valentine's Day.
The changelog includes--and Mark's very kindly illustrated many of these with videos--kicking teeth out the faces of crawling enemies and punting Barons of Hell in their laughing gnomes, new burning animations, new fatalities, new plasma deaths, improved AI, better blood, and oh so much more.
Grab Brutal Doom v18a here at Shacknews. You'll want to run it in the Zdoom, GZDoom, or Skulltag replacement Doom engine.
It's the season of heavy holiday hitters for the games industry, but if you're more of a classic connoisseur you might prefer strolls down memory lane. To that end, a "Doom Classic Complete" set is hitting the PlayStation Network today, and it packs three of the hell-heavy titles together.
Since Bethesda Softworks bought id Software, the publisher has been keen on making use of its old franchises. This will be the second Doom in just over a month, after the recent release of Doom 3 BFG Edition.