Community Announcements - FM_kingkatt


We have a special update for you to end the year. Starting today, the 3DMark Holiday Beta is your chance to try some of the new features coming to 3DMark in 2016.


Explore classic 3DMark scenes in VR



Join the Holiday Beta and experience an interactive preview of VRMark, our upcoming virtual reality benchmark. In this exclusive preview, you can move freely within one of VRMark's test environments. Get up close to four classic 3DMark scenes in VR with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The VRMark Preview works with your monitor too. The VRMark preview is for entertainment only. It does not produce a score.


Try 3DMark's new interface for 2016



3DMark grows bigger every year with new tests. Since launch, we've added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we've created a new UI for 2016 that's faster, more flexible and more intuitive. The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can install and run other tests from the Benchmarks screen.


More flexibility, faster downloads, smaller updates



We've also rebuilt the internals of the 3DMark app. You can now download, install and update benchmarks independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. Say goodbye to massive downloads with every update.


How to join the 3DMark Holiday Beta

The beta is open to everyone who owns the paid version of 3DMark on Steam. Sorry, demo users. To join the beta, follow the steps in our community post.

The benchmarks have not changed. You can use the Holiday Beta to test your PC and compare scores as usual. You can leave the beta and revert to the public version of 3DMark at any time.


How to give feedback and report problems

For any issues with the new interface, or with the VRMark Preview, please add a reply to this post in the 3DMark Steam Community. For a list of known issues, click here.

You can get support for any other 3DMark problems through our support page and in the 3DMark community on Steam.


Happy holidays

From all of us at Futuremark, thank you for a great year. See you in 2016!


http://store.steampowered.com/app/223850
Nov 12, 2015
Community Announcements - FM_kingkatt
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.41.

SystemInfo 4.41
  • Updated CPUID module for improved hardware detection.
  • Updated GPU detection module for improved compatibility with the latest GPUs.
  • Fixed a GPU switching compatibility issue affecting laptops with AMD discrete graphics that could cause a Stop error (blue screen).
Aug 20, 2015
Community Announcements - FM_kingkatt
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.40.

SystemInfo 4.40
  • Updated CPUID module for improved hardware detection and Windows 10 compatibility.
  • Updated GPU detection module for improved compatibility with the latest GPUs.
  • Fixed an issue that could cause 3DMark to fail when running on a Limited User account.
  • Fixed an issue when uninstalling SystemInfo using the Modern UI settings panel in Windows 10.
Community Announcements - FM_kingkatt
This is a minor update. Benchmark scores are unaffected. Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations.

3DMark Windows v1.5.915
  • SystemInfo module updated to 4.39 for improved detection of upcoming hardware from AMD and Intel.
  • API Overhead feature test updated to work with Windows 10 Technical Preview build 10130.

Known issues
  • AMD Catalyst Driver 15.200.1023.5 for Windows 10 has an issue that prevents the DirectX 12 API Overhead test from working on Radeon R9 280, Radeon HD 79xx series, and Radeon HD 78xx series graphics cards. We expect AMD to fix the issue with its next driver update.
  • Intel HD Graphics Driver 10.18.15.4204 for Windows 10 does not appear to have working full screen DirectX 12 support. We are investigating this issue for a future update.
Community Announcements - FM_kingkatt
Futuremark benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.37.

SystemInfo 4.37
  • Improved CPU clock speed reporting.
  • Improved stability.
Apr 24, 2015
Community Announcements - FM_kingkatt
This is a minor update. Benchmark scores are unaffected.

3DMark Windows v1.5.893
  • Fixed a bug that could cause the API Overhead feature test to hang on Windows 10 Technical Preview build 10061.
  • Fixed an issue that prevented Steam Achievements from being unlocked.

http://store.steampowered.com/app/223850
Community Announcements - FM_kingkatt


We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! 

Why is API overhead important?
There has been much talk recently of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen, which means richer, more detailed graphics in your games.

How does the 3DMark API Overhead feature test work?
The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps. 

We recommend reading the 3DMark Technical Guide, which goes into more detail and explains the important differences between feature tests and benchmarks.

System requirements
  • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory. 
  • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
  • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.

Available now
The API Overhead feature test is available now. The Steam version of 3DMark updates automatically. The test cannot be run from the free demo.

http://store.steampowered.com/app/223850

3DMark Windows v1.5.884
This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
  • Added new API Overhead Feature Test.
  • Added Feature Test selection screen.
  • Improved formatting of larger scores to make them more readable.
  • Result screen automatically shows FPS after running a single test.
  • Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.35.

SystemInfo 4.35
  • Updated CPUID module for improved hardware detection.
  • Updated GPU detection module to improve compatibility with latest GPUs.
  • Fixed a compatibility issue with AMD FX-series processors and motherboards that could cause errors.
Feb 12, 2015
Community Announcements - FM_kingkatt
3DMark uses a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 4.34.

SystemInfo 4.34
  • Updated GPU detection module to improve compatibility with latest GPUs.
  • Fixed a compatibility issue with latest AMD notebook APUs that could cause crashes.
  • Fixed a compatibility issue with the latest Windows 10 Technical Preview that prevented SystemInfo from obtaining GPU information.
  • Added additional system configuration checks to improve online result validation.
Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations. Windows 10 Technical Preview is not an officially supported OS for Futuremark benchmarks at this time.
Announcement - Valve
Today's Deal: Save 80% on 3DMark!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
...

Search news
Archive
2016
Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002