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PC Gamer
Halting Problem by Terry Cavanagh


This hardened gamer still has literal nightmares about that VVVVVV level where you hop along the undersides of wildly ping-ponging platforms while trying not to fall into a pit of spikes—you know, that level. And let's not even talk about how quickly my fat fingers fail at the psychedelic Super Hexagon. Terry Cavanagh's notorious for laying out challenges of immense difficulty—what will happen when he sinks his hands into the puzzle genre? We'll be finding out soon.

Over on his Distractionware blog, Cavanagh has posted a screenshot of his next work-in-progress, a puzzle game with the oh-so-appropriate working title Halting Problem. Something tells me that the simple level layout and the happy little dude are not indicative of the near-frustrating challenges we will be posed.

Puzzling is something I actually quizzed Cavanagh on a couple of years ago, and he has some rather strict opinions on what actually constitutes a puzzle game; he feels that the term has been misapplied with some of his previous work.

"I don't really consider the challenges in VVVVVV 'puzzles,'" Cavanagh told me in an email. "I think the term 'puzzle' gets thrown around in games all the time for things that aren't really puzzles, like Tetris or whatever."

Despite his own work having shied away from puzzling territory, he's long been a proponent of games such as DROD, who he cites as an influence on Halting Problem; it'll be exciting, and possibly a little terrifying, to see what Cavanagh can accomplish in the puzzle genre.
PC Gamer
steam indie spring sale


To coincide with IGF, PAX, GDC, OMG and WTF, Steam have slung up one of their impromptu sales, discounting tons of indie games to ensure that our libraries continue to heave under the sheer weight of unplayed games. How nice of them. I hope you've hidden your wallet after last time, because there are some cracking deals to be had, including Super Hexagon, Binding of Isaac and Terraria for silly money.

There's no countdown, so I'm assuming the many games on sale are going to stay the same price until the sale ends on March 29th (the 'Featured' games will likely rotate day by day, without offering any additional savings). There's a lot of games going cheap - more than is evident from the main page - so be sure to poke around for the ones you're interested in. Here are few of the better offers:

FTL - £3.49 (50% off)
Hotline Miami - £3.49 (50% off)
To The Moon - £2.79 (60% off)
Amnesia: The Dark Descent - £3.24 (75% off)
Miasmata - £5.99 (50% off)
Lone Survivor - £3.39 (50% off)
The Blackwell Bundle - £3.74 (75% off)
Retro City Rampage - £3.99 (67% off)
Ultratron, which came out like yesterday - £3.49 (50% off)
Euro Truck Simulator 2 - £12.49 (50% off)
PC Gamer
Humble Bundle Android 5


Don't worry, the Humble Bundle for Android 5 may name-check Google's telephonic operating system but, in typically Humble fashion, the latest round-up of pay-what-you-want indie games is available for PC, Mac and Linux too. This version of cross-platform indie pick 'n mix includes four games as standard, with another two available to those who beat the average. Among them is the excellent Super Hexagon.



Joining Terry Cavanagh's geometric avoid 'em up are music based schmup Beat Hazard Ultra, 2D action adventure Dynamite Jack, physics toybox Solar 2, and atmospheric puzzle platformer NightSky. You'll also get Dungeon Defenders plus its DLC for paying more than the current average.

As always, your payment can be split a variety of ways between the individual developers, the charities EFF and Child's Play and the Humble Bundle organisers. Pay over $1, and you'll also receive Steam keys for all of the games.
PC Gamer
Far Cry 3 Vaas thumb


BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.

The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".

Full list below:

Action
Borderlands 2
Development Team
Gearbox/2K Games
Call of Duty: Black Ops 2
Development Team
Treyarch/Activision
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methe
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Hitman: Absolution
Development Team
Io – Interactive/Square-Enix
Mass Effect 3
Development Team
BioWare/EA

Artistic Achievement
Borderlands 2
Development Team
Gearbox/2K Games
Dear Esther
Robert Briscoe
Thechineseroom/thechineseroom
Far Cry 3
Jean Alexis Doyan, Genseki Tanaka, Vincent Jean
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
The Room
Mark Hamilton, Rob Dodd, Barry Meade
Fireproof Games/Fireproof Games

Audio Achievement
Assassin's Creed III
Mathieu Jeanson
Ubisoft Montreal/Ubisoft
Beat Sneak Bandit
Simon Flesser, Magnus "Gordon" Gardebäck,
Simogo/Simogo
Dear Esther
Jessica Curry
Thechineseroom/thechineseroom
Far Cry 3
Dan Hay, Tony Gronick, Brian Tyler
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe

Best Game
Dishonoured
Development Team
Arkane Studios/Bethesda Softworks
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methè
Ubisoft Montreal/Ubisoft
FIFA 13
David Rutter, Nick Channon, Aaron McHardy
EA Canada/EA
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
Mass Effect 3
Casey Hudson
BioWare/EA
The Walking Dead
Development Team
Telltale Games/Telltale

British Game
Dear Esther
Daniel Pinchbeck, Robert Briscoe, Jessica Curry
Thechineseroom/thechineseroom
Forza Horizon
Development Team
Playground Games/Turn 10 Studios/Microsoft Studios
LEGO: The Lord of the Rings
Development Team
TT Games/Warner Brothers Interactive Entertainment
Need for Speed Most Wanted
Development Team
Criterion Games/EA
The Room
Mark Hamilton, Rob Dodd, Barry Meade
Fireproof Games/Fireproof Games
Super Hexagon
Terry Cavanagh, Niamh Houston, Jenn Frank
Terry Cavanagh/Terry Cavanagh

Debut Game
Deadlight
Raul Rubio, Luz Sancho, Oscar Cuesta
Tequila Works/Microsoft Studios
Dear Esther
DanielPinchbeck, Robert Briscoe, Jessica Curry
Thechineseroom/thechineseroom
Forza Horizon
Development Team
Playground Games/Turn 10 Studios/Microsoft Studios
Proteus
Ed Key, David Kanaga
Twisted Tree Games/Twisted Tree Games
The Room
Mark Hamilton, Rob Dodd, Barry Meade
Fireproof Games/Fireproof Games
The Unfinished Swan
Ian Dallas, Nathan Gary
Giant Sparrow/Sony Computer Entertainment Europe

Game Design
Borderlands 2
Development Team
Gearbox/2K Games
Dishonored
Development Team
Arkane Studios/Bethesda Softworks
Far Cry 3
Patrick Methè, Jamie Keen
Ubisoft Montreal/Ubisoft
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
The Walking Dead
Development Team
Telltale Games/Telltale
XCOM: Enemy Unknown
Development Team
Firaxis/2K Games

Family
Clay Jam
Chris Roem Iain Gilfeather, Michael Movel
Fat Pebble/Zynga
Just Dance 4
Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey
Ubisoft Paris/Ubisoft
LEGO Batman 2: DC Super Heroes
Jon Burton, Jonathan Smith, John Hodskinson
TT Games/Warner Brothers Interactive Entertainment
LEGO the Lord of the Rings
Development Team
TT Games/Warner Brothers Interactive Entertainment
Minecraft: XBOX 360 Edition
Development Team
Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade
Skylanders Giants
Paul Reiche, Fred Ford, Scott Krager
Toys For Bob/Activision

Game Innovation
Call of Duty: Black Ops II
Development Team
Treyarch/Activision
Fez
Development Team
Polytron Corporation/Microsoft Studios Xbox LIVE Arcade
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
Kinect Sesame Street TV
Development Team
Soho Productions/Microsoft Studios
The Unfinished Swan
Ian Dallas, Nathan Gary
Development Team
Giant Sparrow/Sony Computer Entertainment Europe
Wonderbook: Books of Spells
Development Team
London Studio/ Sony Computer Entertainment Europe

Mobile & Handheld
Incoboto
Dene Carter
Fluttermind/Fluttermind
LittleBigPlanet (Vita)
Tom O'Connor, Mattias Nygren, Lee Hutchinson
Tarsier Studios/Sony Computer Entertainment Europe
New Star Soccer
Simon Read
New Star Games/New Star Games
The Room
Mark Hamilton, Rob Dodd, Barry Meade
Fireproof Games/Fireproof Games
Super Monsters Ate My Condo
Development Team
Adult Swim Games/Adult Swim Games
The Walking Dead
Development Team
Telltale Games/Telltale

Online - Browser
Amateur Surgeon Hospital
Development Team
Mediatonic/Adult Swim Games
Dick and Dom's HOOPLA!
Adam Clay
Team Cooper/CBBC
Merlin: The Game
Development Team
Bossa Studios/Bossa Studios
Runescape
Development Team
Jagex/Jagex
The Settlers Online
Christopher Schmitz, Guido Schmidt, Rainer Reber
Blue Byte Software/Ubisoft
SongPop
Olivier Michon, Thibaut Crenn, Daouna Jeong
FreshPlanet/FreshPlanet

Online - Multiplayer
Assassin's Creed III
Damien Kieken, Mathieu Granjon, Yann Le Guyader
Ubisoft Montreal/Ubisoft
Borderlands 2
DevelopmentTeam
Gearbox/2K Games
Call of Duty: Black Ops II
Development Team
Treyarch/Activision
Halo 4
Development Team
343 Industries/Microsoft Studios
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
Need For Speed Most Wanted
Development Team
Criterion Games/EA

Original Music
Assassin's Creed III
Lorne Balfe
Ubisoft Montreal/Ubisoft
Diablo III
Development Team
Blizzard Entertainment/ Blizzard Entertainment
Journey
Austin Wintory
That Game Company/Sony Computer Entertainment Europe
Thomas Was Alone
David Housden
Mike Bithell/Mike Bithell
The Unfinished Swan
Joel Corlitz, Ian Dallas, Peter Scaturro
Giant Sparrow/Sony Computer Entertainment Europe
The Walking Dead
Development Team
Telltale Games/Telltale

Performer
Adrian Hough (Haytham) - Assassin's Creed III
Danny Wallace (The Narrator) - Thomas Was Alone
Dave Fennoy (Lee Everett) - The Walking Dead
Melissa Hutchinson (Clementine) - The Walking Dead
Nigel Carrington (The Narrator) - Dear Esther
Nolan North (Nathan Drake) - Uncharted: Golden Abyss

Sports/Fitness
FIFA 13
David Rutter, Nick Channon, Aaron McHardy
EA Canada/EA
F1 2012
Development Team
Codemasters Birmingham/Codemasters Racing
Forza Horizon
Development Team
Playground Games/Turn10 Studios/Microsoft Studios
New Star Soccer
Simon Read
New Star Games/New Star Games
Nike+ Kinect Training
Development Team
Sumo Digital Ltd/Microsoft Studios
Trials Evolution
Development Team
Antti llvessup, Kim Lahti
RedLynx/Microsoft Studios

Story
Dishonoured
Development Team
Arkane Studios/Bethesda Softworks
Far Cry 3
Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem
Ubisoft Montreal/Ubisoft
Journey
Development Team
That Game Company/Sony Computer Entertainment Europe
Mass Effect 3
Mac Walters
BioWare/EA
Thomas was Alone
Mike Bithell
Mike Bithell/Mike Bithell
The Walking Dead
Development Team
Telltale Games/Telltale

Strategy
Dark Souls: Prepare To Die
Development Team
From Software/Namco Bandai Games
Diablo III
Development Team
Blizzard Entertainment/Blizzard Entertainment
Football Manager 2013
Development Team
Sports Interactive/SEGA
Great Big War Game
David Moss, Steve Venezia, Paul Johnson
Rubicon Development/Rubican Development
Total War Shogun 2: Fall of the Samurai
Development Team
The Creative Assembly/SEGA
XCOM: Enemy Unknown
Development Team
Firaxis/2K Games

BAFTA Ones to Watch Award in association with Dare to Be Digital
Pixel Story
Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison
(Loan Wolf Games)
Project Thanatos
Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp
(Raptor Games)
Starcrossed
Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean
(Kind of a Big Deal)

Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
Kotaku

I have no idea how this was done, but then, I fell off the LittleBigPlanet wagon a long time ago. This is "Hyper Hexagon," an adaptation of Super Hexagon rendered within LittleBigPlanet 2. Super Hexagon creator Terry Cavanagh knows about it; he retweeted a link to the game yesterday. Enjoy.


Super Hexagon Meets LittleBigPlanet In Insane Video [GameInformer]


Kotaku

This Week's Android Charts: Why Hello There, Super HexagonSlipping quietly onto Google Play over the weekend, Kotaku game of the year contender Super Hexagon performs its seductive dance on Android owners, spinning it's way into this week's top charts.


The spiraling shape will make you go insane, but that hasn't deterred Android gamers from getting a taste of the game that's drove iOS and PC players batty last year. I'm tempted to buy it again just to have it on my new phone, and the $.99 introductory sale price isn't helping matters. Oh screw it—bought.


Along with Terry Cavanagh's sublime creation, Temple Run: Brave makes an appearance in the paid charts as players gear up for this week's Android release of the free Temple Run 2. Which spot do you reckon that one will debut in next week?



Top Paid Android Games — 1/23/2013

Rank Game Last Week Change
1. Ruzzle 1 0
2. Minecraft Pocket Edition 2 0
3. Where's My Water? 3 0
4. Temple Run: Brave N/A N/A
5. Grand Theft Auto III 5 0
6. Need for Speed: Most Wanted 4 -2
7. Super Hexagon N/A N/A
8. Scramble with Friends 9 +1
9. Draw Something 8 -1
10. Where's My Perry? 7 -3

Top Free Android Games — 1/23/2013

Rank Game Last Week Change
1. Ruzzle Free 1 0
2. Subway Surfers 2 0
3. Candy Crush Saga 5 +2
4. Temple Run 4 0
5. Fun Run — Multiplayer Race 3 -2
6. Trial Xtreme 3 10 +3
7. Angry Birds Star Wars 6 -1
8. Flow Free 7 -1
9. Hill Climb Racing 8 -1
10. Fruit Ninja Free N/A N/A
PC Gamer
IGF


The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.

Contenders for the Seumas McNally Grand Prize are as follows:

80s-video-nasty-inspired, bloody, top-down actioner, Hotline Miami (Dennaton Games)
Unforgiving, calamity-prone spaceship survival sim, FTL: Faster Than Light (Subset Games)
Socially astute mundane-job sim-cum-arcade game, Cart Life (Richard Hofmeier)
Meta-critical toy-burning casual-game satire, Little Inferno (Tomorrow Corporation)
Gorgeous magic-realist adventure, Kentucky Route Zero (Cardboard Computer)

Meanwhile, honourable mentions went to Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth).

Head over to the IGF site to see the full list of nominees each of the categories - visual art, narrative, technical excellence, design, audio and the Nuovo award for "abstract and unconventional game development". The winners will be announced as part of the Game Developer Conference in San Francisco, on Wednesday 27 March.
PC Gamer
Nexus City


Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.

Posting on his Distractionware blog, Cavanagh writes, "Originally a very small game, over time it grew completely out of control – at this point, Jonas and I have worked on it on and off for over two years. However, that doesn’t really paint an accurate picture – I haven’t worked on Nexus City itself since 2011, and I only worked on the spinoff game, Selma’s Story, for two months last year."

"I’ve been thinking of Nexus City as “the thing I’m working on” since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I can work on. Promising games would come along, and I’d stop myself from getting too deep into them, because I had to finish Nexus City first. Everything became a big ordered list of what I could work on and when, how long I could spend on it."

Cavanagh admits that despite the game promising an "amazing world with an amazing story," the momentum has long since run out. So what's next for the game-maker/engineer of perversely enjoyable frustration? "Right now – for the moment, I think I may just take some time off ... After that? I don’t really know! I have a clean slate again for the first time in a very long time, and I’m very excited about that."
Kotaku

Why Super Hexagon Should Be Game of The YearEarlier today, our own Luke Plunkett nominated Crusader Kings II for Kotaku 2012 game of the year, writing that it's "the only game on this list that's about sex and politics."


Sounds like a man who hasn't played Super Hexagon, right?


Or. Actually. No. Super Hexagon (iOS, Steam) isn't about sex and politics. It's not about zombies or wandering across the sand with strangers. It's about spinning a little triangle around and through a contracting, swirling, psychedelic bathtub drain of a maze and hoping to not have it crash into the walls of that maze for... my goodness... can you survive for 15 seconds? 30 seconds? Can you manage an entire minute?


I know that Super Hexagon isn't all that profound. Does this game tell you anything about its creator's life or about the human condition? Not really. Does it pull at the heartstrings and evoke genuine emotion? Well, yes. It sure does. Those emotions being the exhilaration of survival, the pride of successfully applying what you've learned, the despair of defeat. You know, the stuff that movies and books can't do. The stuff games can do so well.


That's right, people. Super Hexagon puts the game back in "game." Those who don't vote for this perfect combination of sights, sounds and controls probably also have a terrific explanation for why Tetris shouldn't have been game of the year back when it came out.


It lingers in my memory. It summons me to play it again and again. It's great to play. It's a tiny thing, sure. It's a gem.

Several years ago, I angered friends and allies when I declared Desktop Tower Defense as Game of the Year over some game called BioShock. I liked BioShock and its brainy first-person underwater shooting a lot, but DTD was the game I couldn't stop playing. It was the game I was late to a party for on the day I discovered it and the game I had to proselytize to everyone I met. It's the game that obsessed me and, importantly, it was a game that was just about flawless. It was a simple and vexing. It encouraged the player to tinker and test its limits. It was easy to start, easy to re-start and tough to stop playing. Still, some folks told me I was wrong to pick it. DTD was a free browser game! It was just a trifle, a little amusement! Wasn't rewarding it as GOTY over BioShock the equivalent of declaring an amusing street sign as the Best Thing I Read In 2007? Such is the plight of big games and little games, all vying for the same praise as the Kotaku Game of the Year.


The fact is that movies and TV have more in common with each other than many modern video games do. If we were, say, putting Super Hexagon in a GOTY deathmatch with Mass Effect 3 (hey, at least I could get to ME3's ending!) we'd be comparing a game I played by touching a piece of glass that I was carrying on the subway to a game I played with a controller in my hands while sitting on my living room couch; a game that has no characters vs. one that does; a game about spinning in a circle and a game about choosing the fate of the galaxy. Just about the only things they have in common are that a) we call them both video games and b) they have great lead female voice acting.


Yes, we live in a world in which small gamey games compete against story-filled virtual-tourism epics. Some years, I like to praise the latter and lose my mind with joy over the Assassin's Creed: Brotherhoods of the world. Some years, I find a nice hybrid like Portal 2. And some years, like 2012, I think back to what I played and I decide: I'm going with the thing that put playing it first, the thing that made me want to dive into its system of rules and have a go at it again and again.


Here, have a look at Super Hexagon and tell me you're not having fun just watching it.


Did you watch that? Are you still here? You resisted the urge to fire up the game?


Look, let's take a look at the true yardstick for video game quality, the classic GamePro ratings scale:


Graphics - No doubt about it, Super Hexagon is mesmerizing. Not only does it have good graphics full of great color combos, but I dare say it has the best possible graphics it needs or could have. It maxes out its graphics potential. It wears its clothes well. It's drop-dead gorgeous. And it spins!


Sound - Was there a better bit of voice-acting in 2012 than Jenn Frank's recitation of the shape names of the various levels of Super Hexagon? Sure: There was Jenn Frank's just-encouraging-enough "Begin" at the beginning of a new round of this stupidly hard game. There was also her sorry-you-kinda-messed-up-there-but-you-can-do-better-I'm-sure-of-it "Game over" each time you failed. Yes, yes, The Walking Dead had some amazing voice acting, too. But I'm not kidding when I say that I consider Frank's as the most successfully-implemented voice acting of the year. If you're not a GOTY voter who cares about voice acting, I submit the Super Hexagon soundtrack, and I defy you to be unmotivated to twirl through Super Hexagon again as soon as you hear it. It hits all the right notes (do they have notes in techno? Yes?) to drive you forward, to add even more drama to a game that feels plenty dramatic as is.


Control - Yep. We've got a winner here. The press-the-screen-to-rotate-but-don't-press-too-long-or-you'll-over-rotate-the-screen are the best controls not just for a touch-screen game this year, but I think for any game this year. What other 2012 game consistently feels so good to play?


Fun Factor - Insert the most possible excited GamePro face right here. That's the one on the right:


Why Super Hexagon Should Be Game of The Year


I do appreciate that smaller games have an advantage. Tiny games have a better shot of getting it all right. Which is why... they never win big Game of the Year awards. Weird, no?


Sometimes—often—it's nice to celebrate the bigger, necessarily sloppier works of video game creators. The people who made Far Cry 3 sure did try a lot more things than Super Hexagon creator Terry Cavanagh did in his. Looking back, Advance Wars on the Game Boy Advance is a nearly perfect video game in a way that Skyrim is not on the PC in part because the scale of its makers' ambitions was smaller and therefore more capable of being turned into a real thing we could play.


I am nevertheless struck by how right Super Hexagon is in any way I could measure it. To play it, listen to it, look at it, and think about it reminds me how wonderful it is. It lingers in my memory. It summons me to play it again and again. It continues to delight. It's great to play. It's a tiny thing, sure. It's a gem.


It's my game of the year.


Also, Super Hexagon was Apple's runner-up for Game of the Year 2012. Who doesn't like telling Apple that they're kind of dumb? The best way to do that is to say that it was no runner-up, but that it's the winner!


Look, even the New York Times loves the game. (Um, it's not like I wrote that blurb or anything.)


And if I haven't convinced you yet, please just stare at this animated GIF.


Why Super Hexagon Should Be Game of The Year


Think of nothing else....


You are getting sleepy...


You will vote for Super Hexagon, fellow Kotaku editors, for Game of the Year. And you will only wake up when I snap my fingers.


The writers of Kotaku are nominating nine games for 2012 Game of the Year. The nominations will be posted throughout the first week of January. The winner of our staff vote being announced on the Monday following and that game will be our 2012 GOTY, shifting 2011 GOTY Portal 2 a little further down our imaginary trophy shelf. Read all of our 2012 nominations, as they're posted.


...

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