Apr 29, 2013
Community Announcements - [NWI]Jeremy
First of all, thank you all for contributing to an amazing launch! 
We have had a lot of people playing on the servers, and most importantly it seems that you guys are enjoying yourselves. Here is a little status update, since it's now four days since launch and we haven't posted any updates. 
We are currently working on a patch that will either come later this week or next, which will introduce an update to the votekick mechanic, new map content, misc. bug and crash fixes, gameplay and supply rate balance, and tweaked AI placement in coop maps. 
Over the next few months you can expect to see some updates with new maps for Battle and the new Push game mode we are working on (well, more like reviving), as well as substantial gameplay/aesthetic improvements to the current maps. In addition, we will be refining the class system (discuss), characters, adding some new weapons into the mix (LMGs and Grenade Launchers specifically), tweaking weapon mechanics (discuss), and hopefully implementing some new coop modes (discuss). 
Please let us know if we're overlooking anything!
Product Release - Valve
INSURGENCY Early Access is Now Available on Steam.

INSURGENCY is a first-person team-based shooter for up to 32 players designed for Windows® PC and Mac OS X (and in the future, Linux), using Valve’s Source Engine. INSURGENCY is based on the popular total conversion for Half-Life 2 – Insurgency: Modern Infantry Combat – that saw more than a million free downloads and was awarded the ModDB “Player’s Choice Mod of the Year” in 2007. It is a highly intense, realistic experience. This means no cross-hairs, realistic weapon damage, and careful maneuvering.

Community Announcements - [NWI]Jeremy
We at New World Interactive are excited to announce that Insurgency will go live on Steam today between 10am and 11am Pacific.

Here is a full list of our features which will be on our store page:
<ul><li>Experience intense 32 player action with a focus on teamwork
<li>Rack up supply points for your team and customize the game's arsenal to your play style
<li>Several multiplayer game types and game modes including the intense online co-op experience "Insurgent Hunt" and a "Realism" mode crafted by the community
<li>Multiple environments that span several unique settings and play styles
<li>Three unique player classes that affect movement and gameplay on the battlefield
<li>Highly immersive audio with 3D VOIP to coordinate with and track other players
<li>Help the development team prototype new maps and game modes
<li>Create custom maps and content using the Insurgency SDK
<li>Playable on both PC and Mac OSX and supports multiplayer cross-compatibility
<li>Dedicated server support for PC and Linux</ul>
Here are the multiplayer maps and their respective game modes:
<ul><li>Siege - Occupy, Firefight, Elimination
<li>Heights - Occupy, Firefight, Elimination
<li>Contact - Occupy, Firefight, Elimination
<li>Uprising - Occupy, Firefight, Elimination
<li>District - Battle, Occupy, Elimination
<li>Market - Battle, Occupy, Elimination</ul>
The following coop maps will be included:
This is all for now. We look forward to seeing you all on the servers!

For more information, see <a href="http://www.playinsurgency.com/forums/topic/536-steam-early-access-release-date/">the news post on our forums</a>.
Community Announcements - [NWI]Jeremy
Insurgency will soon be available on the <a href="http://store.steampowered.com/earlyaccessfaq/">early access</a> <a href="http://store.steampowered.com/genre/Early%20Access/">section</a> of Steam. We've had to do a lot of thinking about our pricing strategy over the long term. We believe this game will be worth $19.99 or $24.99 when we do our full release, and the success and duration of our upcoming early access on Steam will determine this. For the time being however, we have decided to lower the price point of the game to $14.99 for our upcoming early access on Steam.

At New World Interactive it’s incredibly valuable for us to be honest and loyal and as forthright as we can with our community. You are our lifeblood, and we genuinely appreciate all of the early support, feedback, and attention you have provided us. Because of you, we are in business and creating what we believe will be a revolutionary FPS experience with a long life ahead of it.

We are lowering the price point because we want to open our game to a broader audience and bring more players into the servers, and ultimately create a bigger, stronger, more robust player community. We believe the price point drop will enable us to attract more players to Insurgency, which means more people on the servers and better matches for you all to regularly play in.

Don’t think for a second we have forgotten about you. You got this thing started, and helped us craft the game over the past month and a half to be a much better, more realistic experience. You have set us on a new course, which our updates over the months ahead will reflect.

Due to the price drop on Steam, we would like to reward those who purchased the game before the Steam release through our website with a gift, a personal thank you to signify and recognize your support. First, we would like to present you all with the credits in the game in our final release, recognizing you as a contributor. Second, NWI will provide you with a specialized Insurgency badge that signifies your early support, which will show on your Steam profile. And third, NWI will provide you with an extra Early Access key. That means you can give your friend/teacher/brother/comrade in arms a free code to play along with you (which actually doubles the value of your original buy-in).

We hope you will enjoy these gifts as a token of appreciation for your loyal support and contribution to the development of Insurgency. We look forward to continue building this game and community together.
Apr 12, 2013
Community Announcements - [NWI]Jeremy
We have encountered a nasty server crash that many of you I'm sure have experienced yourselves. We have isolated the issue to only happen on dedicated servers running Windows Server 2008. Our official servers as well as most of the other Windows servers running the game are on this OS, so we are working on fully debugging and fixing the issue before putting out any new updates.

In light of recent events we have temporarily suspended our Official Play Sessions and Play with the Devs events. We are hard at work on new content including some big updates to Push, map optimization and lighting fixes, gameplay balance, realism mode, misc. bug fixes and coop improvements. Whenever we fix this crash we will put out an update which will hopefully include some of this new content as well, and resume our normal play sessions and play with the devs events.

We are hard at work on these issues and hope to have an update for you guys in the near future. I would like to reiterate that this is Alpha, and one of aspects of getting early access to the game is that it's still in development and occasionally things like this will happen. We appreciate all of your patience and look forward to playing with everyone again once we're live again!
Apr 5, 2013
Community Announcements - [NWI]Jeremy
Among other features in today's update, Insurgency now includes an SDK! See <a href="http://www.playinsurgency.com/forums/topic/427-sdk-setup/">this forum thread</a> for more info.

Here's a full list of today's updates:

<ul><li>Added Insurgency SDK with sample maps and forums for mod/map developers to discuss content creation
<li>Added new map into the official mapcycle: Uprising
<li>Updates to Siege and Contact
<li>Added new coop map: Contact
<li>Fixed mismatching class tables for Mac users trying to connect to servers
<li>Fixed a potential crash in the scoreboard caused by accessing an out of bounds index in an array
<li>Added flashlight (to use bind a key to impulse 100)
<li>Fixed flashbangs in coop - they now stun AI enemies
<li>Fixed one-time use weapons (RPG and C4) so that if you don't use them, you don't lose them
<li>Fixed bug allowing the player to keep the rpg on his next life if he fires the rpg then kills himself right after.
<li>Fixed a bug where push and firefight where looking up the wrong control points
<li>Push mode no longer sets the control point state to neutral when a player captures the point
<li>Control points, block zones, and spawn zones can once again be disabled
<li>Spawn zones can control spawn points when enable or disabled if the spawn point was flaged as such
<li>Onfired capture event now only fires if the captured point new team is a playteam
<li>Fixed a bug in the weapon scripts using the wrong hitbox keyvalues</ul>

See you on the servers!
Community Announcements - Argyll
<div><img src="http://playinsurgency.com/images/media/INS_Contact_01.jpg" style="width:100%;"></div>
After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

<ul><li>New map: Contact</li>
<li>Updated maps: siege, siege_coop</li>
<li>initial implementation of push game mode without moving spawns (full support coming soon)</li>
<li>tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.</li>
<li>updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.</li>
<li>disabled muzzle flash dynamic lights when a weapon shoots with the silencer.</li>
<li>coop mode will now rotate maps after a set number of rounds.</li>
<li>weapon and player balance tweaks.</li>
<li>resolved the file system issues for linux dedicated servers.</li>
<li>resolved fire impact and collision bugs on linux dedicated servers.</li></ul>
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

<img src="http://playinsurgency.com/images/media/INS_Heights_04.jpg" style="width:100%;">
Mar 23, 2013
Community Announcements - Argyll
We apologize for the delay in pushing the build, however the Steamworks server was down for maintenance.

Come play with the Devs at 6pm EST tonight and check out the following updates to INSURGENCY:

<ul><li>Updated Heights_Large</li>
<li>Reduced max ragdoll count to increase performance on larger servers</li>
<li>Fixed imbalance between SKS and Mini14</li>
<li>Increased smoke grenade fuse time</li>
<li>Decreased flash grenade fuse time</li>

See you in the servers!
Mar 14, 2013
Community Announcements - Argyll
We have deployed a fresh update to Insurgency today, with a few tweaks that include fixing ragdolls, implementing realism mode, and setting grenades as recurring items while the RPG and C4 remain one-time use per selection. <a href="http://www.playinsurgency.com/forums/topic/285-update-march-3rd-2013/">View the full list of changes here.</a>

We also have another update scheduled for tomorrow that includes new map features and game mode.

<a href="http://www.twitch.tv/destructoid">Destructoid</a> will be livestreaming the new updates at 4pm PST, so come play with us! See you in the servers.
Mar 7, 2013
Community Announcements - Argyll
We've released another patch with some additional changes. <a href="http://www.playinsurgency.com/forums/topic/219-patch-march-7th-2013/">Check out the full list of changes, and find out what our programmers are busy working on here.</a>

A few of the changes:

<ul><li>Added Linux dedicated server</li>
<li>Equipment is now considered one time use. You will have the equipment item even after death until you have used it.</li>
<li>Adjusted equipment cost.</li>
<li>Adjusted footstep sound frequency.</li>
<li>Increased weapon recoil and sway when suppressed.</li>
<li>Adjusted sprint aborting code when the player is in the air to be more forgiving.</li>
<li>Pressing the sprint key while a player is prone or crouched will force the player to stand then sprint ( Make sure you are not holding down the crouch or prone key ).</li>
<li>Added team score progress to both the inventory screen and scoreboard.</li>
<li>Decreased RPG7 launch delay.</li>
<li>Increased M9 magazine size; Decreased Makarov magazine size.</li>
<li>Mp5 and Mp40 recoil balance.</li>
<li>Tweaked Insurgent devil eyes.</li></ul>

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