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[Droning train whistle sounds]
[The sound of an engine chugging, whirring as though fueled by the souls of a thousand blood-puking damned]
No. No, no, no, no, no, no. This can’t be happening. This cannot> be happening. Quick, stay behind me, and whatever you do, DON’T LOOK DIRECTLY INTO ITS–
Skywind is a mod that brings Morrowind into the Skyrim engine. It’s like someone at Bethesda took the Morrowind and Skyrim design documents and riffle shuffled them as a party trick, and then forgot to unshuffle them. Somehow–probably through a montage–those files ended up with modders. A less tired Craig would probably recount that montage, but that show-off wasn’t up late playing Starbound and eating takeaway, so you just get facts and trailers. The last time I reported on Skywind, it was just an empty world. You could run around, but you could not do anything, but more recent updates have begun the task of integrating people, monsters, and quests. Which means it might be worth installing. There’s a wee video to demonstrate some of that work. (more…)
According to international law, I am not allowed to post the video I made playing of myself playing this Skyrim Mod, which changes the fighting music into Danger Zone by Kenny Loggins. Now, I’ll admit there hundreds of reasons and at least three court orders that should prevent me from going anywhere near recording equipment, but I am sad that one of them is “A man in his pants enjoying a game and wants you to share it with the world.” It seems like my happiness, and the happiness others would get from it, should override petty rules and regulations, particularly when it involves Skyrim and the Top Gun soundtrack. (more…)
John Carmack has officially packed his bags and taken a rocket car over to Oculus Rift, now his sole employer until he decides he wants to become the world’s foremost expert on Hyperloops or something. So what better way to celebrate/commiserate than by playing maybe the last game he’ll ever see to completion? Answer: there is no better way. If you are doing anything else, John Carmack will probably never be your friend or spend upwards of five hours giving you breathless life advice. Fortunately, RAGE is free on Steam this weekend. Details below.
There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”
It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.>
Path of Shadows is an upcoming non-commercial student project in which the player character can teleport between shadows. As seen in the prototype video below, it resembles an over-the-shoulder Mark of the Ninja, with a protagonist who is wearing a magical glyph version of Isaac Clarke’s RIG read-out. Limiting the teleportation ability to shadowy areas suggests prescribed paths through levels, a puzzler’s approach to stealth. As is often the case, the sneaky protagonist feels compelled to creep through temples, silently murdering guards. A goddess instructs, “do not bother remembering anything”, which sounds exactly like the sort of thing that somebody would say if they’d killed you and taken command of your soul in the recent past so they could make you smash up a rival deity’s temple.
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>
Games move pretty fast. If you don’t stop and look around once in a while, you might miss them. The pretties this week come courtesy not of a particular game, nor indeed me, but of the Dead End Thrills Flickr group, a caravan of some 500+ ‘players’ who spend more time stopping games and looking around than they do actually playing. The times we live in.
With some 11,000 images in there, I wasn’t sure how best to approach this. (Drunk, obviously, but how badly?) I’ve gone for the easy option: a round-up of games and/or users that stood out over the last few weeks. What you’ll often find is that wrangling games into ‘screenshot mode’ has knock-on benefits for any PC gamer, so let’s see if that holds true. (more…)
H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom's location] time?
If someone is keeping a Big List Of Inevitable Things somewhere, they can cross out ‘modders remaking Morrowind in the Skyrim engine’. For it is no longer inevitable, but is in fact, er, evitable? No, that’s not right. Though I guess you could avoid it, but that would make the modders of Skywind very sad indeed, because all their hard work in rebuilding Morrowind is worth looking at. Even if you just coo over the videos below, because cooing over the scenery is pretty much all that’s possible right now. (more…)
When I saw that Dishonored was going to have additional DLC missions I was worried that it might wander off the beautiful path that the original game created. It was all too possible that any additions might seem like bad fan fiction for the original, quite neatly encapsulated, game. Corvo’s story was so complete that would be very odd to see “further adventures of”, or anything of that ilk. Arkane, of course, chose wisely in this regard. They chose Daud, the troubled master assassin defeated by Corvo in the original game. And Daud, I am beginning to feel, makes for a better experience than Corvo ever could.