Hello everyone. We are proud to make two announcements.
First: trading cards are now available!
Second: we have created a massive update for Primordia, bringing it up to version 2.0. We have tested it carefully and the update does not break savegames. The list of changes are as follows:
Proceeded to fix the issues concerning the following achievements: The Three Musketeers, We're All In It Together and the Kiosk related one (the one where you have to find all the entries)
Added warning message when the game starts with the downgrade 32 bit to 16 bit option, letting players know that the graphics will appear distorted.
Fixed an issue with the behavior of the Elevator keypad UI inside Goliath whereas you were allowed to type letters.
Added ESC as a key to trigger the OPTIONS UI.
Added 3 extra options to the OPTIONS UI.
Now if after a certain amount of time (15 minutes) you still haven't right clicked, the game displays a warning message, letting you know.
Fixed an issue with Metromind-Crispin scene, whereas a sound of a screen breaking was entirely missing.
Added sound effects in the Scraper Vs Clarity shooting scene.
Enlarged certain hotspots to facilitate player's experience
Smoothed out scrolling in rooms: Engineering and Underworks Main, to ensure that the player realizes the rooms are scrolling/able.
Fixed an issue whereas after a cutscene the smooth scrolling would be turned off.
Fixed a primer dialog related issue with the code breaking
Re-designed the way the primer dialog works with the walking into position necessity. Now if close enough the party members will walk, otherwise if any of the members is off the screen, it will fade in and out. Also if all the party members are in place, no moving or fade-in outs will occur.
Fixed an issue with F1 being able to be triggered in the main menu.
Fixed an issue whereas you could ask Primer to crack the code when the council tower door was already open.
Fixed an issue with the diagnostic module being used on primer even after the council tower door was open.
Fixed an issue with hint 281 about oubliette never being active.
Adjusted the hint system by:
Reducing the timer between brush offs from 60 seconds to 15.
Now, clicking on Crispin, after a brush off a hint will be given instead of another brush off.
Now, only putting the proper code once is required and will bring up the ui unless the right code has been placed, to summon Factotum.
Fixed an issue concerning the Peeping Tom achievement, that had to have all the conditions be true and could only be triggered if you visited room 5 (Telescope deck).
Fixed a WIRING ISSUE crash.
Fixed a Clarity clipping issue with the crane.
Fixed Clarity baseline issue on ending with Gimbal.
Fixed an issue with iconbar and data UI.
Fixed an issue whereas the telescope button sounds would trigger for letters.
Fixed a wild array of issues regarding insufferable amounts of lag/delay when the music slider was zero.
Fixed an issue with the "defaults" button not restoring the music.
Fixed an issue with Scraper moving around when entering Courthouse Ext Zoomed in.
Fixed exiting path of horatio in courthouse interior (zoomed out) during the Scraper entry scene.
Fixed an issue with a flipped sprite on Scraper's shooting lazer view.
Fixed an issue with the quit/restart UI.
Added Alt + F4 as a quit hotkey, updated the how to play element.
Now the transmitter digits are doing an animation, whenever you enter a succesful code.
Added description for the transmitter controls for consistency with the other UIs.
Fixed an issue where exiting the Transmitter UI via Esc, if the cursor was changed from the default one, it would appear incorrect till you clicked somewhere.
Adjusted the welding of the fingertip in Goliath. Now it looks more fancy.
Fixed an issue with Alpha or Beta whoever it is now, playing the diagnostic lines twice.
Horatio now actually does a weld animation, when welding the monitors in Gamma Section.
Fixed the introductory scene of the metropol subway, now horatio and crispin walk off the train like badasses
Added hotkeys for Transmitter UI. (Arrow Keys)
Fixed the hash for the sliders not being properly centered.
Fixed some Crispin facing properly instances.
Now also left-clicking on the burned sensor will do the trick.
Added a new entry for Dunes (it doesn't affect the achievement in any way)
Printout changes to Laws when you've examined it.
Crispin now faces properly when he hints
Adjusted and fixed some issues with Horatio's appearance concerning the Gimbal dialogue.
Clarity now animates when giving the keycard to Horatio.
Added Clarity shadow as she drops to the ground during the Shells sequence.
Crispin is now so Casanova!
Adjusted some interactions concerning the transmitter in the courthouse interior rooms.
Fixed horatio stuttering when talking to Gimbal.
Added condition for option "judge Oswald and Cornelius's case" to appear if you've also asked her "you said you were a law clerk".
Fixed a rare occasion with the Z axis of Scraper messing up graphical placement.
Added sound effect for when you connect two wire nodes succesfully.
Added hotkey functionality to Save Game and Restore Game
Fixed exit to endings to a more cinematic and less jarred version.
Adjusted Scraper facing Horatio.
Added ping elevator sound effect when the door opens inside the elevator car.
CONCERNING THE SCRAPER BLOWUP SCENE, the following were fixed.
Fixed an issue where scraper would appear in front of horatio as him and crispin run away whilst Scraper was focusing the transmitter
Fixed an issue with the bomblet graphic positioning poorly, now it positions exactly on Scraper
Fixed an issue where Scraper would appear in front of the explosion
Also readjusted positions of 187, Scraper and the Explosion
Fixed an issue regarding the Charity-Clarity flashback as music would not queue in.
Adjusted music regarding the entire blowup scene (both ways)
Added sound effects for Scraper shooting 187th and 187th shooting Scraper
Now on the Courthouse Exterior zoomed out room, bots either of the three roaming bots of metropol are turned invisible and visible when the cutscene ends (both ways)
Horatio on the courthouse exterior zoomed in room, always faces up-left after each interaction, if Scraper is in the room.
Any issues, comments or concerns, please let us know!
In our review back in February, we concluded that Primordia's heavily dystopian world was marred by a few problems, and that its potentially brilliant story doesn't quite get told. The latter is something that may well be fixed now with the debut of "Fallen," a three-part prequel story set in Primordia's robot-ruled universe, whose first chapter was released today.
For players who've already finished Primordia, Fallen adds some further depth to the story, shedding light on some of its more mysterious aspects. If you haven't yet played Primordia, it might well be worth picking up Fallen as a spoiler-free introduction to the world's setting, themes, and robot friends, and enjoyed alongside the game itself (which, conveniently, is part of the latest Indie Royale bundle).
The novella's available as a PDF at Primordia's website, and also in audiobook form over on YouTube. All three chapters will be free, with the final two being released over the next couple of weeks—and they'll be bundled together into a single PDF after that. Stories aren't often too engaging outside of their video game confines, but I've gotta say, for this sci-fi fan unfamiliar with Primordia's universe, Fallen managed to be quite a compelling read.
The Indie Royale game bundle returns with its most cryptically mysterious name since the last time it had a cryptically mysterious name. Called the Hammerhead Bundle, it features five games. Some of them are about robots, some of them are about vehicular combat, some of them are about fantasy brawling, none of them appear to be about angry fish. As always, there's a trailer round up of the included games. See how many sharks you can spot.
Here's what you get:
Primordia Pressure Forge Richard & Alice Gas Guzzlers: Combat Carnage
Perhaps not the best line-up when placed next to the fantastic, and still available, Humble Indie Bundle 8, but nonetheless a good range of interesting titles for the price. That price, as is Indie Royale's quirk, will rise over time. Currently it's a £3.62 minimum, with higher-than-average purchases dropping the minimum price for everyone.
There are some good deals to be found in GOG.com's 'Adventurers Assemble' sale, which combines ADVENTURE GAMES with 60% OFF to make a bunch of point-and-click titles cheaper for this weekend only. If you've been waiting for an opportunity to purchase the likes of Primordia, Resonance, Machinarium, the Blackwell series, tearjerker To The Moon, or island survival game Miasmata, then you've found it. The deal ends on Monday at 3:59AM GMT, so you only have... a number of hours left on the clock.
It's primarily a list of indie adventure games, but you will find The Longest Journey and its sequel, and Incredipede on there for some strange reason. Most games will set you back $3.99 - head here to see the full list.
-Game no longer autosaves during the ending credits and ending cutscenes -Fixed several kiosk glitches -Implemented a "how to play" button on Options menu -Fixed "We're All In This Together" & "The Three Musketeers" achievements being unachieveable. -New dialog options with Metromind implemented -Energy Sensor in junkpile now behaves correctly -Fixed crashes relating to lamp character hints -Implemented the place item fix, regarding the virus, transmitter, scraper arm, and generally items on the iconbar being selected without actually being owned by the player. -Fixed the kiosk achievement being unachievable -Now inventory ui closes when you click on, or using hotkey for savegame and/or restoregame uis. -Fixed Restart UI, restore UI and save UI closing the "close" label properly, as all other uis.
If you have any questions, please contact us at firstname.lastname@example.org
Humans are a distant memory. Rugged robot Horatio Nullbuilt (Bastion’s narrator Logan Cunningham) passes the days studying the Book of Man and trading quips with his sassy droid Crispin, or traversing the desert on the lookout for scraps to maintain his beaten-up spaceship, the Unniic. But then their peacefully nomadic existence is shattered by the rogue robot Scraper – who steals the Unniic’s energy core – and they’re launched on a quest to retrieve it.
Primordia takes cues from its mentors, point-and-click maestros like Revolution Studios and LucasArts, and this is most keenly felt in a slick, concise interface: there’s an inventory used to combine items, a datapad storing lore, a cursor highlighting clickable objects, and a map that fast-travels you between environments. Controls are elegant too, using left-clicks to interact with hotspots and right-clicks for descriptive passages on them. The undemanding interactivity makes Primordia the gaming equivalent of curling up with a good book.
Unfortunately, such a debt to tradition means that the game is deliberately old-school, so while the art is at least cohesive – presenting a world intentionally drab and ruined – it’s more pixellated than a face on Crimewatch. This is a corroded and claustrophobic world that I simply don’t want to inhabit, and for a point-and-click game where each screen is to be pored over, that’s a problem.
Elsewhere are bugbears familiar to the genre. Early on, you’re tasked with repairing your ship, collecting bits and bobs from a desert scrap yard and combining them in your inventory. It turns out you can use putty on a conduit but not conduit on a putty. This leads to the age-old fallback – clicking on everything you have in the vain hope that something will slot together.
Puzzles suffer from inconsistency. Crispin can fetch you metal rods despite having no arms, but can’t knock a halogen lamp from a perch. When puzzles do work as expected, they often lack pizzazz or the thrill of ingenuity. There’s nothing exciting about figuring out how to bypass a password to open a door.
The animation is also decrepit, with the lack of frames leading to characters that look like they’ve lurched straight out of Habbo Hotel. This is more than just a visual thing. In a genre where mechanics are so often rote, good world-building is a crucial element. One of the ways you help your audience connect with a world is through animation.
Once you hit the heaving city of Metropol, Horatio’s musings on metaphysics provide a philosophical spark but the visuals remain underwhelming and the puzzles even more so.
Primordia is thus a mixed bag, succeeding in the basics but failing when it comes to the finer detail. There’s something promising here, but it’s doomed like humanity to be a distant memory.
◆ Expect to pay: $11 / £7 ◆ Release: Out now ◆ Developer: Wormwood Studios ◆ Publisher: Wadjet Eye Games ◆ Multiplayer: None ◆ Link: www.wadjeteyegames.com
Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.