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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Skywind‘s latest trailer is titled ‘Slough’, but it does not, as every British reader just hoped, mark the inclusion of Berkshire’s much maligned city in the game. Instead it’s the first look at the remake of Morrowind‘s Bitter Coast inside the Skyrim engine, and it’s as pretty as every other chunk we’ve seen of the ambitious mod project so far.

… [visit site to read more]

PC Gamer
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title="Permanent Link to Skywind trailer shows Morrowind’s Bitter Coast get a Skyrim makeover">Skywind







Hey, even swamplands can be pretty. Kind of. Here's the latest trailer for Skywind, the Skyrim total conversion that aims to port Morrowind in its entirety into Bethesda's newer game. This time, we're being shown the Bitter Coast home of swamps, smugglers and slaughterfish.



As the trailer's description explains, Skywind is still in closed alpha development. Many of the video's assets are placeholder, and likely to change between now and the final release.



For a less directed look at the project, the team previously released a 13-minute exploration-based video.
Product Release - Valve
Save 75% on The Elder Scrolls V: Skyrim as part of this week's Weekend Deal*!

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

*Offer ends Monday at 10AM Pacific Time

PC Gamer
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title="Permanent Link to Mod of the Week: Legendary Cities, for Skyrim">lch







There are nine main cities in Skyrim, seven large towns, a dozen smaller settlements, plus scads of farms, mills, shacks, camps, caves, lairs, and ruins. All together, the game sports over three hundred locations, so naturally we all have the same thought: that's just not enough, is it? The Legendary Cities mod adds ten beautiful and historical cities to Skyrim from The Elder Scrolls: Arena (the first Elder Scrolls game from 1994). This mod has been around for a while, but a recent update makes some major improvements to optimization and fixes an incompatibility with popular follower mods, meaning it's the perfect time to check it out with your favorite companion.



It's always good to have new cities to plunder.



Each of the locations added by Legendary Cities is rooted in the original The Elder Scrolls: Arena and placed in roughly the same spot they appeared in on the original map. A lot of effort has been made to ensure the new cities are both lore-friendly and fit in with Skyrim's aesthetic. I think the modder has done a wonderful job in that respect: the new locations are lovely, creatively designed, and bustling with NPC activity. Plus, they fit in wonderfully with the surrounding landscape, giving the impression they've always been there even if you've never seen them before.



A nice stopover when you're visiting a friend in college.



My first stop on the historical tour of Skyrim was Amol City, between Windhelm and Winterhold. Built right into the snowy cliffside, it sports a smattering of buildings and points of interest, including a treasury that even the most noble and heroic of Dragonborn will immediately want to burglarize. There are a number of new NPCs, from simple guards to townsfolk with personalized stories. There's no custom voice acting, which isn't really a problem -- sometimes custom voices can be a little distracting.



A giant wall safe? Yeah, no chance I'm not robbing that.



After gazing appreciatively at Amol, I snuck away (with my pockets clanking with their gold) and moved on to Blackmoor Fortress (Black Moor in the original game), west of Whiterun. With its back to the mountains and its looming walls, it's an impressive and imposing sight. According to the modder, the city was abandoned ages ago and then rebuilt just before the Oblivion Crisis. The sabre cat who attacked me while I was trying to take pictures of it didn't seem particularly impressed, though.



Be with you in a moment, kitty.



It's equally enjoyable strolling around inside as well. The heavy portcullis lifts open as you approach, the interior of the city has some great walkways and overviews, and you can easily imagine enduring a long siege within it's towering walls.



Massive walls send a clear message: go attack some other city.



From Blackmoor I visited Granite Hall, a former above-ground Dwemer settlement which is truly spectacular looking and provides a safe haven from the local Forsworn population, who attacked me while I was on my way there, and from bears, who attacked me roughly three milliseconds after I took this picture.



Those Dwemer dude were pretty cool.



Just look at this place, it's amazingly well-made.



Would take an arrow to the knee and retire here A+++



Other cities include Nimalten, North Keep, Helarchen Creek, Vernim Wood, Dunparwall, and Pargran Village. I'd almost advise you to not simply install the mod and hop from city to city, but just play your game and come across these locations in the course of your natural travels. Seeing them in the distance and then slowly approaching them is exciting, and I'd imagine the effect is even more pronounced if you're not deliberately headed there or if you've forgotten you've installed the mod altogether. The new cities feature plenty of appealing interiors as well, from homes to temples to shops, all carefully and thoughtfully designed.



A statue that's not of me? Hmph.



As far as the new NPCs go, they're a little hit-or-miss, as many of their lines have typos and capitalization errors, which I'm hoping will be fixed at some point. Still, it's nice to see so much custom flavor added instead of just populating the cities with standard NPC templates.



Dragonborn approves. You may all live.



I looked at this mod a while back, when it consisted of individual cities, but there's a handy all-in-one version now that makes installation much easier, and there has been a marked improvement in optimization from what I remember. There's a still a bit of an FPS hit (for me anyway) in a couple of the cities that have new textures, but for the most part exploring these locations was an impressively smooth experience, especially considering they're all built right into the world (as opposed to Skyrim's major cities, which are instanced locations).



Installation: Download is here. I installed using Nexus Mod Manager, as always, but you can also manually install by dropping the downloaded files into your Skyrim data directory. The download also has a modular installation option if you'd prefer to add certain cities but not others. Happy travels.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Stab that man and you risk contaminating the fine spread.

You could finish Dishonored for free this weekend. It’s free to play on Steam until 9 o’clock on Sunday evening, which certainly gives enough time to zip through and stab everyone in the neck. You would, of course, be a monster–not just for the reckless murder, but for missing some of the finest first-person sneaking of recent years. No, unless you have nowt going on, the trial will give sneaky players just enough time to crave closure. Handily, the game’s on sale cheap too, as are its ace DLC chapters.

Killfreaks can alternatively play Titanfall and Borderlands 2 free this weekend, mind.

… [visit site to read more]

PC Gamer
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title="Permanent Link to Dishonored is free on Steam this weekend">Dishonored-Corvo-top







This is a good weekend for free games. We already told you that Borderlands 2, the Gearbox "looter-shooter," is free on Valve's Steam platform, but you'd rather sneak and assassinate instead, you're in luck. Dishonored is also free to play all weekend long.



Well, most of it. From now until 1pm Pacific, you can download Dishonored on Steam and play to your steampunk heart's content. And you should, because Arkane's magnum opus is one of our favorite games. Our review praised the level of detail in the world, and the multiple ways you can solve challenges unlike a lot of stealth-based games, you can kill your way through if you're feeling bloodthirsty.



If you really put yourself to it, you can finish Dishonored over its free weekend. But you'll enjoy it more if you take your time. Thankfully, Steam has the game on a 75 percent discount, so it'll only cost you $5 / 2.5 to purchase and play whenever you want. Or you can buy the Game of the Year version, which includes The Knife of Dunwall and The Brigmore WItches DLC packs, for just $10.19 / 6.79. Cheap is almost as good as free.
Announcement - Valve
Play Dishonored for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Dishonored at 75% off the regular price!*

If you already have Steam installed, go to the store page to install or play Dishonored. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time

PC Gamer
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title="Permanent Link to Skyrim mod Skywind gets length exploration-focused video">Skywind







Skywind feels like such a fragile prospect. It's an ambitious idea: recreating Morrowind in Skyrim's newer engine. As with all formidable total conversions, it's hard to shake the fear that it will ultimately never happen.



Maybe this 13 minute stream VOD can help quell that fear. In it, we get to see thirteen minutes of a character just wandering about the world. It makes the whole thing feel more tangible; more real.







Unfortunately the quality isn't super-crisp, this being a version of the Twitch stream. If you want a more elegant look at the mod, you'll find plenty of trailers on its official YouTube channel.

PC Gamer
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title="Permanent Link to Skeletal PS1 adventure Medievil is being reborn as a Skyrim mod">Medievil mod







Medievil was one of the highlights of the Playstation era for me: a Tim Burton/Danny Elfmanesque comedy romp through a medieval...sorry, a medievil fantasy world. It's one of those games I'd rather preserve the memory of rather than attempt to play again, but I'm thrilled to see it reborn, after a fashion, in Skyrim. Modder KorinOo is remaking the first four levels in the Construction Set, along with its undead hero Sir Daniel Fortescue and the various skellies and pumpkins he encounters along the way.







KorinOo elaborates that their intention is "NOT make it a 1 to 1 conversion of the original game in to Skyrim engine. I want to make all the levels/areas recognizable and close to original, but at the same time i want to update some archaic mechanics (combat, interactions, etc.) to modern standards. The main goal is to have this creepy graveyard feeling and then add some specific details to make it more Tim Burton style."



Only the first four, particularly graveyardy levels are going to be recreated in the mod, but I'd love to see a sequel one day that tackles the game's field and town areas, my favourite sections I can remember from the game. While it's a shame that Medieval's whimsical art style and bandy-legged Fortescue running animation don't seem to be represented in the mod, I'd say the trailer (above) does a pretty good job at capturing its atmosphere. Hopefully there'll be a suitable soundtrack to accompany it: Jeremy Soule's soaring Skyrim music would feel a little out of place here.



Here's a trailer for the original game:







Ta, Reddit.
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