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Folk Tale

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Community Announcements - Games Foundry
Platforms

PC, Mac

Bug Fixes

#0040 Inactive Military Units On Final Enemy
#0062 Possible To Spawn Multiple Camphry Wizards
#0063 Saving/Restoring During Golem Quests Fails To Restore Tesla Coils

Changes

Sandbox Location Editor Preview
Golem now recovers health and power properly
Units now recover health when no enemies in range but stalking an enemy
VSync now mandatory
Reduced memory usage for shadows; now all shadows are soft
First time game starts it should now run full-screen at native resolution

Location Editor Preview

We strongly recommend reading the comprehensive guide to the Location Editor available at http://steamcommunity.com/sharedfiles/filedetails/?id=204512410

Developer Comments

This patch marks a major internal milestone for development: the first Sandbox Tech release. It contains the Sandbox Foundation Layer, the foundation on which the entire game will be built.
Community Announcements - Games Foundry
A test build for Windows and Mac is now available on an opt-in basis. Following testing we will roll out as a public update.

Important


YOUR SAVE GAMES FROM EARLIER BUILDS MAY BE DELETED.

THE TUTORIAL HAS NOT CHANGED OTHER THAN A COUPLE OF BUG FIXES. THE MAIN ADDITION IS THE SANDBOX LOCATION EDITOR PREVIEW.

Opting-In To Access The Build


1. In your Steam Library, right click on Folk Tale and select Properties.
2. Under the fourth tab, Betas, enter veW6kJBz into the password field and click Check Code.
3. You should receive confirmation that the debugging build is now unlocked. *
4. Select debugging - Public pre-release support builds from the drop down list and click Close.
5. Wait a few minutes for Steam to automatically patch your game. If it doesn't, try running the game. This should trigger the automatic patching.
6. Confirm the build version is 0.2.0.0 ( bottom left of the main menu, or right topbar in the Location Editor )

* Please note that on rare occasions, opting in to beta builds will give an invalid code error. Please try the code again. If it repeatedly fails, we're sorry but you are not going to be able to test this build. You might consider contacting Steam Support. We have used this password to support players in the past so it is known to work.

Opting-Out After Testing


After you have finished testing, you can opt out of beta builds and resume receiving the main patches as you have done before.

1. In your Steam Library, right click on Folk Tale and select Properties.
2. Under the fourth tab, Beta, choose NONE - opt out of all beta programs from the drop down list and click Close.
3. Wait for a few minutes for Steam to automatically resync/patch your game back to the main public releases. If it doesn't, try running the game. This should trigger the automatic patching.
4. Confirm the build version in the bottom left of the main menu has reverted to 0.1.7.0.

Notes


Please do read the Location Editor Reference Guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=204512410

Problem Solving


If when starting the Location Editor it runs in a small window and not full-screen, restart and first go into the Tutorial main menu. Under settings, change your native resolution to be that of your desktop. Exit to desktop and restart.

We will add access to settings preferences in the Location Editor.
Dec 15, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 17 is now available:

http://blog.gamesfoundry.com/2013/12/folk-tale-dev-blog-17.html

Topics include:


  • Location Editor 0.2 Functionality
  • The Path From 0.2 to 0.3
  • Grassland Animals


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 16:
http://steamcommunity.com/app/224440/discussions/0/666827315902457559/

Read and discuss Dev Blog 15:
http://steamcommunity.com/app/224440/discussions/0/684839197502278685/

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Nov 30, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 16 is now available:

http://blog.gamesfoundry.com/2013/11/folk-tale-dev-blog-16.html

Topics include:


  • Location Editor
  • Character - Beastman
  • Featured Icon


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 15:
http://steamcommunity.com/app/224440/discussions/0/684839197502278685/

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Oct 29, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 15 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-15.html

Topics include:


  • Content Kit - Graveyard
  • Characters
  • Visual Effects - Special Abilities
  • Mini Cinematic
  • Featured Icon


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Oct 14, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 14 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-14.html

Topics include:


  • Location Editor / Tower Defense Mini-Game
  • Concept Art
  • Art Assets: Characters
  • Art Assets: Buildings
  • Featured Icon
  • Community-Driven Content


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Community Announcements - Games Foundry
Platforms

PC, Mac

Bug Fixes

#0004 Ambient Occlusion Causing Lines
#0030 Day/Night Cycle Is Too Fast
#0043 Freezing At Random Moments
#0044 Starting Game With No Tutorials Leaves Green Marker Sphere
#0045 Minimap Blocking Top Right Of Global Inventory Panel
#0046 Chopping A Tree Plays The Wood Collection Sfx Twice With A 3 Second Gap
#0047 Pathfinding Fails X Times After Clicking X Times In Inaccessible Area
#0048 Characters Missing From Quest Text ( Candidate Fix, Needs Confirming )
#0050 Peasants Keep Hammering Building Repair/Construction Points After Building Completed
#0052 Characters Get Stuck In Moonwalk On Quarry Flag Outside Goblin Barbican
#0053 Villagers Arriving By Boat Are Controllable While On Board
#0054 Cottage Tooltip Text Says Every {0} Minutes
#0055 Goblin Corpses Unlootable At First Slave Cage

Changes

Load/Save!
Mac version: Default Start is now full screen window
Mac version: Moved to 64-bit instead of 32-bit
Characters now flash when wounded
Advisor now stops talking when the game is paused
Tutorial loading screen added to show activity during black pause before intro
Added associated resource icons to buildings in construction options dialogue
During fires, peasants can now be sent to the well, but only if someone isn't already performing the task.
Reduced memory footprint slightly

Developer Comments

Patch 0.1.7.0 introduces the greatly requested load/save function.
Our personal thanks go to members of the community who helped test the patch beta.

Please note that because Folk Tale is in development, save games are unlikely to be backwards compatible between versions. Your save games are only valid for the period between each public patch.

These patches represent just 10% of current development effort.
90% of development is directed towards the all important sandbox mode, and you can follow progress in our fortnightly dev blog by visiting http://blog.gamesfoundry.com.
Sep 27, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 13 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-13.html

Topics include:


  • Save/Load System
  • Siege Warfare - Trebuchet Targeting
  • Concept Art
  • Art Asset: Stables
  • Animation: Horse Riding, Morlock
  • Featured Icon


This fortnight's blog is 3 days early to free up the weekend for the final development push aimed at delivering to the community the release candidate of patch 0.1.7.0 which includes load/save.

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Sep 14, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 12 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-12.html

Topics include:


  • Save/Load System
  • Location Editor / City Walls System
  • Character Customization
  • Art Asset: Butchery
  • Animation: Deer Hunting
  • Inventory Icons
  • Team News


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 11 here:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Aug 30, 2013
Community Announcements - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 11 is now available:

http://blog.gamesfoundry.com/2013/08/folk-tale-dev-blog-11.html

Topics include:


  • Save/Load System
  • Location Editor / Tower Defense Mini-Game Progress
  • Art Asset: Hunter's Lodge
  • Animation: Quadruped Skeletons / Horse Riding
  • Concept Art


We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
...

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