The Elder Scrolls V: Skyrim - (Alice O'Connor)

Given that the iconic image of Skyrim is a fella wearing a Knightmare-esque bucket on his head, it’s only fitting that Bethesda want you to strap cybergoggles onto your head to enter the fantasy RPG’s world. Today they announced a PC release for The Elder Scrolls V: Skyrim VR, a new standalone version built for cybergoggles. Skyrim VR debuted on PlayStation VR in November 2017, and now it’s headed to PC on April 3rd. It seems a terrible shame that the game doesn’t (as far as I know) use goggle microphones to control dragon shouts. (more…)

Fallout: New Vegas - (Dominic Tarason)

Fallout 4: Capital Wasteland

We’ve previously covered the exciting-looking Capital Wasteland mod for Fallout 4. Planned as a full remake of Fallout 3 in the later game’s engine, one prerequisite for such a project would be to port over the voice audio files from the original game, a legally grey move that could potentially earn the project a cease-and-desist or other legal threat.

Wanting to preempt such issues, the Capital Wasteland team got in contact with Bethesda, seeking official blessing for such a move. Unfortunately, the studio weren’t willing or able to offer such support. With little option beyond assembling a massive voice cast of their own, they’re officially calling it quits on the project after a full year in development, although there may yet still be some hope for it.


Dragon Age: Origins - (RPS)


Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That’s how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and sees Lydia from Skyrim as Wilson the football from Castaway. Whereas Brendan felt a habitual closeness to the undead woman in Dark Souls who sold him poisonous arrows. Takes all sorts, really.


The Elder Scrolls III: Morrowind® Game of the Year Edition - (Alice O'Connor)

A new video of Beyond Skyrim: Morrowind, a wildly ambitious upcoming mod for The Elder Scrolls V: Skyrim, gives a look at its version of lands from The Elder Scrolls III: Morrowind. This isn’t one of those mods remaking Morrowind, mind. The wider Beyond Skyrim project wants to revisit lands from older Elder Scrolls games, exploring how they’ve changed in the hundreds of years since through new stories which are contemporaneous with the events of Skyrim. How is Morrowind looking after all these years? Not that great, what with the devastating volcanic activity and all. Observe:


DOOM II - (Dominic Tarason)

Quake Champions: Doom Edition

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.

The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.


Fallout: New Vegas - (Alice O'Connor)

One of the few certainties in this ever-changing world is: right now, someone, somewhere, is remaking an old Bethesda open-world RPG inside a newer game from that series. Fans are working on bringing several Elder Scrolls games to several newer Elder Scrolls games, while others are trying to put Fallout 3 and Obsidian’s Fallout: New Vegas inside Fallout 4. The teams behind the Fallout 3 and New Vegas mods have both recently shown more of their work so coo go on, let’s have a look. (more…)

BioShock™ - (Brendan Caldwell)

Buh! Buh! baa-dddaaah!

The game trailer is a sly creature. It wants to entertain you, to excite you, to embolden you with curiousity. But it also wants to sell you a bunch of code wrapped up in some 3D shapes. Some trailers turn out to be more artful than the game they re hawking, others plant sneaky emotions in your head with music. However, some are better than others. Here are the best conflagrations of light and noise in PC gaming.


The Elder Scrolls V: Skyrim - (Dominic Tarason)

SGDQ 2017

The Games Done Quick events are among my favourite parts of the gaming calendar. Showmanship, absurd levels of skill and a mountain of cash raised for good charitable causes for a week straight, twice a year. The winter event – Awesome Games Done Quick – starts this afternoon at 4:30 GMT and if you’ve never tuned in to watch one of these live on Twitch (or recorded on YouTube), then you’re missing out

While traditionally console-centric, recent years have seen a far higher percentage of PC titles (especially smaller indie games) demolished live, and the schedule for this coming week’s event looks to be continuing that trend.


Left 4 Dead 2 - (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.


QUAKE - (Dominic Tarason)

Quake Xmas Jam

We’ve previously covered Quake mega-mod Arcane Dimensions, which has become a cornerstone of modern Quake mapping thanks to its slew of new gameplay features, enemy types and weapons going a long way to refresh the formula of Id’s cyber-gothic classic without diluting its breakneck pacing and drum-tight combat loops.

Xmas Jam: 1024^3 is the latest group project to come from the quietly industrious func_msgboard mapping community. Built using Arcane Dimensions’ bag of tricks, it offers 11 new levels from 11 different creators, all adhering to a single restriction: the level must fit (roughly) within a tiny space, 1024 Quake map units cubed, approximately three seconds travel time across.



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