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With Skyrim: Special Edition arriving Thursday, we realized we had a few questions about how it's all going to work in terms of mods, saved games, and most importantly: modded saved games.
Here's what we know so far, and unfortunately it's not all good news. We'll update this post with any additional information we discover.
You probably know this one, but just in case: if you own Skyrim and its expansions, you'll get Skyrim Special Edition for free, and you don't need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.
They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.
If you've got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it's just a matter of copying and pasting the files:
"Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition."
So, you'll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.
We haven't had a chance to test this yet (while we have review code for Skyrim SE, we can't play it until the actual launch time), but our understanding is that existing modded saves that is, saved games in which you used mods for the original Skyrim won't work at all with Skyrim SE.
Bethesda tells us this in their email:
"Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present."
I've been speaking with Dave Talamas, Community Manager of Nexus Mods today, and he's also pretty doubtful modded saves will work:
"Unfortunately, we haven't had enough internal testing to give you a definitive answer on modded save file compatibility. According to our community of mod authors however, the general consensus regarding compatibility of modded saves is a resounding 'no.' Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.
"Our advice for mod users is to expect to start fresh when it comes to playing SSE."
Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition.
SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a workable version of SkyUI for Skyrim SE.
I asked Dave if he knew the current status of these two incredibly important mods, and he confirmed that SKSE is being actively worked on to support Skyrim SE, though he doesn't know how long it might take.
"The same can be said for SkyUI as it's dependent on SKSE in its current state," Dave said. "A big loss of not having SkyUI as you may know is the loss of in-game mod configuration. So, mod authors are likely to adapt with more rudimentary schemes to allow for in-game mod configuration until such time (such as activating a book), until both are completed."
Update: Dave clarified things a bit further in regards to SkyUI, saying: "...while the SKSE team have confirmed their interest in continuing their work with SSE, the SkyUI developers on the other-hand have not confirmed, but they have expressed interest in collaborating with others who may carry the torch, so-to-speak."
Since Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many are busy doing this and Nexus Mods is making this process as easy as possible for them and some modders who had access to the Skyrim SE beta test already have their mods up on the new Special Edition Nexus page.
The Nexus Mods page for Skyrim SE is right here, so you can see what's currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an Unofficial Skyrim Special Edition Patch, which like its predecessor, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition.
If, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it will support Skyrim SE very soon. Dave tells me it's almost ready to go.
"We have a new version ready and will be released tomorrow," he said, "likely within hours of the UK launch/unlock times. There are just a few things we'd like to test with the final code before launch, otherwise we're all set."
We'll update this post with any additional information we come across.
Bethesda, developers of Elder Scrolls and Fallout and publishers of Dishonored, Doom, Wolfenstein and more, say that their policy now is to send out “media review copies” one day before their games come out. That’s what they did with DOOM earlier this year and that’s what they intend to do with the approaching releases of both Skyrim Special Edition and Dishonored 2.
We think this is a bad thing for you and for everyone other than Bethesda.
From the skilled hands of master claysmith Lee Hardcastle comes Skyrim Memories, a tribute to some of the most exciting moments of Nord adventure, rendered entirely in claymation. Shanking spiders, clobbering dragons, yelling at guys (as you do when you're the Dovahkiin), and making friends with locals: It's all in a day's work for the world's shoutiest, squishiest fantasy hero.
Hardcastle's work, created in conjunction with Bethesda, marks the forthcoming launch of The Elder Scrolls V: Skyrim Special Edition, which will be out on October 27 or 28, depending on which part of the world you call home. It promises numerous enhancements over the original game, including spectacularly upgraded graphics, and if you already own Skyrim and its three DLC releases Dawnguard, Hearthfire, and Dragonborn you'll get it free.
Get ready for another 100 hour save file, The Elder Scrolls V: Skyrim Special Edition [official site] is coming to Steam on October 28. Skyrim Special Edition will include all the RPG’s DLC and feature remastered art effects, dynamic depth of field, and other graphical improvements, but all you probably care about is getting back into that sweet, sweet Dovahkiin action. As we overlooked these details before, hey, now’s a good time to bring up the unlock times and system requirements. … [visit site to read more]
Skyrim Special Edition arrives next week in time for the original game's fifth year anniversary. After announcing its system requirements last week, Bethesda has now revealed exactly when it'll unlock depending on where you are in the world. What's more, the developer has also outlined the prerequisites existing owners will need to ascertain in order to nab the HD remaster for free.
Boasting a range of new features designed to make the fifth Elder Scrolls series entry "feel fresh again", the Special Edition will introduce things like remastered art and effects, volumetric lighting (better known as 'god rays'), and new snow and water shaders, among other aesthetical tweaks. It's universal release is set for October 28 at 12am UTC, which translates to:
As per this Steam Community update, if you already own Skyrim and all three of its separate DLCs that's Dawnguard, Hearthfire and Dragonborn or the Skyrim Legendary Edition, you'll receive the Special Edition free-of-charge. A disclaimer notes that "if you do not complete your Skyrim [and] all DLC bundle until October 28th, your free upgrade to Skyrim Special Edition may take up to 36 hours to apply to your account."
Skyrim's modding scene is one of the PC's most . It's a canvas on which artists can paint with their imagination, making everything from to ones that simply add capes. But every once in awhile, a mod comes around possessing such immense artistic vision even its own creator can't comprehend it.
No, seriously, this person has no idea what their mod even does, and they're asking people to figure it out for them.
"Literally, this was by far the worst idea I've ever had," writes its creator, Chocolate Milk. "And trust me, that's really saying something." See, instead of creating a mod that adds some useful functionality to Skyrim, Chocolate Milk made a potion. Not just any potion, however, a potion that has the ability to do something. What, you might ask? Not even Chocolate Milk can answer that."I started creating a potion," they write. "I just started clicking randomly, scrolling, selecting random things, and hoping it would turn out well. And holy crap, that was a disaster. I don't even know what I did. I don't know what it is, but I think it probably has at least 102% alcohol content. See, this potion does some weird crap. At least, I think it does. I don't even really know what it does, honestly. I just clicked randomly and hoped for the best."
Suitably named '' those that want to find out can subscribe to the mod on Steam and head over to The Drunken Huntsman in Whiterun. There, Chocolate Milk has placed a new merchant named Peddler that sells the item. Just in case you needed any more reasons to be apprehensive, Chocolate Milk named his creation "Suicide?"
That hasn't stopped players from turning Chocolate Milk's mod into one of the most popular Skyrim mods of recent weeks. Already the comments are filling up with playful notes and speculation, but so far details aren't all that concrete."Sir, as much as I admire your inspiration," writes one player, "I have to say, that this concoction of yours dubiously has any good qualities at all! Although I will admit, the taste is exotic. But in any case, I have to, unfortunately, end my life here, as this potion has consumed my thoughts, and filled my mind with the worst of ideas."
"It turned into a werewolf and put ice shit and explosions everywhere," writes another. This one in particular troubles me as I can't tell if it turned the player or the potion itself into a werewolf. That might be beside the point if there's "ice shit" everywhere whatever that means.
Perhaps it's the mystery of what the potion does, or maybe it's the risk that drinking it could have some serious consequences. Chocolate Milk has no clue, and they've asked anyone who ends up drinking it to let them know. "I have no idea what this thing does," they write. "And if you subscribe to it, I beg you, tell me what the hell this does. I'm curious about what my Frankenstein potion is."
We here at PC Gamer take this kind of thing very seriously, so I decided it was time to discover the truth about Chocolate Milk's mod.
I'm honestly not sure what I expected, but at least we can lay this mystery to rest. The far greater riddle is why this mod is currently trending as one of the most popular on Skyrim's Steam Workshop page. Whatever the truth is, I think this comment by 'MyLittleEmpath' sums my thoughts up perfectly: "This is why I love the modding community." If you're feeling brave, head over to the and try the mod yourself. Leave us a comment if you do, so we know what kind of mayhem you caused with it.
(What? Star Wars is totally fantasy.)
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