We’ve had a long and excellent relationship with our good friends at Valve. We worked together to make the Workshop a huge part of Skyrim, and we’re excited that something we’ve been working together on for a long time is finally happening. You can now charge for the mods you create.
Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market. It will not be curated by us or Valve. It was essential to us that our fans decide what they want to create, what they want to download, and what they want to charge.
Many of our fans have been modding our games since Morrowind, for over 10 years. They now have the opportunity to earn money doing what they love – and all fans have a new way to support their favorite mod authors. We’ve also updated Skyrim and the Creation Kit with new features to help support paid mods including the ability to upload master files, adding more categories and removing filesize limit restrictions.
What does this mean for you?
As a modder, you now have the option of listing your creations at a price determined by you. Or, you can continue to share your projects for free. For those shopping for new mods, Valve is making sure you can try any mod risk free. See Refund Policy.
Modding has been important to all our games for such a long time. We try to create worlds that come alive and you can make your own, but it’s in modding where it truly does. Thanks again for all your incredible support over the years. We hope steps like this breathe new life into Skyrim for everyone.
After a couple months on hiatus, our <a href="http://brinkthegame.com/community/blogs/detail/?id=6">developer diaries for Brink return</a>. This week Splash Damage's audio director, Chris Sweetman, discusses his methodology for Brink's sound design -- covering everything from foley work to getting the perfect gun sound. And oh does Chris love gun sounds. If you've ever played the game BLACK (a game he previously worked on), you know you're in for a treat with Brink.
Not sure what a fan site kit is? Well, it's a bunch of media that makes it easy to start up your own fan site. These materials include:
<li>Official Brink fact sheet and FAQ</li>
<li>Brink Developer Diaries</li>
<li>Screenshots and concept art</li>
<li>Website design elements</li>
<li>Developer and publisher fact sheets</li>
</ul>Here's a handy <a href="http://www.brinkthegame.com/media/downloads/fankit/">link to the kit</a>.
Over the past few months, we've shared videos from the <a href="http://www.parkourtour.com/video-episodes">Beyond the Brink: 2010 European Parkour Tour</a>, featuring freerunning expert Daniel Ilabaca. If you haven't checked out the videos, we think you should -- they're pretty rad. Above, I've posted some crazy action from the tour's stop in Barcelona.
<span style="text-align: justify;"><a href="http://www.oxm.co.uk/article.php?id=23028">Official Xbox Magazine UK</a> <strong>(9/10)</strong>: </span><span class="text_article_body">"All you have to do is listen to the post-game chatter of those that have played it and you'll learn that, sure enough, Obsidian has created something that's consistent yet unpredictable enough that everyone's adventure feels like it's something unique and worth sharing."</span>
Last week, GameTrailers put up a <a href="http://www.gametrailers.com/video/pax-10-brink/705430">new walkthrough video</a> they captured while in Seattle for PAX. Check out new footage from Container City above -- featuring play-by-play commentary from Creative Director Richard Ham (and gameplay awesomeness from Media Director Richard Jolly).