Community Announcements - FM_kingkatt
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.37.

SystemInfo 4.37
  • Improved CPU clock speed reporting.
  • Improved stability.
Community Announcements - FM_kingkatt
This is a minor update. Benchmark scores are unaffected.

3DMark Windows v1.5.893
  • Fixed a bug that could cause the API Overhead feature test to hang on Windows 10 Technical Preview build 10061.
  • Fixed an issue that prevented Steam Achievements from being unlocked.

http://store.steampowered.com/app/223850
Community Announcements - FM_kingkatt


We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! 

Why is API overhead important?
There has been much talk recently of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen, which means richer, more detailed graphics in your games.

How does the 3DMark API Overhead feature test work?
The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps. 

We recommend reading the 3DMark Technical Guide, which goes into more detail and explains the important differences between feature tests and benchmarks.

System requirements
  • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory. 
  • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
  • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.

Available now
The API Overhead feature test is available now. The Steam version of 3DMark updates automatically. The test cannot be run from the free demo.

http://store.steampowered.com/app/223850

3DMark Windows v1.5.884
This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
  • Added new API Overhead Feature Test.
  • Added Feature Test selection screen.
  • Improved formatting of larger scores to make them more readable.
  • Result screen automatically shows FPS after running a single test.
  • Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.35.

SystemInfo 4.35
  • Updated CPUID module for improved hardware detection.
  • Updated GPU detection module to improve compatibility with latest GPUs.
  • Fixed a compatibility issue with AMD FX-series processors and motherboards that could cause errors.
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.34.

SystemInfo 4.34
  • Updated GPU detection module to improve compatibility with latest GPUs.
  • Fixed a compatibility issue with latest AMD notebook APUs that could cause crashes.
  • Fixed a compatibility issue with the latest Windows 10 Technical Preview that prevented SystemInfo from obtaining GPU information.
  • Added additional system configuration checks to improve online result validation.
Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations. Windows 10 Technical Preview is not an officially supported OS for Futuremark benchmarks at this time.
Announcement - Valve
Today's Deal: Save 80% on 3DMark!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Community Announcements - FM_kingkatt
This is a minor update. Benchmark scores are unaffected.

3DMark Windows v1.4.828
  • SystemInfo module updated to 4.32 for improved hardware detection.
  • Reduced hardware monitoring overhead (was already negligible).
  • Product key is no longer visible on the Help tab unless you choose to reveal it.
  • Fixed a memory access violation issue with Ice Storm and Cloud Gate that could occasionally cause crashes in stress testing scenarios.
  • Letterboxed mode now retains 16:9 aspect ratio even when selecting a non-default Output Resolution on the Help tab.

http://store.steampowered.com/app/223850
Nov 11, 2014
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.31.

SystemInfo 4.31
  • Updated GPU detection module to improve compatibility with the latest GPUs.
  • Updated CPUID module for improved hardware detection.
  • Fixed memory module detection on Windows 10 Technical Preview.

Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations. Windows 10 Technical Preview is not an officially supported OS for Futuremark benchmarks at this time.
Community Announcements - FM_kingkatt
The buzz around 4K gaming continues to grow, but can the latest hardware really deliver? And are the extra pixels worth the extra cost?

To answer those questions, we've created Fire Strike Ultra, the world's first 4K Ultra HD benchmark, available now in the paid version of 3DMark. Sorry demo users, you'll need to upgrade if you want to run Fire Strike Ultra.

Fire Strike Ultra renders the test content at 3840 x 2160 (4K Ultra HD) before scaling the output to your PC's display resolution. This means you don't need a 4K monitor to run Fire Strike Ultra, though you will need a GPU with at least 3 GB of dedicated memory.

You will be able to search for and compare Fire Strike Ultra scores for different hardware configurations on our website. And here on Steam, there's a new Fire Strike Ultra leaderboard where you can compete for the highest score.

3DMark v1.4.775

This is a major update that adds Fire Strike Ultra, the world's first 4K Ultra HD benchmark. Fire Strike Ultra is not available in the 3DMark free demo.

New
  • Added Fire Strike Ultra, a new 4K Ultra HD benchmark test. You don't need a 4K monitor to run Fire Strike Ultra, though you will need a GPU with at least 3 GB of dedicated memory.
Improved
  • New design for main benchmark selection screen.
  • Improved benchmark logging to assist customer support.
Fixed
  • 3DMark is now more robust when there is a problem identifying or monitoring the hardware in the system.

***UPDATED OCTOBER 14, 2014***

3DMark v1.4.778
  • Fixed the "Workload Single init returned error message: bad lexical cast" issue affecting some systems.

***UPDATED OCTOBER 23, 2014***

3DMark v1.4.780
  • Fixed the "No outputs found on DXGI adapter" issue affecting laptops with NVIDIA Optimus graphics switching technology.

http://store.steampowered.com/app/223850
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.30.

The patch fixes a compatibility issue with SystemInfo that can cause 3DMark to hang or crash when benchmarking systems with Intel X99 chipset motherboards and Haswell-E processors.

SystemInfo 4.30
  • Fixed a compatibility issue with Intel X99 chipset motherboards.
  • Updated GPU detection module to improve compatibility with the latest GPUs.
  • Updated CPUID module for improved hardware detection.
  • Possible fix for rare "systeminfo.getUTF8XML() returned null" error.
...

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