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YouTube user Jason Yang cloned himself for one very special reason: to play beautiful Skyrim music to you. That's so nice!
And the Jason Yang clone orchestra doesn't only play the violin. There's some drumming, too. Clone drumming.
Skyrim Violin Cover [YouTube]
J.E. Sawyer, who worked as project director on Fallout: New Vegas and the game's DLC, created a mod for his own playthroughs. As Shacknews (via website No Mutants Allowed) pointed out, the mod increases the number of weapons and armor and cuts the level cap, XP gain, health, and healing.
The mod is available via Sawyer. You will need all Fallout: New Vegas DLC installed as well as the pre-order bonus packs and Fallout Mod Manager.
So why did Sawyer release a mod instead of a patch? "The game's over," he wrote. "The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way." Sounds good to me.
Fallout: New Vegas was originally released in Oct. 2010.
J.E. Sawyer releases his own Fallout: New Vegas mod [No Mutants Allowed via Shacknews]
Fallout: New Vegas lead designer J.E. Sawyer has reworked the balance of Obsidian's post-apocalyptic RPG, amping up the difficulty and tinkering to his own preference. Intriguingly, these changes come in a mod of Sawyer's making, not any official patch.
You can download the tiny 88KB mod direct from Sawyer. To use it, you'll need to have every piece of New Vegas downloadable content installed, including the former pre-order bonus packs. You'll also need Fallout Mod Manager or the like.
As for why this is a mod rather than a patch, Sawyer explained that as well as technical reasons, "some of the mechanics changes make the game significantly more difficult... or at least more of a hassle... I'd rather have people opt-in to those changes than make them the default in a patch."
He added, "the game's over. The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way."
An Ultimate Edition of New Vegas, complete with all of its DLC, is due on February 7.
In today's memorable edition of Speak Up on Kotaku, commenter Eatplaysleepmore thinks he's found a major character flaw in Bethesda's latest masterpiece. Do you agree?
Just how forgettable are these characters?
I just finally finished Skyrim, kinda had to deal with some massive issues to finish it though (one of the unlucky PS3 copies). Story was ok, but here is my biggest realization, the characters in this "real living world" (as some Skyrim fans like to call it because they do jobs and stuff) are so non-existent.
I am trying to remember names of most of the people and I just can't. Ulfric Stormcloak and Alduin are the only ones I can remember, obviously because they play the biggest role in the story but that's really it.
Now I know a lot of people hated most (if not all) the characters from Final Fantasy XIII (hell I do too) but the names and faces stay with you. If someone came up to you and asked you a question about Lighting, her face would show up in your head and the way she dressed(maybe even her voice).
But if I were to ask, hey remember those siblings in the first town you run into? You would be like oh yeah, I forgot what they looked like and their names though.
Even with Dragon Quest 9, where you made your own silent character, I can recall 5+ names in there than I can with Skyrim.
I am just hoping Bethesda adds more "character" to these people, yeah I get that this is "my" story but can't I have some memorable interesting characters to interact with along the way?
The RPS Hivemind is still recharging, the major nodes soldered directly into the towering soul-capacitors necessary to sustain their thin simulacrum of consciousness for another 12 months. Fortunately, an errant pustule has attained basic mobility, and opted to present you with artifacts from the Shotgun archives to help see you through until our resurrection. First up, a return to the Elder Scrolls III: Morrowind, with a haphazard diary series written by Alec back in Summer 2009 during a obsessive revisit of the game that many still feel is Bethesda’s finest hour. It’s a tale of hats, spider-dwarves, assassin-besieged home ownership, grand burglary, poorly-designed forts and existential crisis, in a land far, far stranger than Skyrim. (more…)
Perhaps these Dr. Zoidberg modded Skyrim mudcrabs aren't as freaky as the contorted spider Spider-Men, but their screams of agony when you kill them are pretty spot on.
Also, thanks to XtremeScope we get to see the two doing battle. Someone really needs to do a full-on Futurama mod for The Elder Scrolls V: Skyrim.
I can’t entirely attest to the efficacy of this performance mod for Skyrim as framerate is about the one problem I haven’t had while playing TES5 on my main PC, but it did seem perhaps a little smoother on my puny laptop. The creator reckons it can add a performance boost of around 40% in CPU-dependent scenarios; for instance, around 10 frames per second to chug hotspots such as the lovely waterfall-based city of Markarth. It’s been achieved, apparently, by fixing an alleged tiny oversight on the part of Bethesda. (more…)
There's no credit given forFancyPantz is the creator of this mod—which takes the giant spiders found in Bethesda's mega-hit action role-playing game and turns them in creepy multiples of Marvel Comics' flagship character—but I'm thinking the guy's last name in real life has to be Osborn.
You'd need to share the Green Goblin's insane obsession with Peter Parker's masked identity to cook up a tweak that mutates the already disturbing enemies and changing them to look like Spider-Man. And when the scrabbling abominations start running amok? That's probably just what the web-slinger's archenemy sees when he has nightmares. After watching this, I know that I, for one, will be having those same nightmares.