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Dec 13, 2013
Community Announcements - [EUG] Wister
  • Gjöll conquest : sectors Oscar, Lima, Juliett and Foxtrot reduced to 2 points as originally intended.
  • Gjöll destruction : sectors Foxtrot and India reduced from 5 to 4 points to match their symetrical sectors.
Community Announcements - Freki_FOCUS
The development of Wargame Red Dragon is going full steam ahead, but that doesn't mean the teams at Eugen Systems have forgotten the Wargame AirLand Battle players!

After Vox Populi, the first AirLand Battle DLC released several months ago, Eugen Systems now offer players Magna Carta, the second DLC which is equally rich and exciting.

Like the first DLC, Magna Carta is entirely free, so Wargame AirLand Battle gamers will find their game has been automatically updated with the new content next time they launch it.

Besides the addition of 12 new units (one per nation), the Magna Carta DLC focuses mainly on new large-scale multiplayer maps. Wargame AirLand Battle therefore has 7 new maps: Gjöll and Ásgard, 2 totally new maps specifically designed for the massive battles with 20 players, and 4 new additional maps for 1 vs 1 up to 3 vs 3 players: Oslo, Orkolsvik, Karlstad and Aarhus that can all be played in the Conquest and Destruction modes. Finally, those nostalgic for the first Wargame will welcome the arrival of Three Miles Island, one of the most popular multiplayer maps in European Escalation, which is now playable in AirLand Battle in both Conquest and Destruction modes!

This free DLC, and the huge balancing update of the 870 units in the game implemented a few days ago, are great reasons for immersing yourself in the battle again or, for any gamers who haven't yet done so, to finally join the battle!

http://store.steampowered.com/app/260850/
Dec 10, 2013
Community Announcements - [EUG] Wister

Patchlog :


Maps restrictions changes :


  • Kristiansund is now open for 2v2
  • Vasterbotten is now open for 3v3

Maps added to ranked mode:


  • Aarhus : 1v1, 2v2
  • Oslo : 1v1, 2v2
  • Orskolsvik : 1v1, 2v2
  • Karlstad : 1v1
  • Kristiansund : 2v2

Note: you need to get the free DLC #1 and #2 in order to play in ranked.

Maps balance changes:


  • Oppdal destruction : evolution of the points with the number of player tweaked, only the rear sectors used to increase in value.
  • Battle for the Fjord conquest : points of the starting sectors reduced to 1
  • Kalmar conquest : non-spawn sectors with a value of 1 increased to 2
  • Lillhammer conquest : points of the starting sectors reduced to 1
  • Ostersund destrcution : There were no specific values for 2v2
  • Alesund conquest : points of the starting sectors reduced to 1
  • Kristiansund conquest : there were too many points on the sectors.
  • Copenhagen conquest : points of the starting sectors reduced to 1
  • Telemark conquest : points of the starting sectors reduced to 1

10v10 Official [EUGEN] servers list now includes all three 10v10 maps on all modes.

Product Release - Valve
Wargame: AirLand Battle - Magna Carta DLC, all new content for Wargame: Airland Battle is Now Available on Steam, and is completely free.

MAGNA CARTA DLC for Wargame: AirLand Battle offers 12 new units (one per nation) and new large-scale multiplayer maps. Wargame AirLand Battle therefore has 7 new maps: Gjöll and Ásgard, 2 totally new maps specifically designed for the massive battles with 20 players, and 4 new additional maps for 1 vs 1 up to 3 vs 3 players: Oslo, Orkolsvik, Karlstad and Aarhus that can all be played in the Conquest and Destruction modes. Finally, those nostalgic for the first Wargame will welcome the arrival of Three Miles Island, one of the most popular multiplayer maps in European Escalation, which is now playable in AirLand Battle in both Conquest and Destruction modes!

MAGNA CARTA includes
  • 12 new units (one per nation)
  • 2 newly designed maps: Gjöll and Ásgard
  • 1 “tribute” map for the 3v3/4v4 multiplayer matches: Three Miles Island
  • 3 maps for the 1v1/2v2 multiplayer matches: Oslo, Orkolsvik and Karlstad
  • 1 map for the 1v1/2v2/3v3 multiplayer matches: Aarhus.

All new maps are playable in Conquest and Destruction modes.

12 new units listing
-W-German F-4F (1973): Air superiority.
-French Mirage F1CT (1988, proto): CAS (cluster).
-Canadian CF-18 (1983): Air superiority.
-American SMAW (1984): 5-men USMC tank hunter squad.
-British Challenger 1 Mk.2 (1987, proto): MBT
-Danish Centurion Mk.5/2-DK (1985): MBT
-Norwegian LHV (1975): 15-men Militia Rifles.
-Swedish Lvgrp RBS 90 (1991, proto): 5-men MANPAD team.
-Polish Su-22M4P (1984): SEAD.
-CSSR Strela-3 (1984): MANPAD team.
-E-German Fla-SFL-23/4M (1979): SPAAG.
-Soviet Mi-24K (1983): Recon Hind.


Community Announcements - [EUG] MadMat
New free DLC "MAGNA CARTA" will be released tonight at 7:00 PM in Paris.
To know which time it is in your place, check this:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=MAGNA+CARTA+release&iso=20131210T19&p1=195&ah=10

MAGNA CARTA will feature:
- 2 new maps for 10v10 : Gjöll & Ásgard.
- 1 "tribute" map for 3v3/4v4 : Three Miles island.
- 2 solo maps adapted for 1v1/2v2 multi : Oslo & Karlstad.
- 2 solo maps adapted for 1v1/2v2/3v3 multi : Aarhus & Orskolsvik.
All playable in both Conquest & Destruction mode.
- 12 new units, one per nation.

------------------------------

Also, one hour before release, we willperform a server maintenance, at 6:00 PM (Paris time), in order to reset some of our dedicated servers to play the new 10v10 maps.

To check what time is will be in your time zone, check that link:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Server+maintenance+%2810v10+maps%29&iso=20131210T18&p1=195

Servers will be restarted quickly.

Sorry for the inconvenience.

EUGEN TEAM
Community Announcements - [EUG] MadMat
Join us on Facebook:
https://www.facebook.com/pages/Eugen-Systems/1442513849293517

Right now, you might have a sneak peek into the future of on of Red Dragon's solo campaign. ;)
Dec 7, 2013
Community Announcements - [EUG] MadMat
Follow us on Twitter to instantly receive any news about Wargame.
https://twitter.com/EugenSystems
Dec 4, 2013
Community Announcements - [EUG] Wister

Patch log :



  • Fixed list of replays and saved games that were invisible.
  • American F-14 Tomcat gets its 6 missiles back, instead of 3.
  • Uppsala map fixed, one side spawn had accidentally disappeared.
  • Norvegian starter deck now uses the correct amount of activation points (43/43)
Community Announcements - [EUG] Wister
This patch should fix the replay and save game issues. Saves and replay made BEFORE the “mother of all patches” should work fine as before now, although any save & replay made during the last 48H, since the last patch, won’t work anymore.


Bug fixes :


- Replay from 48H ago fixed.

- Saved games from 48H ago fixed.

- DLC units should have disappeared from the decks of those lucky enough to have them. Sorry folks ... ;)

- Fixing command points imbalance on Telemark & Dalarna maps.

- Moving some sectors a bit on Upsalla map to make it more even.

- Fixing some spelling errors in Polish & Danish.


Fixing balance errors or changes ommissions


- all sniper rifles RoF increased.

- all interceptors (MiG-31 & F-14) missiles reload time (in the airport) increased by about 20%

- all interceptors (MiG-31 & F-14) angle of fire reduced from 80° to 30°, the plane now needs to face the enemy to fire it's missile.



- all NATO MG3 machine-gun brought to the level of the other MG (displayed RoF unified in the meantime)

- all NATO L23A1 76mm gun ACC increased by +1.

- all NATO HS.820 autocannon ACC increased by +1.

- all NATO MG3 brought back to the level of the other MG (displayed RoF unified in the meantime)

- W-German Panzergrenadier now have their proper G3 ammunition loadout.

- W-German Leo1A5 number of packs fixed from 2 to 1.

- W-German Leo1A5 availability increased from 0.6.4.3.0 to 0.8.6.4.0.

- American M60A1 USMC is now available in Marine decks

- American M2/M3 Bradley 's TOW fixed at AP17 like the other TOW.

- American F-15C number of packs reduced from 2 to 1.

- American V-150 90mm ACC increased by +2.

- American Delta Force's Stoner's moving accuracy penalty removed.

- American F-14 missiles reverted to their old configuration, but with accuracy 6 instead of 7.

- British SAS now use a dedicated Blowpipe weapon with higher accuracy

- British Chieftain Mk.2 ACC increased by +1.

- British Chieftain Mk.5 ACC increased by +1.

- Canadian AVGP Cougar price increased from 20$ to 25$.

- French ERC-90 gun accuracy increased from 6 to 9

- French AML-90 gun accuracy increased from 3 to 6

- French AMX-10RC gun accuracy increased from 8 to 9

- Norwegian M24 gun accuracy increased from 3 to 6

- Norwegian NM116 gun accuracy increased from 5/6 to 8 (PA and HE had different value bug corrected)

- Danish M41 gun accuracy increased from 4 to 7

- Danish M41-DK1 gun accuracy increased from 8 to 10.



- all Pact Strela-10 number of packs fixed from 2 to 1.

- all Pact R-60 missile's rate of fire fixed down to something more reasonable.

- Soviet T-80A number of packs fixed from 2 to 1.

- Soviet PT-85 gun accuracy increased from 8 to 10.

- E-German MiG-21M pilot now drops his bombs on the right place (well at least on the place you told him to)

- E-German AufkPz BRM-1 now uses the late version of the Grom with ACC 5.

- CSSR BpzV Svatava now uses the late version of the Grom with ACC 5.

- CSSR T-62cz ACC increased by +1.

- Polish Saperzy's RPO now has the [STAT] trait like its Soviet counterpart.



Known issue : there is still a bug with the replay / saved games list, where some saves won't be displayed. We will fix it as well in a next patch, as fast as possible (not today).
Community Announcements - [EUG] MadMat
New patch released today.

Log being too long, here are the patch main orientations:

#Discussions_QuoteBlock_Author
Level design changes (sector, spawn points, air corridor, ...) on several maps, with a focus on 3v3/4v4, in order to:
- fix some that might have been unbalanced.
- favor manoeuver over spam.


#Discussions_QuoteBlock_Author
Tanks accuracy scaling came from a time (EE) were ranges were the same for all tanks. With the so-called "heavies" now outranging their lesser brethen, lower ACC was "double penalty" for the latter. Hence we've decided to drastically buff some accuracies: the lesser range, the bigger the buff. By now, from memory, there must not be a tank below ACC 5, and 7 or 8 is the average. Which means that two variants with different ranges may have the same accuracy.


#Discussions_QuoteBlock_Author
Read more about that here about infantry weapons and speeds.
On the same basis, recon infantry was also reorganized and standardized: although they are always one step faster than their infantry counterparts, recons' quality can easily be spotted as:
- line recon are 5-men strong with now MG.
- shock recon are 5-men strong with a MG or sniper rifle.
- SF recon are 10-men strong with three wepons slots.
- SF snipers are 2-men strong ... but with a buff that compensate for that weakness. ;)


#Discussions_QuoteBlock_Author
Supply vehicles (both land or helo) have been standardized to bring a same amount of supply per card. Besides, FOBs have been made more appealing, while supply vehiles are more scarce. This was meant to make the latter less "one-shot": more supply in the FOB but less supply vehicles per cards mean that one shall be more inclined to spare its suplly vehicle and therefore create a real supply line instead of just calling new supply trucks as reinforcements and let them be once empty ...


Also:
- buffing flamethrower infantry.
- rebalancing nations according to community feedback and taking into account extra-units added after release.
- giving IFV more appeal.
- ...

Detailed log is available on the official forum, here:
http://www.wargame-ee.com/forum/viewtopic.php?f=91&t=36838
...

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