Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

You must have played my first Quake map. You’d know it if you saw it. Two cubic rooms, yeah? Only used three textures, right? One irritating obstacle, remember? I never released my first Quake map or showed it to anyone but I’m sure you will have played it, it or a Quake map much like it – maybe your own first map?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Today marks the twentieth anniversary of the release of one of the greatest roleplaying games ever made. Set in a world so vast that you could combine almost every open world game released since and cram them all into one of its regions, and allowing the freedom to buy real estate within that world, it remains one of the grandest games of its type.

It is The Elder Scrolls II: Daggerfall [official site] and I have loved it for two decades.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I’m going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods – many, many mods. Of the many mods I played from cover discs off cheery RPS fanzine PC Gamer, the Quake singleplayer campaign Zerst rer – Testament of the Destroyer was the first that felt like something I should’ve paid for. “Professional quality,” we said back then, with very specific ideas of what that meant.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jessica Famularo)

There will be many ways to play Dishonored 2 [official site], rewarding players for stealth and more brazen maneuvers both. We got a glimpse of some of Corvo’s more aggressive skills at QuakeCon. Now, with Gamescom festivities well underway, Arkane gives us a glimpse at what empress Emily Kaldwin has up her sleeve, and she is easily just as vicious. Take a look!

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

A final version of Enderal: The Shards of Order [official site] has been completed and can be downloaded for free now. While ‘Enderal’ sounds like it could be something made by a United States pharmaceutical company, it is actually a massive total conversion mod for Skyrim, not just adding new weapons or turning it into a survival game, but creating a whole new RPG using the raw materials of its parent. A German version was recently released but now you can get it in English. Disgusting, verminous English.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Every FPS with skills and characters is being caught up in the ineffectual backlash against MOBAs but heck, the idea’s hardly new. Wolfenstein: Enemy Territory from is a cracking class-o-XP-a-shooter and that came out 13 years ago. The first I remember enjoying, though, was Future vs. Fantasy [archived official site] for Quake in ’96, ’97.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Slide [archived official site] is what made me realise mods could be almost brand new games, could be whatever they wanted – and could be games I’d never see ‘proper’ developers make. Slide turns Quake into a downhill hoverboard racing game, sending players zipping through dark tunnels, round obstacles, and over deadly traps in a competition to become the greatest hoverboarder this side of the Wizard’s Manse.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Have you played the Quake II mod CrateDM? If so, please tell me all about it. It’s a simple but oh so wonderful idea, which is best explained in its readme file: “CrateDM pits opponents against each other in a room full of crates, and the players are crates.” That’s it. All-crates Quake 2 deathmatch. Before Old Man Murray even created their Crate Review System, CrateDM was at the cutting edge of crate culture.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Quake has seen plenty of mods adding oodles of wacky weapons but the one that most caught my eye was Chaos Deathmatch [official site] for Quake II. If you weren’t poisoned and being chased by smiley-faced homing proximity mines while juggling another player with an air blaster, you were missing out.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

‘Played’ isn’t quite the right word for Hardly Workin’ [archived official site]. You may need Quake II for it but Hardly Workin’ is machinima – a movie made in a video game, before that term was yoinked by a site which became a #contentnetwork. What made Hardly Workin’ stand out to me was that you could hardly see it was Quake II. While most early machinima drafted existing in-game characters and assets for action figure pantomimes (and heck, Red vs. Blue still does this – no disrespect), Hardly Workin’ is built from scratch for a silly cartoon tale about two lumberjacks getting jobs in a diner.

… [visit site to read more]

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