Battlefield: Bad Company™ 2 - Valve
- Removed some memory leaks
- Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple-monitor modes); this should particularly help multi-monitor users
- Chat window no longer causes lag spikes
- Chat window reworked opacity & visibility-time is controllable through settings in settings.ini
- Clantag is remembered when using auto-login
- Banner URLs can be up to 252 characters in length
- Minor performance enhancements
- Reduced rubberbanding on servers with more than 24 active players
- PrintScreen takes a screenshot, file stored in Documents\BFBC2\Screenshots directory

Battlefield: Bad Company™ 2 - Valve
Updates to Battlefield: Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted.

All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Battlefield: Bad Company™ 2 - Valve
Updates to Battlefield: Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Client R7 changelist.
  • MP - New Server browser
  • MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP - Crash fixes relating to ALT+TAB at different times throughout the game
  • MP - Hang fix when trying to connect to a full server multiple times
  • MP - Deletion of soldiers now possible through the account pages in game
  • MP - Removed screen flash during loading
  • MP - Added support for colour blind players
  • MP - Fixed crashes relating to faulty server banners
  • MP - Servers closing during connection no longer cause the client to hang
  • MP - Auto team swap reflects correctly in the scoreboard
  • MP - Fixed scoreboards when switching teams before spawning
  • MP - Rush scoreboards fixed
  • MP - Veteran ranks no longer display as "12"
  • MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP - Logout/Login button correctly reflects the player status
  • MP - Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
  • MP - Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP - Reduced the brightness in Russian vehicles
  • MP - Medic gadgets now display correctly if the defib is not unlocked
  • MP - Server filter options are remembered
  • MP - Punkbuster filter now works as intended
  • MP - Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP - CANCEL server refresh is implemented
  • MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP - The chat no longer displays the incorrect player name when appearing
  • MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP - FoV no longer causes the UAV station to rotate
  • MP - Fix to correctly display the unlock progression at the end of round
  • MP - Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP - One account can no longer connect to the same server multiple times
  • MP - Squad Death Match is correctly named during loading
  • MP - Server browser no longer gets a bad FPS when filtering Conquest
  • MP - Server info banners correctly clear between displays
  • MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP - Correct camera collision for vehicles' heavy machine gun
  • MP - Game no longer crashes if the player sends a message in the loading screen
  • MP - Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP - Kit/gadget loadout saved between sessions
  • MP - Window on static guns is now transparent on DirectX 9 systems
  • SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP - Fixed a crash after the "Upriver" mission end cinematic
  • SP - Supply create at "Resupply at Flynns create" objective now supplies weapon ammo
  • SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
  • SP - Fixed hang after "Storm Cockpit" objective
  • SP - Changed melee attack raycast to be detailed
  • SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Server R10 changelist
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
Battlefield: Bad Company™ 2 - Valve
Updates to Battlefield Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Server browser downloads 100 entries instead of 500 in a chunk this makes the Cancel button more responsive
  • Fixed crash during server browser refresh
  • Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
  • Localization fixes in the scoreboard
  • Server browser ping handling code modified
Battlefield: Bad Company™ 2 - Valve
Updates to Battlefield Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Miscellaneous
  • SecuROM is no longer present

Single Player
  • Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at Up river)
  • Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
  • Fixed: Hang when killed using TOW Launchers in SP_05
  • Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
  • Fixed: Voice volume in cut scenes on SP_06
  • Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
  • Fixed: Random crash in SP_09 cut scenes

Multi Player
  • Fixed: Server Browser - Joining a password protected server results in a connection timeout
  • Fixed: Server Browser auto updating server list when reopened causing a timeout issue
  • Fixed: Password issue during Friend invites
  • Fixed: Password text field issue on joining a password protected server
  • Fixed: Flickering ship on Arica Harbor
  • Fixed: Clan tags that use numbers in them displaying a 0 on the Select Spawn Point screen
  • Fixed: Display issue on long server names
  • Fixed: Mortar Strike icon not updating (Beta issue)
  • Fixed: No Exit Game menu option appearing at the end of some rounds.
  • Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
  • Fixed: Flickering trees and Red Box on Laguna Presa
  • Fixed: User is logged out when failing to create a new soldier
  • Fixed: Zeus stationary weapon not appearing in stats
  • Fixed: Zu23 not appearing in stats
  • Fixed: BMD3 AA not appearing in stats
  • Fixed: Friend request displaying incorrect Veteran stats
  • Fixed: End of Round screen displayed incorrect UAV_Station now displays correct localized text.
  • Fixed: K/D ratio displays in the Front End
  • Fixed: K/D ratio displays correctly when comparing
  • Change: Server browser now defaults to list via Ping first
  • Change: News Ticker font support for Spanish, Polish, Russian and Japanese
  • Change: New message for server full (reported as I get no message when I try and join a server, it does nothing)
  • Change: New message displayed for attempting to join a password protected server without providing a password (reported as I get no message when I try and join a server, it does nothing;)
  • Change: Displays version number on Front End Legal Screen
  • Change: Display of weapon icon during loading screen
...

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