3DMark - FM_Tatiana
3DMark Windows v2.3.3732

This is a minor update. Benchmark scores are not affected.

Fixed
  • Various minor bug fixes to improve compatibility and stability.
  • Fixed an issue with the shader cache that could, in rare cases, cause a crash.
  • Systems with Ryzen processors now show the current clock speed on the Home and Result screens instead of '-1'. Other processor models will continue to show the listed stock clock speed.
3DMark - FM_James
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.1.

SystemInfo 5.1
  • Updated CPUID module for improved hardware detection.
  • Updated GPU detection module to fix known compatibility issues and improve compatibility with the latest GPUs.
Known issue: The clock speed for AMD Ryzen processors still shows as "-1 MHz" as Ryzen CPUs do not have a 'stock clock' value for CPUID to read. We plan to include a workaround for this issue in a future update. Your benchmark score is not affected.
3DMark - FM_Tatiana
3DMark Windows v2.3.3693

This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test.

The scores from API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for API Overhead feature test with Vulkan and DirectX 12 are not affected.

This update also fixes the Time Spy workload looping in Custom runs.
3DMark - tatiana.surugiu
3DMark Windows v2.3.3682

This is a minor update. Benchmark scores are not affected.

Fixed
  • Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.
3DMark - FM_James


We're excited to announce that we've added Vulkan support to the 3DMark API Overhead feature test. This means you can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 on your PC with one easy-to-use test.

Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS.

Please note, the Vulkan test replaces the Mantle test found in previous versions. The API Overhead feature test is not available in the 3DMark demo.

http://store.steampowered.com/app/223850

3DMark v2.3.3663

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle.

New
  • Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
Improved
  • SystemInfo scan time is now much faster on X99 systems.
Fixed
  • Fixed an issue that could cause the API Overhead feature test to fail to show a score on some systems.
  • Time Spy will now properly recover from a corrupted shader cache.
  • Uninstalling 3DMark now removes the shader cache folder completely.
  • Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling.
3DMark - FM_James
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.0.

SystemInfo 5.0
  • Improved stability and performance.
  • Updated CPUID module for improved hardware detection with Intel "Kaby Lake" and AMD Ryzen processors.
  • Updated GPU detection module to fix several known compatibility issues and to improve compatibility with the latest GPUs.
Dec 15, 2016
Community Announcements - FM_James
3DMark Windows v2.2.3509

Fixed

This update fixes a UI issue that could result in marginally lower scores when starting a test from the Benchmark Details screen. Benchmark runs started from the Home screen are not affected.

For context, it is normal for 3DMark scores to vary by up to 3% between runs since there are factors in a modern, multitasking operating system that cannot be completely controlled.

With this update, overall scores will increase slightly by up to 0.3%. Scores from the Physics and CPU parts of benchmark tests may improve by up to 2.5%. These changes bring the scores back in line with results from earlier versions of 3DMark that did not have the UI issue.

Compatibility
  • Added a two-minute timeout to the SystemInfo scan to prevent it from stalling for long periods on some specific systems.
Dec 10, 2016
Community Announcements - FM_Jarnis
This is a minor update. Benchmark scores are not affected.

3DMark Windows v2.2.3491

Fixed
  • Fixed an issue with the output resolution override setting not working correctly.
Community Announcements - FM_Jarnis
This is a minor update. Benchmark scores are not affected.

3DMark Windows v2.2.3488

Fixed
  • Fixed a SystemInfo timing issue that most commonly affected systems with the X99 chipset. 3DMark now waits for the SystemInfo scan to finish before starting the test.
  • Fixed a rare issue that could cause the UI to open on an empty white window.

VRMark Preview

VRMark is now available from futuremark.com and Steam. You can still install and run the VRMark Preview in 3DMark, but it is no longer recommended or supported.

  • Moved the Preview from the main navigation bar to the Benchmarks screen.
  • Added an uninstall button to the VRMark Preview screen.
Aug 18, 2016
Community Announcements - FM_James
This is a minor update to fix problems reported by some users. Benchmark scores are not affected with one exception - see the section about Fire Strike Custom runs below for details.

3DMark Windows v2.1.2973

Improved
  • SystemInfo module updated to 4.48 for improved compatibility with the latest hardware.
  • The video RAM check that warns if your system may not be able to run a test now accepts extra main RAM beyond the minimum requirement as VRAM for integrated graphics.
  • We've added a DETAILS button to the panel for the Recommended test on the Benchmarks screen to make it easier to find more information and the settings for the test. This is also where you find the option to enable or disable the demo for each test.
Fixed Fire Strike Custom run settings

Unfortunately, the previous version (3DMark v2.1.2852) used an incorrect setting for Fire Strike Custom runs that resulted in slightly lower than expected scores. Fire Strike Custom run results from the previous version should not be compared with this latest version nor with any other version of 3DMark. The standard Fire Strike benchmark run was not affected, nor were Fire Strike Extreme and Fire Strike Ultra.
  • Restored the control for volumetric illumination sample count setting on the Fire Strike Custom run screen, which was missing in the previous version.
  • Fixed the default value for volumetric illumination sample count for Fire Strike Custom runs. In 3DMark v2.1.2852, Fire Strike Custom run used an incorrect default setting value of 1.5. This has been reverted to 1.0, which is the correct value for the test.
Other fixes
  • Fixed a problem that could cause 3DMark to appear to be still running in the Steam client after exiting, which then blocked Steam from closing.
  • Fixed an issue that prevented Sky Diver from starting on 32-bit Windows.
  • Fixed an issue that caused Time Spy to crash when scaling mode was set to Stretched.
  • Fixed an issue that prevented DLCs from installing into a custom Steam library folder when the folder name included a space.
  • Fixed an issue that could cause result parsing to fail on complex systems with lots of devices due to the unusually large data set generated by the SystemInfo scan.
Known Issues
  • Time Spy fails to run on multi-GPU systems with Windows 10 build 10240, but this is not the fault of the benchmark. You must upgrade Windows 10 to build 10586 (“November Update”) or later to enable multi-GPU configurations to work.

Updated August 19, 2016
We have released a second, minor update to bring the Steam version number in line with the standalone version. There were no other changes in this update other than the version number.
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