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Ace of Spades Complete

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Community Announcements - Instinct
Build 2652


New Maps

  • The Colosseum
  • The Great Wall
  • Atlantis
  • Frontier
  • Invasion
  • Classic Gen


New Game Mode

  • Occupation Mode (Attackers [Green] vs Defenders [Blue])


Menus

  • Improved Main Menu background
  • Loading Bar Bullets now have improved visibility


Graphical

  • Improved sky boxes are now available on many maps
  • Laser Sight added to Sniper Rifles


HUD

  • Improved Timer Design
  • Entity Icons on the Mini Map are now white instead of black
  • Added building health percentage indicators in Demolition Mode
  • Added numeric value to health bar
  • Added current class icon to health bar
  • Classic:
  • Reduced block auto climb speed


Gameplay

  • Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
  • Improved Scoring System
  • Reduced Triple Barrel RPG knockback on team members
  • Increased Falling Damage
  • Weapon swaps automatically when current weapon is out of ammo
  • Spectators can now rejoin their previous team regardless of team balancing


General

  • Improved Textures for Health, Ammo, and Block Crates
  • Players can now vote for the next map before the end of the round
  • Added Chat Profanity Filter
  • Idle players are kicked from the server automatically
  • Players can now receive Domination and Revenge status against other players
  • Added Multi-Kill notifications
  • Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
  • Window resolution is now saved between sessions when using Windowed Mode.


Sound

  • Added new ambient sound effect for Mayan Jungle Map


Misc

  • Other Minor Client & Server Optimisations


Classic

  • Minimap entity icons show a height indicator pointing up/down accordingly.
  • Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count
  • Bottom layer of the world is now indestructible
  • Players can no longer build on the water
  • Increased spawn protection to 3 seconds
  • Prevented player names from displaying through blocks
  • Grenade damage can no longer pass through walls
  • Fixed inconsistencies with Grenade throwing range


Known Issues

  • Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version.
Product Update - Valve
Update Notes 19th March 2013
Build: 2523


Crashes/Freezes
• Fixed various de-sync & connection issues
• Improved compatibility for lower end machines


Balancing/Gameplay
• Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
• [DLC] Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
• You can no longer bury one of the health crates on Arctic Base
• Landmines now also detonate when buried 2 blocks deep
• It now takes 2 headshots to kill the Miner with the Rifle
• Friendly dynamite timer is no longer visible through the whole map
• If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected
• Updated zombie spawn areas on Double Dragon
• While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
• Added additional crate spawn points to Arctic Base and to Lunar Base


Graphical/HUD
• Grenades no longer clip through blocks
• [DLC] More realistic model for Tommy Gun when in aim mode
• Miner's hat is team coloured instead of having black lines on it
• Resolution no longer resets back to default settings (800x600) after restarting the game
• Minimap and timer now displays in spectator mode
• Reintroduced the hide HUD option that can be mapped from the controls settings menu


User Interface
• Grammar corrections across all languages
• Reduced text sizes to fit UI across various languages
• Fixed map rotation in server browser to match with the in game map
• Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
• The Mayan Jungle map on the choose server menu now has a blue river rather than a black one


Classic Mode
• The spade now takes two hits to break blocks using the left mouse button function.
• Using the spade's right mouse button function no longer collects blocks
• Falling damage has been increased
• When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge.
• Updated spawn areas on Hiesville
Mar 19, 2013
Community Announcements - SallyTheButcher
Build: 2523



Crashes/Freezes
  • Fixed various de-sync & connection issues
  • Improved compatibility for lower end machines



Balancing/Gameplay
  • Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
  • [DLC] Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
  • You can no longer bury one of the health crates on Arctic Base
  • Landmines now also detonate when buried 2 blocks deep
  • It now takes 2 headshots to kill the Miner with the Rifle
  • Friendly dynamite timer is no longer visible through the whole map
  • If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected
  • Updated zombie spawn areas on Double Dragon
  • While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
  • Added additional crate spawn points to Arctic Base and to Lunar Base



Graphical/HUD
  • Grenades no longer clip through blocks
  • [DLC] More realistic model for Tommy Gun when in aim mode
  • Miner's hat is team coloured instead of having black lines on it
  • Resolution no longer resets back to default settings (800x600) after restarting the game
  • Minimap and timer now displays in spectator mode
  • Reintroduced the hide HUD option that can be mapped from the controls settings menu



User Interface
  • Grammar corrections across all languages
  • Reduced text sizes to fit UI across various languages
  • Fixed map rotation in server browser to match with the in game map
  • Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
  • The Mayan Jungle map on the choose server menu now has a blue river rather than a black one



Classic Mode
  • The spade now takes two hits to break blocks using the left mouse button function.
  • Using the spade's right mouse button function no longer collects blocks
  • Falling damage has been increased
  • When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge.
  • Updated spawn areas on Hiesville
Mar 15, 2013
Community Announcements - SallyTheButcher
Greetings,

We have noticed a few in game issues that are affecting gameplay so we are rebooting the game servers to resolve these.

This should not take too long, so please be patient, and we'll have you back in game shortly.

Thanks

Ace of Spades Team
Announcement - Valve
Play Ace of Spades for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Ace of Spades at 50% off the regular price!

Say hello to the creative shooter. Ace of Spades is the first-person shooter that lets you create your battleground, destroy it, then create it again. Up to 32 players choose from 4 unique classes and jump into team-based, multiplayer mayhem across an endlessly evolving battlefield, to construct, destruct and take out the opposition. It’s like war, only better.

If you already have Steam installed, click here to install or play Ace of Spades. If you don't have Steam, you can download it here.

Community Announcements - lods
Build: 2414


Graphics:

Bullets no longer appear to pass through walls
Mafia DLC skin is now the default game launch background image



DLC:

Spawning fixes for Territory Control game mode; Players are now less likely to spawn on roof tops
Timer now displays correctly in VIP mode
Players no longer spawn in contested areas in Territory Control game mode
VIP kill cam lets you scroll through and follow your remaining team mates on-screen in game once you have been killed and doesn’t just focus on where you were killed



Audio:

The Molotov Cocktail now has its own sound effect instead of using the grenade sound effect
Main Menu music no longer plays while you are in game



General:

Zombie Class information has been moved to the right hand side of the screen
Internet network servers now only refresh once rather than repeatedly refresh
A message is displayed on screen when a players has joined or leaves the game
Memory leak has been fixed, this should cause fewer crashes
New achievements added
Map loading progress bar now moves more smoothly rather than jumping, showing that the map is loading and sends map data quicker
The game servers network defaults to the Internet tab rather than the Favourites tab
New spawns points and crate drops have been added to the Arctic Base map.
Spawns points and crate drops have been updated on the Lunar Base map.



Language:

Fixed all non-translated text



Gameplay:

Rocketeers can now pick up ammo crates even when they have full ammo, but fuel is low, to refill the fuel bar
Desync issues fixed, players are no longer able to pass through solid blocks



Weapons:

Detonation time of an antipersonnel grenade doesn’t change, whether it has been thrown or not
Grenades no longer clip through the floor, they appear on the ground instead



Connectivity:

A conceivable fix for connection-breaking server issues
Community Announcements - lods
Build: 2336

St. Valentines’s Day Massacre DLC Pack:


New background added to the game menu



New Character Class 'Gangster':
4 randomly chosen skins for each gangster
2 boss skins for VIP Mode



New Weapons (for the gangster class):
Tommy Gun
Snub-Nosed Pistol
Molotov Cocktail
Crowbar



New Maps:
City of Chicago
Alcatraz



New Game Modes:
VIP:
Each team must protect their VIPs and kill the enemy VIP
Players health slowly starts decreasing after their VIP died
VIP marked with a crown on the map




Territory Control:
Occupy territories and stop enemy players to take territories back
7 hills can be occupied; each area marked with a letter from A to G
After 5 seconds, players receive different amount of points, depends on how many hills they claimed already (points increasing by 5 points per hill)


Standard Game:

New Maps for Standard Game Modes:
Bonus MAP - Tokyo Neon: Capture the Flag, Demolition Mode, TDM, Zombie
AS VOTED FOR BY THE COMMUNITY - Ancient Egypt: Diamond Mine, Multi-Hill, TDM, Zombie
Product Release - Valve
Ace of Spades: St. Valentine's Day Massacre, all new content for Ace of Spades is Now Available on Steam and is 20% off! In celebration, the Ace of Spades base game is now 50% off as well!

The St Valentine’s Day Massacre pack takes you back to 1920’s Chicago, with new characters, maps, weapons and game modes. The new battlegrounds include the iconic locations of San Francisco’s legendary prison, Alacatraz and the mob-run streets of Prohibition era Chicago. There are six new characters for the new mobster class – two bosses and four henchmen. Each mobster carries a trusty Crowbar, sneaky sidearm - the Snub Nosed Pistol, an iconic (but extremely deadly) Tommy Gun and an eminently volatile Molotov Cocktail.

Feb 9, 2013
PC Gamer
rel="bookmark"
title="Permanent Link to Ace of Spades review">PCG250.rev_ace.pic1







If it ain’t broke, don’t fix it. Ace of Spades’ indie-developed alpha version was broken in many small ways, but the sandbox shooter’s foundations were remarkably solid. It was Minecraft spliced with Team Fortress 2, a shooter that let players slowly build and destroy a blocky environment. Runescape publisher Jagex took the game and some of its developers in-house, and promptly broke it.



Ace of Spades lets players modify their environment. Interaction is similar to that of Minecraft: spades, picks, and other tools dig out blocks, a disembodied hand places them. Players are encouraged to build structures: each of the four classes – commando, rocketeer, sniper and miner – gets pre-made fortifications that they can plonk around the cuboid maps. Game modes encourage blowing things up as much as people; Destruction is the best of these, asking a team to wreck an enemy’s house before their own home is demolished.



But the speed of the game means that time spent building or planning is time wasted. Ace of Spades is a twitch shooter, and the malleable environment is entirely pointless. Games only last around 15 minutes at most, meaning grand building projects are off the table. Players can jump and sprint around the maps at a lightning pace, mounting carefully placed defences in a single leap. The Rocketeer’s inclusion is particularly galling: the bastard can just hop over any geometrically intricate structures that are in his way.







The act of destruction is more enjoyable. The miner gets access toa spinning drill bit that can take out a giant wodge of blocks in a few seconds, and I had most fun alone in a corner of a map carving massive holes into rock faces. Blocks make satisfying sounds when they pop, and severing a structure from its foundations has tactical benefits: gravity kicks in and levels it.



I could forgive Ace of Spades’ pointless environmental interactivity if the shooting was top-notch. It’s not. The speed of opposition players meant I found myself reduced to guessing where I’d be attacked from. There are no battle lines in a game where people can attack from above or below. The latter approach offers something tactically intriguing – burrowing under an enemy’s base and killing them from behind – but it’s minutes of digging for a slim chance of reward. Just as likely, the opposition team will spot you and plug you for a one-shot sniper kill. Instead, most battles take place in the air or at extreme range, with the tiny time-to-kill and respawn counter making death an inconvenience rather than a strategic consideration.



In trying to be two excellent things at the same time, Ace of Spades unfortunately approximates neither. Ace of Spades as a class-based shooter is too open and aimless to thrill; Ace of Spades as a Minecraft-esque builder’s paradise is too fast-paced and destructive to satisfy.







◆ Expect to pay: $11 / £7

◆ Release: Out now

◆ Developer: Jagex

◆ Publisher: In-house

◆ Multiplayer: Up to 32

◆ Link: www.aceofspades.com

Product Update - Valve
Title: Game Update 8th February 2013

Build: 2180

Crashes/Freezes
  • Improvements have been made to client and server synchronisation.

  • Some stability changes have been made to stop some crashes.


Balancing/Gameplay
  • Diamond Mine messaging changed to avoid repeatedly displaying the same message.

  • Rocketeer has been given the pickaxe as an option on the Choose Class screen.

  • CTF now has a score limit is now 5 rather than 50

  • CTF captures are worth 1 point now instead of 10

  • The mysterious sound of placing a block no longer happens when you don't have any blocks to place

  • The achievement “Dead Drop” now unlocks correctly

  • Reticule no longer turns red when hitting a friendly character.

  • Reticule no longer turns red when firing at the area of a dead character.

  • Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.


Graphical/HUD

  • Winter Valley skybox has been better aligned with sea level.

  • Class icons added to in game scoreboard.

  • Names and icons turn red on the in game scoreboard if the player has been killed.

  • Multiple ammo boxes will no longer spawn on the same point at the same time.

  • Flare blocks correctly displayed when placed on water.

  • Improvements to indicator showing whether a block can be placed or not.

  • Tilde key function has been removed

  • Lighting is correctly removed when a Flare Block is destroyed


User Interface
  • The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word

  • All buttons in the menus increase in brightness when the mouse hovers over.


Language Specific

French
  • Spelling mistake in French version, “Soyez le dernier joueur à poser une bombe avec succès, puis remportez la manche.” is now fixed


Classic Mode
  • Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.

  • The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!

  • ]CTF now has a score limit is now 5 rather than 50

  • CTF captures are worth 1 point now instead of 10

...

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