PC Gamer
rel="bookmark"
title="Permanent Link to Super Hexagon and VVVVVV developer working on a puzzle game">Halting Problem by Terry Cavanagh







This hardened gamer still has literal nightmares about that VVVVVV level where you hop along the undersides of wildly ping-ponging platforms while trying not to fall into a pit of spikes—you know, that level. And let's not even talk about how quickly my fat fingers fail at the psychedelic Super Hexagon. Terry Cavanagh's notorious for laying out challenges of immense difficulty—what will happen when he sinks his hands into the puzzle genre? We'll be finding out soon.



Over on his Distractionware blog, Cavanagh has posted a screenshot of his next work-in-progress, a puzzle game with the oh-so-appropriate working title Halting Problem. Something tells me that the simple level layout and the happy little dude are not indicative of the near-frustrating challenges we will be posed.



Puzzling is something I actually quizzed Cavanagh on a couple of years ago, and he has some rather strict opinions on what actually constitutes a puzzle game; he feels that the term has been misapplied with some of his previous work.



"I don't really consider the challenges in VVVVVV 'puzzles,'" Cavanagh told me in an email. "I think the term 'puzzle' gets thrown around in games all the time for things that aren't really puzzles, like Tetris or whatever."



Despite his own work having shied away from puzzling territory, he's long been a proponent of games such as DROD, who he cites as an influence on Halting Problem; it'll be exciting, and possibly a little terrifying, to see what Cavanagh can accomplish in the puzzle genre.
PC Gamer
rel="bookmark"
title="Permanent Link to Steam Indie Spring Sale springs up, discounts loads of indie games in lieu of Easter eggs">steam indie spring sale







To coincide with IGF, PAX, GDC, OMG and WTF, Steam have slung up one of their impromptu sales, discounting tons of indie games to ensure that our libraries continue to heave under the sheer weight of unplayed games. How nice of them. I hope you've hidden your wallet after last time, because there are some cracking deals to be had, including Super Hexagon, Binding of Isaac and Terraria for silly money.



There's no countdown, so I'm assuming the many games on sale are going to stay the same price until the sale ends on March 29th (the 'Featured' games will likely rotate day by day, without offering any additional savings). There's a lot of games going cheap - more than is evident from the main page - so be sure to poke around for the ones you're interested in. Here are few of the better offers:



FTL - £3.49 (50% off)

Hotline Miami - £3.49 (50% off)

To The Moon - £2.79 (60% off)

Amnesia: The Dark Descent - £3.24 (75% off)

Miasmata - £5.99 (50% off)

Lone Survivor - £3.39 (50% off)

The Blackwell Bundle - £3.74 (75% off)

Retro City Rampage - £3.99 (67% off)

Ultratron, which came out like yesterday - £3.49 (50% off)

Euro Truck Simulator 2 - £12.49 (50% off)

PC Gamer
rel="bookmark"
title="Permanent Link to Humble Bundle for Android 5 is out – beat the average for Super Hexagon">Humble Bundle Android 5







Don't worry, the Humble Bundle for Android 5 may name-check Google's telephonic operating system but, in typically Humble fashion, the latest round-up of pay-what-you-want indie games is available for PC, Mac and Linux too. This version of cross-platform indie pick 'n mix includes four games as standard, with another two available to those who beat the average. Among them is the excellent Super Hexagon.







Joining Terry Cavanagh's geometric avoid 'em up are music based schmup Beat Hazard Ultra, 2D action adventure Dynamite Jack, physics toybox Solar 2, and atmospheric puzzle platformer NightSky. You'll also get Dungeon Defenders plus its DLC for paying more than the current average.



As always, your payment can be split a variety of ways between the individual developers, the charities EFF and Child's Play and the Humble Bundle organisers. Pay over $1, and you'll also receive Steam keys for all of the games.
PC Gamer
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title="Permanent Link to The Walking Dead and Far Cry 3 score big at BAFTA Video Game Award nominations">Far Cry 3 Vaas thumb







BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.



The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".



Full list below:



Action

Borderlands 2

Development Team

Gearbox/2K Games

Call of Duty: Black Ops 2

Development Team

Treyarch/Activision

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methe

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Hitman: Absolution

Development Team

Io – Interactive/Square-Enix

Mass Effect 3

Development Team

BioWare/EA



Artistic Achievement

Borderlands 2

Development Team

Gearbox/2K Games

Dear Esther

Robert Briscoe

Thechineseroom/thechineseroom

Far Cry 3

Jean Alexis Doyan, Genseki Tanaka, Vincent Jean

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games



Audio Achievement

Assassin's Creed III

Mathieu Jeanson

Ubisoft Montreal/Ubisoft

Beat Sneak Bandit

Simon Flesser, Magnus "Gordon" Gardebäck,

Simogo/Simogo

Dear Esther

Jessica Curry

Thechineseroom/thechineseroom

Far Cry 3

Dan Hay, Tony Gronick, Brian Tyler

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe



Best Game

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methè

Ubisoft Montreal/Ubisoft

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Casey Hudson

BioWare/EA

The Walking Dead

Development Team

Telltale Games/Telltale



British Game

Dear Esther

Daniel Pinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

LEGO: The Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Need for Speed Most Wanted

Development Team

Criterion Games/EA

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Hexagon

Terry Cavanagh, Niamh Houston, Jenn Frank

Terry Cavanagh/Terry Cavanagh



Debut Game

Deadlight

Raul Rubio, Luz Sancho, Oscar Cuesta

Tequila Works/Microsoft Studios

Dear Esther

DanielPinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

Proteus

Ed Key, David Kanaga

Twisted Tree Games/Twisted Tree Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

The Unfinished Swan

Ian Dallas, Nathan Gary

Giant Sparrow/Sony Computer Entertainment Europe



Game Design

Borderlands 2

Development Team

Gearbox/2K Games

Dishonored

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Patrick Methè, Jamie Keen

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



Family

Clay Jam

Chris Roem Iain Gilfeather, Michael Movel

Fat Pebble/Zynga

Just Dance 4

Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey

Ubisoft Paris/Ubisoft

LEGO Batman 2: DC Super Heroes

Jon Burton, Jonathan Smith, John Hodskinson

TT Games/Warner Brothers Interactive Entertainment

LEGO the Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Minecraft: XBOX 360 Edition

Development Team

Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade

Skylanders Giants

Paul Reiche, Fred Ford, Scott Krager

Toys For Bob/Activision



Game Innovation

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Fez

Development Team

Polytron Corporation/Microsoft Studios Xbox LIVE Arcade

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Kinect Sesame Street TV

Development Team

Soho Productions/Microsoft Studios

The Unfinished Swan

Ian Dallas, Nathan Gary

Development Team

Giant Sparrow/Sony Computer Entertainment Europe

Wonderbook: Books of Spells

Development Team

London Studio/ Sony Computer Entertainment Europe



Mobile & Handheld

Incoboto

Dene Carter

Fluttermind/Fluttermind

LittleBigPlanet (Vita)

Tom O'Connor, Mattias Nygren, Lee Hutchinson

Tarsier Studios/Sony Computer Entertainment Europe

New Star Soccer

Simon Read

New Star Games/New Star Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Monsters Ate My Condo

Development Team

Adult Swim Games/Adult Swim Games

The Walking Dead

Development Team

Telltale Games/Telltale



Online - Browser

Amateur Surgeon Hospital

Development Team

Mediatonic/Adult Swim Games

Dick and Dom's HOOPLA!

Adam Clay

Team Cooper/CBBC

Merlin: The Game

Development Team

Bossa Studios/Bossa Studios

Runescape

Development Team

Jagex/Jagex

The Settlers Online

Christopher Schmitz, Guido Schmidt, Rainer Reber

Blue Byte Software/Ubisoft

SongPop

Olivier Michon, Thibaut Crenn, Daouna Jeong

FreshPlanet/FreshPlanet



Online - Multiplayer

Assassin's Creed III

Damien Kieken, Mathieu Granjon, Yann Le Guyader

Ubisoft Montreal/Ubisoft

Borderlands 2

DevelopmentTeam

Gearbox/2K Games

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Need For Speed Most Wanted

Development Team

Criterion Games/EA



Original Music

Assassin's Creed III

Lorne Balfe

Ubisoft Montreal/Ubisoft

Diablo III

Development Team

Blizzard Entertainment/ Blizzard Entertainment

Journey

Austin Wintory

That Game Company/Sony Computer Entertainment Europe

Thomas Was Alone

David Housden

Mike Bithell/Mike Bithell

The Unfinished Swan

Joel Corlitz, Ian Dallas, Peter Scaturro

Giant Sparrow/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale



Performer

Adrian Hough (Haytham) - Assassin's Creed III

Danny Wallace (The Narrator) - Thomas Was Alone

Dave Fennoy (Lee Everett) - The Walking Dead

Melissa Hutchinson (Clementine) - The Walking Dead

Nigel Carrington (The Narrator) - Dear Esther

Nolan North (Nathan Drake) - Uncharted: Golden Abyss



Sports/Fitness

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

F1 2012

Development Team

Codemasters Birmingham/Codemasters Racing

Forza Horizon

Development Team

Playground Games/Turn10 Studios/Microsoft Studios

New Star Soccer

Simon Read

New Star Games/New Star Games

Nike+ Kinect Training

Development Team

Sumo Digital Ltd/Microsoft Studios

Trials Evolution

Development Team

Antti llvessup, Kim Lahti

RedLynx/Microsoft Studios



Story

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Mac Walters

BioWare/EA

Thomas was Alone

Mike Bithell

Mike Bithell/Mike Bithell

The Walking Dead

Development Team

Telltale Games/Telltale



Strategy

Dark Souls: Prepare To Die

Development Team

From Software/Namco Bandai Games

Diablo III

Development Team

Blizzard Entertainment/Blizzard Entertainment

Football Manager 2013

Development Team

Sports Interactive/SEGA

Great Big War Game

David Moss, Steve Venezia, Paul Johnson

Rubicon Development/Rubican Development

Total War Shogun 2: Fall of the Samurai

Development Team

The Creative Assembly/SEGA

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



BAFTA Ones to Watch Award in association with Dare to Be Digital

Pixel Story

Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison

(Loan Wolf Games)

Project Thanatos

Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp

(Raptor Games)

Starcrossed

Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

(Kind of a Big Deal)



Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
PC Gamer
rel="bookmark"
title="Permanent Link to 2013 Independent Games Festival main competition finalists announced">IGF







The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.



Contenders for the Seumas McNally Grand Prize are as follows:



80s-video-nasty-inspired, bloody, top-down actioner, Hotline Miami (Dennaton Games)

Unforgiving, calamity-prone spaceship survival sim, FTL: Faster Than Light (Subset Games)

Socially astute mundane-job sim-cum-arcade game, Cart Life (Richard Hofmeier)

Meta-critical toy-burning casual-game satire, Little Inferno (Tomorrow Corporation)

Gorgeous magic-realist adventure, Kentucky Route Zero (Cardboard Computer)



Meanwhile, honourable mentions went to Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth).



Head over to the IGF site to see the full list of nominees each of the categories - visual art, narrative, technical excellence, design, audio and the Nuovo award for "abstract and unconventional game development". The winners will be announced as part of the Game Developer Conference in San Francisco, on Wednesday 27 March.
PC Gamer
rel="bookmark"
title="Permanent Link to Terry Cavanagh abandons development on RPG project Nexus City">Nexus City







Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.



Posting on his Distractionware blog, Cavanagh writes, "Originally a very small game, over time it grew completely out of control – at this point, Jonas and I have worked on it on and off for over two years. However, that doesn’t really paint an accurate picture – I haven’t worked on Nexus City itself since 2011, and I only worked on the spinoff game, Selma’s Story, for two months last year."



"I’ve been thinking of Nexus City as “the thing I’m working on” since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I can work on. Promising games would come along, and I’d stop myself from getting too deep into them, because I had to finish Nexus City first. Everything became a big ordered list of what I could work on and when, how long I could spend on it."



Cavanagh admits that despite the game promising an "amazing world with an amazing story," the momentum has long since run out. So what's next for the game-maker/engineer of perversely enjoyable frustration? "Right now – for the moment, I think I may just take some time off ... After that? I don’t really know! I have a clean slate again for the first time in a very long time, and I’m very excited about that."
Dec 6, 2012
PC Gamer
rel="bookmark"
title="Permanent Link to Super Hexagon review">superhexagon-to-use







Monday's review: You're a small triangle navigating a maze as its walls pivot and spin toward you in predictable patterns and with increasing speed. Avoid the walls for as long as you can and compete for the longest times. It's fun, but too small, simple and hard to provide lasting pleasure. 60%.



Tuesday's review: I came back to it just for the music. It's 8-bit, but less concerned with high-pitched bleeps than dirty, throbbing beats. The music doesn't become repetitive either, despite dying and restarting dozens of times each minute, as it begins at a different place in the song after each death. There's a moment at one minute forty seconds into the track Courtesy that's all I need to beat my best time. 72%.



Wednesday's review: There's a surprising amount of nuance in the design. The lovely way your ship slightly sways in the direction you're turning, or how your sides can safely graze surfaces so you're always surfing the edge of failure. Even the female voice that announces the game's name is canny, making it feel like you're plugging yourself into an entrancing futuristic machine. 78%.



For a while, this was my best time.



Thursday's review: Super Hexagon has three controls: left arrow, right arrow, and your brain. My leaps in ability, small though they are, all feel like I'm hacking my brain rather than improving my dexterity. I've learnt to use my peripheral vision, so I can start each turn earlier. I've discovered I play better when I'm in conversation with someone at the same time, so I start chatting to whoever's nearby while I play. When my times begin to plateau, I skip up to higher difficulty levels, play those for 15 minutes, and then return back down. Everything looks slower, because I've wired my brain to run faster. When I turn away from the game now, the real world keep spinning. 84%



Friday's review: Super Hexagon is about reaching escape velocity from your own feeble reflexes. It's about defeating a never-ending, corporeal chiptune. It's a game you dance to, as much about surfing music as AudioSurf. It's a puzzle game, about memorising routines and overcoming mental blocks. It's the ludological purist's answer to Hotline Miami. It's about momentum, speed, grace under pressure. When I play it, I don't blink. When I die, I'm never frustrated. In moments when it has me in rapt attention on its dancefloor, it's the greatest game in the world. 96%.



Saturday's review: The sobering light of the morning always brings perspective. Super Hexagon is fun, focused, elegant and compulsively challenging. For some, it'll be an intense months-long relationship. For most, it'll be more like a single life in the game itself: thrilling, a worthwhile learning experience, and over quickly.
PC Gamer - PC Gamer
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title="Permanent Link to PC Gamer UK Podcast: Episode 80 – That’s So Escort Mission">Martin Chris TomS







Chris, Marsh and Tom Senior discuss Darksiders 2, Little Inferno, Long Live the Queen, Super Hexagon, Far Cry 3 and much more. Features at least two rants, the Steam charts, and your questions from Twitter.



Show notes:



Marsh's Darksiders II review.

Tom F's Far Cry 3 review.

Super Hexagon.

Long Live the Queen (borderline NSFW, or at the very least you'll get a funny look).

Little Inferno.

Jenn Frank's Allow Natural Death.

The #1reasonwhy and #1reasontobe hashtags.





Awful if true answers:



Darksiders II developers Vigil have not been closed.

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