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Pack your parachute and grab your grappling gun, as the fantastic mod adding multiplayer to open-world chaos 'em up Just Cause 2 is holding another open beta test this weekend. Yes, you and dozens of other Rico Rodriguezs can be leaping, shooting, racing, flying, and stunting all over the place in ridiculous ways, because video games are amazing.
The latest version being test introduces a new launcher and brings heaps of fixes, so check out the changelog. And yes, naughty pirates will finally need to own the game on Steam.
Here's an old trailer back from before the team even added shooting guns on the ground, but gosh, didn't it already look splendid fun? (There are no newer official trailers, and a quick look for recent fan-made videos unearthed horrors of dubstep and boys screaming into microphones.)
If you've got no plans this weekend, why not go for a spot of jetliner-surfing with your chums or perhaps watch a race then join in and leap from car to car? These merry antics and more will be yours to experience, as the recently resurrected multiplayer mod for Just Cause 2 is starting a short open beta test tomorrow.
The test will begin at 1am Pacific on Saturday, the dev team announced, and run for a full 48 hours. Changes include loads more vehicle spawns, standardised weapon damage, and better synchronisation between what players are doing and what you see.
The mod will be up for download on the official site once the test begins.
Here's one player's look at an earlier beta build:
Any Just Cause 2 players looking forward to Sleeping Dogs? If so, you'll get a special perk when United Front's game comes out on August 14: A Rico Rodriguez clothes set and a boost to your character's carjacking skills.
The new content will be free and immediately available to any Sleeping Dogs player that has a Just Cause 2 save game detectable on their PlayStation 3, Xbox 360 or PC. You'll find the togs when you start rifling through the safehouse wardrobe of Sleeping Dog's hero Wei Shen. Taking to the streets of Hong Kong dressed as Rodriquez will give players the ability to hijack enemy vehicles from a greater distance.
If you haven't seen enough about Sleeping Dogs to get excited, then check out this new narrated eight-minute walkthrough video of the Mrs. Chu's Revenge mission.
The open-world sandbox shenanigans of Just Cause 2 scream out for multiplayer, and a modding team is hard at work on bringing that to us. Having started back in 2010 then dropped off the radar, JC2-MP resurfaced over the weekend to tease that we'll soon surfing atop aeroplanes as our chums go barnstorming.
"During the course of the two months we spent working on JC2-MP, we were met with many obstacles - which at the time felt impossible to conquer," the team explains of its first crack at multiplayer. "However this time around, we have squashed all obstacles encountered thus far."
The mod's disappearance was somewhat shrouded in mystery, so the team clear things up. "Contrary to popular conspiracies, we were not shut down by Avalanche Studios. Nor did we intentionally delete our source code to inhibit further growth. The source at the time was extremely unstable and volatile."
If you fancy seeing more gameplay, there's an hour or so streamed to its TwitchTV channel.
Just Cause 2 developer Avalanche recently announced a studio in the New York, to serve as the American arm of the Swedish developer. But why New York, when so much of the game industry is located on the west coast?
"At Avalanche we've always wanted to have a presence in the US, and not only do I personally not like the West Coast very much, but it's just too overcrowded, it's expensive, and it's hard to travel there," company founder Christopher Sundberg told Edge. "We wanted to set up a studio where we could really bring the Swedish company culture to the US, and also enjoy the great talent pool that's available there."
New York studio managing director David Grijns added thoughts on the new studio's first title. "The idea of the New York studio was to start off with something small, perhaps an XBLA title, but that was quickly shelved when a new opportunity came up that the Stockholm headquarters wasn't able to take on," he said. "Since there are multiple projects in development - five, currently - even with 150 staff in Stockholm there really was no additional resource to take this project on. But it was also something that was too good to turn down - and that's what spurred the creation of a New York studio."
As for benefits of the location, Sundberg said New York City is expensive, but "actually less expensive than the west coast." Grijns added that any hires would be "competing with a hundred other studios within a 25 square mile radius." He says that drives up the cost of salary for talent just to stay competitive.
"A lot of people want to be in New York, but there's nowhere to work," said Grijns. "Thanks to THQ the choices are now even fewer than they were before," referring to the recent closure of Kaos Studios as THQ works to shore up talent in Vancouver, Canada, and Austin, Texas.
The pair also notes that New York has a shorter time difference between the headquarters in Stockholm, making collaboration easier. A location in Soho has already been decided, and they plan to have the studio operational by September.