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PC Gamer
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title="Permanent Link to The Walking Dead and Far Cry 3 score big at BAFTA Video Game Award nominations">Far Cry 3 Vaas thumb







BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.



The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".



Full list below:



Action

Borderlands 2

Development Team

Gearbox/2K Games

Call of Duty: Black Ops 2

Development Team

Treyarch/Activision

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methe

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Hitman: Absolution

Development Team

Io – Interactive/Square-Enix

Mass Effect 3

Development Team

BioWare/EA



Artistic Achievement

Borderlands 2

Development Team

Gearbox/2K Games

Dear Esther

Robert Briscoe

Thechineseroom/thechineseroom

Far Cry 3

Jean Alexis Doyan, Genseki Tanaka, Vincent Jean

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games



Audio Achievement

Assassin's Creed III

Mathieu Jeanson

Ubisoft Montreal/Ubisoft

Beat Sneak Bandit

Simon Flesser, Magnus "Gordon" Gardebäck,

Simogo/Simogo

Dear Esther

Jessica Curry

Thechineseroom/thechineseroom

Far Cry 3

Dan Hay, Tony Gronick, Brian Tyler

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe



Best Game

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methè

Ubisoft Montreal/Ubisoft

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Casey Hudson

BioWare/EA

The Walking Dead

Development Team

Telltale Games/Telltale



British Game

Dear Esther

Daniel Pinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

LEGO: The Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Need for Speed Most Wanted

Development Team

Criterion Games/EA

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Hexagon

Terry Cavanagh, Niamh Houston, Jenn Frank

Terry Cavanagh/Terry Cavanagh



Debut Game

Deadlight

Raul Rubio, Luz Sancho, Oscar Cuesta

Tequila Works/Microsoft Studios

Dear Esther

DanielPinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

Proteus

Ed Key, David Kanaga

Twisted Tree Games/Twisted Tree Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

The Unfinished Swan

Ian Dallas, Nathan Gary

Giant Sparrow/Sony Computer Entertainment Europe



Game Design

Borderlands 2

Development Team

Gearbox/2K Games

Dishonored

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Patrick Methè, Jamie Keen

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



Family

Clay Jam

Chris Roem Iain Gilfeather, Michael Movel

Fat Pebble/Zynga

Just Dance 4

Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey

Ubisoft Paris/Ubisoft

LEGO Batman 2: DC Super Heroes

Jon Burton, Jonathan Smith, John Hodskinson

TT Games/Warner Brothers Interactive Entertainment

LEGO the Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Minecraft: XBOX 360 Edition

Development Team

Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade

Skylanders Giants

Paul Reiche, Fred Ford, Scott Krager

Toys For Bob/Activision



Game Innovation

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Fez

Development Team

Polytron Corporation/Microsoft Studios Xbox LIVE Arcade

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Kinect Sesame Street TV

Development Team

Soho Productions/Microsoft Studios

The Unfinished Swan

Ian Dallas, Nathan Gary

Development Team

Giant Sparrow/Sony Computer Entertainment Europe

Wonderbook: Books of Spells

Development Team

London Studio/ Sony Computer Entertainment Europe



Mobile & Handheld

Incoboto

Dene Carter

Fluttermind/Fluttermind

LittleBigPlanet (Vita)

Tom O'Connor, Mattias Nygren, Lee Hutchinson

Tarsier Studios/Sony Computer Entertainment Europe

New Star Soccer

Simon Read

New Star Games/New Star Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Monsters Ate My Condo

Development Team

Adult Swim Games/Adult Swim Games

The Walking Dead

Development Team

Telltale Games/Telltale



Online - Browser

Amateur Surgeon Hospital

Development Team

Mediatonic/Adult Swim Games

Dick and Dom's HOOPLA!

Adam Clay

Team Cooper/CBBC

Merlin: The Game

Development Team

Bossa Studios/Bossa Studios

Runescape

Development Team

Jagex/Jagex

The Settlers Online

Christopher Schmitz, Guido Schmidt, Rainer Reber

Blue Byte Software/Ubisoft

SongPop

Olivier Michon, Thibaut Crenn, Daouna Jeong

FreshPlanet/FreshPlanet



Online - Multiplayer

Assassin's Creed III

Damien Kieken, Mathieu Granjon, Yann Le Guyader

Ubisoft Montreal/Ubisoft

Borderlands 2

DevelopmentTeam

Gearbox/2K Games

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Need For Speed Most Wanted

Development Team

Criterion Games/EA



Original Music

Assassin's Creed III

Lorne Balfe

Ubisoft Montreal/Ubisoft

Diablo III

Development Team

Blizzard Entertainment/ Blizzard Entertainment

Journey

Austin Wintory

That Game Company/Sony Computer Entertainment Europe

Thomas Was Alone

David Housden

Mike Bithell/Mike Bithell

The Unfinished Swan

Joel Corlitz, Ian Dallas, Peter Scaturro

Giant Sparrow/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale



Performer

Adrian Hough (Haytham) - Assassin's Creed III

Danny Wallace (The Narrator) - Thomas Was Alone

Dave Fennoy (Lee Everett) - The Walking Dead

Melissa Hutchinson (Clementine) - The Walking Dead

Nigel Carrington (The Narrator) - Dear Esther

Nolan North (Nathan Drake) - Uncharted: Golden Abyss



Sports/Fitness

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

F1 2012

Development Team

Codemasters Birmingham/Codemasters Racing

Forza Horizon

Development Team

Playground Games/Turn10 Studios/Microsoft Studios

New Star Soccer

Simon Read

New Star Games/New Star Games

Nike+ Kinect Training

Development Team

Sumo Digital Ltd/Microsoft Studios

Trials Evolution

Development Team

Antti llvessup, Kim Lahti

RedLynx/Microsoft Studios



Story

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Mac Walters

BioWare/EA

Thomas was Alone

Mike Bithell

Mike Bithell/Mike Bithell

The Walking Dead

Development Team

Telltale Games/Telltale



Strategy

Dark Souls: Prepare To Die

Development Team

From Software/Namco Bandai Games

Diablo III

Development Team

Blizzard Entertainment/Blizzard Entertainment

Football Manager 2013

Development Team

Sports Interactive/SEGA

Great Big War Game

David Moss, Steve Venezia, Paul Johnson

Rubicon Development/Rubican Development

Total War Shogun 2: Fall of the Samurai

Development Team

The Creative Assembly/SEGA

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



BAFTA Ones to Watch Award in association with Dare to Be Digital

Pixel Story

Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison

(Loan Wolf Games)

Project Thanatos

Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp

(Raptor Games)

Starcrossed

Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

(Kind of a Big Deal)



Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
Kotaku





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allowfullscreen="true">

I have no idea how this was done, but then, I fell off the LittleBigPlanet wagon a long time ago. This is "Hyper Hexagon," an adaptation of Super Hexagon rendered within LittleBigPlanet 2. Super Hexagon creator Terry Cavanagh knows about it; he retweeted a link to the game yesterday. Enjoy.



Super Hexagon Meets LittleBigPlanet In Insane Video [GameInformer]


Kotaku

This Week's Android Charts: Why Hello There, Super HexagonSlipping quietly onto Google Play over the weekend, Kotaku game of the year contender Super Hexagon performs its seductive dance on Android owners, spinning it's way into this week's top charts.



The spiraling shape will make you go insane, but that hasn't deterred Android gamers from getting a taste of the game that's drove iOS and PC players batty last year. I'm tempted to buy it again just to have it on my new phone, and the $.99 introductory sale price isn't helping matters. Oh screw it—bought.



Along with Terry Cavanagh's sublime creation, Temple Run: Brave makes an appearance in the paid charts as players gear up for this week's Android release of the free Temple Run 2. Which spot do you reckon that one will debut in next week?






Top Paid Android Games — 1/23/2013










































































RankGameLast WeekChange
1.Ruzzle10
2.Minecraft Pocket Edition20
3.Where's My Water?30
4.Temple Run: BraveN/AN/A
5.Grand Theft Auto III50
6.Need for Speed: Most Wanted4-2
7.Super HexagonN/AN/A
8.Scramble with Friends9+1
9.Draw Something8-1
10.Where's My Perry?7-3




Top Free Android Games — 1/23/2013










































































RankGameLast WeekChange
1.Ruzzle Free10
2.Subway Surfers20
3.Candy Crush Saga5+2
4.Temple Run40
5.Fun Run — Multiplayer Race3-2
6.Trial Xtreme 310+3
7.Angry Birds Star Wars6-1
8.Flow Free7-1
9.Hill Climb Racing8-1
10.Fruit Ninja FreeN/AN/A
PC Gamer
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title="Permanent Link to 2013 Independent Games Festival main competition finalists announced">IGF







The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.



Contenders for the Seumas McNally Grand Prize are as follows:



80s-video-nasty-inspired, bloody, top-down actioner, Hotline Miami (Dennaton Games)

Unforgiving, calamity-prone spaceship survival sim, FTL: Faster Than Light (Subset Games)

Socially astute mundane-job sim-cum-arcade game, Cart Life (Richard Hofmeier)

Meta-critical toy-burning casual-game satire, Little Inferno (Tomorrow Corporation)

Gorgeous magic-realist adventure, Kentucky Route Zero (Cardboard Computer)



Meanwhile, honourable mentions went to Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth).



Head over to the IGF site to see the full list of nominees each of the categories - visual art, narrative, technical excellence, design, audio and the Nuovo award for "abstract and unconventional game development". The winners will be announced as part of the Game Developer Conference in San Francisco, on Wednesday 27 March.
PC Gamer
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title="Permanent Link to Terry Cavanagh abandons development on RPG project Nexus City">Nexus City







Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.



Posting on his Distractionware blog, Cavanagh writes, "Originally a very small game, over time it grew completely out of control – at this point, Jonas and I have worked on it on and off for over two years. However, that doesn’t really paint an accurate picture – I haven’t worked on Nexus City itself since 2011, and I only worked on the spinoff game, Selma’s Story, for two months last year."



"I’ve been thinking of Nexus City as “the thing I’m working on” since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I can work on. Promising games would come along, and I’d stop myself from getting too deep into them, because I had to finish Nexus City first. Everything became a big ordered list of what I could work on and when, how long I could spend on it."



Cavanagh admits that despite the game promising an "amazing world with an amazing story," the momentum has long since run out. So what's next for the game-maker/engineer of perversely enjoyable frustration? "Right now – for the moment, I think I may just take some time off ... After that? I don’t really know! I have a clean slate again for the first time in a very long time, and I’m very excited about that."
Kotaku

Why Super Hexagon Should Be Game of The YearEarlier today, our own Luke Plunkett nominated Crusader Kings II for Kotaku 2012 game of the year, writing that it's "the only game on this list that's about sex and politics."



Sounds like a man who hasn't played Super Hexagon, right?



Or. Actually. No. Super Hexagon (iOS, Steam) isn't about sex and politics. It's not about zombies or wandering across the sand with strangers. It's about spinning a little triangle around and through a contracting, swirling, psychedelic bathtub drain of a maze and hoping to not have it crash into the walls of that maze for... my goodness... can you survive for 15 seconds? 30 seconds? Can you manage an entire minute?



I know that Super Hexagon isn't all that profound. Does this game tell you anything about its creator's life or about the human condition? Not really. Does it pull at the heartstrings and evoke genuine emotion? Well, yes. It sure does. Those emotions being the exhilaration of survival, the pride of successfully applying what you've learned, the despair of defeat. You know, the stuff that movies and books can't do. The stuff games can do so well.



That's right, people. Super Hexagon puts the game back in "game." Those who don't vote for this perfect combination of sights, sounds and controls probably also have a terrific explanation for why Tetris shouldn't have been game of the year back when it came out.



It lingers in my memory. It summons me to play it again and again. It's great to play. It's a tiny thing, sure. It's a gem.

Several years ago, I angered friends and allies when I declared Desktop Tower Defense as Game of the Year over some game called BioShock. I liked BioShock and its brainy first-person underwater shooting a lot, but DTD was the game I couldn't stop playing. It was the game I was late to a party for on the day I discovered it and the game I had to proselytize to everyone I met. It's the game that obsessed me and, importantly, it was a game that was just about flawless. It was a simple and vexing. It encouraged the player to tinker and test its limits. It was easy to start, easy to re-start and tough to stop playing. Still, some folks told me I was wrong to pick it. DTD was a free browser game! It was just a trifle, a little amusement! Wasn't rewarding it as GOTY over BioShock the equivalent of declaring an amusing street sign as the Best Thing I Read In 2007? Such is the plight of big games and little games, all vying for the same praise as the Kotaku Game of the Year.



The fact is that movies and TV have more in common with each other than many modern video games do. If we were, say, putting Super Hexagon in a GOTY deathmatch with Mass Effect 3 (hey, at least I could get to ME3's ending!) we'd be comparing a game I played by touching a piece of glass that I was carrying on the subway to a game I played with a controller in my hands while sitting on my living room couch; a game that has no characters vs. one that does; a game about spinning in a circle and a game about choosing the fate of the galaxy. Just about the only things they have in common are that a) we call them both video games and b) they have great lead female voice acting.



Yes, we live in a world in which small gamey games compete against story-filled virtual-tourism epics. Some years, I like to praise the latter and lose my mind with joy over the Assassin's Creed: Brotherhoods of the world. Some years, I find a nice hybrid like Portal 2. And some years, like 2012, I think back to what I played and I decide: I'm going with the thing that put playing it first, the thing that made me want to dive into its system of rules and have a go at it again and again.







width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Here, have a look at Super Hexagon and tell me you're not having fun just watching it.




Did you watch that? Are you still here? You resisted the urge to fire up the game?



Look, let's take a look at the true yardstick for video game quality, the classic GamePro ratings scale:



Graphics - No doubt about it, Super Hexagon is mesmerizing. Not only does it have good graphics full of great color combos, but I dare say it has the best possible graphics it needs or could have. It maxes out its graphics potential. It wears its clothes well. It's drop-dead gorgeous. And it spins!



Sound - Was there a better bit of voice-acting in 2012 than Jenn Frank's recitation of the shape names of the various levels of Super Hexagon? Sure: There was Jenn Frank's just-encouraging-enough "Begin" at the beginning of a new round of this stupidly hard game. There was also her sorry-you-kinda-messed-up-there-but-you-can-do-better-I'm-sure-of-it "Game over" each time you failed. Yes, yes, The Walking Dead had some amazing voice acting, too. But I'm not kidding when I say that I consider Frank's as the most successfully-implemented voice acting of the year. If you're not a GOTY voter who cares about voice acting, I submit the Super Hexagon soundtrack, and I defy you to be unmotivated to twirl through Super Hexagon again as soon as you hear it. It hits all the right notes (do they have notes in techno? Yes?) to drive you forward, to add even more drama to a game that feels plenty dramatic as is.



Control - Yep. We've got a winner here. The press-the-screen-to-rotate-but-don't-press-too-long-or-you'll-over-rotate-the-screen are the best controls not just for a touch-screen game this year, but I think for any game this year. What other 2012 game consistently feels so good to play?



Fun Factor - Insert the most possible excited GamePro face right here. That's the one on the right:



Why Super Hexagon Should Be Game of The Year



I do appreciate that smaller games have an advantage. Tiny games have a better shot of getting it all right. Which is why... they never win big Game of the Year awards. Weird, no?



Sometimes—often—it's nice to celebrate the bigger, necessarily sloppier works of video game creators. The people who made Far Cry 3 sure did try a lot more things than Super Hexagon creator Terry Cavanagh did in his. Looking back, Advance Wars on the Game Boy Advance is a nearly perfect video game in a way that Skyrim is not on the PC in part because the scale of its makers' ambitions was smaller and therefore more capable of being turned into a real thing we could play.



I am nevertheless struck by how right Super Hexagon is in any way I could measure it. To play it, listen to it, look at it, and think about it reminds me how wonderful it is. It lingers in my memory. It summons me to play it again and again. It continues to delight. It's great to play. It's a tiny thing, sure. It's a gem.



It's my game of the year.



Also, Super Hexagon was Apple's runner-up for Game of the Year 2012. Who doesn't like telling Apple that they're kind of dumb? The best way to do that is to say that it was no runner-up, but that it's the winner!



Look, even the New York Times loves the game. (Um, it's not like I wrote that blurb or anything.)



And if I haven't convinced you yet, please just stare at this animated GIF.



Why Super Hexagon Should Be Game of The Year



Think of nothing else....



You are getting sleepy...



You will vote for Super Hexagon, fellow Kotaku editors, for Game of the Year. And you will only wake up when I snap my fingers.



The writers of Kotaku are nominating nine games for 2012 Game of the Year. The nominations will be posted throughout the first week of January. The winner of our staff vote being announced on the Monday following and that game will be our 2012 GOTY, shifting 2011 GOTY Portal 2 a little further down our imaginary trophy shelf. Read all of our 2012 nominations, as they're posted.


Dec 6, 2012
PC Gamer
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title="Permanent Link to Super Hexagon review">superhexagon-to-use







Monday's review: You're a small triangle navigating a maze as its walls pivot and spin toward you in predictable patterns and with increasing speed. Avoid the walls for as long as you can and compete for the longest times. It's fun, but too small, simple and hard to provide lasting pleasure. 60%.



Tuesday's review: I came back to it just for the music. It's 8-bit, but less concerned with high-pitched bleeps than dirty, throbbing beats. The music doesn't become repetitive either, despite dying and restarting dozens of times each minute, as it begins at a different place in the song after each death. There's a moment at one minute forty seconds into the track Courtesy that's all I need to beat my best time. 72%.



Wednesday's review: There's a surprising amount of nuance in the design. The lovely way your ship slightly sways in the direction you're turning, or how your sides can safely graze surfaces so you're always surfing the edge of failure. Even the female voice that announces the game's name is canny, making it feel like you're plugging yourself into an entrancing futuristic machine. 78%.



For a while, this was my best time.



Thursday's review: Super Hexagon has three controls: left arrow, right arrow, and your brain. My leaps in ability, small though they are, all feel like I'm hacking my brain rather than improving my dexterity. I've learnt to use my peripheral vision, so I can start each turn earlier. I've discovered I play better when I'm in conversation with someone at the same time, so I start chatting to whoever's nearby while I play. When my times begin to plateau, I skip up to higher difficulty levels, play those for 15 minutes, and then return back down. Everything looks slower, because I've wired my brain to run faster. When I turn away from the game now, the real world keep spinning. 84%



Friday's review: Super Hexagon is about reaching escape velocity from your own feeble reflexes. It's about defeating a never-ending, corporeal chiptune. It's a game you dance to, as much about surfing music as AudioSurf. It's a puzzle game, about memorising routines and overcoming mental blocks. It's the ludological purist's answer to Hotline Miami. It's about momentum, speed, grace under pressure. When I play it, I don't blink. When I die, I'm never frustrated. In moments when it has me in rapt attention on its dancefloor, it's the greatest game in the world. 96%.



Saturday's review: The sobering light of the morning always brings perspective. Super Hexagon is fun, focused, elegant and compulsively challenging. For some, it'll be an intense months-long relationship. For most, it'll be more like a single life in the game itself: thrilling, a worthwhile learning experience, and over quickly.
PC Gamer - PC Gamer
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title="Permanent Link to PC Gamer UK Podcast: Episode 80 – That’s So Escort Mission">Martin Chris TomS







Chris, Marsh and Tom Senior discuss Darksiders 2, Little Inferno, Long Live the Queen, Super Hexagon, Far Cry 3 and much more. Features at least two rants, the Steam charts, and your questions from Twitter.



Show notes:



Marsh's Darksiders II review.

Tom F's Far Cry 3 review.

Super Hexagon.

Long Live the Queen (borderline NSFW, or at the very least you'll get a funny look).

Little Inferno.

Jenn Frank's Allow Natural Death.

The #1reasonwhy and #1reasontobe hashtags.





Awful if true answers:



Darksiders II developers Vigil have not been closed.

Product Release - Valve
Super Hexagon is now available on Steam and is 33% off*!

Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.

"This is the kind of game you’re going to pass off to your friends and say, 'You’ve gotta check this out.' It’s dangerously addictive." 9/10 - IGN

*Offer ends December 4th at 10AM Pacific Time

...

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