Jan 23
Community Announcements - morness
We have been monitoring the forums and working through the issues brought up by the community and this patch includes some of those fixes as well as additional improvements. Moving forward we will continue to provide regular and ongoing patches based on your feedback and the next patch, patch 5.2, will include multiplayer optimization and AI improvements.

Key fixes include a couple major desync fixes.

Here are the full patch notes and discussion thread.
Community Announcements - MSPlus2Joe
We've been nominated for the 2016 "Test of Time" Steam Award, and YOU can help us win!

All you need to do is log into Steam and vote for Age of Empires II on December 24.

Here's the description of the Test of Time award:
This award is for the game that is just as good today as the day you first played it. Newer games may come out, but it doesn’t matter… you’ll always come back to play this one.

As the oldest game nominated in this category by far, we can't think of another game that fits that description better!

You can go here to see all the categories, and which date to log in to vote for each!

Thanks for your help... we'll wave from the victory podium!
Community Announcements - MSPlus2Joe
The long-awaited expansion focusing on southeast Asia is here!

Get it Now!

The Burmese, Khmer, Malay, and Vietnamese join the rest of the Age of Empires II civs, as well as a new architecture set, and a crazy new terrain type that can support land units, water units, AND buildings!

You can view the full patch notes, along with discussion, here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Here we are, almost in 2017, with official new expansions still coming out for a game from 1999. Age of Empires 2 HD [official site] today launches Rise of the Rajas, the third new expansion since the real-time strategy game was revamped and rereleased in 2013. Rise of the Rajas is off to Southeast Asia for historical warfare with four new civilisations, each with their own campaigns and so very many battle elephants. … [visit site to read more]

Dec 15, 2016
Community Announcements - MSPlus2Joe
Hey Everyone!

Thanks so much for your feedback. We've been working nonstop since the release of the previous patch, and we are thrilled to release the new 4.9 patch build with some additional improvements as well as fixes for some of the issues affecting multiplayer users. The full patch notes and discussion thread can be found here.

Enjoy, and thanks for your support! We are SO excited for the release of the Rise of the Rajas DLC on Monday!
Community Announcements - MSPlus2Joe
Announcing the newest DLC for Age of Empires II HD: Rise of the Rajas! Set in southeast Asia, this expansion features four new civilizations (each with its own fully voice-acted campaign) as well as an all-new map type, new units, and more! We've also added a ton of balance fixes and performance upgrades to make this new DLC the best Age II experience yet.

More info here.

Rise of the Rajas is now available for pre-order, and will be available to play on December 19, 2016.

You can find the patch notes for patch 4.8b, live today, here.
Community Announcements - MSPlus2Joe
New performance improvements are here for Age II HD! We've added MP restore, performance improvements, and desync fixes, so you get a better, smoother Age II experience than ever before! Access the beta branch to test out the changes by following the directions in the link below:

http://steamcommunity.com/app/221380/discussions/0/282992646965925735/
Community Announcements - Garmonbozia81
The brand new expansion for Age of Empires II HD, The African Kingdoms, is out now! It comes with 4 new civilizations (Berbers, Malians, Ethiopians, and Portuguese), 4 new campaigns, several new generic units and technology, Sudden Death game mode, and more.
For more information, visit the Store page and check out our notes on patch 4.4.

AGE2: Patch: Version 4.4

Discussion thread

We are excited to announce some of the changes coming with the release of the African Kingdoms expansion. Learn more about them below.

African Kingdoms Expansion:
  • The new expansion has been fully integrated into the game.
  • The unified lobby has been expanded to support the new game options.
  • Non-purchased campaigns/datasets are visible and link to Steam for purchase.
  • New civilizations have been added to the multiplayer rotating civilization pool.
  • New civilizations have been added to the History page.

Iconography:
  • Campaign icons have been integrated throughout the game to show what expansion various options and items come from.
    • The red helmet represents Age of Kings.
    • The blue helmet represents The Conquerors.
    • The green helmet represents The Forgotten.
    • The yellow mask represents The African Kingdoms.
  • Dataset icons have been integrated throughout the game to show what dataset is needed.
    • The single star represents the Original Game content.
    • The multi star represents the Expansion content.
  • Various icon transparency issues have been fixed.

Game Setup:
  • Lobby Browser Reset button now correctly resets Dataset back to Any.
  • Selecting Spectator in the Lobby no longer locks out player colors.
  • Selecting Custom AI now loads correctly.
  • Tech Tree unit range is now correctly shown in the help text popup.
  • Tech Tree Imperial Camel unit now correctly shows for the Indians.
  • Tech Tree Dock units now correctly line up with their upgrades.
  • Loading screens now display game setup information.

Options:

  • Hot keys have been updated to include new units and Palisade Gates.
  • Hot keys should now be showing up correctly and not as question marks.
  • Hot keys should now be saving correctly when changed.
  • Music/Master volumes no longer alter your PCs mixer setting.
  • Full Screen Desktop option now updates correctly when selected.
  • Record Campaign Games is now an option.

Editor:
  • DLC options are now selectable when creating a scenario.
  • Units, triggers and terrain filter appropriately based on DLC options.
  • Testing a scenario no longer records a replay.
  • Scenario Details have been added to the Save Scenario Screen.
  • Campaign Editor Screen has been updated with UI improvements.
  • Campaign Editor now correctly displays the scenarios within a Campaign.

Localization:
  • Many missing strings have been added across all languages.
  • Various cut off issues have been fixed by shortening strings or increasing the text field.
  • Some grammar, spelling and formatting issues have been fixed.

General:
  • In game Help text should now be displayed correctly for all units.
  • In game modded taunts are now correctly displayed in the chat window.
  • In game Diplomacy help cursor now functions correctly.
  • In game the Chinese civilization now correctly starts with 6 villagers.
  • Completing a Campaign scenario now correctly returns to the Scenario Selection screen.
  • Restarting a Replay now functions correctly.
  • Deleting a Saved Game or Replay no longer selects the top entry.
  • Game Details have been added to the Load Saved Game Screen.
  • Game Launcher should now function correctly for Windows 10.
  • Script error reporting for RMS has been improved.
  • 1000 win achievements have been removed.
  • Pre-order achievement has been expanded to include early adopting so purchasing either expansion with in the first few weeks of launch grants the achievement.

Balance Improvements:
  • Franks:
    • Knights +20% HP changed to Cavalry +20% HP.
    • (Elite) Throwing Axeman +0.1 speed.
  • Huns:
    • Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%).
    • Marauders cost changed from 500f/200g to 300w/200g.
  • Incas:
    • Couriers now gives +1/+2 armor instead of +10% movement speed.
    • Receive Keep.
    • Receive Guilds.
    • Receive Block Printing.
    • Receive Thumb Ring.
    • Slingers no longer require castle.
  • Indians:
    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age (5% extra per age).
    • Receive Guilds.
    • Receive Ring Archer Armor.
    • Elephant Archer +30 HP.
    • Elite Elephant Archer -20 HP.
    • (Elite) Elephant Archer -1 pierce armor.
    • (Elite) Elephant Archer -10 food (now costs 100 food, 80 gold).
  • Italians:
    • Condottiero no longer require castle.
    • Condottiero +1 attack, +0.2 speed.
    • Receive Hussars.
    • Pavise now affects all Foot Archers (instead of just Genoese Crossbowmen).
    • Pavise cost changed from 550f/300g to 300f/150g.
    • Advancing to the next age 15% cheaper (instead of 10%).
  • Japanese:
    • Yasama cost changed from 400w/300f to 300w/300f.
  • Koreans:
    • Turtle ship no longer requires Castle.
    • Panokseon cost changed from 400w/400f to 300w/300f.
  • Mayans:
    • Obsidian Arrows now do +6 damage instead of +4.
    • Resources lasting longer reduced from 20% to 15%.
  • Slavs:
    • Farming rate fixed to 1.31 rather than 1.18. Actual farming rate is now at +15% (+15% after wheelbarrow, +5% after handcart).
  • Spanish:
    • Missionaries no longer require castle.
    • Inquisition cost changed from 400f/400g to 300g/100f.
  • Teutons:
    • Ironclad cost changed from 500w/350g to 400w/350g.
  • Vikings:
    • Longboats no longer require castle.
    • Longboat cost restored to 100w, 50g (original AoC cost).
    • Chieftains cost changed from 700f/400g to 400f/300g and effect +1 bonus attack.
  • Overall:
    • Eagle warrior upgrade cost changed from 300f/200g to 200f/200g.
    • Eagle warrior speed from 1.1 to 1.2 (Eagle Scout is 1.1, Elite Eagle Warrior is 1.3).
    • Eagle Scout available from the Feudal Age.
    • Fire Galleys and Demolition rafts newly added to the Feudal Age.
    • Siege Towers newly added to the Castle Age.
    • Banking and Coinage research time increased from 50s to 70s.
    • Banking cost increased from 200f/100g to 300f/200g.
    • Coinage cost increased from 150f/50g to 200f/100g.
    • Cavalry Archer cost reduced to 40w/60g.
    • Trade Cogs carry +30% more per trip.
    • Transport ships can carry herdable animals.
    • Fire ships +1 armor/+1 ship armor.
    • Fast Fire ships +1 armor/+2 ship armor.
    • Scorpion projectile size increased (fixes their lack of pass-through damage).
    • Camels are no longer classified as ships.
Product Release - Valve
Age of Empires II HD: The African Kingdoms, all new content for Age of Empires II HD is Now Available on Steam and is 20% off!*

Welcome to Age of Empires II HD: The African Kingdoms; the second new official expansion for the Age of Empires II universe in over 16 years. Challenge friends with four additional civilizations, new units, ships and technologies. Fight your way through the African continent with four campaigns and obliterate your opponents with a fresh batch of units under your command!


*Offer ends November 9th at 10AM Pacific Time

Community Announcements - Cysion
With only a few days left before the release of the new expansion for Age of Empires II HD, it's time to unveil all the new civilizations that will be included. What better way to do this than with a nice video!

https://www.youtube.com/watch?v=BnkV7XTh8lU
...

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